Dark Control, Dark Miasma, Dark Assault
You forgot the most important ones: Dark Blast and Dark Manipulation for Blasters.
@Roderick
Ok - so ive spent the last couple of hours going over manipulation sets and blaster sets this is what I have come up with Dark Blast and Dark Manipulation for Blasters
DARK BLAST for Blasters
1 - Dark Blast: Same as the Dark Blast Sets
1 -Gloom: Same as the Dark Blast Sets
2 - Torrent: Same as the Dark Blast Sets
6 - Dark Pit: Same as the Dark Blast Sets
8 - Dark Obliteration: As per Soul Mastery(Brute) power, Ranged AoE
12 - Moonbeam: Same as ther Dark Blast Sets
18 - Petrifying Gaze: As per Dark Miasma Set
26 - Life Drain: Same as the Dark Blast Sets
32 - Blackstar: Same as the Dark Blast Sets
DARK MANIPULATION
1 - Dark Tenticle: As per power I created for Dark Control
2 - Shadow Punch: As per Dark Melee
4 - Night Fall: Same as the Dark Blast Sets
10 - Tenebrous Tenticles: Same as the Dark Blast Sets
16 - Cloak of Darkness: As per Dark Amour
20 - Dark Consumption: As per Dark Melee
28 - Soul Drain: As per Dark Melee
35 - Oppresive Gloom: As per Dark Armour
38 - Midnight Grasp: As per Dark Melee
DARKNESS MASTERY - Blaster
41 - Touch of Fear: As per Dark Melee
41 - Dark Petrification: As per power I created for Dark Control
44 - Dark Embrace: As per Dark Armour
44 - Darkest Night: As per Dark Miasma
47 - Soul Transfer: As per Dark Armour
I think the only thing left that does have a full dark set is an APP for tanks but you can just copy the scrapper one for that!!!!!
Ok - so ive spent the last couple of hours going over manipulation sets and blaster sets this is what I have come up with Dark Blast and Dark Manipulation for Blasters
DARK BLAST for Blasters 1 - Dark Blast: Same as the Dark Blast Sets 1 -Gloom: Same as the Dark Blast Sets 2 - Torrent: Same as the Dark Blast Sets 6 - Dark Pit: Same as the Dark Blast Sets 8 - Dark Obliteration: As per Soul Mastery(Brute) power, Ranged AoE 12 - Moonbeam: Same as ther Dark Blast Sets 18 - Petrifying Gaze: As per Dark Miasma Set 26 - Life Drain: Same as the Dark Blast Sets 32 - Blackstar: Same as the Dark Blast Sets DARK MANIPULATION 1 - Dark Tenticle: As per power I created for Dark Control 2 - Shadow Punch: As per Dark Melee 4 - Night Fall: Same as the Dark Blast Sets 10 - Tenebrous Tenticles: Same as the Dark Blast Sets 16 - Cloak of Darkness: As per Dark Amour 20 - Dark Consumption: As per Dark Melee 28 - Soul Drain: As per Dark Melee 35 - Oppresive Gloom: As per Dark Armour 38 - Midnight Grasp: As per Dark Melee DARKNESS MASTERY - Blaster 41 - Touch of Fear: As per Dark Melee 41 - Dark Petrification: As per power I created for Dark Control 44 - Dark Embrace: As per Dark Armour 44 - Darkest Night: As per Dark Miasma 47 - Soul Transfer: As per Dark Armour I think the only thing left that does have a full dark set is an APP for tanks but you can just copy the scrapper one for that!!!!! |

BrandX Future Staff Fighter

The BrandX Collection
Dark Control
1 - Dark Tenticle: A clone of Tenebrous Tenticles with controller values and single target. 1 - Dark Petrification: A clone of Petrifying Gaze with added damage and controller values 2 - Tenebrous Tenticles: A clone of Tenebrous Tenticles with controller values 6 - Dark Pit: A clone of the dark blast version except with Mag 3, 90s recharge, 15s duration (controller values), compared to Mag 2, 60s recharge, 8-11s rechage ('fender, corruptor) 8 - Fearsome Stair: A clone of Fearsome Stair with Terrify values, however damage removed and -ToHit kept 12 - Black Hole: A clone of Black Hole with similar values to Dimension Shift 18 - Petrifying Glare: A clone of Petrifying Gaze except it is a cone and has 240s recharge, 15s duration (same as other controller AoE holds) 26 - Cloak of Fear: A clone of Cloak of Fear but with End, Control and Debuff values similar to Artic Air. Alternitively this could be changed to something more unique and new to Dark Control 32 - Dark Imps: Suggested Power, Would be clones similar to those that accompany Black Swan (Minor Shadow) |
The set looks a lot like what I'd so for Dark Control except for Black Hole and Cloak of Fear. Black Hole and its ilk are pretty terrible powers. Unless you're specifically looking to put in an easily skippable power, it would probably do better with some kind of AoE debuff. For Cloak of Fear, the only way I could see that fitting in the set in a balanced manner is if the chance to cause the fear were 30% (the same as the confuse in Arctic Air), though, at that point it stops being a Cloak of Fear and more a Cloak of tohit debuff. If we're aiming to use existing powers, Chill of the Night might work: a little bit of damage and a decent sized tohit debuff.
For the pet, personally, I'd rather the set didn't just have recolored Fire Imps. I've always thought that it would be very interesting for Dark Control to have some huge, lumbering Shadow Beast that runs into melee and lets loose.
Dark Miasma for Controllers |
1 - Twilight Grasp: The same with controller modifiers 2 - Tar Patch: The same with controller modifiers 4 - Darkest Night: The same with controller modifiers 10 - Howling Twilight: The same with controller modifiers for debuffs, keep Defender/Corruptor values for Stun and longer recharge 16 - Shadow Fall: The same with controller modifiers 20 - ??Dark Enforcement: Suggested Power, Ally power granting +Res to Disorient, Hold, Sleep, Immobilize, Fear, Confuse and Negative energy. Im very unsure of this power myself 28 - Petrifying Gaze: The same with controller modifiers 35 - Oppresive Gloom:The same with controller modifiers but with a lower magnitude similar to how Choking Cloud works and higher HP cost. 38 - Dark Servant: The same but with reduced debuffs, heals and control duration with Mastermind length recharge |
The biggest problem, however, is the Dark Servant. There isn't any existing precedent, and I doubt there will ever be, for a Controller to get an additional pet from their secondary. Even if it used the Mastermind version of the power, you're still combining a mezing pet with a mez primary. I could see some kind of dark debuff nuke along the same lines as EMP arrow or Liquefy, but I really don't think a pet would work with the AT.
DARK BLAST for Blasters
1 - Dark Blast: Same as the Dark Blast Sets 1 -Gloom: Same as the Dark Blast Sets 2 - Torrent: Same as the Dark Blast Sets 6 - Dark Pit: Same as the Dark Blast Sets 8 - Dark Obliteration: As per Soul Mastery(Brute) power, Ranged AoE 12 - Moonbeam: Same as ther Dark Blast Sets 18 - Petrifying Gaze: As per Dark Miasma Set 26 - Life Drain: Same as the Dark Blast Sets 32 - Blackstar: Same as the Dark Blast Sets DARK MANIPULATION 1 - Dark Tenticle: As per power I created for Dark Control 2 - Shadow Punch: As per Dark Melee 4 - Night Fall: Same as the Dark Blast Sets 10 - Tenebrous Tenticles: Same as the Dark Blast Sets 16 - Cloak of Darkness: As per Dark Amour 20 - Dark Consumption: As per Dark Melee 28 - Soul Drain: As per Dark Melee 35 - Oppresive Gloom: As per Dark Armour 38 - Midnight Grasp: As per Dark Melee |
Dark Manipulation - 1. New Power - Clone of Ice Manip Chilblain except for neg dmg and 7.5% -tohit for 11.8 secs 2. Shadow Punch - 1.96 nrg/sma base damage scalar, 5.63% -tohit for 9.9 secs 3. Death Shroud - Clone of Fire Manip Blazing Aura except for neg dmg 4. Smite - 2.6 nrg/sma base damage scalar, 5.63% -tohit for 14.8 secs 5. Build Up 6. Touch of Fear - Direct clone of Scrapper version 7. Dark Consumption - Clone of Consume except for neg dmg 8. Dark Regeneration - Clone of Scrapper version except for 120 sec recharge 9. Dark Pit (or new name) - 40 sec recharge, 15.9 sec duration mag 2 stun, 10' radius PbAoE Dark Blast - 1. Dark Blast - 1 sec animation, 1 neg base scalar damage, 5.63% -tohit for 6 secs, 5.2 end, 4 sec recharge 2. Gloom - 1.67 sec animation, 8 * .22 neg base scalar over 3.6 secs, 5.63% -tohit for 10 secs, 8.528 end, 8 sec recharge 3. Moonbeam 4. Aim 5. Dark Obliteration - 1 sec cast, .9 neg base scalar damage, 5.63% -tohit for 10 secs, 80' range, 15' radius, 16 targets max, 15.184 end cost, 16 sec recharge 6. Night Fall 7. New Power - 1.848 sec animation, 2.2 base scalar damage, 10 sec recharge, 10.4 end cost 8. Life Drain 9. Black Star |
I'd rather copy Soul Mastery over. Soul Mastery is a better Dark Mastery.
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First things, just because it bugs me, it's tentacle and stare.
The set looks a lot like what I'd so for Dark Control except for Black Hole and Cloak of Fear. Black Hole and its ilk are pretty terrible powers. Unless you're specifically looking to put in an easily skippable power, it would probably do better with some kind of AoE debuff. For Cloak of Fear, the only way I could see that fitting in the set in a balanced manner is if the chance to cause the fear were 30% (the same as the confuse in Arctic Air), though, at that point it stops being a Cloak of Fear and more a Cloak of tohit debuff. If we're aiming to use existing powers, Chill of the Night might work: a little bit of damage and a decent sized tohit debuff. For the pet, personally, I'd rather the set didn't just have recolored Fire Imps. I've always thought that it would be very interesting for Dark Control to have some huge, lumbering Shadow Beast that runs into melee and lets loose. [B] The biggest problems I see here are Dark Enforcement, Oppressive Gloom, and Dark Servant. Dark Enforcement seems a bit problematic because it's hard to figure out what should be put into the set in exchange for the AoE mez/debuff power without making the set lose its flavor or become too powerful. You might want to think about adding some kind of additional patch that has a chance to stun or fear while debuffing tohit, something like a Rain of Shadow (recolored Rain of Fire). Oppressive Gloom threatens to make the entire set a bit too strong, where I'm concerned. Even if it got the Choking Cloud treatment (which isn't reduced mag but rather partitioned mags with separate chances to activate on a hit with a slow activation period), I could still see the ability to stack up that much stun to be a bit too powerful. This could similarly be a decent spot for the Rain of Shadows I suggested, and some kind of -per/-tohit AoE power like Flash Arrow or Smoke could take the lower level spot. The biggest problem, however, is the Dark Servant. There isn't any existing precedent, and I doubt there will ever be, for a Controller to get an additional pet from their secondary. Even if it used the Mastermind version of the power, you're still combining a mezing pet with a mez primary. I could see some kind of dark debuff nuke along the same lines as EMP arrow or Liquefy, but I really don't think a pet would work with the AT. |
When I thought about Black Hole in the control I was comparing it what Gravity had in terms of the AoE phase where as the support powersets only have single target. I guess Black Hole could be changed to ST for controllers Miasma. I wasn't particularly looking at skippable powers etc I was just looking at what would go in where in terms of comparison to other sets. And I like your Chill of the Night suggestion.
And you are right about Oppresive Gloom, I think it could be to powerful. I like your suggestions. Another idea I had (but didn't include as I didn't want to invent to many powers) was a Thunder Clap clone based around the idea of a one off Oppresive Gloom.
And yes - Dark Servant is way to powerful even with reduced values and increased recharge.
I went into pretty heavy discussion a month ago with this thread. I discuss the reasoning behind the power picks rather extensively along with some decent debate on what a good design for the sets would be. I settled on...
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I like your sets. My only thought are around Aim and Build Up. Generally Dark sets don't get build up anywhere in place of soul drain. The only exception was Stalkers but that is a stalker thing as their Dual Blade gets build up to instead of Albeiting Strike.
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I gave Dark Blast Aim for similar reasons. Defenders can get away without Aim in a Blast set because they have their primary powers to both mitigate enemy damage and augment their own damage. Blasters sets really do need to have Aim of some kind to provide frontloading capability. The only sets that don't are Dual Pistols (in which I still think that Swap Ammo should provide Aim functionality as a click power while still providing access to the alternate ammos as a power choice, as I have since beta) and AR (which often gets taken to task because of it).
I was reading this thread about whether controllers will ever get Dark Miasma. I found it really interesting to read the reason for why it hasn't been done yet. Picking up on the argument about having a limited pool to pick Dark powers from to avoid overlap I decided to have a look at what I could come up with comparing what powers are already in the existing dark sets (including APPs and PPPs) and how the assault, control and support sets are put together. Ive kept to a minimum the creating of powers but may have tweaked ones already in game. This is what I have come up with:
Dark Control
1 - Dark Tenticle: A clone of Tenebrous Tenticles with controller values and single target.
1 - Dark Petrification: A clone of Petrifying Gaze with added damage and controller values
2 - Tenebrous Tenticles: A clone of Tenebrous Tenticles with controller values
6 - Dark Pit: A clone of the dark blast version except with Mag 3, 90s recharge, 15s duration (controller values), compared to Mag 2, 60s recharge, 8-11s rechage ('fender, corruptor)
8 - Fearsome Stair: A clone of Fearsome Stair with Terrify values, however damage removed and -ToHit kept
12 - Black Hole: A clone of Black Hole with similar values to Dimension Shift
18 - Petrifying Glare: A clone of Petrifying Gaze except it is a cone and has 240s recharge, 15s duration (same as other controller AoE holds)
26 - Cloak of Fear: A clone of Cloak of Fear but with End, Control and Debuff values similar to Artic Air. Alternitively this could be changed to something more unique and new to Dark Control
32 - Dark Imps: Suggested Power, Would be clones similar to those that accompany Black Swan (Minor Shadow)
Dark Miasma for Controllers
1 - Twilight Grasp: The same with controller modifiers
2 - Tar Patch: The same with controller modifiers
4 - Darkest Night: The same with controller modifiers
10 - Howling Twilight: The same with controller modifiers for debuffs, keep Defender/Corruptor values for Stun and longer recharge
16 - Shadow Fall: The same with controller modifiers
20 - ??Dark Enforcement: Suggested Power, Ally power granting +Res to Disorient, Hold, Sleep, Immobilize, Fear, Confuse and Negative energy. Im very unsure of this power myself
28 - Petrifying Gaze: The same with controller modifiers
35 - Oppresive Gloom:The same with controller modifiers but with a lower magnitude similar to how Choking Cloud works and higher HP cost.
38 - Dark Servant: The same but with reduced debuffs, heals and control duration with Mastermind length recharge
Dark Assault for Dominators
These attacks would be using Dominator modifiers
1 - Dark Blast: As per Dark Blast Set
2 - Smite: As per Dark Melee Set
4 - Shadow Maul: As per Dark Melee Set
10 - Night Fall: As per Dark Blast Set
16 - Power Boost: Went Power Boost as Dominators get Dark Consumption in Soul Mastery and Stalkers are the only ones that got Build Up in their Dark Set
20 - Moonbeam: As per Dark Blast Set
28 - Siphon Life: As per Dark Melee Set
35 - Death Shroud: As per Dark Armour Set, possibly swap this with Oppresive Gloom?
38 - Midnight Grasp: As per Dark Melee set
Dark Mastery for Controllers (APP Pool)
These would be using Controller modifiers
41 - Gloom: As per Dark Blast
41 - Night Fall: As per Dark Blast
44 - Dark Embrace: As per Dark Armour (similar to other APP/PPP pools version)
44 - Siphon Life: As per Dark Melee
47 - Soul Transfer: As per Dark Armour (similar to Defender version)
So let me know what you think and any suggestions/modifications