Defiance vs Scourge


Ben_Arizona

 

Posted

Which wins as the best overall damage increaser? Scourge is nice when the crits start kicking in towards the end of the fight, but against minions it's not that great since the minion was already gunna die. Defiance's stacking damage buff seems nice, kinda like Fury but not as good.

Anyone else have any insights?


 

Posted

Quote:
Originally Posted by Galaxia View Post
Which wins as the best overall damage increaser? Scourge is nice when the crits start kicking in towards the end of the fight, but against minions it's not that great since the minion was already gunna die. Defiance's stacking damage buff seems nice, kinda like Fury but not as good.

Anyone else have any insights?
Overall, they're about the same. Both of them require a decent bit of start up (blasters have to get through a full attack string cycle to get the full benefit), but, over time, they both contribute roughly the same proportionate amount of additional damage compared to their base damage. Defiance doesn't scale quite as well because it's a damage buff (which means that it's proportionate benefit is cut roughly in half thanks to damage enhancement), furthermore, it's also not as useful in heavily supported situations where lots of +dam is present because it's going to get rendered redundant by a single decent Fulcrum Shift. Scourge, on the other hand, is an increase to base damage so the only way that it's really rendered redundant is overkill on targets.

Overall, in my damage calculations, I've found it easy to assume ~30-40% +dam from Defiance once you get rolling (assuming a single target chain, an AoE chain is going to contribute substantially less thanks to the lower +dam numbers) and for Scourge to contribute 15-20% additional damage. In practice, they end up being roughly identical in proportionate effect; Defiance wins out if you consider straight additional damage output solely based on the higher damage scalar used by Blasters.


 

Posted

I liked the old Defiance when your damage scaled up as your health went down. It was bad *** to obilterate the enemy and just survive by the skin of my teeth.

Scourge is awesome. I love when those big numbers pop up to totally overkill the enemy.

I vote for Scourge against the new Defiance.


@Joshua.

 

Posted

Quote:
Originally Posted by Forefinger_ View Post
I liked the old Defiance when your damage scaled up as your health went down. It was bad *** to obilterate the enemy and just survive by the skin of my teeth.

Scourge is awesome. I love when those big numbers pop up to totally overkill the enemy.

I vote for Scourge against the new Defiance.
I was going to comment on despite how much fun overkill is, from a technical standpoint it isn't really that useful.

Then I saw your avatar and I completely agree.


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

Quote:
Originally Posted by Forefinger_ View Post
Scourge is awesome. I love when those big numbers pop up to totally overkill the enemy.
Not to mention "SCOURGE! SCOURGE! SCOURGE!" over their heads. It's extra satisfying.


Arc #40529 : The Furies of the Earth

 

Posted

The best part of Defiance is that you can use tier 1 and tier 2 blasts while mezzed. That gives it a significant damage boost in many situations. More so when mez becomes more prominent, you can burn through break frees pretty fast. Nothing is worse then having 1/4 of your health, no break frees and getting killed by a boss with less then 10% of his HP as you watch helplessly

Serious note I think they both work out to be roughly the same, as others have pointed out.


 

Posted

Quote:
Originally Posted by Sagamemnon View Post
The best part of Defiance is that you can use tier 1 and tier 2 blasts while mezzed. That gives it a significant damage boost in many situations. More so when mez becomes more prominent, you can burn through break frees pretty fast. Nothing is worse then having 1/4 of your health, no break frees and getting killed by a boss with less then 10% of his HP as you watch helplessly

Serious note I think they both work out to be roughly the same, as others have pointed out.
Don't forget your tier 1 secondary power. An immob isn't going to be a huge help (although it might be handy), but being able to Power Thrust while held is actually pretty useful. Just because I'm sealed in a huge rock block doesn't mean you're allowed to get close!


 

Posted

Quote:
Originally Posted by Obscure Blade View Post
Not to mention "SCOURGE! SCOURGE! SCOURGE!" over their heads. It's extra satisfying.
I forgot about that. It's very satisfying to see that in a kind of "Yeah, I killed that guy!" sort of way when I'm the only Corr on a team.


@Joshua.

 

Posted

I prefer Defiance because you can attack while mezzed. In solo this means you can deal with mezzers while mezzed and in a team this means you can defend yourself if the tank loses aggro.

That being said, Scourge is nothing to sneeze at either.