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Posts
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Joined
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I understand the game just hit 6 years old, but give me a break! There are much older games that don't disconnect me on a nightly basis. If you can come out with an expansion, make new powersets and make this "ultra mode", then you can make an attempt with a server(s) upgrade. Friggin ridiculous.
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So over the past week I've created a fire/mm blaster that I thought would be awesome. Normally I play tanks or scrappers so the ranged killing is very different for me. The problem I'm having is trying to find the correct combo for the AoE killing portion. Currently I do concentration, aim, psychic shockwave, fireball, rince and repeat. The big issue I'm having is right before the mob is dead they lose the stun of psychic shockwave and scatter all over the map. Anyone have any tips? I'm still shy 20% recharge (and will be until I get 2 purp sets). Hints, tips, tricks are appreciated. Thanks!
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I'll figure out how to actually do the mids export thing in a few hours...but this is the build I was referring to.
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Is it actually a good build? I'm considering trying it out just to see if it's awesome in the game like it looks on paper. Obviously it's a little outdated based on some of the slotting...but is it still a playable build?
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Steelhammer i11 IO Build: Level 50 Natural Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Hero Profile:
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Level 1: Mind Over Body
(A) Titanium Coating - Resistance
(3) Titanium Coating - Resistance/Endurance
(3) Titanium Coating - Endurance
(45) Resist Damage IO
Level 1: Jab
(A) Crushing Impact - Accuracy/Damage
(34) Crushing Impact - Damage/Endurance
(34) Crushing Impact - Damage/Recharge
(36) Crushing Impact - Accuracy/Damage/Recharge
(37) Crushing Impact - Accuracy/Damage/Endurance
(50) Crushing Impact - Damage/Endurance/Recharge
Level 2: High Pain Tolerance
(A) Healing IO
(5) Healing IO
(5) Healing IO
(40) Resist Damage IO
(42) Resist Damage IO
(46) Regenerative Tissue - +Regeneration
Level 4: Haymaker
(A) Crushing Impact - Accuracy/Damage
(7) Crushing Impact - Damage/Endurance
(7) Crushing Impact - Damage/Recharge
(21) Crushing Impact - Accuracy/Damage/Recharge
(33) Crushing Impact - Accuracy/Damage/Endurance
(34) Crushing Impact - Damage/Endurance/Recharge
Level 6: Indomitable Will
(A) HamiO:Cytoskeleton Exposure
Level 8: Rise to the Challenge
(A) Dark Watcher's Despair - To Hit Debuff
(9) Dark Watcher's Despair - To Hit Debuff/Endurance
(9) Numina's Convalescence - Heal
(11) Numina's Convalescence - Heal/Endurance
(11) Numina's Convalescence - Heal/Recharge
(13) Numina's Convalescence - Heal/Endurance/Recharge
Level 10: Taunt
(A) Perfect Zinger - Taunt
(13) Perfect Zinger - Taunt/Recharge
(15) Perfect Zinger - Taunt/Recharge/Range
(15) Perfect Zinger - Taunt/Range
(46) Perfect Zinger - Accuracy/Recharge
Level 12: Combat Jumping
(A) Jumping IO
Level 14: Super Jump
(A) Jumping IO
Level 16: Quick Recovery
(A) Efficacy Adaptor - EndMod
(17) Efficacy Adaptor - EndMod/Recharge
(17) Efficacy Adaptor - EndMod/Accuracy
(43) Endurance Modification IO
Level 18: Heightened Senses
(A) Luck of the Gambler - Defense
(19) Luck of the Gambler - Defense/Endurance
(19) Luck of the Gambler - Defense/Endurance/Recharge
(21) Luck of the Gambler - Recharge Speed
Level 20: Boxing
(A) Accuracy IO
Level 22: Tough
(A) Titanium Coating - Resistance
(23) Titanium Coating - Resistance/Endurance
(23) Titanium Coating - Endurance
(46) Resist Damage IO
Level 24: Knockout Blow
(A) Crushing Impact - Accuracy/Damage
(25) Crushing Impact - Damage/Endurance
(25) Crushing Impact - Damage/Recharge
(27) Crushing Impact - Accuracy/Damage/Recharge
(27) Crushing Impact - Accuracy/Damage/Endurance
(29) Crushing Impact - Damage/Endurance/Recharge
Level 26: Hurdle
(A) Jumping IO
(29) Jumping IO
(31) Jumping IO
Level 28: Health
(A) Numina's Convalescence - +Regeneration/+Recovery
(37) Numina's Convalescence - Heal
(37) Numina's Convalescence - Heal/Endurance
(43) Miracle - +Recovery
(48) Miracle - Heal
(48) Miracle - Heal/Recharge
Level 30: Fast Healing
(A) Numina's Convalescence - Heal
(31) Numina's Convalescence - Heal/Endurance
(31) Numina's Convalescence - Heal/Recharge
(50) Healing IO
Level 32: Strength of Will
(A) Titanium Coating - Resistance
(33) Titanium Coating - Resistance/Endurance
(33) Titanium Coating - Resistance/Recharge
Level 35: Rage
(A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
(36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
(36) Gaussian's Synchronized Fire-Control - To Hit Buff
(43) Recharge Reduction IO
Level 38: Foot Stomp
(A) HamiO:Nucleolus Exposure
(39) HamiO:Nucleolus Exposure
(39) HamiO:Nucleolus Exposure
(39) Recharge Reduction IO
(40) Recharge Reduction IO
(40) Endurance Reduction IO
Level 41: Stamina
(A) Endurance Modification IO
(42) Endurance Modification IO
(42) Endurance Modification IO
Level 44: Hasten
(A) Recharge Reduction IO
(45) Recharge Reduction IO
(45) Recharge Reduction IO
Level 47: Super Speed
(A) HamiO:Golgi Exposure
(48) HamiO:Golgi Exposure
Level 49: Resurgence
(A) Recharge Reduction IO
(50) Endurance Modification IO
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Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Gauntlet
Level 0: Ninja Run
Totals
90% resistance smashing/lethal/Psionic
53.3 resistance fire/cold/energy/negative/toxic
727% Regen
150.9% Max HP
258% End recovery -
Hmmm...I dont know what I used to do then. Basically my taskbar would be hidden and I could tab around with none of the screen flickering stuff. Was easy for running 2 or 3 accounts at once that way. Any idea what I'm talking about?
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Hello there. I've been absent for about 6 months and I've decided to come back for awhile and see how things are going. In the past I've played the game at 1600x900 desktop mode. Not windowed, but the desktop option under the screen/ui part. Since reloading the game back up I've been unable to attain any desktop mode. Only normal and windowed mode works. Any ideas as to why? I prefer desktop because the game covers my windows toolbar and I can swap back and forth easily.
Thanks! -
Hi there. THis is my 3rd shield build. Currently, mid's says it should be at 66% ranged and 62% aoe defense. Now, in game this build doesnt break 62% ranged and 59% aoe.
It's really weird since my other shield has much less ranged and aoe sets yet gives me more def than the other build.
If anyone has any ideas as too why, please let me know
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Officer Bo Jangles: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Deflection <ul type="square">[*] (A) Serendipity - Defense[*] (3) Serendipity - Defense/Endurance[*] (3) Serendipity - Defense/Recharge[*] (5) Serendipity - Defense/Endurance/Recharge[*] (5) Serendipity - Endurance[/list]Level 1: Barrage <ul type="square">[*] (A) Damage Increase[/list]Level 2: True Grit <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (7) Reactive Armor - Resistance/Recharge[*] (7) Reactive Armor - Resistance/Endurance/Recharge[*] (9) Reactive Armor - Resistance[*] (9) Reactive Armor - Endurance[/list]Level 4: Bone Smasher <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (25) Mako's Bite - Damage/Endurance[*] (25) Mako's Bite - Damage/Recharge[*] (40) Mako's Bite - Accuracy/Endurance/Recharge[*] (40) Mako's Bite - Chance of Damage(Lethal)[*] (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge[/list]Level 6: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (13) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 8: Battle Agility <ul type="square">[*] (A) Gift of the Ancients - Defense[*] (17) Gift of the Ancients - Defense/Endurance[*] (17) Gift of the Ancients - Defense/Recharge[*] (23) Gift of the Ancients - Defense/Endurance/Recharge[/list]Level 10: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (11) Recharge Reduction IO[*] (11) Recharge Reduction IO[/list]Level 12: Phalanx Fighting <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (21) Red Fortune - Defense/Recharge[*] (21) Red Fortune - Endurance/Recharge[*] (48) Red Fortune - Defense/Endurance/Recharge[*] (48) Red Fortune - Defense[*] (50) Red Fortune - Endurance[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (15) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Whirling Hands <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (23) Scirocco's Dervish - Damage/Endurance[*] (27) Scirocco's Dervish - Damage/Recharge[*] (27) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (29) Scirocco's Dervish - Accuracy/Recharge[/list]Level 18: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (19) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 20: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 22: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (48) Miracle - +Recovery[*] (50) Miracle - Heal[*] (50) Miracle - Heal/Recharge[/list]Level 24: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (45) Performance Shifter - EndMod/Recharge[*] (45) Performance Shifter - EndMod/Accuracy/Recharge[*] (46) Performance Shifter - Accuracy/Recharge[*] (46) Performance Shifter - EndMod/Accuracy[*] (46) Performance Shifter - Chance for +End[/list]Level 26: Boxing <ul type="square">[*] (A) Empty[/list]Level 28: Tough <ul type="square">[*] (A) Impervium Armor - Resistance[*] (29) Impervium Armor - Resistance/Endurance[*] (34) Impervium Armor - Resistance/Recharge[*] (37) Impervium Armor - Resistance/Endurance/Recharge[/list]Level 30: Weave <ul type="square">[*] (A) Karma - Defense/Endurance[*] (31) Karma - Defense/Recharge[*] (31) Karma - Knockback Protection[*] (31) Luck of the Gambler - Recharge Speed[/list]Level 32: Shield Charge <ul type="square">[*] (A) Multi Strike - Accuracy/Damage[*] (33) Multi Strike - Damage/Recharge[*] (33) Multi Strike - Accuracy/Endurance[*] (33) Multi Strike - Damage/Endurance[*] (34) Multi Strike - Damage/Endurance/Recharge[*] (34) Multi Strike - Accuracy/Damage/Endurance[/list]Level 35: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (37) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 38: Energy Transfer <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (39) Mako's Bite - Damage/Endurance[*] (39) Mako's Bite - Damage/Recharge[*] (39) Mako's Bite - Accuracy/Endurance/Recharge[*] (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (43) Mako's Bite - Chance of Damage(Lethal)[/list]Level 41: Total Focus <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (42) Mako's Bite - Damage/Endurance[*] (42) Mako's Bite - Damage/Recharge[*] (42) Mako's Bite - Accuracy/Endurance/Recharge[*] (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (43) Mako's Bite - Chance of Damage(Lethal)[/list]Level 44: Active Defense <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 47: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 49: Grant Cover <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
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[u]Set Bonus Totals:[u]<ul type="square">[*]16% DamageBuff(Smashing)[*]16% DamageBuff(Lethal)[*]16% DamageBuff(Fire)[*]16% DamageBuff(Cold)[*]16% DamageBuff(Energy)[*]16% DamageBuff(Negative)[*]16% DamageBuff(Toxic)[*]16% DamageBuff(Psionic)[*]3.44% Defense(Smashing)[*]3.44% Defense(Lethal)[*]11.3% Defense(Fire)[*]11.3% Defense(Cold)[*]14.1% Defense(Energy)[*]14.1% Defense(Negative)[*]1.88% Defense(Psionic)[*]5% Defense(Melee)[*]26.3% Defense(Ranged)[*]22.5% Defense(AoE)[*]4.05% Max End[*]12% Enhancement(Accuracy)[*]20% Enhancement(RechargeTime)[*]10% FlySpeed[*]231.9 HP (12.4%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -16)[*]Knockup (Mag -16)[*]MezResist(Held) 9.9%[*]MezResist(Immobilize) 13.2%[*]MezResist(Sleep) 1.65%[*]MezResist(Stun) 1.65%[*]12% (0.2 End/sec) Recovery[*]14% (1.1 HP/sec) Regeneration[*]4.71% Resistance(Fire)[*]2.21% Resistance(Cold)[*]3.13% Resistance(Negative)[*]10% RunSpeed[*]1.5% XPDebtProtection[/list]