Warshade Planner Help


Fireform

 

Posted

Ugh, I am totally clueless as some of you might find out after looking at my hero planner build. My two major aims of this build
is a good mix of protection of mez/holds/stuns/sleep, and recharge. I want to be able to be able get into the middle of the fighting and fire off my Sunless mire without getting held (too much) and have my powers recharged quick enough to go at it again. I've skipped Quasar because I do not want to have to keep retoggling after each use and have decided to just stick with Orbiting Death, Unchained Essence and Dark Detonation as my 3 AOE powers.
This Kheldian will be human form only.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Event Effect: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership

Hero Profile:
------------
Level 1: Shadow Bolt T'pst-Acc/Dmg(A), T'pst-Dmg/EndRdx(21), T'pst-Dmg/Rchg(21), T'pst-EndDrn%(46)
Level 1: Absorption S'fstPrt-ResKB(A), ImpArm-ResDam/EndRdx/Rchg(3), ImpArm-ResDam/EndRdx(3), ImpArm-EndRdx/Rchg(40), ImpArm-ResDam/Rchg(46), ImpArm-ResDam(46)
Level 2: Gravity Shield S'fstPrt-ResKB(A), ImpSkn-ResDam/Rchg(5), ImpSkn-EndRdx/Rchg(5), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-ResDam/EndRdx(45), ImpSkn-Status(48)
Level 4: Orbiting Death Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(45), Oblit-Acc/Dmg/EndRdx/Rchg(48)
Level 6: Ebon Eye Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
Level 8: Shadow Blast Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(17), Entrpc-Dmg/Rchg(17), Entrpc-Dmg/EndRdx/Rchg(42), Entrpc-Heal%(42), Acc-I(42)
Level 10: Penumbral Shield TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx/Rchg(11), TtmC'tng-ResDam/EndRdx(11), TtmC'tng-ResDam/Rchg(48), TtmC'tng-EndRdx/Rchg(50)
Level 12: Sunless Mire M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(13), M'Strk-Dmg/EndRdx(13), M'Strk-Dmg/EndRdx/Rchg(37), RechRdx-I(50)
Level 14: Dark Detonation Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(43)
Level 16: Shadow Cloak LkGmblr-Rchg+(A)
Level 18: Hasten RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Swift Run-I(A)
Level 22: Gravity Well Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(25), RechRdx-I(37)
Level 24: Health H'zdH-Heal(A), H'zdH-Heal/EndRdx(36), H'zdH-Heal/Rchg(36)
Level 26: Stamina EnManip-EndMod(A), EnManip-EndMod/Rchg(27), EndMod-I(27)
Level 28: Stygian Circle Panac-EndRdx/Rchg(A), Panac-Heal/Rchg(29), Panac-Heal/EndRedux/Rchg(29)
Level 30: Unchain Essence Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(34), RechRdx-I(34)
Level 32: Dark Extraction SvgnRt-Acc/Dmg(A), SvgnRt-Dmg/EndRdx(33), SvgnRt-Acc/EndRdx(33), SvgnRt-Acc/Dmg/EndRdx(33), SvgnRt-Acc(34), RechRdx-I(36)
Level 35: Inky Aspect EndRdx-I(A)
Level 38: Eclipse ImpSkn-ResDam/Rchg(A), ImpSkn-EndRdx/Rchg(39), ImpSkn-ResDam/EndRdx(39), ImpSkn-ResDam/EndRdx/Rchg(39), ImpSkn-Status(40), RechRdx-I(40)
Level 41: Super Speed Run-I(A)
Level 44: Assault EndRdx-I(A)
Level 47: Tactics EndRdx-I(A)
Level 49: Essence Drain Theft-Acc/EndRdx/Heal(A), Theft-Acc/Heal(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Dark Sustenance
Level 1: Ninja Run Empty(A)
Level 10: Shadow Recall Empty(A)
------------


 

Posted

Look into a -kb for SuperSpeed. With the nerfs to Zephyr they're getting very affordable =) Still a bit expensive but some people are dumping them.

I'd recommend Devastation or Thunderstrike over Tempest for ShadowBolt. Thunderstrike is not that expensive, I know Dev can be.

And a dual toHit/End for Tactics rather than a generic End only. Such a good power it's a shame not to milk it. Especially as a Kheld you'll want to be teaming a lot.

Dark Extraction does not look like it has enough damage and nowhere near enough recharge. Go with one of the recharge intensive pet sets.

With three slots in stamina you get a smidge more end/second from using the perf shifter Proc and two end mods than you do out of three endmods. If you make one of the endmods also from perfshifter you get the 5% run speed set bonus, which isn't much but it's something. If you can't afford the proc, then at least keep it on the horizon as something to work toward.

In health you're not really benefiting from the harmonized healing set. Use two generic heal IOs and move one slot elsewhere, or go with a set that will give you some bonuses you care about. Miracle and Numina are both good but expensive. But I think you'll be better off moving the slot and going dual generic Heal IOs. Or keep the heal and heal/end for the first set bonus (1.5% recovery) and ad a generic heal instead of the third piece.

If youre only going to do 5 slots, Obliteration is missing the best set bonus it gives. If you move one out of health, I'd recommend moving it to orbiting death and getting that juicy melee/S/L defense bonus. Otherwise, you'll find that Oblit is perfect for nukes and Orbiting Death has a very very high endurance cost. You might prefer MultiStrike or Scirrocco's Dervish for better end reduction.

On Sunless Mire, the extra recharge in Oblit and/or Eradication will be more useful than Multistrikes. Consider going with triples and quads from each of the PBAoE sets to max your Accuracy, Damage, and Recharge way beyond what one set alone will yield. Go two or three Oblits, two or three Eradications, and one or two Scirrocco and you should be able to hit the ED cap on recharge, damage, and accuracy while getting very close on endurance.

That's all I can think of.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Thanks Gavin.

Also, this might be a dumb question...

Do I have to have the toggle Shadow Cloak active to receive the global recharge effect, or is that in effect regardless?

I guess this also pertains to other IO sets that offer a recharge % increase. Is the recharge on ALL powers or just that single power?


 

Posted

Quote:
Originally Posted by Fireform View Post
Thanks Gavin.

Also, this might be a dumb question...

Do I have to have the toggle Shadow Cloak active to receive the global recharge effect, or is that in effect regardless?

I guess this also pertains to other IO sets that offer a recharge % increase. Is the recharge on ALL powers or just that single power?
Any +recharge offered by IO set bonuses is global - it affects all powers you have. And no, you don't need Shadow Cloak active to receive it. Also, while this my not apply to you, if you are in any form you'll still get IO set bonuses.


 

Posted

Quote:
Originally Posted by Fireform View Post
Thanks Gavin.

Also, this might be a dumb question...

Do I have to have the toggle Shadow Cloak active to receive the global recharge effect, or is that in effect regardless?

I guess this also pertains to other IO sets that offer a recharge % increase. Is the recharge on ALL powers or just that single power?
To follow up what Square said, there are two types of special IOs: Procs and Globals. Procs are all the "Chance to" IOs and Globals give a constant bonus. Use the Wiki to help you tell the difference because some of them are not as obvious as you'd think (the stealth IO is a proc with 100% chance to trigger).

On the procs you have to have the power active. Common examples are the Performance Shifter +endurance, or Numina's +regen/recovery. You want to stick these into powers you use ALOT or that are toggles or auto powers. You can also get any level of Proc you want. Put a level 50 Performance shifter into Stamina and exemp down to level 15 and it will still work just fine. At level 14 you lose acess to stamina so the proc can't trigger because the power is not active.

the other type is a global. The Kismet accuracy and Gambler Recharge are well known examples. these work exactly like a set bonus, but you only need the one IO. These you want the lowest level IO you can find. Because if you are ever 4 levels lower, then you lose the effect. Some examples, put a level 30 Gambler Recharge into weave. Let's say you selected weave as your level 28 power.

If you exemplar to level 25 you still have weave active, but the recharge bonus is lost because you are more than 3 levels below the IO.

If you had taken weave at level 41 and you put the same level 30 gambler recharge into it and then exemplared to level 35, you would not have access to weave, but the recharge bonus would still be active because you are not more than 3 levels below the IO.

It gets confusing. Short version is use the Wiki to tell if it is a Global or a Proc. If it is a proc, it only works when the power works, use any level of IO you want. If it is global, get the lowest level IO you can find and it will work always even if the power is gone as long as you are above the level of the IO or not more than 3 below.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Thanks