Looking for a good DM/SR build
There are going to be newer and better builds, but here's what I had back in I12/I13 for AV soloing as a possible starting point. If I were upgrading, I'd probably at least stick in the PvP 3% defense and 3% resistance uniques and find room for Shadow Maul and hopefully Physical Perfection. It was SPECIFICALLY for AV soloing, so an AoE was an extravagance, but it's pretty lame doing regular play without an AoE. Endurance is sustainable, that being a requirement of AV fights with no inspirations. Hmmm, I'd also go Hurdle instead of Swift and use Ninja Running as my travel power. You should probably consider three Nucleolus and three Golgi in Siphon Life. Most people will want the extra damage more than the extra recharge and a few hit points.
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"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
How bout this? TONS of recovery and conserve power, hasten 1 second downtime:
Hero Plan by Mids' Hero Designer 1,703
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), DampS-Rchg/EndRdx(13)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def(7), LkGmblr-Rchg+(9)
Level 2: Shadow Maul -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(9), Armgdn-Acc/Rchg(11), Armgdn-Dmg/EndRdx(11), Armgdn-Dam%(13)
Level 4: Focused Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Rchg+(15)
Level 6: Hurdle -- Jump-I(A)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(17), HO:Nucle(19), HO:Golgi(19), HO:Golgi(21), HO:Golgi(21)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(25)
Level 14: Health -- Numna-Heal/EndRdx(A), Numna-Heal(17), Numna-Regen/Rcvry+(23), Numna-EndRdx/Rchg(42), Numna-Heal/Rchg(42), Numna-Heal/EndRdx/Rchg(43)
Level 16: Dodge -- LkGmblr-Def(A), LkGmblr-Rchg+(25)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc/Rchg(34), P'Shift-Acc/Rchg(34), P'Shift-EndMod/Acc(40), P'Shift-End%(40)
Level 22: Quickness -- Run-I(A)
Level 24: Agile -- LkGmblr-Def(A), LkGmblr-Rchg+(27)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
Level 28: Boxing -- Amaze-Stun/Rchg(A), Amaze-Acc/Stun/Rchg(43), Amaze-Acc/Rchg(46), Amaze-EndRdx/Stun(48), Amaze-ToHitDeb%(50)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), TtmC'tng-ResDam/EndRdx(31), TtmC'tng-ResDam/EndRdx/Rchg(33), TtmC'tng-ResDam(33)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(34), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(37), C'ngImp-Dmg/EndRdx/Rchg(37), DampS-Rchg/EndRdx(40)
Level 35: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(36), RedFtn-Def/EndRdx/Rchg(36), RedFtn-Def(36), RedFtn-EndRdx(43)
Level 38: Evasion -- GftotA-Def/EndRdx(A), GftotA-Def(39), GftotA-Def/EndRdx/Rchg(39), GftotA-Run+(39)
Level 41: Lucky -- GftotA-Def(A), GftotA-Run+(42)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
Level 47: Physical Perfection -- Mrcl-Rcvry+(A), Mrcl-Heal(48), Mrcl-Heal/EndRdx(48), P'Shift-End%(50)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
------------
Set Bonus Totals:
- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 6,13% Defense(Smashing)
- 6,13% Defense(Lethal)
- 5,81% Defense(Fire)
- 5,81% Defense(Cold)
- 6,13% Defense(Energy)
- 6,13% Defense(Negative)
- 3% Defense(Psionic)
- 9,25% Defense(Melee)
- 9,25% Defense(Ranged)
- 8,63% Defense(AoE)
- 1,8% Max End
- 82,5% Enhancement(RechargeTime)
- 6% Enhancement(Heal)
- 70% Enhancement(Accuracy)
- 10% FlySpeed
- 165,7 HP (12,4%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- MezResist(Held) 3,3%
- MezResist(Immobilize) 4,4%
- MezResist(Sleep) 2,2%
- MezResist(Stun) 2,2%
- 23,5% (0,39 End/sec) Recovery
- 52% (2,91 HP/sec) Regeneration
- 11,3% Resistance(Fire)
- 8,82% Resistance(Cold)
- 25% RunSpeed
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Here's my build on live. It would be extremely expensive to build now but you did say cost was no issue.
- has perma-ish soul drain,
- attack chain is MG>Smite>SL>Smite>MG
- will not be able to run out of endurance, even without DC AND Focussed Accuracy running
- FA not needed really unless you like pulling the whole map of romans that stack defense on each other. In which case you fire up FA + soul drain and mow them down like they didnt have stacked defense
- Energy torrent not used unless you want to know a few people in front of you on their ***** and laugh at them.
Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Dmg/EndRdx(40), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 1: Focused Fighting -- HO:Cyto(A), HO:Cyto(7), HO:Cyto(7), DefBuff-I(37)
Level 2: Focused Senses -- HO:Cyto(A), HO:Cyto(3), LkGmblr-Def(3), LkGmblr-Rchg+(13)
Level 4: Agile -- DefBuff-I(A), LkGmblr-Def(5), LkGmblr-Rchg+(5), Ksmt-ToHit+(43)
Level 6: Swift -- Run-I(A)
Level 8: Siphon Life -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(11), Heal-I(13)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Boxing -- Amaze-Stun(A), Amaze-EndRdx/Stun(15), Amaze-Acc/Stun/Rchg(15), Amaze-Acc/Rchg(25), Amaze-Stun/Rchg(39)
Level 14: Aid Other -- Empty(A)
Level 16: Dodge -- LkGmblr-Def(A), LkGmblr-Rchg+(17), DefBuff-I(17)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), RgnTis-Regen+(19), Mrcl-Heal(31), Mrcl-Rcvry+(46)
Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21), P'Shift-End%(39)
Level 22: Tough -- HO:Ribo(A), GA-3defTpProc(23), S'fstPrt-ResDam/Def+(23), HO:Ribo(50)
Level 24: Weave -- HO:Cyto(A), HO:Cyto(25), HO:Cyto(37)
Level 26: Soul Drain -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(27), Armgdn-Acc/Dmg/Rchg(27), Armgdn-Acc/Rchg(34), Armgdn-Dmg/EndRdx(36)
Level 28: Lucky -- DefBuff-I(A), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Midnight Grasp -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(33), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(34), EndRdx-I(34)
Level 35: Evasion -- HO:Cyto(A), HO:Cyto(36), HO:Cyto(36), LkGmblr-Rchg+(43)
Level 38: Aid Self -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(39), Panac-Heal/Rchg(40), Panac-Heal/EndRedux/Rchg(42), Panac-Heal(46)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(48)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(45), Panac-Heal/+End(45)
Level 47: Energy Torrent -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Ragnrk-Dmg/EndRdx(50)
Level 49: Quickness -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
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Thanks for the builds everyone.
I think I might try out Kiowi's because I'm a fan of fitness stacked with physical perfection. (My main has those AND is a /regen scrapper. )
I've decided I want to finally give IOs a shot, but I've had a lot of trouble trying to get my 50 to use any. I think the only way I'll ever get into them is if I start a new main from the ground up with IOs in mind

I've decided I want to roll a DM/SR scrapper (with the idea in mind that the -ToHit from DM and the defense from SR will work with each other making me incredibly tough to hit).
The problem is when I load up Mid's I'm completely overwhelmed by the HUGE choice of sets to pick for my powers, so I was wondering if I could get some help from the more IO-experienced crowd on what to pick.
All I really want out of the build in particular is to not be strapped for endurance because if there's one thing I haaaate is running out of endurance.
Otherwise, cost isn't a matter, (Trust me, I've had nothing to spend my inf on for the past 3 years!) so if you're an idealist, go crazy.
Thanks a lot to anyone who helps me out, I appreciate it.