Stamina-less Mind/Cold Controller


Doomguide

 

Posted

The 42%ish defense is post i17, I edited the BoTZ bonuses in mids already.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
Hmm. This build is kind of genius. When I see things like this it makes me realize just how difficult optimizing really is. The only unfortunate thing is that Blessing of the Zephyr just got nerfed. It now provides much less defense than before, so sadly this build won't deliver as much defense as it used to. Still a really good design for a pre Issue 17 character.
Indeed the build (Nemu's ranged defense version) is a very sweet, particularly in balancing the compromise between more purples, gaining higher recharge and still maintaining a very high positional defense.

Love my Colds and really liking my newest troller, a Mind/FF, so this thread is really making the altitis itch!

Couple thoughts (or questions), does the "no it doesn't cause aggro" also apply to the Malaise's Illusion proc since it deals psi damage (and would it only matter if somehow the proc fired while the foe was not effected or missed by the confuse >>> a Cimeroran who's just used Shout of Command for instance)?

Good to know about the auto hit on Heat Losses primary target. I may have known at one point and forgotten as my Cold/Ice in particularly has ludicrous amounts of global accuracy and to hit, missing only when the rng is angry with him.


 

Posted

Quote:
Originally Posted by Doomguide View Post
Couple thoughts (or questions), does the "no it doesn't cause aggro" also apply to the Malaise's Illusion proc since it deals psi damage (and would it only matter if somehow the proc fired while the foe was not effected or missed by the confuse >>> a Cimeroran who's just used Shout of Command for instance)?
Malaise's Illusion proc will draw aggro when it fires even if the enemy is not effected by the confuse. The Cimeroreans are a good example of a case in which the proc could fire and draw aggro, but not confuse the target. Or any boss mob.


 

Posted

You have more gusto than I do Tex. I have a plant/cold I was thinking of making stamina-less but, I was gonna make a malefactor build too with stamina. You seem to want your cake and eat it too. I'm interested in how your build turns out though!


 

Posted

Ok after some significant changes here is the build again. I actually did end up doing some of the things I originally said I wouldn't. Namely, taking Mesmerize (the ability to sleep AVs has become increasingly important).

This build is extremely expensive. Luckily I already have most of these pieces. The main ones I'm lacking are some of the Hami-Os, and the purple Apocalpyse set, and two of the purple Unnbreakable Constraints. Too bad those pieces are going to almost cost more than the overall cost of the rest of the build. I'm ok with leaving them out for now and having as eventual goals. Luckily I already have the purple Confuse set, the purple Sleep set, and Ragnarok Knockdown, and the Luck of the Gamblers, so I think I'll function ok.

Exemping down is kind of the wildcard here. What I figured in the end is that when exemped down on teams I almost use no other power than Confuse and something stay invisible, so I should be fine there. (Because its slotted with Purples, I keep the full Recharge speed and duration on that power when exemped to any level, so it outclasses anything else I might use.)

When exemping for soloing Ouroborus missions, which I do from time to time, I think I will still be ok sans Stamina and Heat Loss. I've got an AoE sleep that Recharges in 14-20 seconds (again, slotted with Purples), an aggroless and stackable Confuse power that recharges in 2-3 seconds, and 3 single target blasts-controls, so I really have no excuse for dying even if things are a bit slow.

[EDIT: Previous version included Frostwork, which I meant to switch for Combat Jumping. I just havent been sold on Frostwork as a whole on a character with no healing capability who frequently spends time away from the main team.]

Here is the build:


Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

6-9-10 Cold Reader NO STAM2: Level 50 Natural Controller
Primary Power Set: Mind Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Ancillary Pool: Primal Forces Mastery

Hero Profile:
Level 1: Levitate -- Apoc-Acc/Dmg/Rchg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Rchg(15), Apoc-Dmg/EndRdx(31), Dev'n-Hold%(39), Apoc-Dam%(48)
Level 1: Infrigidate -- Acc-I(A)
Level 2: Dominate -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(3), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(11), HO:Nucle(11), Dmg-I(13)
Level 4: Mesmerize -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(5), Decim-Dmg/EndRdx(25), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(50)
Level 6: Confuse -- CoPers-Conf/EndRdx(A), CoPers-Conf/Rchg(7), CoPers-Acc/Conf/Rchg(7), CoPers-Conf%(13), CoPers-Acc/Rchg(15)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9)
Level 10: Ice Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(17)
Level 12: Recall Friend -- Zephyr-ResKB(A)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Mass Hypnosis -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Acc/Rchg(17), FtnHyp-Plct%(21), FtnHyp-Sleep/Rchg(29), FtnHyp-Acc/Sleep/Rchg(33)
Level 18: Total Domination -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(19), UbrkCons-Acc/Rchg(23), UbrkCons-EndRdx/Hold(25), Lock-%Hold(40)
Level 20: Arctic Fog -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), GftotA-Run+(23), RedFtn-Def/EndRdx(48)
Level 22: Glacial Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A)
Level 26: Terrify -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(27), Posi-Acc/Dmg/EndRdx(29), Posi-Dam%(31), Ragnrk-Knock%(37)
Level 28: Benumb -- Acc-I(A), RechRdx-I(31), RechRdx-I(36), Acc-I(37)
Level 30: Snow Storm -- HO:Micro(A)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(33), Mlais-Acc/EndRdx(33), Mlais-Conf/Rng(34), Mlais-Acc/Conf/Rchg(34), RechRdx-I(34)
Level 35: Sleet -- Achilles-ResDeb%(A), LdyGrey-DefDeb/Rchg(36), UndDef-DefDeb/Rchg(36), LdyGrey-%Dam(37), Posi-Dam%(40), UndDef-DefDeb/Rchg/EndRdx(46)
Level 38: Heat Loss -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(39), RechRdx-I(39), Efficacy-EndMod/Acc(40), Efficacy-Acc/Rchg(46)
Level 41: Power Blast -- Decim-Acc/EndRdx/Rchg(A), Decim-Acc/Dmg/Rchg(42), Decim-Acc/Dmg(42), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(43)
Level 44: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rng(45), Posi-Dmg/Rchg(46), FrcFbk-Rechg%(50)
Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48)
Level 49: Temp Invulnerability -- HO:Ribo(A), TtmC'tng-ResDam/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 0: Ninja Run
------------
Set Bonus Totals:

  • 12.5% DamageBuff(Smashing)
  • 12.5% DamageBuff(Lethal)
  • 12.5% DamageBuff(Fire)
  • 12.5% DamageBuff(Cold)
  • 12.5% DamageBuff(Energy)
  • 12.5% DamageBuff(Negative)
  • 12.5% DamageBuff(Toxic)
  • 12.5% DamageBuff(Psionic)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 1.25% Defense(Ranged)
  • 4.5% Max End
  • 48% Enhancement(Accuracy)
  • 108.8% Enhancement(RechargeTime)
  • 6.5% Enhancement(Confused)
  • 80.1 HP (7.88%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 5.5%
  • 23% (0.38 End/sec) Recovery
  • 56% (2.38 HP/sec) Regeneration
  • 8.19% Resistance(Fire)
  • 8.19% Resistance(Cold)
  • 7.5% RunSpeed



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Posted

Partly built it, tested it, love it. The character appears very capable of surviving on teams Stamina-free. Heat Loss isn't granting enough endurance to keep the blue bar perma-full like before, but I was successful completing missions with Super Speed, Combat Jumping, Temporary Invul, and Arctic Fog up at the same time.

You guys were right about Mesmerize. I can't believe how awesome that power is. I guess that's what stubbornness gets me.

For anyone who decides to follow my footsteps keep in mind this character has three of the endurance accolades, is already lvl 50, and is my main character who already had many of these IO sets. I would never try this as a leveling build, as the endurance use is too brutal until I got some serious slotting.

Best Features: The knockdown proc in Terrify is hilarious. It's like you run up and yell 'boo' and 3 or 4 mobs are so scared they collapse. But even funnier when they are low level and go flying backwards in fear. I'm keeping it in there for now, keeping options open to respec later and replace it with a Recharge IO to make the power come back faster.

Worst Features: For the first time in months I actually have to worry about endurance. Kind of. I can actually stay invisible by turning off Super Speed, and flicking Sprint on and then back off. The Stealth IO is a proc that lasts two minutes after I activate it. The endurance thing is actually pretty manageable. Though I did catch myself eating a blue at a mission door after team buffing which never, ever happened before.

Now if whoever cornered the market last night would just let some Scientific Theories onto the market I could slot my final Decimation pieces. :P


 

Posted

One quick question: why use Gift of the Ancients: Run Speed in Artic Air? It's a bit of an odd ball enhancement. I rarely see them used outside of stone tanks.

Edit: Thinking about it now, it makes sense. The base run speed is pretty slow without Swift.

Usually if I have a defense power with a slot to spare I like Kisemt: tohit. You're powers are slotted well enough for accuracy and you have a good bit of global, but it could help out some of those sets like Positron's Blast that don't offer a great deal on their own.


 

Posted

I haven't slotted the +Run yet or looked at its price. I need to do some research on it actually. What I'm hoping is that it doesn't suppress speed in combat. Speed suppression is one of the main annoying things about this character. When super speed is on all the time, the rate of speed change can be sort of jarring.

Other than that, the reason I skipped Kismet (so far) is price. That thing is ridiculously expensive, and for the price in merits it would cost me I could ship a LotG to another character. That's the only reason I left it out so far. I may add it back in.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post
I haven't slotted the +Run yet or looked at its price. I need to do some research on it actually. What I'm hoping is that it doesn't suppress speed in combat. Speed suppression is one of the main annoying things about this character. When super speed is on all the time, the rate of speed change can be sort of jarring.

Other than that, the reason I skipped Kismet (so far) is price. That thing is ridiculously expensive, and for the price in merits it would cost me I could ship a LotG to another character. That's the only reason I left it out so far. I may add it back in.
Last time I bought one it was only 30 mil. I tend to get a lot rolling tickets in low level ranges though.