Earth/Kin Help


ketch

 

Posted

Alright this is the first controller I have tried to IO, so please take that into account if I slotted powers badly. I'm not looking to farm with this but do want to be fairly survivable on TFs and such.

Any suggestions are welcome and there really isn't one thing I won't give up

Thanks in advanced for the help

Hero Plan by Mids' Hero Designer 1.621
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Level 50 Science Controller
Primary Power Set: Earth Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Fossilize

  • (A) Neuronic Shutdown - Accuracy/Recharge
  • (3) Neuronic Shutdown - Endurance/Hold
  • (3) Neuronic Shutdown - Accuracy/Endurance
  • (5) Neuronic Shutdown - Hold/Range
  • (5) Neuronic Shutdown - Accuracy/Hold/Recharge
  • (7) Neuronic Shutdown - Chance of Damage(Psionic)
Level 1: Transfusion
  • (A) Touch of the Nictus - Healing
  • (7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (9) Touch of the Nictus - Accuracy/Healing
  • (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (11) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (11) Theft of Essence - Accuracy/Healing
Level 2: Stone Cages
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (13) Enfeebled Operation - Endurance/Immobilize
  • (13) Enfeebled Operation - Accuracy/Endurance
  • (15) Enfeebled Operation - Immobilize/Range
  • (15) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (17) Enfeebled Operation - Accuracy/Immobilize
Level 4: Siphon Power
  • (A) Accuracy IO
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (19) Recharge Reduction IO
Level 8: Hurdle
  • (A) Jumping IO
Level 10: Siphon Speed
  • (A) Accuracy IO
Level 12: Stalagmites
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (19) Razzle Dazzle - Endurance/Stun
  • (21) Razzle Dazzle - Accuracy/Stun/Recharge
  • (21) Razzle Dazzle - Stun/Range
  • (23) Razzle Dazzle - Accuracy/Endurance
Level 14: Super Speed
  • (A) Celerity - +Stealth
Level 16: Quicksand
  • (A) Impeded Swiftness - Accuracy/Slow
  • (23) Impeded Swiftness - Damage/Slow
  • (46) Impeded Swiftness - Accuracy/Endurance
  • (46) Impeded Swiftness - Range/Slow
  • (50) Impeded Swiftness - Endurance/Recharge/Slow
  • (50) Impeded Swiftness - Chance of Damage(Smashing)
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (25) Efficacy Adaptor - EndMod/Recharge
  • (25) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (34) Efficacy Adaptor - Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Accuracy
  • (40) Efficacy Adaptor - EndMod/Endurance
Level 22: Speed Boost
  • (A) Endurance Modification IO
Level 24: Earthquake
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (40) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (40) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
Level 26: Volcanic Gasses
  • (A) Neuronic Shutdown - Accuracy/Recharge
  • (27) Neuronic Shutdown - Endurance/Hold
  • (27) Neuronic Shutdown - Accuracy/Endurance
  • (29) Neuronic Shutdown - Hold/Range
  • (29) Neuronic Shutdown - Accuracy/Hold/Recharge
  • (31) Neuronic Shutdown - Chance of Damage(Psionic)
Level 28: Boxing
  • (A) Empty
Level 30: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Reactive Armor - Resistance/Endurance
  • (31) Reactive Armor - Resistance
  • (34) Reactive Armor - Resistance/Endurance/Recharge
  • (48) Reactive Armor - Resistance/Recharge
Level 32: Animate Stone
  • (A) Sovereign Right - Accuracy/Damage
  • (33) Sovereign Right - Damage/Endurance
  • (33) Sovereign Right - Accuracy/Endurance
  • (33) Sovereign Right - Accuracy/Damage/Endurance
  • (34) Sovereign Right - Accuracy
  • (43) Sovereign Right - Resistance Bonus
Level 35: Transference
  • (A) Efficacy Adaptor - EndMod
  • (36) Efficacy Adaptor - EndMod/Recharge
  • (36) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (36) Efficacy Adaptor - Accuracy/Recharge
  • (37) Efficacy Adaptor - EndMod/Accuracy
  • (37) Efficacy Adaptor - EndMod/Endurance
Level 38: Fulcrum Shift
  • (A) Accuracy IO
  • (39) Accuracy IO
  • (39) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 41: Weave
  • (A) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
  • (42) Luck of the Gambler - Recharge Speed
Level 44: Fissure
  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Chance of Damage(Energy)
Level 47: Rock Armor
  • (A) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 4: Ninja Run



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Posted

I personally dislike seeing Stamina slotted like that. You sacrifice a lot of slots to chase after a recharge bonus when there are other places to pick it up. For example, you could slot Doctored Wounds in Transfusion with a generic accuracy IO in the final slot for an additional 5% assuming you have enough global accuracy* or replacing one of your Neuronic Shutdown sets with Gaze of the Basilisk for an additional 7.5% recharge.

You've got a similar situation with Quicksand. Typically, I only go with the default slotting here and throw in a recharge. Tossing another five slots at it for 2.5% defense is questionable. Instead, you could take 3 of those slots in Boxing instead and gain 3.75% from the Kinetic Combat set. It's still a trade off considering how little you may use Boxing, but it frees up 2 slots for better use elsewhere.

I also recommend slotting Siphon Speed with 2 accuracy and 2 recharge. I've found it to be a vital power for my kins.

Anyway, I played around a bit with your build and managed to stay at soft-cap while gaining about 20% recharge. Here's the data chunk if you're interested in taking a look. In any case, I hope you enjoy your earth/kin.

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*I'd recommend picking up the Kismet unique, which is actually +tohit, to help off-set the lack of accuracy in Transfusion when using Doctored Wounds. Additionally, you have the defense debuffs from earth to help you make contact.


 

Posted

I see you have few procs in your build, but no Gravitational Anchor proc, although i'm sure someone will come up with a reason as to why it isn't mandatory.....but a chance to hold is still a chance to hold.

Changing your immobilize to a hold even just by chance is a awesome deal to me.

I would critique the rest, but I guess you might be trying some "concept" build or something so I won't say you are doing anything wrong.



Freedom Bound!!!