What power to choose?
Illusion/Empathy is what you're looking for.
1 - Blind
1 - Healing Aura
2 - Spectral Wounds
4 - Heal Other
6 - Recall Friend
8 - Superior Invisibility
So you are now level 8 and you can hold/blast, heal from without dropping stealth and stealth missions of all levels (except Rikti, damn drones). The higher level powers are pretty good too I hear.
You shouldn't have any worries. Why?
(1) Every power set is useful.
(2) Teams value most of the sets. The only one that some don't like on teams is Storm, but even with Storm, you can learn to play in a way that is team friendly.
(3) Most of the sets let you hang back if you want. Ice and Fire control do require you get in close for maximum effectiveness, and /Kinetics as a secondary can require that you get in close for maximum benefit. BUT, you can play those sets even at range and you'll do OK. Now if you mean "busy" then Mind Control, /Kinetics, and /Thermal can be busy. But they are all fun.
So, by all means, play what you want to.
By the way, Illusion Control and Plant Control are both highly valued by teams, so no worries there. So feel free to pick either one. Good combos for you might include:
Illusion/Radiation, Illusion/Empathy, Plant/Radiation, Plant/Kinetics.
But really, you could just about pick randomly for primary and secondary and get something pretty good. If you want to give that a shot, click the link in my signature and generate some random controllers.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Illusion/Empathy is what you're looking for.
1 - Blind 1 - Healing Aura 2 - Spectral Wounds 4 - Heal Other 6 - Recall Friend 8 - Superior Invisibility So you are now level 8 and you can hold/blast, heal from without dropping stealth and stealth missions of all levels (except Rikti, damn drones). The higher level powers are pretty good too I hear. |
You shouldn't have any worries. Why?
(1) Every power set is useful. (2) Teams value most of the sets. The only one that some don't like on teams is Storm, but even with Storm, you can learn to play in a way that is team friendly. (3) Most of the sets let you hang back if you want. Ice and Fire control do require you get in close for maximum effectiveness, and /Kinetics as a secondary can require that you get in close for maximum benefit. BUT, you can play those sets even at range and you'll do OK. Now if you mean "busy" then Mind Control, /Kinetics, and /Thermal can be busy. But they are all fun. So, by all means, play what you want to. By the way, Illusion Control and Plant Control are both highly valued by teams, so no worries there. So feel free to pick either one. Good combos for you might include: Illusion/Radiation, Illusion/Empathy, Plant/Radiation, Plant/Kinetics. But really, you could just about pick randomly for primary and secondary and get something pretty good. If you want to give that a shot, click the link in my signature and generate some random controllers. Lewis |
Hello,
I'm really confused on what exactly I want to be. I know it's important that I play the character I feel comfortable with but it's like I think I'm comfortable playing any control character/power-set.
What really-really want is;
-Power-set that is useful!
-Power-set that most teams want to have with them.
-Power-set that not exactly full-on combat but more in the background.
I was really considering Illusion and I love it but I also really like Plant control. I have really hard time to decide between them. I personally think that no team really want an Illusion controller to be on their team because they are not really team players I guess. Any ideas for me?
Thank you very much!