Found this Willpower/SS build somewhere


Finduilas

 

Posted

Is it actually a good build? I'm considering trying it out just to see if it's awesome in the game like it looks on paper. Obviously it's a little outdated based on some of the slotting...but is it still a playable build?

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Steelhammer i11 IO Build: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed

Hero Profile:
------------
Level 1: Mind Over Body
(A) Titanium Coating - Resistance
(3) Titanium Coating - Resistance/Endurance
(3) Titanium Coating - Endurance
(45) Resist Damage IO


Level 1: Jab
(A) Crushing Impact - Accuracy/Damage
(34) Crushing Impact - Damage/Endurance
(34) Crushing Impact - Damage/Recharge
(36) Crushing Impact - Accuracy/Damage/Recharge
(37) Crushing Impact - Accuracy/Damage/Endurance
(50) Crushing Impact - Damage/Endurance/Recharge


Level 2: High Pain Tolerance
(A) Healing IO
(5) Healing IO
(5) Healing IO
(40) Resist Damage IO
(42) Resist Damage IO
(46) Regenerative Tissue - +Regeneration


Level 4: Haymaker
(A) Crushing Impact - Accuracy/Damage
(7) Crushing Impact - Damage/Endurance
(7) Crushing Impact - Damage/Recharge
(21) Crushing Impact - Accuracy/Damage/Recharge
(33) Crushing Impact - Accuracy/Damage/Endurance
(34) Crushing Impact - Damage/Endurance/Recharge


Level 6: Indomitable Will
(A) HamiO:Cytoskeleton Exposure


Level 8: Rise to the Challenge
(A) Dark Watcher's Despair - To Hit Debuff
(9) Dark Watcher's Despair - To Hit Debuff/Endurance
(9) Numina's Convalescence - Heal
(11) Numina's Convalescence - Heal/Endurance
(11) Numina's Convalescence - Heal/Recharge
(13) Numina's Convalescence - Heal/Endurance/Recharge


Level 10: Taunt
(A) Perfect Zinger - Taunt
(13) Perfect Zinger - Taunt/Recharge
(15) Perfect Zinger - Taunt/Recharge/Range
(15) Perfect Zinger - Taunt/Range
(46) Perfect Zinger - Accuracy/Recharge


Level 12: Combat Jumping
(A) Jumping IO


Level 14: Super Jump
(A) Jumping IO


Level 16: Quick Recovery
(A) Efficacy Adaptor - EndMod
(17) Efficacy Adaptor - EndMod/Recharge
(17) Efficacy Adaptor - EndMod/Accuracy
(43) Endurance Modification IO


Level 18: Heightened Senses
(A) Luck of the Gambler - Defense
(19) Luck of the Gambler - Defense/Endurance
(19) Luck of the Gambler - Defense/Endurance/Recharge
(21) Luck of the Gambler - Recharge Speed


Level 20: Boxing
(A) Accuracy IO


Level 22: Tough
(A) Titanium Coating - Resistance
(23) Titanium Coating - Resistance/Endurance
(23) Titanium Coating - Endurance
(46) Resist Damage IO


Level 24: Knockout Blow
(A) Crushing Impact - Accuracy/Damage
(25) Crushing Impact - Damage/Endurance
(25) Crushing Impact - Damage/Recharge
(27) Crushing Impact - Accuracy/Damage/Recharge
(27) Crushing Impact - Accuracy/Damage/Endurance
(29) Crushing Impact - Damage/Endurance/Recharge


Level 26: Hurdle
(A) Jumping IO
(29) Jumping IO
(31) Jumping IO


Level 28: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(37) Numina's Convalescence - Heal
(37) Numina's Convalescence - Heal/Endurance
(43) Miracle - +Recovery
(48) Miracle - Heal
(48) Miracle - Heal/Recharge


Level 30: Fast Healing
(A) Numina's Convalescence - Heal
(31) Numina's Convalescence - Heal/Endurance
(31) Numina's Convalescence - Heal/Recharge
(50) Healing IO


Level 32: Strength of Will
(A) Titanium Coating - Resistance
(33) Titanium Coating - Resistance/Endurance
(33) Titanium Coating - Resistance/Recharge


Level 35: Rage
(A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(36) Gaussian's Synchronized Fire-Control - To Hit Buff
(43) Recharge Reduction IO


Level 38: Foot Stomp
(A) HamiO:Nucleolus Exposure
(39) HamiO:Nucleolus Exposure
(39) HamiO:Nucleolus Exposure
(39) Recharge Reduction IO
(40) Recharge Reduction IO
(40) Endurance Reduction IO


Level 41: Stamina
(A) Endurance Modification IO
(42) Endurance Modification IO
(42) Endurance Modification IO


Level 44: Hasten
(A) Recharge Reduction IO
(45) Recharge Reduction IO
(45) Recharge Reduction IO


Level 47: Super Speed
(A) HamiO:Golgi Exposure
(48) HamiO:Golgi Exposure


Level 49: Resurgence
(A) Recharge Reduction IO
(50) Endurance Modification IO


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Gauntlet
Level 0: Ninja Run

Totals
90% resistance smashing/lethal/Psionic
53.3 resistance fire/cold/energy/negative/toxic

727% Regen
150.9% Max HP
258% End recovery


 

Posted

I'll figure out how to actually do the mids export thing in a few hours...but this is the build I was referring to.


 

Posted

Yeah, definitely some power order changes I would make, were it my guy.

1. Mind Over Body doesn't need to come in that early; at lower levels, you get more mitigation mileage out of defeating mobs rather than surviving them.
2. No real need for toHit debuff enhancements of any sort in RttC; sure, 2 Dark Watchers does get you 28 extra HPs, but there are other places where you can pick those up.
3. Taunt: Perfect Zinger vs. Mocking Beratement is a pretty decent debate, but if you're going the Zinger route, why leave that 6th slot on the table, when it gives you 3% Def to S/L?
4. Again, if it were me, I'd take Quick Recovery the second it's available; CJ and SJ can be pushed back a bit.
5. I'm assuming 3 slotting Hurdle is for PvP, here. Otherwise, no need for that at all.
6. Fast Healing at 30 is a travesty, pure and simple. Ought to come way, way earlier, if not ASAP, especially if you're holding off on Health until level 28.
7. Strength of Will works fine with just the base slot. Again, if it's 3 slotted for the +HP, there are better places to grab those.
8. A RechRdx in Resurgence kind of makes it sound like whoever designed this build expected to fall down a lot....


 

Posted

It doesn't look well-thought-out. In addition to the comments already posted, the Titanium Coatings aren't doing much for you at all, and the extra slotting in Hurdle and Super Speed seems extraneous -- doesn't SS cap with one lvl 50 IO?

And that's assuming you even need/want two and a half travel powers (SJ, SS, slotted Hurdle).


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

This is the WP/SS build I went with. It works quite well.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Hypsiste: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(5), Numna-Heal/Rchg:50(15), S'fstPrt-ResDam/EndRdx:30(17), S'fstPrt-ResDam/Def+:30(19)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(3), KntkC'bat-Knock%:35(40), Acc-I:50(43), EndRdx-I:50(43)
Level 2: Fast Healing -- Heal-I:50(A), Heal-I:50(5), Heal-I:50(17)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(36), Acc-I:50(36), EndRdx-I:50(37)
Level 6: Indomitable Will -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(7), LkGmblr-Def/Rchg:50(21)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx/Rchg:50(A), Numna-Heal/EndRdx:50(9), Numna-Heal:50(9), DarkWD-Slow%:50(15), Taunt-I:50(34), Taunt-I:50(34)
Level 10: Air Superiority -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37), Acc-I:50(43)
Level 12: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(13), EndMod-I:50(13)
Level 14: Fly -- Flight-I:50(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Heal-I:50(A), RgnTis-Regen+:30(19)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(25), KntkC'bat-Dmg/EndRdx/Rchg:35(25), Lock-Acc/Hold:50(31), Lock-Acc/Rchg:50(33)
Level 22: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx/Rchg:40(23), RctvArm-ResDam:40(23), RctvArm-ResDam/Rchg:40(33), RctvArm-EndRdx:40(46)
Level 24: Taunt -- Mocking-Taunt:21(A), Mocking-Taunt/Rchg:50(36), Mocking-Taunt/Rchg/Rng:21(48), Mocking-Taunt/Rng:21(48)
Level 26: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(27), P'Shift-End%:50(27)
Level 28: Rage -- AdjTgt-ToHit/EndRdx/Rchg:50(A), AdjTgt-Rchg:50(29), AdjTgt-EndRdx/Rchg:50(29), Rec'dRet-ToHit/Rchg:20(34), Rec'dRet-Pcptn:20(46), AdjTgt-ToHit/Rchg:50(50)
Level 30: Heightened Senses -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(31), S'dpty-Def/EndRdx/Rchg:40(31), S'dpty-Def:40(33)
Level 32: Strength of Will -- Aegis-Psi/Status:50(A)
Level 35: Boxing -- Acc-I:50(A)
Level 38: Foot Stomp -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(39), Oblit-Acc/Dmg/Rchg:50(39), Oblit-Acc/Dmg/EndRdx/Rchg:50(40), Oblit-%Dam:50(40)
Level 41: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-EndRdx/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(42), RctvArm-ResDam:40(42), RctvArm-EndRdx:40(46)
Level 44: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-EndRdx/Rchg:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Def:50(45)
Level 47: Char -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(48)
Level 49: Melt Armor -- ExVuln-DefDeb:20(A), ExVuln-DefDeb/Rchg:20(50), ExVuln-DefDeb/Rchg/EndRdx:20(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run



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<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Here is a build I worked up for WP/SS build and it works very well.

It uses Leaping and Energy mastery to get to 42% S/L and 41% E/N. It seems to work for her. Got the Reg Tissue on a drop and merits for the numina unique.

Cheers

*** Cackles with glee when using Hand Clap on a mass of Freaks or Council into a pulling corner and the proc fires ***

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Diana Amazon: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(15), ResDam-I(17)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Knock%(11), C'ngImp-Acc/Dmg/EndRdx(40)
Level 2: Fast Healing -- Heal-I(A), Heal-I(5), RgnTis-Regen+(17)
Level 4: Haymaker -- S'ngH'mkr-Dmg/EndRdx/Rchg(A), S'ngH'mkr-Acc/Dmg(7), S'ngH'mkr-Dmg/EndRdx(11), S'ngH'mkr-Dmg/Rchg(36), Acc-I(36)
Level 6: Indomitable Will -- S'dpty-Def(A), S'dpty-Def/EndRdx(7), S'dpty-Def/Rchg(19), S'dpty-EndRdx(21)
Level 8: Rise to the Challenge -- Numna-Heal/EndRdx/Rchg(A), Numna-Heal/EndRdx(9), Numna-Heal(9), DarkWD-ToHitDeb/EndRdx(15)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-EndMod/Acc/Rchg(13), P'Shift-EndMod/Acc(37)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Heightened Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def(19), S'dpty-EndRdx(33), S'dpty-Def/EndRdx/Rchg(45)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/Rchg(31), F'dSmite-Acc/EndRdx/Rchg(33)
Level 22: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(23), RctvArm-EndRdx(33)
Level 24: Taunt -- Zinger-Taunt(A), Zinger-Taunt/Rchg(34), Zinger-Taunt/Rchg/Rng(36), Zinger-Taunt/Rng(43), Zinger-Acc/Rchg(45), Zinger-Dam%(48)
Level 26: Hand Clap -- Zinger-Taunt(A), Zinger-Taunt/Rchg(27), Zinger-Taunt/Rchg/Rng(27), Zinger-Acc/Rchg(34), Zinger-Taunt/Rng(43), Zinger-Dam%(45)
Level 28: Rage -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-Rchg(29), AdjTgt-EndRdx/Rchg(29), Rec'dRet-ToHit/Rchg(34), Rec'dRet-ToHit(46)
Level 30: Boxing -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(31), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Knock%(46)
Level 32: Strength of Will -- ResDam-I(A), S'fstPrt-ResDam/Def+(37)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(43), RctvArm-EndRdx/Rchg(46)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), M'Strk-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(42), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Hurl -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(50)
Level 49: Physical Perfection -- EndMod-I(A), EndMod-I(50), Numna-Regen/Rcvry+(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run



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[B] GUARDIAN 50s:[/B] [B]Tank[/B]: Ice/Fire, Fire/Fire, DA/SS, Inv/WM, SD/Elec...[B]Scrap[/B]: BS/Reg, Spin/DA, DM/SD, Fire/WP, Claws/SR....[B]Troller[/B]: Ill/Rad, Fire/Kin...[B]Blaster[/B]: Fire/EM....[B]Defender[/B]: D3...[B]Brute[/B]: Elm/ElA...[B]EPIC[/B]: Widow, PB, Crab...CURRENTLY: 45 Stone/Stone Tank...38 AR/Rad Corr...21 Ice^3 Dom

 

Posted

That seems like a strange place to put the Steadfast Unique.


 

Posted

Quote:
Originally Posted by StormDevil View Post
That seems like a strange place to put the Steadfast Unique.
Once you get Tough and Weave, you will rely very little on Strength of Will. This makes the power a good mule for enhancments you only need one of the set for, especially for quasi-bonus things that you don't need to have the power active for either. I have slotted the Steadfast unique in SoW on other builds; but I wouldn't give it another slot.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Oh, yeah, my own WP/SS build is fairly mature now; I honestly mostly use SoW as an Endurance management bridge between instances of Conserve Power. I was just under the impression that the Steadfast only worked when it was in a power that was toggled on; if that's not the case, then I definitely want to move mine (from HPT).


 

Posted

Quote:
Originally Posted by StormDevil View Post
Oh, yeah, my own WP/SS build is fairly mature now; I honestly mostly use SoW as an Endurance management bridge between instances of Conserve Power. I was just under the impression that the Steadfast only worked when it was in a power that was toggled on; if that's not the case, then I definitely want to move mine (from HPT).
Nope, it's a global, so it makes absolutely no difference where you put it. I usually put it in Unstoppable on my Invul tanks that have Unstop.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Well, dang. Now I have a use for that Freespec.