Slotting Healing Flames -- nitpicking the details
I realized I could slot different pieces of the Doctored Wounds set into my Fire/Fire Tanker's Healing Flames to get the following effects:
Code:
97.5% Heal (922 life at lvl 49) 91.8% Heal (895 life) 88.1% recharge (21.27 seconds) 91.8% recharge (20.86 seconds) 47.7% end reduction (7.04 end) 53% end reduction (6.8 end) |
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Yeah. I am sporting 20% global recharge (that's not factored into the numbers above) and planning to up that to 30% if my bids come in. In my experience, global recharge tends to make small differences in recharge slotting even smaller...but that's not a lot of global recharge.
I guess one way of looking at it is, will I take 27 more damage in that extra 0.4 seconds waiting for the first option to recharge?
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Yeah. I am sporting 20% global recharge (that's not factored into the numbers above) and planning to up that to 30% if my bids come in. In my experience, global recharge tends to make small differences in recharge slotting even smaller...but that's not a lot of global recharge.
I guess one way of looking at it is, will I take 27 more damage in that extra 0.4 seconds waiting for the first option to recharge? |
Whichever option you choose I doubt very seriously you'll ever notice the difference in practical terms.
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yeah really wont matter which way you go.i had doc wounds in my firetank and actually took out the end/recharge one and placed in a heal common i.o..i was healing at 940 hp's and missed just a few seconds thanks to slotting up some global recharges
i dont use dw's now thouggh as i have the 5 panaceas in my healing flames and placed the 6th one( the + hp/end) in health..i do get 925 hp's with it. every 14 or 15 seconds but with hasten im about 140% recharge so hes built that way
Too close to matter, but I'd favor HP because usually when I need to heal, I need to heal big. I don't, however, need to be using Healing Flames every time it is up.
How exactly are you slotting it? I usually five slot Healing Flames for every Doctored Wounds IO except Heal/Endurance for the 5% global recharge or six slot Numina for the ranged defense.
As many people have said, it's pretty minor either way, but I'd probably go the extra recharge. I highly doubt that an extra 30hp will save your life, but I bet there will be situations where healing half a second faster would. (I can't be the only one who has been in a situation where I'm just waiting for it to recharge.)
Well that, and the numerical symmetry is more pleasing to the eye. (Not a perfromance reason, I know.)
[edit: Numerically, you have a higher hp/sec gain from going with the first - assuming you use it every time it's up.]
Too close to matter, but I'd favor HP because usually when I need to heal, I need to heal big. I don't, however, need to be using Healing Flames every time it is up.
How exactly are you slotting it? I usually five slot Healing Flames for every Doctored Wounds IO except Heal/Endurance for the 5% global recharge or six slot Numina for the ranged defense. |
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Yeah, it's 5 Doc Wounds either way, the difference is skipping the healing/end/recharge triple or the end/recharge. You skip the heal/end? Hrm.
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In this case I'd probably forego the Heal/End/Recharge for Heal/End. That said, it really *is* too close too matter.
Whats the rest of your set bonuses look like ?
Its easier to get +recharge elsewhere so the bigger heal would be my choice.
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Both are good, as others have said. When you trigger it is more a factor.
As many people have said, it's pretty minor either way, but I'd probably go the extra recharge. I highly doubt that an extra 30hp will save your life, but I bet there will be situations where healing half a second faster would. (I can't be the only one who has been in a situation where I'm just waiting for it to recharge.)
Well that, and the numerical symmetry is more pleasing to the eye. (Not a perfromance reason, I know.) |
And, yes, I like the symmetry of the values when looking at it in MIDS too Sarrate.
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Figuring out which of the 6 Doctored Wounds IOs not to slot is truly one of the great nitpicks of our time.
I usually skip on the End/Rech. Rech redux (and End redux) have diminishing returns, and end redux isn't quite the premium for me after I've slotted my various uniques. Of course, on powers like DP, I might do it differently, but I think on my FA tank & scrapper, I skip the End/Rech DW for HF.
But yeah, .4s vs 2.4% heal... oh the decisions we agonize over.
An Offensive Guide to Ice Melee
I think rechg is priority but the whole of the build matters and should be taken into account when slotting. If your gaining very little rechg at the expense of an outweighing amount of heal then ya can change ya thinking. Stacking healing flames is good for toxic res.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I realized I could slot different pieces of the Doctored Wounds set into my Fire/Fire Tanker's Healing Flames to get the following effects:
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog