Mathematical Formulas for DPS and DPE


Ben_Arizona

 

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Originally Posted by Oedipus_Tex View Post
Right. I mean let's look at the problem with Controllers right off the bat.
For even more fun, imagine two Storm defenders fighting each other.


 

Posted

Quote:
Originally Posted by Ben_Arizona View Post
For even more fun, imagine two Storm defenders fighting each other.
/Storm MMs


"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton

-Lord Azazel

 

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Originally Posted by Bright Shadow View Post
I've recently been fiddling around with a Java-based algorithm for CoH to calculate the most efficient attack chain, given a set of attacks, based on Maximum Damage per Second, or Maximum Damage per Endurance (mostly as a programming exercise for myself).

Sadly, I do not have access to the precise mathematical formulas to calculate DPS and DPE for a given attack.

Can anyone point me in the right direction? Where can I find these formulas, and other formulas for other game attributes?

Any help would be appreciated!
An attack chain optimizer already exists, you just fill out all of the fields hit F7 and away you go.

As far as I know it optimizes for DPA/DPS rather than EPS if that is something you are looking to add to yours.

I don't use it as the attack chains I'm usually calculating are much more complicated due to stacking -res, so drawing them out by hand is more accurate. But for something as simply as most scrapper chains I think this program works really well.

http://www.snakebytes.net-a.googlepages.com/test2.html


 

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Dear gawd, people. I'm doing this as a challenge for myself. xD

Thanks for the link though, Frost. It might come in handy to have an example to go by!