Fire/Thermal/Fire


Airhammer

 

Posted

Anybody have a build for an "all fire" (Fire/Thermal/Fire) controller? I haven't seen many (maybe none) so I figured what the hell...

Looking for a little guidance if anyone has something. Thanks!!


 

Posted

Mine is only level 33, but here's what I've found so far:

Take Char, RoF, and Air Superiority (or Boxing) for damage early on. These 3 will pump out some nice damage (for a Controller) and allow you to level up quickly, either solo or on teams.

Take Fire Cages to keep enemies off you.

Hot Feet is great, but it eats END like you wouldn't believe. Wait until level 22 (after Stamina) to get it, then 6 slot it (3 End/1 Acc/2 Dmg).

Take Flashfire at 12 and 6 slot it (2 Acc/3 Rechg/1 Stun).

Take Thermal Shield and Plasma Shield as soon as you can if teaming, later if mainly soloing.

Cauterize and Forge are really good. Take in 20s.

That's all I've got; I hope it helps. Mine has leveled up pretty quickly and painlessly, and it's only gotten easier since I slotted up my Imps.


Please try my arcs:

Arc# 63910 "Why Do Bad Girls Like Bad Boys?" (length=Long, levels 40+)
Arc# 401500 "How to Be a Successful Professional Criminal" (length=Very Long, levels 1-10)

 

Posted

Like most controllers outside of plant, your secodaries in the lower levels are usually more reliable and powerful. Since the controller nerfs way back when the stats in addition to the accuracy penalty makes the early controller powers fairly limited. With a fire/thermal/fire, you definitely want to focus on the first 4 main thermal powers. Pick up thermal shield and plasma shield, warmth and cauterize and slot up ASAP. They do so much for a team more than your controls will ever do till you get to SOs.

Hotfeet, honestly outside of farming, which I wouldnt suggest with thermal, I don't find hotfeets uses enough to warrant the power pick and end cost. I'd skip it on this build. I have a build for you when I get home probably tomorrow, but am at work now. Its a great themed build, and honestly what i've been wanting since playing my fire/rad in issue 1 was a themed secondary.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Cool... I'd appreciate a build example. I was curious how this build might do against AVs too...

not sure how good the buffs/debuffs are in Thermal but I learning, lol


 

Posted

AVs, it'll have its uses with heat exhaustion, but its not an "av killer" build by any means.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Fire Thermal: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Thermal Radiation
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- Para-Acc/Rchg(A), Para-Acc/Hold/Rchg(5), G'Wdw-Acc/Rchg(9), G'Wdw-EndRdx/Hold(19), G'Wdw-Hold/Rng(34), G'Wdw-Acc/Hold/Rchg(34)
Level 1: Warmth -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(27)
Level 2: Thermal Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(3), ResDam-I(7)
Level 4: Cauterize -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(27)
Level 6: Fire Cages -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(17), TotHntr-Acc/EndRdx(19), TotHntr-Immob/Acc(40)
Level 8: Combat Jumping -- Ksmt-ToHit+(A)
Level 10: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(11), ResDam-I(11)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(15), Stpfy-Acc/Stun/Rchg(15), Rope-Acc/Stun/Rchg(17)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(45)
Level 22: Power of the Phoenix -- RechRdx-I(A)
Level 24: Thaw -- EndRdx-I(A)
Level 26: Bonfire -- RechRdx-I(A), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(46)
Level 28: Forge -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(29), AdjTgt-EndRdx/Rchg(37), AdjTgt-Rchg(37)
Level 30: Cinders -- Para-Acc/Rchg(A), Para-Acc/Hold/Rchg(31), G'Wdw-Acc/Rchg(31), G'Wdw-EndRdx/Hold(31), G'Wdw-Hold/Rng(34), G'Wdw-Acc/Hold/Rchg(37)
Level 32: Fire Imps -- C'Arms-Acc/Dmg(A), C'Arms-Dmg/EndRdx(33), C'Arms-Acc/Dmg/Rchg(33), C'Arms-EndRdx/Dmg/Rchg(33), BriL'shp-Acc/Dmg(46)
Level 35: Heat Exhaustion -- Acc-I(A), Acc-I(36), RechRdx-I(36), RechRdx-I(36), RechRdx-I(40)
Level 38: Melt Armor -- UndDef-DefDeb/Rchg(A), UndDef-DefDeb/Rchg/EndRdx(39), UndDef-Rchg/EndRdx(39), UndDef-Rchg(39), ShldBrk-Acc/DefDeb(40), ShldBrk-Acc/EndRdx/Rchg(46)
Level 41: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(50)
Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50), RechRdx-I(50)
Level 49: Rise of the Phoenix -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
------------
Set Bonus Totals:

  • 4% DamageBuff(Smashing)
  • 4% DamageBuff(Lethal)
  • 4% DamageBuff(Fire)
  • 4% DamageBuff(Cold)
  • 4% DamageBuff(Energy)
  • 4% DamageBuff(Negative)
  • 4% DamageBuff(Toxic)
  • 4% DamageBuff(Psionic)
  • 1.25% Defense(Smashing)
  • 1.25% Defense(Lethal)
  • 5% Defense(Energy)
  • 5% Defense(Negative)
  • 0.63% Defense(Melee)
  • 4.38% Defense(Ranged)
  • 6.3% Max End
  • 8% Enhancement(Heal)
  • 33.8% Enhancement(RechargeTime)
  • 3% Enhancement(Stun)
  • 41% Enhancement(Accuracy)
  • 5% Enhancement(Immobilize)
  • 9% FlySpeed
  • 110.6 HP (10.9%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Immobilize) 1.1%
  • MezResist(Terrorized) 4.4%
  • 16.5% (0.28 End/sec) Recovery
  • 4.1% Resistance(Fire)
  • 4.1% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 2.52% Resistance(Toxic)
  • 2.52% Resistance(Psionic)
  • 29% RunSpeed



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Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Personally, if I were going to invest in the Fire Epic pool I would consider Hot Feet a high priority in order to stack all that damage. I also always skip the rezz in Thermal (but not the self-rezz in the Fire Epic).

No slotting, but this is how I might build it.

Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 48 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Thermal Radiation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- Empty(A)
Level 1: Warmth -- Empty(A)
Level 2: Fire Cages -- Empty(A)
Level 4: Thermal Shield -- Empty(A)
Level 6: Cauterize -- Empty(A)
Level 8: Hasten -- Empty(A)
Level 10: Plasma Shield -- Empty(A)
Level 12: Flashfire -- Empty(A)
Level 14: Hurdle -- Empty(A)
Level 16: Health -- Empty(A)
Level 18: Cinders -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Hot Feet -- Empty(A)
Level 24: Thaw -- Empty(A)
Level 26: Bonfire -- Empty(A)
Level 28: Forge -- Empty(A)
Level 30: Combat Jumping -- Empty(A)
Level 32: Fire Imps -- Empty(A)
Level 35: Heat Exhaustion -- Empty(A)
Level 38: Melt Armor -- Empty(A)
Level 41: Fire Ball -- Empty(A)
Level 44: Fire Blast -- Empty(A)
Level 47: Consume -- Empty(A)
Level 49: Rise of the Phoenix -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 2: Ninja Run
------------
Set Bonus Totals:


 

Posted

Its not all about damage, In general I can't stand hotfeet, its end cost is way too high and it puts you in far too much danger usually when they're not under a control. Not to mention with a non-melee oriented secondary like thermal, it just doesn't fit.

And the thermal rez, is like ROTP, its terrific, and doesn't cost any slots, I wouldnt skip it.


Plasmic's Guide to Sonic/Mental

Plasmic's Guide to Regeneration

Plasmic Fire - 50 Fire/Rad Victory Server

 

Posted

Quote:
Originally Posted by Windenergy21 View Post
Its not all about damage, In general I can't stand hotfeet, its end cost is way too high and it puts you in far too much danger usually when they're not under a control. Not to mention with a non-melee oriented secondary like thermal, it just doesn't fit.

And the thermal rez, is like ROTP, its terrific, and doesn't cost any slots, I wouldnt skip it.
I respect your opinion but I disagree. Thermal's rezz is the single most endurance-expensive power available to a Controller. It does have good damage and a good mag 4 stun. The only problem is that makes a rezz that draws aggro, and if you cast it when you need it most it takes away most of your endurance and draws attention to you at the worst possible moment. Also, the base Recharge time of 300 seconds is brutal compared to other rezz powers (90 seconds in Empathy and Radiation, for example). Thermal is a strong healing set; I often found myself much better off by carrying wakies to hand to people and simply Thaw > Cauterizing them.

As for Hot Feet, I would pretty much never skip it with a Fire Controller. Opinions vary, but mine is basically that any Fire build that skips Hot Feet (or Arctic Air for an Ice Controller) is sacrificing overall strength on the altar of false "synergy." Simply put, I wouldn't build a Fire character who didn't expect to spend some time in melee, regardless of how other powers in the set operate.


 

Posted

Quote:
Originally Posted by Oedipus_Tex View Post

As for Hot Feet, I would pretty much never skip it with a Fire Controller. Opinions vary, but mine is basically that any Fire build that skips Hot Feet (or Arctic Air for an Ice Controller) is sacrificing overall strength on the altar of false "synergy." Simply put, I wouldn't build a Fire character who didn't expect to spend some time in melee, regardless of how other powers in the set operate.
That really depends on team makeup in my opinion. If you have a damage heavy team (multiple scraps and blasters) already, stuff will be dead before you can even get there. Hotfeet may be a great power, but it's not the only way for a fire controller to be effective.


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

Quote:
Originally Posted by MentalMaden View Post
That really depends on team makeup in my opinion. If you have a damage heavy team (multiple scraps and blasters) already, stuff will be dead before you can even get there. Hotfeet may be a great power, but it's not the only way for a fire controller to be effective.

Well again, it's a matter of opinion. I think with just about any power we can hypothesize about a scenario where it's not useful. What should really count are the numerous situations where it is.

Relative to the other control sets, Fire has poor control. What it does have is damage, but only if you opt into the powers that bring it. This is the reason I would personally never skip Hot Feet on a Fire build. If I wanted a strong support character I'd go with a different primary, unless it was a concept build (and this is strategy discussion, right?)


 

Posted

Quote:
Originally Posted by Goliathan View Post
Cool... I'd appreciate a build example. I was curious how this build might do against AVs too...

not sure how good the buffs/debuffs are in Thermal but I learning, lol
Fire/therm is capable of solo'ing most AV's without the use of insp/temps with a build designed toward that purpose.


 

Posted

Here is mine as it is on live right now



Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

SunStroke: Level 50 Technology Controller
Primary Power Set: Fire Control
Secondary Power Set: Thermal Radiation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Char -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(17), Decim-Acc/Dmg/Rchg(27), HO:Perox(29)
Level 1: Warmth -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(5), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/Rchg(34), Dct'dW-Rchg(43), Dct'dW-Heal/EndRdx/Rchg(46)
Level 2: Thermal Shield -- ResDam-I(A), ResDam-I(3), ResDam-I(3)
Level 4: Fire Cages -- HO:Nucle(A), HO:Nucle(7), HO:Nucle(7), EndRdx-I(9), EndRdx-I(37)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Swift -- Run-I(A)
Level 10: Plasma Shield -- ResDam-I(A), ResDam-I(11), ResDam-I(11)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Acc/Stun/Rchg(15), Stpfy-Stun/Rng(15), RechRdx-I(37)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(29), Numna-Regen/Rcvry+(33)
Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(19), BasGaze-Rchg/Hold(19), BasGaze-Acc/EndRdx/Rchg/Hold(21), RechRdx-I(21), HO:Endo(31)
Level 20: Stamina -- EndMod-I(A), EndMod-I(23), P'Shift-EndMod(25), P'Shift-End%(31)
Level 22: Hot Feet -- HO:Nucle(A), HO:Nucle(23), HO:Nucle(31), EndRdx-I(34), EndRdx-I(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(27)
Level 26: Assault -- EndRdx-I(A)
Level 28: Forge -- RechRdx-I(A), RechRdx-I(40)
Level 30: Tactics -- EndRdx-I(A)
Level 32: Fire Imps -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33)
Level 35: Heat Exhaustion -- Acc-I(A), RechRdx-I(36), RechRdx-I(36), RechRdx-I(36), Acc-I(37)
Level 38: Melt Armor -- Acc-I(A), UndDef-Rchg(39), UndDef-DefDeb/Rchg(39), UndDef-DefDeb/Rchg/EndRdx(39), UndDef-Rchg/EndRdx(40), Acc-I(40)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43), Dmg-I(43)
Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46), RechRdx-I(46)
Level 47: Consume -- Efficacy-EndMod/Acc(A), Efficacy-Acc/Rchg(48), Efficacy-EndMod/Acc/Rchg(48), Efficacy-EndMod/Rchg(48)
Level 49: Fire Shield -- EndRdx-I(A), ResDam-I(50), ResDam-I(50), ResDam-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 0: Ninja Run
------------
Set Bonus Totals:

  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 2.5% Defense(Energy)
  • 2.5% Defense(Negative)
  • 1.25% Defense(Ranged)
  • 6.3% Max End
  • 37.5% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • 3% Enhancement(Stun)
  • 16% Enhancement(Accuracy)
  • 5% FlySpeed
  • 53.4 HP (5.25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 5.5%
  • MezResist(Terrorized) 2.2%
  • 11% (0.18 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 2.84% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 1.26% Resistance(Toxic)
  • 1.26% Resistance(Psionic)
  • 5% RunSpeed


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-