Slotting Healing Flames -- nitpicking the details


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Posted

I realized I could slot different pieces of the Doctored Wounds set into my Fire/Fire Tanker's Healing Flames to get the following effects:

Code:
97.5% Heal (922 life at lvl 49)    91.8% Heal (895 life)
88.1% recharge (21.27 seconds)     91.8% recharge (20.86 seconds)
47.7% end reduction (7.04 end)     53% end reduction (6.8 end)
Anyone have any opinions on which is preferable? They're pretty close.


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----------------------------------------------------------

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Posted

Quote:
Originally Posted by Sailboat View Post
I realized I could slot different pieces of the Doctored Wounds set into my Fire/Fire Tanker's Healing Flames to get the following effects:

Code:
97.5% Heal (922 life at lvl 49)    91.8% Heal (895 life)
88.1% recharge (21.27 seconds)     91.8% recharge (20.86 seconds)
47.7% end reduction (7.04 end)     53% end reduction (6.8 end)
Anyone have any opinions on which is preferable? They're pretty close.
I'd go with option one and a little bigger heal at a cost of about a half second of recharge but you aren't lying about nitpicking there. Frankly I wouldn't worry about it; I base all my calculations on level 35 IO's anyway so a few tiny fractions either way don't matter much.


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Posted

Yeah. I am sporting 20% global recharge (that's not factored into the numbers above) and planning to up that to 30% if my bids come in. In my experience, global recharge tends to make small differences in recharge slotting even smaller...but that's not a lot of global recharge.

I guess one way of looking at it is, will I take 27 more damage in that extra 0.4 seconds waiting for the first option to recharge?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
Yeah. I am sporting 20% global recharge (that's not factored into the numbers above) and planning to up that to 30% if my bids come in. In my experience, global recharge tends to make small differences in recharge slotting even smaller...but that's not a lot of global recharge.

I guess one way of looking at it is, will I take 27 more damage in that extra 0.4 seconds waiting for the first option to recharge?
I really can't see it making much noticeable difference either way to tell you the truth but I'd imagine you'd be slightly better off with another 27 points of heal than a half second of recharge.

Whichever option you choose I doubt very seriously you'll ever notice the difference in practical terms.


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Posted

yeah really wont matter which way you go.i had doc wounds in my firetank and actually took out the end/recharge one and placed in a heal common i.o..i was healing at 940 hp's and missed just a few seconds thanks to slotting up some global recharges


i dont use dw's now thouggh as i have the 5 panaceas in my healing flames and placed the 6th one( the + hp/end) in health..i do get 925 hp's with it. every 14 or 15 seconds but with hasten im about 140% recharge so hes built that way


 

Posted

Too close to matter, but I'd favor HP because usually when I need to heal, I need to heal big. I don't, however, need to be using Healing Flames every time it is up.


How exactly are you slotting it? I usually five slot Healing Flames for every Doctored Wounds IO except Heal/Endurance for the 5% global recharge or six slot Numina for the ranged defense.


 

Posted

As many people have said, it's pretty minor either way, but I'd probably go the extra recharge. I highly doubt that an extra 30hp will save your life, but I bet there will be situations where healing half a second faster would. (I can't be the only one who has been in a situation where I'm just waiting for it to recharge.)

Well that, and the numerical symmetry is more pleasing to the eye. (Not a perfromance reason, I know.)

[edit: Numerically, you have a higher hp/sec gain from going with the first - assuming you use it every time it's up.]


 

Posted

Quote:
Originally Posted by Warkupo View Post
Too close to matter, but I'd favor HP because usually when I need to heal, I need to heal big. I don't, however, need to be using Healing Flames every time it is up.


How exactly are you slotting it? I usually five slot Healing Flames for every Doctored Wounds IO except Heal/Endurance for the 5% global recharge or six slot Numina for the ranged defense.
Yeah, it's 5 Doc Wounds either way, the difference is skipping the healing/end/recharge triple or the end/recharge. You skip the heal/end? Hrm.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
Originally Posted by Sailboat View Post
Yeah, it's 5 Doc Wounds either way, the difference is skipping the healing/end/recharge triple or the end/recharge. You skip the heal/end? Hrm.
That comment was probably out of place for this discussion. Typically I'm slotting heal moves that I really want to recharge as quickly as possible. Out of all the enhanceable aspects, I'm least worried about END, and most concerned with recharge and heal. Usually.

In this case I'd probably forego the Heal/End/Recharge for Heal/End. That said, it really *is* too close too matter.


 

Posted

Whats the rest of your set bonuses look like ?

Its easier to get +recharge elsewhere so the bigger heal would be my choice.



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Posted

Both are good, as others have said. When you trigger it is more a factor.


 

Posted

Quote:
Originally Posted by Sarrate View Post
As many people have said, it's pretty minor either way, but I'd probably go the extra recharge. I highly doubt that an extra 30hp will save your life, but I bet there will be situations where healing half a second faster would. (I can't be the only one who has been in a situation where I'm just waiting for it to recharge.)

Well that, and the numerical symmetry is more pleasing to the eye. (Not a perfromance reason, I know.)
Well, I guess I am not alone then. I think the math points to the higher +hp in the prolonged fight situation, but I think this way. Chances are if I am looking at my HF waiting for it to recharge, then it being up a second faster may save me but the extra +30 hp probably won't. I don't think the difference will be discernable really, but this is what my gut says.

And, yes, I like the symmetry of the values when looking at it in MIDS too Sarrate.

Cheers


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Posted

Figuring out which of the 6 Doctored Wounds IOs not to slot is truly one of the great nitpicks of our time.

I usually skip on the End/Rech. Rech redux (and End redux) have diminishing returns, and end redux isn't quite the premium for me after I've slotted my various uniques. Of course, on powers like DP, I might do it differently, but I think on my FA tank & scrapper, I skip the End/Rech DW for HF.

But yeah, .4s vs 2.4% heal... oh the decisions we agonize over.


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Posted

I think rechg is priority but the whole of the build matters and should be taken into account when slotting. If your gaining very little rechg at the expense of an outweighing amount of heal then ya can change ya thinking. Stacking healing flames is good for toxic res.


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