Electric Control - From Dev Meet & Greet
-give elec control debuff or two which (-rech, -dam, -hit, -def, -whatever) scales in strength inversely with the target's endurance level |
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
But yeah, I've already envisioned a "static field" power. Kind of like quicksand, only its the static electricity keeping enemies slowed movement, and constantly draining them of endurance.
As to the lightning rod type power, makes the most sense as a ranged stun, only the controller is conjuring it up, still knocks down, but stuns as well. So the actual player wouldn't be teleporting, it would just be the animation of the power (no pseudo pets, targetted, not location based)
The aoe hold, I see as either a "charging discharge pbaoe" kind of like blanka in street fighter does, zapping enemies around you, or a ball lightning animation, only you'd send quick shocking bolts to all enemies.
Did I mention to please ditch tesla cages for shocking bolt/bolts as the animation would be ABHORRID on too many foes?
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
I agree that mass Tesla Cages would be an eyesore. Using Gravity Ditortion Field with the lockdown proc (where 20% of enemies get the Tesla Cage) is unsightly enough.
I disagree that End Drain should do -damage or any other effect. How about leting end drain actually drain end and floor recovery by putting some decent numbers into a power that isnt a slow animating PBAoE?
I'd like a tweaked version of Lightning Rod; for a control power version, I'd make it so it does minor damage, knockdown and stun when you teleport in, instead of being a damage power. That would certainly be different for a control set; almost an inverted Wormhole.
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" I don't let me kids play on the Freedom Server" -Oya
But yeah, I've already envisioned a "static field" power. Kind of like quicksand, only its the static electricity keeping enemies slowed movement, and constantly draining them of endurance.
As to the lightning rod type power, makes the most sense as a ranged stun, only the controller is conjuring it up, still knocks down, but stuns as well. So the actual player wouldn't be teleporting, it would just be the animation of the power (no pseudo pets, targetted, not location based)
The aoe hold, I see as either a "charging discharge pbaoe" kind of like blanka in street fighter does, zapping enemies around you, or a ball lightning animation, only you'd send quick shocking bolts to all enemies.
Did I mention to please ditch tesla cages for shocking bolt/bolts as the animation would be ABHORRID on too many foes?
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server
There is one non-binary function for End Drain that would make it useful indeed, make the +Recovery worth the bonus. That way some people that always take the Fitness pool to get Stamina might drop it, and get three fun powers instead.
For this to work, each End Modification must generate at least as much bonus to recovery as an End Reduction would reduce the cost. Then having the end drain to the enemy as a bonus.
Black Light, Electricity/Devices Blaster at Union
White Knight, Illusion/Radiation Controller at Union
Obscurum est absentis lux lucis. Ego sum lux lucis!
Plasmic's Guide to Sonic/Mental
Plasmic's Guide to Regeneration
Plasmic Fire - 50 Fire/Rad Victory Server