Tight DP/Traps build! Wrong selection order??
FFG will do a lot more for you than TB. On top of defense (which, by itself, is enough to be better than TB in my opinion), it's also status protection. I think you should pick it first.
FFG, without question
I won't be feeling problems with not having so much reg? even aftr health?
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I won't be feeling problems with not having so much reg? even aftr health?
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Triage is slow to recharge and static. It's useful for big battle, but FFG is perma and useful everywhere.
I see, thanks Btw, since I've got your attention, what ya think of the rest of the build? I wanted the most of both sets, as I didn't plan on any patrons, since I'm gonna go rogue and is unaware of what will happen with those power pools.
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Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself
FFG no ifs ands or buts.
TB is a decent power because it layers mitigation, but the mitigation that FFG provides is much more significant.
TB is very noticeable once your defense is approaching soft cap. It lets you tackle situations that are clearly more challenging than just the defense alone would allow. Prior to that though I never took much notice of it tbh. ymmv.
Greetings,
I've been starting up a DP/Traps corr, which I consider quite nice! The build is kinda tight, which is the reason to my asking, but first, take a look at my ideal build:
Thanks in advance!
@Global: Difficult One
Playing on European Servers (Union, Defiant)
If a person turns down an idea, he turns down an opportunity to evolve himself