Please tell me whats wrong with this build


Frosticus

 

Posted

Hi there. THis is my 3rd shield build. Currently, mid's says it should be at 66% ranged and 62% aoe defense. Now, in game this build doesnt break 62% ranged and 59% aoe.

It's really weird since my other shield has much less ranged and aoe sets yet gives me more def than the other build.

If anyone has any ideas as too why, please let me know

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Officer Bo Jangles: Level 50 Mutation Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Deflection <ul type="square">[*] (A) Serendipity - Defense[*] (3) Serendipity - Defense/Endurance[*] (3) Serendipity - Defense/Recharge[*] (5) Serendipity - Defense/Endurance/Recharge[*] (5) Serendipity - Endurance[/list]Level 1: Barrage <ul type="square">[*] (A) Damage Increase[/list]Level 2: True Grit <ul type="square">[*] (A) Reactive Armor - Resistance/Endurance[*] (7) Reactive Armor - Resistance/Recharge[*] (7) Reactive Armor - Resistance/Endurance/Recharge[*] (9) Reactive Armor - Resistance[*] (9) Reactive Armor - Endurance[/list]Level 4: Bone Smasher <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (25) Mako's Bite - Damage/Endurance[*] (25) Mako's Bite - Damage/Recharge[*] (40) Mako's Bite - Accuracy/Endurance/Recharge[*] (40) Mako's Bite - Chance of Damage(Lethal)[*] (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge[/list]Level 6: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (13) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (13) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 8: Battle Agility <ul type="square">[*] (A) Gift of the Ancients - Defense[*] (17) Gift of the Ancients - Defense/Endurance[*] (17) Gift of the Ancients - Defense/Recharge[*] (23) Gift of the Ancients - Defense/Endurance/Recharge[/list]Level 10: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (11) Recharge Reduction IO[*] (11) Recharge Reduction IO[/list]Level 12: Phalanx Fighting <ul type="square">[*] (A) Red Fortune - Defense/Endurance[*] (21) Red Fortune - Defense/Recharge[*] (21) Red Fortune - Endurance/Recharge[*] (48) Red Fortune - Defense/Endurance/Recharge[*] (48) Red Fortune - Defense[*] (50) Red Fortune - Endurance[/list]Level 14: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (15) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Whirling Hands <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage[*] (23) Scirocco's Dervish - Damage/Endurance[*] (27) Scirocco's Dervish - Damage/Recharge[*] (27) Scirocco's Dervish - Accuracy/Damage/Endurance[*] (29) Scirocco's Dervish - Accuracy/Recharge[/list]Level 18: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (19) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 20: Swift <ul type="square">[*] (A) Run Speed IO[/list]Level 22: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (48) Miracle - +Recovery[*] (50) Miracle - Heal[*] (50) Miracle - Heal/Recharge[/list]Level 24: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (45) Performance Shifter - EndMod/Recharge[*] (45) Performance Shifter - EndMod/Accuracy/Recharge[*] (46) Performance Shifter - Accuracy/Recharge[*] (46) Performance Shifter - EndMod/Accuracy[*] (46) Performance Shifter - Chance for +End[/list]Level 26: Boxing <ul type="square">[*] (A) Empty[/list]Level 28: Tough <ul type="square">[*] (A) Impervium Armor - Resistance[*] (29) Impervium Armor - Resistance/Endurance[*] (34) Impervium Armor - Resistance/Recharge[*] (37) Impervium Armor - Resistance/Endurance/Recharge[/list]Level 30: Weave <ul type="square">[*] (A) Karma - Defense/Endurance[*] (31) Karma - Defense/Recharge[*] (31) Karma - Knockback Protection[*] (31) Luck of the Gambler - Recharge Speed[/list]Level 32: Shield Charge <ul type="square">[*] (A) Multi Strike - Accuracy/Damage[*] (33) Multi Strike - Damage/Recharge[*] (33) Multi Strike - Accuracy/Endurance[*] (33) Multi Strike - Damage/Endurance[*] (34) Multi Strike - Damage/Endurance/Recharge[*] (34) Multi Strike - Accuracy/Damage/Endurance[/list]Level 35: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (36) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (37) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 38: Energy Transfer <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (39) Mako's Bite - Damage/Endurance[*] (39) Mako's Bite - Damage/Recharge[*] (39) Mako's Bite - Accuracy/Endurance/Recharge[*] (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (43) Mako's Bite - Chance of Damage(Lethal)[/list]Level 41: Total Focus <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (42) Mako's Bite - Damage/Endurance[*] (42) Mako's Bite - Damage/Recharge[*] (42) Mako's Bite - Accuracy/Endurance/Recharge[*] (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (43) Mako's Bite - Chance of Damage(Lethal)[/list]Level 44: Active Defense <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 47: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 49: Grant Cover <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]16% DamageBuff(Smashing)[*]16% DamageBuff(Lethal)[*]16% DamageBuff(Fire)[*]16% DamageBuff(Cold)[*]16% DamageBuff(Energy)[*]16% DamageBuff(Negative)[*]16% DamageBuff(Toxic)[*]16% DamageBuff(Psionic)[*]3.44% Defense(Smashing)[*]3.44% Defense(Lethal)[*]11.3% Defense(Fire)[*]11.3% Defense(Cold)[*]14.1% Defense(Energy)[*]14.1% Defense(Negative)[*]1.88% Defense(Psionic)[*]5% Defense(Melee)[*]26.3% Defense(Ranged)[*]22.5% Defense(AoE)[*]4.05% Max End[*]12% Enhancement(Accuracy)[*]20% Enhancement(RechargeTime)[*]10% FlySpeed[*]231.9 HP (12.4%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -16)[*]Knockup (Mag -16)[*]MezResist(Held) 9.9%[*]MezResist(Immobilize) 13.2%[*]MezResist(Sleep) 1.65%[*]MezResist(Stun) 1.65%[*]12% (0.2 End/sec) Recovery[*]14% (1.1 HP/sec) Regeneration[*]4.71% Resistance(Fire)[*]2.21% Resistance(Cold)[*]3.13% Resistance(Negative)[*]10% RunSpeed[*]1.5% XPDebtProtection[/list]


 

Posted

the auto buff from phalanx fighting is not enhanceable, but the buff you get from close teammates is.

it is 5% base for tanks, mids assumes 1 person in range. You have 61.8 ranged def. And 58.1 aoe def. And 40.6 melee def when you are all alone.

Might I ask why you have built up so much aoe def for a pvp build?