hackwolf

Citizen
  • Posts

    8
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  1. I understand the game just hit 6 years old, but give me a break! There are much older games that don't disconnect me on a nightly basis. If you can come out with an expansion, make new powersets and make this "ultra mode", then you can make an attempt with a server(s) upgrade. Friggin ridiculous.
  2. So over the past week I've created a fire/mm blaster that I thought would be awesome. Normally I play tanks or scrappers so the ranged killing is very different for me. The problem I'm having is trying to find the correct combo for the AoE killing portion. Currently I do concentration, aim, psychic shockwave, fireball, rince and repeat. The big issue I'm having is right before the mob is dead they lose the stun of psychic shockwave and scatter all over the map. Anyone have any tips? I'm still shy 20% recharge (and will be until I get 2 purp sets). Hints, tips, tricks are appreciated. Thanks!
  3. I'll figure out how to actually do the mids export thing in a few hours...but this is the build I was referring to.
  4. Is it actually a good build? I'm considering trying it out just to see if it's awesome in the game like it looks on paper. Obviously it's a little outdated based on some of the slotting...but is it still a playable build?

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Steelhammer i11 IO Build: Level 50 Natural Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Speed

    Hero Profile:
    ------------
    Level 1: Mind Over Body
    (A) Titanium Coating - Resistance
    (3) Titanium Coating - Resistance/Endurance
    (3) Titanium Coating - Endurance
    (45) Resist Damage IO


    Level 1: Jab
    (A) Crushing Impact - Accuracy/Damage
    (34) Crushing Impact - Damage/Endurance
    (34) Crushing Impact - Damage/Recharge
    (36) Crushing Impact - Accuracy/Damage/Recharge
    (37) Crushing Impact - Accuracy/Damage/Endurance
    (50) Crushing Impact - Damage/Endurance/Recharge


    Level 2: High Pain Tolerance
    (A) Healing IO
    (5) Healing IO
    (5) Healing IO
    (40) Resist Damage IO
    (42) Resist Damage IO
    (46) Regenerative Tissue - +Regeneration


    Level 4: Haymaker
    (A) Crushing Impact - Accuracy/Damage
    (7) Crushing Impact - Damage/Endurance
    (7) Crushing Impact - Damage/Recharge
    (21) Crushing Impact - Accuracy/Damage/Recharge
    (33) Crushing Impact - Accuracy/Damage/Endurance
    (34) Crushing Impact - Damage/Endurance/Recharge


    Level 6: Indomitable Will
    (A) HamiO:Cytoskeleton Exposure


    Level 8: Rise to the Challenge
    (A) Dark Watcher's Despair - To Hit Debuff
    (9) Dark Watcher's Despair - To Hit Debuff/Endurance
    (9) Numina's Convalescence - Heal
    (11) Numina's Convalescence - Heal/Endurance
    (11) Numina's Convalescence - Heal/Recharge
    (13) Numina's Convalescence - Heal/Endurance/Recharge


    Level 10: Taunt
    (A) Perfect Zinger - Taunt
    (13) Perfect Zinger - Taunt/Recharge
    (15) Perfect Zinger - Taunt/Recharge/Range
    (15) Perfect Zinger - Taunt/Range
    (46) Perfect Zinger - Accuracy/Recharge


    Level 12: Combat Jumping
    (A) Jumping IO


    Level 14: Super Jump
    (A) Jumping IO


    Level 16: Quick Recovery
    (A) Efficacy Adaptor - EndMod
    (17) Efficacy Adaptor - EndMod/Recharge
    (17) Efficacy Adaptor - EndMod/Accuracy
    (43) Endurance Modification IO


    Level 18: Heightened Senses
    (A) Luck of the Gambler - Defense
    (19) Luck of the Gambler - Defense/Endurance
    (19) Luck of the Gambler - Defense/Endurance/Recharge
    (21) Luck of the Gambler - Recharge Speed


    Level 20: Boxing
    (A) Accuracy IO


    Level 22: Tough
    (A) Titanium Coating - Resistance
    (23) Titanium Coating - Resistance/Endurance
    (23) Titanium Coating - Endurance
    (46) Resist Damage IO


    Level 24: Knockout Blow
    (A) Crushing Impact - Accuracy/Damage
    (25) Crushing Impact - Damage/Endurance
    (25) Crushing Impact - Damage/Recharge
    (27) Crushing Impact - Accuracy/Damage/Recharge
    (27) Crushing Impact - Accuracy/Damage/Endurance
    (29) Crushing Impact - Damage/Endurance/Recharge


    Level 26: Hurdle
    (A) Jumping IO
    (29) Jumping IO
    (31) Jumping IO


    Level 28: Health
    (A) Numina's Convalescence - +Regeneration/+Recovery
    (37) Numina's Convalescence - Heal
    (37) Numina's Convalescence - Heal/Endurance
    (43) Miracle - +Recovery
    (48) Miracle - Heal
    (48) Miracle - Heal/Recharge


    Level 30: Fast Healing
    (A) Numina's Convalescence - Heal
    (31) Numina's Convalescence - Heal/Endurance
    (31) Numina's Convalescence - Heal/Recharge
    (50) Healing IO


    Level 32: Strength of Will
    (A) Titanium Coating - Resistance
    (33) Titanium Coating - Resistance/Endurance
    (33) Titanium Coating - Resistance/Recharge


    Level 35: Rage
    (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    (36) Gaussian's Synchronized Fire-Control - To Hit Buff
    (43) Recharge Reduction IO


    Level 38: Foot Stomp
    (A) HamiO:Nucleolus Exposure
    (39) HamiO:Nucleolus Exposure
    (39) HamiO:Nucleolus Exposure
    (39) Recharge Reduction IO
    (40) Recharge Reduction IO
    (40) Endurance Reduction IO


    Level 41: Stamina
    (A) Endurance Modification IO
    (42) Endurance Modification IO
    (42) Endurance Modification IO


    Level 44: Hasten
    (A) Recharge Reduction IO
    (45) Recharge Reduction IO
    (45) Recharge Reduction IO


    Level 47: Super Speed
    (A) HamiO:Golgi Exposure
    (48) HamiO:Golgi Exposure


    Level 49: Resurgence
    (A) Recharge Reduction IO
    (50) Endurance Modification IO


    ------------
    Level 1: Brawl
    (A) Empty


    Level 1: Sprint
    (A) Empty


    Level 2: Rest
    (A) Empty


    Level 1: Gauntlet
    Level 0: Ninja Run

    Totals
    90% resistance smashing/lethal/Psionic
    53.3 resistance fire/cold/energy/negative/toxic

    727% Regen
    150.9% Max HP
    258% End recovery
  5. Hmmm...I dont know what I used to do then. Basically my taskbar would be hidden and I could tab around with none of the screen flickering stuff. Was easy for running 2 or 3 accounts at once that way. Any idea what I'm talking about?
  6. Hello there. I've been absent for about 6 months and I've decided to come back for awhile and see how things are going. In the past I've played the game at 1600x900 desktop mode. Not windowed, but the desktop option under the screen/ui part. Since reloading the game back up I've been unable to attain any desktop mode. Only normal and windowed mode works. Any ideas as to why? I prefer desktop because the game covers my windows toolbar and I can swap back and forth easily.

    Thanks!
  7. Hi there. THis is my 3rd shield build. Currently, mid's says it should be at 66% ranged and 62% aoe defense. Now, in game this build doesnt break 62% ranged and 59% aoe.

    It's really weird since my other shield has much less ranged and aoe sets yet gives me more def than the other build.

    If anyone has any ideas as too why, please let me know

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Officer Bo Jangles: Level 50 Mutation Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Energy Melee
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: Deflection <ul type="square">[*] (A) Serendipity - Defense[*] (3) Serendipity - Defense/Endurance[*] (3) Serendipity - Defense/Recharge[*] (5) Serendipity - Defense/Endurance/Recharge[*] (5) Serendipity - Endurance[/list]Level 1: Barrage <ul type="square">[*] (A) Damage Increase[/list]Level 2: True Grit <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (7) Reactive Armor - Resistance/Recharge[*] (7) Reactive Armor - Resistance/Endurance/Recharge[*] (9) Reactive Armor - Resistance[*] (9) Reactive Armor - Endurance[/list]Level 4: Bone Smasher <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (25) Mako's Bite - Damage/Endurance[*] (25) Mako's Bite - Damage/Recharge[*] (40) Mako's Bite - Accuracy/Endurance/Recharge[*] (40) Mako's Bite - Chance of Damage(Lethal)[*] (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge[/list]Level 6: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (13) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 8: Battle Agility <ul type="square">[*] (A) Gift of the Ancients - Defense[*] (17) Gift of the Ancients - Defense/Endurance[*] (17) Gift of the Ancients - Defense/Recharge[*] (23) Gift of the Ancients - Defense/Endurance/Recharge[/list]Level 10: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (11) Recharge Reduction IO[*] (11) Recharge Reduction IO[/list]Level 12: Phalanx Fighting <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (21) Red Fortune - Defense/Recharge[*] (21) Red Fortune - Endurance/Recharge[*] (48) Red Fortune - Defense/Endurance/Recharge[*] (48) Red Fortune - Defense[*] (50) Red Fortune - Endurance[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (15) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Whirling Hands <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (23) Scirocco's Dervish - Damage/Endurance[*] (27) Scirocco's Dervish - Damage/Recharge[*] (27) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (29) Scirocco's Dervish - Accuracy/Recharge[/list]Level 18: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (19) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 20: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 22: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (48) Miracle - +Recovery[*] (50) Miracle - Heal[*] (50) Miracle - Heal/Recharge[/list]Level 24: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (45) Performance Shifter - EndMod/Recharge[*] (45) Performance Shifter - EndMod/Accuracy/Recharge[*] (46) Performance Shifter - Accuracy/Recharge[*] (46) Performance Shifter - EndMod/Accuracy[*] (46) Performance Shifter - Chance for +End[/list]Level 26: Boxing <ul type="square">[*] (A) Empty[/list]Level 28: Tough <ul type="square">[*] (A) Impervium Armor - Resistance[*] (29) Impervium Armor - Resistance/Endurance[*] (34) Impervium Armor - Resistance/Recharge[*] (37) Impervium Armor - Resistance/Endurance/Recharge[/list]Level 30: Weave <ul type="square">[*] (A) Karma - Defense/Endurance[*] (31) Karma - Defense/Recharge[*] (31) Karma - Knockback Protection[*] (31) Luck of the Gambler - Recharge Speed[/list]Level 32: Shield Charge <ul type="square">[*] (A) Multi Strike - Accuracy/Damage[*] (33) Multi Strike - Damage/Recharge[*] (33) Multi Strike - Accuracy/Endurance[*] (33) Multi Strike - Damage/Endurance[*] (34) Multi Strike - Damage/Endurance/Recharge[*] (34) Multi Strike - Accuracy/Damage/Endurance[/list]Level 35: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (37) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 38: Energy Transfer <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (39) Mako's Bite - Damage/Endurance[*] (39) Mako's Bite - Damage/Recharge[*] (39) Mako's Bite - Accuracy/Endurance/Recharge[*] (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (43) Mako's Bite - Chance of Damage(Lethal)[/list]Level 41: Total Focus <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (42) Mako's Bite - Damage/Endurance[*] (42) Mako's Bite - Damage/Recharge[*] (42) Mako's Bite - Accuracy/Endurance/Recharge[*] (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (43) Mako's Bite - Chance of Damage(Lethal)[/list]Level 44: Active Defense <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 47: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 49: Grant Cover <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]16% DamageBuff(Smashing)[*]16% DamageBuff(Lethal)[*]16% DamageBuff(Fire)[*]16% DamageBuff(Cold)[*]16% DamageBuff(Energy)[*]16% DamageBuff(Negative)[*]16% DamageBuff(Toxic)[*]16% DamageBuff(Psionic)[*]3.44% Defense(Smashing)[*]3.44% Defense(Lethal)[*]11.3% Defense(Fire)[*]11.3% Defense(Cold)[*]14.1% Defense(Energy)[*]14.1% Defense(Negative)[*]1.88% Defense(Psionic)[*]5% Defense(Melee)[*]26.3% Defense(Ranged)[*]22.5% Defense(AoE)[*]4.05% Max End[*]12% Enhancement(Accuracy)[*]20% Enhancement(RechargeTime)[*]10% FlySpeed[*]231.9 HP (12.4%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -16)[*]Knockup (Mag -16)[*]MezResist(Held) 9.9%[*]MezResist(Immobilize) 13.2%[*]MezResist(Sleep) 1.65%[*]MezResist(Stun) 1.65%[*]12% (0.2 End/sec) Recovery[*]14% (1.1 HP/sec) Regeneration[*]4.71% Resistance(Fire)[*]2.21% Resistance(Cold)[*]3.13% Resistance(Negative)[*]10% RunSpeed[*]1.5% XPDebtProtection[/list]