Critique on ss/invul build
change the format please.
Format has been changed. Thanks
Anyone?
[QUOTE=Darth_Nihlus;2842620]Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx(3), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Knock%(50)
Level 1: Resist Physical Damage -- TtmC'tng-ResDam(A), ResDam-I(5), ResDam-I(7), ResDam-I(7)
Level 2: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11), EndRdx-I(13)
Level 4: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(13), TtmC'tng-EndRdx(15), ResDam-I(15), EndRdx-I(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(19)
Level 10: Super Jump -- Jump(A)
Level 12: Dull Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(23), Numna-Heal(23), Numna-Regen/Rcvry+(25)
Level 14: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(29), EndRdx-I(29)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Rchg(31)
Level 22: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(33), AdjTgt-Rchg(33), EndRdx-I(34)
Level 24: Resist Elements -- ResDam-I(A)
Level 26: Unyielding -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(34), TtmC'tng-ResDam/EndRdx/Rchg(34), ResDam-I(36), EndRdx-I(36)
Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(36), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(37), DefBuff-I(37)
Level 30: Kick -- Empty(A)
Level 32: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-EndRdx(39), TtmC'tng-ResDam(39), ResDam-I(39), EndRdx-I(40)
Level 35: Super Speed -- Run-I(A)
Level 38: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(40), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), EndRdx-I(42)
Level 41: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(43), DefBuff-I(43), DefBuff-I(43), LkGmblr-Def(45)
Level 44: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46), EndRdx-I(46)
Level 47: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), EndRdx-I(50)
Level 49: Taunt -- Zinger-Taunt/Rchg/Rng(A)
THis build is very inadequate taunt chosen so late in build, no weave, and 2 travel powers is not needed needs a do over fast.
120 level 50s and counting
Thanks, appreciate the feedback. I can see where the additional travel power is not needed, and weave should be included. Thanks for that, good point.
However, taunt was taken late in the build - so my question is - why would that be an issue? It works perfectly for the occasional pull, and invinc is a taunt by nature. Please clarify for my own understanding.
Thanks in advance, appreciate it!
Taunt is a good set mule, there are a couple of inexpensive Taunts sets with very nice bonuses you might want to slot for. That said, however, I think it's definitely optional for a brute; a "take it if you want it and can fit it in" kind of power. The drawback of taking it so late is that you that if you're taking it for set bonuses, you won't be able to put more than 4 slots in it.
Other issues with your build:
Your slotting of your defense/resist powers needs some work. A typical defense/resist toggle rarely needs more than 4 slots, and you do NOT need to super-slot non-damage toggles for end reduction, so skip the End and End/Rchg IOs. Passives like RPD rarely need more than 3 slots unless you're slotting for a specific set bonus. Also, it's pointless to slot one single-attribute set IO in a power like the TC in RPD; you're not getting a bonus, and the set IO has exactly the same enhancement value as a common IO of the same level.
The Titanium Coating bonuses are pretty "meh", and since it sounds like you're planning to get Weave, I recommend that you put 4 slots of Reactive Armor in TI, UY and Tough. RA has S/L/E/NE defense bonuses that will stack with Invul, TH and Weave.
In addition, I'd recommend some changes to your power order. UY should be taken when it becomes available at 16; you may want to delay SJ until after Stamina so you'll have room (And BTW, unless you're a 60 month vet, you won't be able to take it unil 14, anyway.) Foot Stomp and Tough Hide should also be taken ASAP; the Fighting pool can be delayed until the 40's if necessary.
The Kinetic Combat set in Punch needs Accuracy as well as Damage; if you want additional end reduction, use a CI Acc/Dam/End instead of the Dam/End.
Slotting the Numina's proc in Dull Pain is not optimal; it will only fire when DP is up. Put it in Health instead and add another Heal common or a Numina Heal, so Health is more completly slotted.
If you want to go slot for more defense bonuses let me know and I can give you some additional suggestions. But I definitely recommend getting the Steadfast +Def and slotting it in one of your resist powers--RPD would be a good choice.
EDIT: I understand this is a respec build, but I recommend using a power order something like this so your build will also work well for malefactoring.
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 48 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab -- Empty(A)
Level 1: Resist Physical Damage -- Empty(A)
Level 2: Temp Invulnerability -- Empty(A)
Level 4: Haymaker -- Empty(A)
Level 6: Dull Pain -- Empty(A)
Level 8: Knockout Blow -- Empty(A)
Level 10: Combat Jumping -- Empty(A)
Level 12: Hurdle -- Empty(A)
Level 14: Health -- Empty(A)
Level 16: Unyielding -- Empty(A)
Level 18: Rage -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Super Jump -- Empty(A)
Level 24: Hasten -- Empty(A)
Level 26: Kick -- Empty(A)
Level 28: Invincibility -- Empty(A)
Level 30: Tough -- Empty(A)
Level 32: Foot Stomp -- Empty(A)
Level 35: Tough Hide -- Empty(A)
Level 38: Weave -- Empty(A)
Level 41: Taunt -- Empty(A)
Level 44: Electrifying Fences -- Empty(A)
Level 47: Ball Lightning -- Empty(A)
Level 49: Resist Energies -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Very good input. After being away for awhile, I am just now starting to get a better understanding of the set bonuses.
I will take your advice, as your input has been very instructional.
This toons primary focus will be farming for infamy, so defense bonuses are definately what I am after. Any help there would be appreciated. Thanks again man......
So here's what I came up with; it's soft-capped to S/L with one in range of Invinc, and has over 30% defense to E/NE/F/C. There's slightly more regen and recovery than in the build you posted, but less recharge. But note that you could get another 7.5% recharge if you could find another MB slot for Taunt. I'll let you decide where to take it from.
If you're not interested in quite this much defense, you could easily swap out a Kinetic Combat set in one of your ST attacks for a Crushing Impact set for the recharge bonus. Of course, if you've got the infamy, you could also add an LotG +Recharge to one of the defense powers. Oh, and as you can see, I used a GotA set instead of LotG in Weave; GotA has good recovery and +end bonuses for 4 slots, but it's up to you whether you prefer that or the LotG bonuses.
Be warned; in addition to the Numina unique and the other IOs you'd expect to be costly, some of the Kinetic Combat pieces are very expensive and hard to find. You might want to use Smashing Haymaker as placeholders until you can collect the KC sets. 4 Smashing Haymaker have half the S/L defense bonus that KC does, but are a fraction of the cost. With the SHs in place of the KCs you'll still have 39% S/L def, which is still quite good.
Villain Plan by Mids' Villain Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Knock%(19), C'ngImp-Acc/Dmg/EndRdx(27)
Level 1: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam(43)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(5), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(13)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(27)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(23)
Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(40)
Level 10: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(46)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(36), Numna-Heal(37)
Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam(23)
Level 18: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(34), RechRdx-I(36), RechRdx-I(36)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-End%(21), P'Shift-EndMod/Acc(40)
Level 22: Super Jump -- Jump-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 26: Kick -- Acc-I(A)
Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Def(31)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(31), RctvArm-ResDam/EndRdx/Rchg(31), RctvArm-ResDam(33)
Level 32: Foot Stomp -- Erad-Dmg(A), Erad-Dmg/Rchg(33), Erad-Acc/Dmg/Rchg(33), Erad-Acc/Rchg(34), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg/EndRdx(40)
Level 35: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(37), LkGmblr-Def(37)
Level 38: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/Rchg(39), GftotA-Def/EndRdx/Rchg(39), GftotA-Def(39)
Level 41: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(43)
Level 44: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Ball Lightning -- Ragnrk-Acc/Rchg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg(50)
Level 49: Resist Energies -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(50), Aegis-ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run
------------
Set Bonus Totals:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Hey gang, would like a critique on a level 50 ss/invul build that I currently have. I have been away for quite awhile, and still trying to become more familiar with the recipe/crafted enhancements. Any and all comments are welcome. I am ususally the lead brute in my SG, so survivability is important, along with soloing.... Thanks in advance!
Villain Plan by Mids' Villain Designer 1.703
http://www.cohplanner.com/
Click this DataLink to open the build!
Cobrra: Level 50 Mutation Brute
Primary Power Set: Super Strength
Secondary Power Set: Invulnerability
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), C'ngImp-Dmg/EndRdx(3), KntkC'bat-Dmg/EndRdx/Rchg(5), KntkC'bat-Knock%(50)
Level 1: Resist Physical Damage -- TtmC'tng-ResDam(A), ResDam-I(5), ResDam-I(7), ResDam-I(7)
Level 2: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(11), EndRdx-I(13)
Level 4: Temp Invulnerability -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(13), TtmC'tng-EndRdx(15), ResDam-I(15), EndRdx-I(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 8: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(19)
Level 10: Super Jump -- Jump(A)
Level 12: Dull Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(21), Numna-Heal/Rchg(21), Numna-Heal/EndRdx/Rchg(23), Numna-Heal(23), Numna-Regen/Rcvry+(25)
Level 14: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(27), C'ngImp-Dmg/EndRdx/Rchg(29), EndRdx-I(29)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Rchg(31)
Level 22: Rage -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(33), AdjTgt-ToHit/EndRdx(33), AdjTgt-Rchg(33), EndRdx-I(34)
Level 24: Resist Elements -- ResDam-I(A)
Level 26: Unyielding -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(34), TtmC'tng-ResDam/EndRdx/Rchg(34), ResDam-I(36), EndRdx-I(36)
Level 28: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-EndRdx/Rchg(36), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def(37), DefBuff-I(37)
Level 30: Kick -- Empty(A)
Level 32: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-EndRdx(39), TtmC'tng-ResDam(39), ResDam-I(39), EndRdx-I(40)
Level 35: Super Speed -- Run-I(A)
Level 38: Foot Stomp -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(40), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), EndRdx-I(42)
Level 41: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(43), DefBuff-I(43), DefBuff-I(43), LkGmblr-Def(45)
Level 44: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(46), Posi-Acc/Dmg/EndRdx(46), EndRdx-I(46)
Level 47: Ball Lightning -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50), EndRdx-I(50)
Level 49: Taunt -- Zinger-Taunt/Rchg/Rng(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 6: Ninja Run