Defiance vs Scourge
Which wins as the best overall damage increaser? Scourge is nice when the crits start kicking in towards the end of the fight, but against minions it's not that great since the minion was already gunna die. Defiance's stacking damage buff seems nice, kinda like Fury but not as good.
Anyone else have any insights? |
Overall, in my damage calculations, I've found it easy to assume ~30-40% +dam from Defiance once you get rolling (assuming a single target chain, an AoE chain is going to contribute substantially less thanks to the lower +dam numbers) and for Scourge to contribute 15-20% additional damage. In practice, they end up being roughly identical in proportionate effect; Defiance wins out if you consider straight additional damage output solely based on the higher damage scalar used by Blasters.
I liked the old Defiance when your damage scaled up as your health went down. It was bad *** to obilterate the enemy and just survive by the skin of my teeth.
Scourge is awesome. I love when those big numbers pop up to totally overkill the enemy.
I vote for Scourge against the new Defiance.
@Joshua.
I liked the old Defiance when your damage scaled up as your health went down. It was bad *** to obilterate the enemy and just survive by the skin of my teeth.
Scourge is awesome. I love when those big numbers pop up to totally overkill the enemy. I vote for Scourge against the new Defiance. |
Then I saw your avatar and I completely agree.
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc
Arc #40529 : The Furies of the Earth
The best part of Defiance is that you can use tier 1 and tier 2 blasts while mezzed. That gives it a significant damage boost in many situations. More so when mez becomes more prominent, you can burn through break frees pretty fast. Nothing is worse then having 1/4 of your health, no break frees and getting killed by a boss with less then 10% of his HP as you watch helplessly
Serious note I think they both work out to be roughly the same, as others have pointed out.
The best part of Defiance is that you can use tier 1 and tier 2 blasts while mezzed. That gives it a significant damage boost in many situations. More so when mez becomes more prominent, you can burn through break frees pretty fast. Nothing is worse then having 1/4 of your health, no break frees and getting killed by a boss with less then 10% of his HP as you watch helplessly
![]() Serious note I think they both work out to be roughly the same, as others have pointed out. |
I prefer Defiance because you can attack while mezzed. In solo this means you can deal with mezzers while mezzed and in a team this means you can defend yourself if the tank loses aggro.
That being said, Scourge is nothing to sneeze at either.
Which wins as the best overall damage increaser? Scourge is nice when the crits start kicking in towards the end of the fight, but against minions it's not that great since the minion was already gunna die. Defiance's stacking damage buff seems nice, kinda like Fury but not as good.
Anyone else have any insights?