New Archetype Ideas
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Every AT has basic modifiers to the effectiveness of powers. For example. A Blaster has a Scale 1.25 ranged damage. Any time a Blaster uses a ranged attack he or she will do the attack's base damage multiplied by 1.25 (25% more damage). A Scrapper's Ranged Damage Scale is .50 which means they'll only do 50% of the base damage the attack throws off normally.
I'm having a hard time understanding what you're saying (Blaster Defense? Buffs/Debuffs and Melee?), but the parts I do understand, I like.
Medium hit points, better-than-Corrupter damage, and insignificantly-inferior-to-Scrappers/Brutes defense, almost exactly what my original idea was. Buffs as tertiary powers is an unexpected twist - do any of the currently extant archetypes even get those? I know there are some self-buffs, but no buff-others - or are self-buffs all you were talking about? That said, my last proposal still stands: Wouldn't it be interesting if we could give the Terminator better defenses and/or damage in exchange for inferior RANGE? Also, just so you're aware, I was thinking the Terminator should be able to play the part of "tank" - for example, I imagined their Ranged powersets would have Aim (or something else, for the sets that don't have that) replaced with Taunt. The Vanguard would get Confront. Taunt + Nova = funny ![]() |
Blaster firing Ranged 100 point damage attack deals 125 damage
Scrapper firing Ranged 100 point damage attack deals 50 damage
Link for the damage scales by AT :http://paragonwiki.com/wiki/Damage_Scale
Does that make sense?
Meanwhile all ATs also have modifiers to their buff/debuff powers. I don't have a link handy, but a Defender and a Corruptor both tossing the same buff will grant different amounts of buff. Debuff is the same. Generally speaking an Epic pool grants you abilities you normally don't have based on your class. Tankers get ranged attacks and control effects, for example. They still have a base modifier to the effectiveness of the power, even if they normally don't receive it in their primary or secondary. The modifiers (unless I'm mistaken!) also apply to most if not all temporary powers gained throughout your career (except the Vet reward powers which ignore all buffs or enhancements).
-Rachel-
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Just a minor correction: the Blaster ranged damage scalar is 1.125, not 1.25, which equates to 12.5% more damage, not 25% more damage.
Blaster firing Ranged 100 point damage attack deals 125 damage
Scrapper firing Ranged 100 point damage attack deals 50 damage |
Also, you have to remember that the ranged damage scalar doesn't apply to every ranged attack. Because such a pitiful ranged damage scalar would make the APP and in-set attacks that are ranged so utterly useless, all of the Scrapper ranged attacks actually use the Scrapper melee damage scalar.
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Yeah, Quantums, even without the unresistable damage, are just a pain in the ***. It's not like Kheldians are gods among men and utterly overpowered, so I don't see why a cheap-shot enemy has to exist for them.
Not to be flip, but I think the reason you got two-shotted as a Kheldian is because of those damned quantum weapons. I feel your pain - but I love Dominators!
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But it's not just Voids and Quantums that bugged me as a Kheldian. Practically everything did. Lieutenants hit me like they were bosses, minions swarmed and overpowered me quickly and minor screw-ups put me in BIG trouble. And mind you, this is coming from someone with a multitude of Blasters, so I'm used to fragile. But with Blasters, I both had more punch AND was actually harder to kill, perplexingly. I guess if I'd stuck with my Kheldian to the 30s and 40s things would have turned around, but the slog through the lower and upper 20s was just SO BAD it wasn't worth it.
A Dominator I actually managed to tough out until 31 or 32, but with them it was a combination of lack of survivability and lack of damage that did me in. Yes, they have good damage mods, but their damage mods are worse than those of Blasters AND their defences are worse still. Control does help somewhat, but some things you can't control, other things you can't control for long and still other things you can't control quickly enough. The dude felt anaemic, so I ended up axing the concept.
The point is that any AT which is designed to go into melee and STAY in melee, as any Assault/Defence AT should be, is going to need decent defences. Believe it or not, amount of hit points counts for a LOT.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Someone wasn't playing a Warshade
Yeah, Quantums, even without the unresistable damage, are just a pain in the ***. It's not like Kheldians are gods among men and utterly overpowered, so I don't see why a cheap-shot enemy has to exist for them.
But it's not just Voids and Quantums that bugged me as a Kheldian. Practically everything did. Lieutenants hit me like they were bosses, minions swarmed and overpowered me quickly and minor screw-ups put me in BIG trouble. And mind you, this is coming from someone with a multitude of Blasters, so I'm used to fragile. But with Blasters, I both had more punch AND was actually harder to kill, perplexingly. I guess if I'd stuck with my Kheldian to the 30s and 40s things would have turned around, but the slog through the lower and upper 20s was just SO BAD it wasn't worth it. A Dominator I actually managed to tough out until 31 or 32, but with them it was a combination of lack of survivability and lack of damage that did me in. Yes, they have good damage mods, but their damage mods are worse than those of Blasters AND their defences are worse still. Control does help somewhat, but some things you can't control, other things you can't control for long and still other things you can't control quickly enough. The dude felt anaemic, so I ended up axing the concept. The point is that any AT which is designed to go into melee and STAY in melee, as any Assault/Defence AT should be, is going to need decent defences. Believe it or not, amount of hit points counts for a LOT. |

"Oh, hello Mr Quantum and friends, would you like to play? And by play I mean flay your miserable bodies with negative energy and then drain the stained little things you call souls out of your multilated corpses, while using them as bombs and pet food!! Bwahahahahahaa!
...*ahem* Yeah. I enjoy WS's too much XD
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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So far I've found my Peacebringer is much more effective than my Warshade, but I've only gotten them to level 20....
Someone wasn't playing a Warshade
![]() "Oh, hello Mr Quantum and friends, would you like to play? And by play I mean flay your miserable bodies with negative energy and then drain the stained little things you call souls out of your multilated corpses, while using them as bombs and pet food!! Bwahahahahahaa! ...*ahem* Yeah. I enjoy WS's too much XD |
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Yeah, 20+ is where Warshades take off into orbit. Stygian Circle = never need for health or stamina again. Corpse bomb, pet power, Cone stun, Dwarf form...all the goodness that comes with being purple and bad@ss
So far I've found my Peacebringer is much more effective than my Warshade, but I've only gotten them to level 20....
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Name:Commander
Icon:3 People standing at attention
Sounds:Someone shouting "At the ready!"
Primary:Pets
Secondary:Buffs
Alignment:Hero
Primary:
Police
Elementals
Knights
Animals
(And more...)
Made various alterations to the original post, including changing the Benefactor's Karma ability.
If nothing else, half range means it only takes half the time for melee attackers to charge you.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF