Plant/ice troller build for Sisters TF


Goldracer

 

Posted

Wooo! My first thread, I wonder if anyone will show up? I would offer cake but everyone knows the cake is a lie (punches self in stomach for overused joke)!

Okay, this is a build to rule the Sister TF... Got Stealth TP, the ice shields to make any P.U.G. team turn from Jello into, um, frozen Jello that never dies, and all the other good stuff a troller brings. I'm not quite sure how the malefactoring works, so correct me if I am wrong. A toon gets its purple set bonuses, any set bonus that is low enough (lvl 28 for Sisters) and any enchantments bonuses sloted for the powers available (same bonus even if the enchantment is a higher lvl), though, not sure if the lvl the slot was taken matters...

So, this is what a got, any suggestions? (BTW, I get up to my lvl 30 power and Flight of the Zephry would be under lvl 28 for the ranged def bonus)

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Victoria: Level 50 Natural Controller
Primary Power Set: Plant Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Strangler

  • (A) Unbreakable Constraint - Hold/Recharge
  • (3) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (3) Unbreakable Constraint - Accuracy/Recharge
  • (5) Unbreakable Constraint - Endurance/Hold
  • (5) Unbreakable Constraint - Chance for Smashing Damage
  • (7) Damage Increase IO
Level 1: Infrigidate
  • (A) Accuracy IO
  • (7) Recharge Reduction IO
Level 2: Roots
  • (A) Gravitational Anchor - Immobilize/Recharge
  • (9) Gravitational Anchor - Accuracy/Immobilize/Recharge
  • (9) Gravitational Anchor - Accuracy/Recharge
  • (11) Gravitational Anchor - Immobilize/Endurance
  • (11) Gravitational Anchor - Chance for Hold
  • (13) Damage Increase IO
Level 4: Ice Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (13) Defense Buff IO
  • (15) Defense Buff IO
  • (15) Red Fortune - Defense/Endurance
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 8: Seeds of Confusion
  • (A) Coercive Persuasion - Confused/Recharge
  • (19) Coercive Persuasion - Accuracy/Confused/Recharge
  • (19) Coercive Persuasion - Accuracy/Recharge
  • (21) Coercive Persuasion - Confused/Endurance
  • (21) Coercive Persuasion - Contagious Confusion
  • (23) Recharge Reduction IO
Level 10: Glacial Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (23) Defense Buff IO
  • (25) Defense Buff IO
  • (25) Red Fortune - Defense/Endurance
Level 12: Recall Friend
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 14: Teleport
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (46) Range IO
Level 16: Hurdle
  • (A) Jumping IO
Level 18: Health
  • (A) Healing IO
Level 20: Stamina
  • (A) Endurance Modification IO
  • (29) Endurance Modification IO
  • (29) Endurance Modification IO
Level 22: Team Teleport
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 24: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Invisibility
  • (A) Luck of the Gambler - Recharge Speed
  • (33) Endurance Reduction IO
Level 28: Arctic Fog
  • (A) Luck of the Gambler - Recharge Speed
  • (31) Steadfast Protection - Resistance/+Def 3%
  • (31) Endurance Reduction IO
  • (37) Endurance Reduction IO
  • (46) Defense Buff IO
Level 30: Carrion Creepers
  • (A) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Accuracy/Recharge
  • (34) Ragnarok - Damage/Endurance
  • (34) Ragnarok - Chance for Knockdown
  • (34) Detonation - Damage/Recharge
Level 32: Spore Burst
  • (A) Fortunata Hypnosis - Sleep
  • (36) Fortunata Hypnosis - Sleep/Recharge
  • (36) Fortunata Hypnosis - Accuracy/Sleep/Recharge
  • (36) Fortunata Hypnosis - Accuracy/Recharge
  • (37) Fortunata Hypnosis - Sleep/Endurance
Level 35: Sleet
  • (A) Recharge Reduction IO
  • (37) Recharge Reduction IO
  • (39) Defense Debuff IO
  • (39) Slow IO
  • (43) Recharge Reduction IO
Level 38: Heat Loss
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (40) Accuracy IO
  • (40) Endurance Modification IO
Level 41: Fissure
  • (A) Absolute Amazement - Stun/Recharge
  • (42) Absolute Amazement - Accuracy/Stun/Recharge
  • (42) Absolute Amazement - Accuracy/Recharge
  • (42) Absolute Amazement - Endurance/Stun
  • (43) Absolute Amazement - Chance for ToHit Debuff
  • (43) Force Feedback - Chance for +Recharge
Level 44: Seismic Smash
  • (A) Damage Increase IO
  • (45) Damage Increase IO
  • (45) Accuracy IO
  • (45) Recharge Reduction IO
  • (46) Recharge Reduction IO
Level 47: Hurl Boulder
  • (A) Damage Increase IO
  • (48) Damage Increase IO
  • (48) Recharge Reduction IO
  • (48) Recharge Reduction IO
  • (50) Accuracy IO
Level 49: Benumb
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Accuracy IO
------------
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Posted

I would put the Impeded Swiftness proc instead of your Detonation in Creepers. And take out Invisibility for Super Speed which will still allow you to stealth still. Also maybe swap the rech for the sixth confuse purp, since it looks like you're shooting for some ranged def. On that note, swap Team Teleport for Maneuvers since you don't really need it and you can get an LotG proc in it if you take out Invis. (Or just take Assault, giving all of your team members a dmg. bonus)

Oh yeah, and perf shifter proc in Stamina, and if possible Heal uniques in Health for some more manageable end.

That's what I could see at a glance, hope that helps.

*Edit* And put a KB IO in somewhere for those nasty freaks


@Fail (Used to be @Tux) and @Tuxedo Infinitus Defiant/Freedom/Champion
Favourite Toons: Prosper [Ill/Rad] Controller :: Infinitus [Fire/Elec] Blaster :: Pocket Dynamo [Fire/Shield] Scr :: Fast [Cold/Sonic] Def ::
Inspire [Plant/Storm] Controller :: Quality - SS/Fire Brute :: Double Down [DP/Kin] Corr :: Pwnz [Fire/Cold] Corr :: Fail [Fire/Son] Corr

 

Posted

Thanks for the reply Tux! I forgot procs don't work like set bonuses... Yeah, a proc in health and creepers would be nice, not sure about stamina, unless I add another slot there, I shouldn't have that much end problems except after I cast ice shields on everyone. I'll add a kickback in friend tele too.

I'll have to run Sisters a few more times to see if I can get by with just super speed instead of invisibility, though I shouldn't need a stealth proc cause I think Arctic fog should be just as good.

Will I still get set bonuses on powers I don't have accesses to cause of the malefactoring if they aren't purples? If so, I might try to squeeze some more ranged def cause this troller is squishier than anything I've run with for a while.


 

Posted

Somewhere someone did the numbers on using a third generic IO in stamina vs. the Performance Shifter proc. I believe on average the proc will regain you more endurance over time. The problem, of course, is that it may not fire at those critical moments when you would like more endurance.

By the way, your datalink isn't working. You might want to edit your original post with that or the data chunk.


 

Posted

Quote:
Originally Posted by ketch View Post
By the way, your datalink isn't working. You might want to edit your original post with that or the data chunk.
Okay, added the data link. On my fire/kin corr, I found I perferred the third generic over the proc (outside of nuking, which I don't do all that often). It just seems that I needed to hit transfusion more often with the proc, but its really just intuition with no data behind it.


 

Posted

Okay, here is a revised build. I added another confusion purple to Seeds of Confusion, a KB FotZ in recall friend, another slot to stamina for the end proc, and a proc in Creepers (but not sure if I want on over a Damage IO). 2 unique in health and changed benumb to SS at lvl 49 for the extra ranged def. I think that is it...

I should note that I know I could add sets in Seismic Smash and Hurl Boulder (purple or decimation for hurl) I didn't add it cause it just seems a little to spendy. Also, it allows me to see what the set bonuses would be like at lvl 25.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Victoria: Level 50 Natural Controller
Primary Power Set: Plant Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Strangler

  • (A) Unbreakable Constraint - Hold/Recharge: Level 50
  • (3) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
  • (3) Unbreakable Constraint - Accuracy/Recharge: Level 50
  • (5) Unbreakable Constraint - Endurance/Hold: Level 50
  • (5) Unbreakable Constraint - Chance for Smashing Damage: Level 50
  • (7) Damage Increase IO: Level 50
Level 1: Infrigidate
  • (A) Accuracy IO: Level 50
  • (7) Recharge Reduction IO: Level 50
Level 2: Roots
  • (A) Gravitational Anchor - Immobilize/Recharge: Level 50
  • (9) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
  • (9) Gravitational Anchor - Accuracy/Recharge: Level 50
  • (11) Gravitational Anchor - Immobilize/Endurance: Level 50
  • (11) Gravitational Anchor - Chance for Hold: Level 50
  • (13) Damage Increase IO: Level 50
Level 4: Ice Shield
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (13) Defense Buff IO: Level 50
  • (15) Defense Buff IO: Level 50
  • (15) Red Fortune - Defense/Endurance: Level 50
Level 6: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (17) Recharge Reduction IO: Level 50
  • (17) Recharge Reduction IO: Level 50
Level 8: Seeds of Confusion
  • (A) Coercive Persuasion - Confused/Recharge: Level 50
  • (19) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
  • (19) Coercive Persuasion - Accuracy/Recharge: Level 50
  • (21) Coercive Persuasion - Confused/Endurance: Level 50
  • (21) Coercive Persuasion - Contagious Confusion: Level 50
  • (23) Coercive Persuasion - Confused: Level 50
Level 10: Glacial Shield
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (23) Defense Buff IO: Level 50
  • (25) Defense Buff IO: Level 50
  • (25) Red Fortune - Defense/Endurance: Level 50
Level 12: Recall Friend
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (27) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 14: Teleport
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (27) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (46) Range IO: Level 50
Level 16: Hurdle
  • (A) Jumping IO: Level 50
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 30
  • (50) Miracle - +Recovery: Level 40
Level 20: Stamina
  • (A) Endurance Modification IO: Level 50
  • (29) Endurance Modification IO: Level 50
  • (29) Endurance Modification IO: Level 50
  • (40) Performance Shifter - Chance for +End: Level 50
Level 22: Team Teleport
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
  • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 24: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Invisibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (33) Endurance Reduction IO: Level 50
Level 28: Arctic Fog
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (31) Steadfast Protection - Resistance/+Def 3%: Level 30
  • (31) Endurance Reduction IO: Level 50
  • (37) Endurance Reduction IO: Level 50
  • (46) Defense Buff IO: Level 50
Level 30: Carrion Creepers
  • (A) Ragnarok - Damage/Recharge: Level 50
  • (33) Ragnarok - Accuracy/Damage/Recharge: Level 50
  • (33) Ragnarok - Accuracy/Recharge: Level 50
  • (34) Ragnarok - Damage/Endurance: Level 50
  • (34) Ragnarok - Chance for Knockdown: Level 50
  • (34) Trap of the Hunter - Chance of Damage(Lethal): Level 50
Level 32: Spore Burst
  • (A) Fortunata Hypnosis - Sleep: Level 50
  • (36) Fortunata Hypnosis - Sleep/Recharge: Level 50
  • (36) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
  • (36) Fortunata Hypnosis - Accuracy/Recharge: Level 50
  • (37) Fortunata Hypnosis - Sleep/Endurance: Level 50
Level 35: Sleet
  • (A) Recharge Reduction IO: Level 50
  • (37) Recharge Reduction IO: Level 50
  • (39) Defense Debuff IO: Level 50
  • (39) Slow IO: Level 50
  • (43) Recharge Reduction IO: Level 50
Level 38: Heat Loss
  • (A) Recharge Reduction IO: Level 50
  • (39) Recharge Reduction IO: Level 50
  • (40) Recharge Reduction IO: Level 50
  • (40) Accuracy IO: Level 50
Level 41: Fissure
  • (A) Absolute Amazement - Stun/Recharge: Level 50
  • (42) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
  • (42) Absolute Amazement - Accuracy/Recharge: Level 50
  • (42) Absolute Amazement - Endurance/Stun: Level 50
  • (43) Absolute Amazement - Chance for ToHit Debuff: Level 50
  • (43) Force Feedback - Chance for +Recharge: Level 50
Level 44: Seismic Smash
  • (A) Damage Increase IO: Level 50
  • (45) Damage Increase IO: Level 50
  • (45) Accuracy IO: Level 50
  • (45) Recharge Reduction IO: Level 50
  • (46) Recharge Reduction IO: Level 50
Level 47: Hurl Boulder
  • (A) Damage Increase IO: Level 50
  • (48) Damage Increase IO: Level 50
  • (48) Recharge Reduction IO: Level 50
  • (48) Recharge Reduction IO: Level 50
  • (50) Accuracy IO: Level 50
Level 49: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
  • (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 11.8% Defense(Energy)
  • 11.8% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 20.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 87.5% Enhancement(RechargeTime)
  • 4% Enhancement(Confused)
  • 75% Enhancement(Accuracy)
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • 20% (0.33 End/sec) Recovery
  • 12.6% Resistance(Fire)
  • 12.6% Resistance(Cold)



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Posted

Curious. Why are you building specifically for SP?


 

Posted

Quote:
Originally Posted by Zandock View Post
Curious. Why are you building specifically for SP?
idk, it seemed like fun. It has a good merits to time ratio and I've always been curious about gearing a lvl 50 toon for lower lvl teams. Plus, looking over everything it can be a decent lvl 50 build too, but I prefer doing the high lvl TF with villains when I can.

[edit]: I just found out that Flight of the Zypher has been nerfed (grrrr)!