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I need some help reviewing my purposed build for my ill/cold controller. I am new to this type of toon and any help would be great.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
------------
Level 1: Spectral Wounds
(A) Apocalypse - Damage
(5) Apocalypse - Damage/Recharge
(11) Apocalypse - Accuracy/Damage/Recharge
(13) Apocalypse - Accuracy/Recharge
(13) Apocalypse - Damage/Endurance
Level 1: Infrigidate
(A) Achilles' Heel - Chance for Res Debuff
Level 2: Blind
(A) Basilisk's Gaze - Accuracy/Hold
(3) Basilisk's Gaze - Accuracy/Recharge
(3) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
(5) Basilisk's Gaze - Recharge/Hold
Level 4: Ice Shield
(A) Luck of the Gambler - Recharge Speed
Level 6: Deceive
(A) Coercive Persuasion - Contagious Confusion
(7) Coercive Persuasion - Confused/Endurance
(7) Coercive Persuasion - Confused
(9) Coercive Persuasion - Confused/Recharge
(9) Coercive Persuasion - Accuracy/Confused/Recharge
(11) Coercive Persuasion - Accuracy/Recharge
Level 8: Flash
(A) Unbreakable Constraint - Chance for Smashing Damage
(15) Unbreakable Constraint - Hold
(17) Unbreakable Constraint - Hold/Recharge
(17) Unbreakable Constraint - Accuracy/Hold/Recharge
(19) Unbreakable Constraint - Endurance/Hold
Level 10: Glacial Shield
(A) Luck of the Gambler - Recharge Speed
Level 12: Hasten
(A) Recharge Reduction IO
Level 14: Hover
(A) Blessing of the Zephyr - Knockback Reduction (4 points)
(15) Luck of the Gambler - Recharge Speed
(19) Karma - Knockback Protection
Level 16: Boxing
(A) Stupefy - Accuracy/Recharge
(39) Stupefy - Endurance/Stun
(39) Stupefy - Accuracy/Endurance
(39) Stupefy - Stun/Range
(40) Stupefy - Accuracy/Stun/Recharge
(40) Stupefy - Chance of Knockback
Level 18: Phantom Army
(A) Expedient Reinforcement - Accuracy/Recharge
(21) Expedient Reinforcement - Accuracy/Damage/Recharge
(21) Expedient Reinforcement - Endurance/Damage/Recharge
(23) Expedient Reinforcement - Damage/Endurance
(23) Soulbound Allegiance - Chance for Build Up
(43) Soulbound Allegiance - Damage/Recharge
Level 20: Tough
(A) Gladiator's Armor - TP Protection +3% Def (All)
(25) Steadfast Protection - Resistance/+Def 3%
(31) Steadfast Protection - Knockback Protection
Level 22: Weave
(A) Luck of the Gambler - Recharge Speed
(25) Luck of the Gambler - Defense/Endurance
(50) Luck of the Gambler - Defense
Level 24: Arctic Fog
(A) Red Fortune - Endurance
(27) Red Fortune - Defense
(27) Red Fortune - Defense/Endurance
(29) Red Fortune - Defense/Recharge
(29) Red Fortune - Endurance/Recharge
(31) Red Fortune - Defense/Endurance/Recharge
Level 26: Spectral Terror
(A) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized
(31) Superior Will of the Controller - Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Recharge
(34) Superior Will of the Controller - Endurance/Recharge
(37) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance
(37) Superior Will of the Controller - Accuracy/Confused/Hold/Immobilize/Sleep/Stun/Terrorized/Endurance/Recharge
Level 28: Benumb
(A) HamiO:Membrane Exposure
Level 30: Maneuvers
(A) Luck of the Gambler - Recharge Speed
(46) Red Fortune - Defense/Endurance
(50) Luck of the Gambler - Defense/Endurance
Level 32: Phantasm
(A) Expedient Reinforcement - Accuracy/Recharge
(33) Expedient Reinforcement - Accuracy/Damage
(33) Expedient Reinforcement - Damage/Endurance
(33) Expedient Reinforcement - Accuracy/Damage/Recharge
(34) Expedient Reinforcement - Endurance/Damage/Recharge
(34) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 35: Sleet
(A) Ragnarok - Damage
(36) Ragnarok - Damage/Recharge
(36) Ragnarok - Accuracy/Damage/Recharge
(36) Ragnarok - Accuracy/Recharge
(37) Ragnarok - Damage/Endurance
Level 38: Heat Loss
(A) Efficacy Adaptor - EndMod/Recharge
(40) Performance Shifter - EndMod/Recharge
(43) Efficacy Adaptor - EndMod/Accuracy/Recharge
Level 41: Ice Blast
(A) Decimation - Accuracy/Damage
(42) Decimation - Damage/Endurance
(42) Decimation - Damage/Recharge
(42) Decimation - Accuracy/Endurance/Recharge
(43) Decimation - Accuracy/Damage/Recharge
Level 44: Frozen Armor
(A) Red Fortune - Endurance
(45) Red Fortune - Defense
(45) Red Fortune - Defense/Endurance
(45) Red Fortune - Defense/Recharge
(46) Red Fortune - Endurance/Recharge
(46) Red Fortune - Defense/Endurance/Recharge
Level 47: Ice Storm
(A) Positron's Blast - Accuracy/Damage
(48) Positron's Blast - Damage/Endurance
(48) Positron's Blast - Damage/Recharge
(48) Positron's Blast - Damage/Range
(50) Positron's Blast - Accuracy/Damage/Endurance
Level 49: Fly
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 1: Brawl
(A) Empty
Level 1: Containment
Level 1: Prestige Power Dash
(A) Empty
Level 1: Prestige Power Slide
(A) Empty
Level 1: Prestige Power Quick
(A) Empty
Level 1: Prestige Power Rush
(A) Empty
Level 1: Prestige Power Surge
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 4: Ninja Run
Level 4: Swift
(A) Run Speed IO
Level 4: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
Level 4: Hurdle
(A) Jumping IO
Level 4: Stamina
(A) Performance Shifter - Chance for +End
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Degenerative Core Flawless Interface
------------
------------
Set Bonus Totals:
22% DamageBuff(Smashing)
22% DamageBuff(Lethal)
22% DamageBuff(Fire)
22% DamageBuff(Cold)
22% DamageBuff(Energy)
22% DamageBuff(Negative)
22% DamageBuff(Toxic)
22% DamageBuff(Psionic)
6% Defense(Melee)
6% Defense(Smashing)
6% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
16.63% Defense(Energy)
16.63% Defense(Negative)
6% Defense(Psionic)
23.5% Defense(Ranged)
6% Defense(AoE)
2.25% Max End
4% Enhancement(Held)
54% Enhancement(Accuracy)
4.4% Enhancement(Terrorized)
7% Enhancement(Stunned)
136.3% Enhancement(RechargeTime)
8% Enhancement(Confused)
8% Enhancement(Immobilized)
8% Enhancement(Sleep)
83.93 HP (8.25%) HitPoints
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Confused) 5%
MezResist(Held) 5%
MezResist(Immobilized) 12.15%
MezResist(Sleep) 5%
MezResist(Stunned) 5%
MezResist(Terrorized) 5%
20.5% (0.34 End/sec) Recovery
62% (2.63 HP/sec) Regeneration
10% Resistance(Smashing)
10% Resistance(Lethal)
19.14% Resistance(Fire)
19.14% Resistance(Cold)
10% Resistance(Energy)
10% Resistance(Negative)
10% Resistance(Toxic)
10% Resistance(Psionic)
------------
Set Bonuses:
Apocalypse
(Spectral Wounds)
16% (0.68 HP/sec) Regeneration
30.52 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)
Basilisk's Gaze
(Blind)
2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
2% (0.03 End/sec) Recovery
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Ice Shield)
7.5% Enhancement(RechargeTime)
Coercive Persuasion
(Deceive)
4% (0.07 End/sec) Recovery
4% Enhancement(Confused)
4% DamageBuff(All)
10% Enhancement(RechargeTime)
5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Unbreakable Constraint
(Flash)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Luck of the Gambler
(Glacial Shield)
7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Hover)
Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler
(Hover)
7.5% Enhancement(RechargeTime)
Karma
(Hover)
Knockback (Mag -4), Knockup (Mag -4)
Stupefy
(Boxing)
2.5% (0.04 End/sec) Recovery
19.08 HP (1.88%) HitPoints
3% Enhancement(Stunned)
6.25% Enhancement(RechargeTime)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Expedient Reinforcement
(Phantom Army)
Status Resistance 2.5%
3% DamageBuff(All)
6.25% Enhancement(RechargeTime)
Soulbound Allegiance
(Phantom Army)
16% (0.68 HP/sec) Regeneration
Gladiator's Armor
(Tough)
3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Steadfast Protection
(Tough)
1.5% (0.03 End/sec) Recovery
3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Knockback (Mag -4), Knockup (Mag -4)
Luck of the Gambler
(Weave)
10% (0.42 HP/sec) Regeneration
11.45 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)
Red Fortune
(Arctic Fog)
MezResist(Immobilized) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Superior Will of the Controller
(Spectral Terror)
4% DamageBuff(All)
8% Enhancement(Immobilized), 8% Enhancement(Sleep), 4.4% Enhancement(Terrorized), 4% Enhancement(Confused), 4% Enhancement(Held), 4% Enhancement(Stunned)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Luck of the Gambler
(Maneuvers)
10% (0.42 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
Expedient Reinforcement
(Phantasm)
Status Resistance 2.5%
3% DamageBuff(All)
6.25% Enhancement(RechargeTime)
10% (0.42 HP/sec) Regeneration
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
10% Resistance(All)
Ragnarok
(Sleet)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
Efficacy Adaptor
(Heat Loss)
11.45 HP (1.13%) HitPoints
Decimation
(Ice Blast)
MezResist(Immobilized) 2.75%
11.45 HP (1.13%) HitPoints
2.25% Max End
6.25% Enhancement(RechargeTime)
Red Fortune
(Frozen Armor)
MezResist(Immobilized) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Positron's Blast
(Ice Storm)
2.5% (0.04 End/sec) Recovery
1.58% Resistance(Fire,Cold)
9% Enhancement(Accuracy)
6.25% Enhancement(RechargeTime)
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I see what you mean by moving some slots around. I do love the changes that you made to my build. I think that it is a improvement to it. The power order was not the way that I intended to take in the game I was just throwing it together and was more interested in the recipies. If I were to take the Fighting pool for tough and weave whould I still be able to be soft capped in all three areas. Melee, ranged and AOE?
Again thank you guys very much for your help. -
Sorry about that here you guys go.
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So I need some help with my build I think I have come up with a great build for my Shield/Elec tank. I am open to any and all help.
Thanks
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Electrical Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
------------
Level 1: Deflection
(A) Luck of the Gambler - Recharge Speed
(43) Luck of the Gambler - Defense
(46) Luck of the Gambler - Defense/Recharge
(46) Luck of the Gambler - Endurance/Recharge
(46) Steadfast Protection - Resistance/+Def 3%
Level 1: Charged Brawl
(A) Mako's Bite - Chance of Damage(Lethal)
(40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(42) Mako's Bite - Accuracy/Damage
(42) Mako's Bite - Damage/Endurance
(43) Mako's Bite - Damage/Recharge
(43) Mako's Bite - Accuracy/Endurance/Recharge
Level 2: Battle Agility
(A) Luck of the Gambler - Recharge Speed
(3) Luck of the Gambler - Defense/Endurance
(3) Luck of the Gambler - Defense/Recharge
(37) Luck of the Gambler - Endurance/Recharge
(37) Luck of the Gambler - Defense/Endurance/Recharge
Level 4: Jacobs Ladder
(A) Eradication - Damage
(5) Eradication - Accuracy/Recharge
(5) Eradication - Damage/Recharge
(29) Eradication - Accuracy/Damage/Recharge
(36) Eradication - Accuracy/Damage/Endurance/Recharge
(37) Eradication - Chance for Energy Damage
Level 6: True Grit
(A) Numina's Convalescence - Heal
(7) Numina's Convalescence - Heal/Endurance
(7) Numina's Convalescence - Endurance/Recharge
(9) Numina's Convalescence - Heal/Recharge
(9) Numina's Convalescence - Heal/Endurance/Recharge
(50) Numina's Convalescence - +Regeneration/+Recovery
Level 8: Active Defense
(A) Recharge Reduction IO
Level 10: Taunt
(A) Perfect Zinger - Chance for Psi Damage
(11) Perfect Zinger - Taunt/Range
(11) Perfect Zinger - Taunt
(17) Perfect Zinger - Taunt/Recharge
(19) Perfect Zinger - Taunt/Recharge/Range
(29) Perfect Zinger - Accuracy/Recharge
Level 12: Combat Jumping
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(13) Blessing of the Zephyr - Knockback Reduction (4 points)
(17) Luck of the Gambler - Recharge Speed
Level 14: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
(15) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Hurdle
(A) Jumping IO
Level 18: Health
(A) Regenerative Tissue - +Regeneration
(19) Numina's Convalescence - Heal
Level 20: Stamina
(A) Performance Shifter - Chance for +End
(21) Performance Shifter - EndMod/Recharge
(21) Performance Shifter - EndMod
(27) Performance Shifter - EndMod/Accuracy
(42) Performance Shifter - Accuracy/Recharge
(48) Performance Shifter - EndMod/Accuracy/Recharge
Level 22: Thunder Strike
(A) Obliteration - Accuracy/Damage/Endurance/Recharge
(23) Obliteration - Chance for Smashing Damage
(23) Obliteration - Damage
(25) Obliteration - Accuracy/Recharge
(25) Obliteration - Damage/Recharge
(27) Obliteration - Accuracy/Damage/Recharge
Level 24: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(50) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 26: Against All Odds
(A) Endurance Reduction IO
Level 28: Phalanx Fighting
(A) Luck of the Gambler - Recharge Speed
Level 30: Shield Charge
(A) Obliteration - Accuracy/Damage/Endurance/Recharge
(31) Obliteration - Chance for Smashing Damage
(31) Obliteration - Damage
(31) Obliteration - Accuracy/Recharge
(34) Obliteration - Damage/Recharge
(36) Obliteration - Accuracy/Damage/Recharge
Level 32: Chain Induction
(A) Mako's Bite - Accuracy/Damage/Endurance/Recharge
(33) Mako's Bite - Chance of Damage(Lethal)
(33) Mako's Bite - Accuracy/Damage
(33) Mako's Bite - Damage/Endurance
(34) Mako's Bite - Damage/Recharge
(34) Mako's Bite - Accuracy/Endurance/Recharge
Level 35: Hasten
(A) Recharge Reduction IO
(36) Recharge Reduction IO
Level 38: Lightning Rod
(A) Obliteration - Accuracy/Damage/Endurance/Recharge
(39) Obliteration - Chance for Smashing Damage
(39) Obliteration - Damage
(39) Obliteration - Accuracy/Recharge
(40) Obliteration - Damage/Recharge
(40) Obliteration - Accuracy/Damage/Recharge
Level 41: Grant Cover
(A) Luck of the Gambler - Recharge Speed
Level 44: Focused Accuracy
(A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
(45) Gaussian's Synchronized Fire-Control - Chance for Build Up
(45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(45) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 47: Physical Perfection
(A) Performance Shifter - Chance for +End
(48) Miracle - +Recovery
(48) Numina's Convalescence - Heal
Level 49: One with the Shield
(A) Aegis - Resistance
(50) Aegis - Resistance/Endurance
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Gauntlet
Level 0: Ninja Run
------------
Set Bonus Totals:
20% DamageBuff(Smashing)
20% DamageBuff(Lethal)
20% DamageBuff(Fire)
20% DamageBuff(Cold)
20% DamageBuff(Energy)
20% DamageBuff(Negative)
20% DamageBuff(Toxic)
20% DamageBuff(Psionic)
11.8% Defense(Smashing)
11.8% Defense(Lethal)
8% Defense(Fire)
8% Defense(Cold)
13% Defense(Energy)
13% Defense(Negative)
3% Defense(Psionic)
15.8% Defense(Melee)
18.3% Defense(Ranged)
13% Defense(AoE)
1.8% Max End
45% Enhancement(Accuracy)
57.5% Enhancement(RechargeTime)
6% Enhancement(Heal)
15% FlySpeed
246 HP (13.1%) HitPoints
15% JumpHeight
15% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Held) 12.7%
MezResist(Immobilize) 6.6%
MezResist(Stun) 6.6%
MezResist(Terrorized) 2.75%
5% (0.08 End/sec) Recovery
42% (3.29 HP/sec) Regeneration
20% RunSpeed
2% XPDebtProtection
------------
Set Bonuses:
Luck of the Gambler
(Deflection)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Steadfast Protection
(Deflection)
3% Defense(All)
Mako's Bite
(Charged Brawl)
MezResist(Immobilize) 3.3%
28.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler
(Battle Agility)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
MezResist(Held) 2.75%
7.5% Enhancement(RechargeTime)
Eradication
(Jacobs Ladder)
1.8% Max End
3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
42.2 HP (2.25%) HitPoints
2% XPDebtProtection
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Numina's Convalescence
(True Grit)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
6% Enhancement(Heal)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Perfect Zinger
(Taunt)
MezResist(Terrorized) 2.75%
10% (0.78 HP/sec) Regeneration
5% Enhancement(RechargeTime)
2.5% DamageBuff(All)
3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Blessing of the Zephyr
(Combat Jumping)
1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Knockback Protection (Mag -4)
Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
Knockback Protection (Mag -4)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Obliteration
(Thunder Strike)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Gaussian's Synchronized Fire-Control
(Build Up)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Luck of the Gambler
(Phalanx Fighting)
7.5% Enhancement(RechargeTime)
Obliteration
(Shield Charge)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Mako's Bite
(Chain Induction)
MezResist(Immobilize) 3.3%
28.1 HP (1.5%) HitPoints
3% DamageBuff(All)
MezResist(Held) 3.3%
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Obliteration
(Lightning Rod)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Grant Cover)
7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
Aegis
(One with the Shield)
5% RunSpeed -
Supergroup Name: Triumvirate Council
Recruiting Officers: Flame Rider
Preferred Method of contact: ingame email, in game tell, board post, any other way you want to contact us.
Guild Description: We are looking for active players to help us get into the top 100. We have a large base with teleporters into the other zones. We are a very fun group to be apart of. We dont have alot of rules and requirements. All we ask is that you become global friends with the leader, play in sg mode when able and to help out your fellow sg members.