Inv/Fm build


Garret

 

Posted

This is what I'm looking at as my final build, any tweaks/suggestions would be most welcome. I'm looking at soft-capping to sl and low 30%'s for e/ne/f/c def. my question's are mostly about the resists, they seem low to me outside of s/l.Is this about where it should be?Should i try to fit in resist elements as well, tho i don't see where right away. Note that all defense numbers are with one enemy in range.

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Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Scorch

  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (3) Kinetic Combat - Damage/Recharge: Level 35
  • (3) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (5) Kinetic Combat - Damage/Endurance: Level 35
  • (5) Pounding Slugfest - Accuracy/Damage: Level 30
  • (7) Pounding Slugfest - Damage/Recharge: Level 30
Level 1: Resist Physical Damage
  • (A) Reactive Armor - Resistance: Level 40
  • (7) Reactive Armor - Resistance/Endurance: Level 40
  • (9) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (9) Reactive Armor - Resistance/Recharge: Level 40
  • (11) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 2: Cremate
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (11) Kinetic Combat - Damage/Endurance: Level 35
  • (13) Kinetic Combat - Damage/Recharge: Level 35
  • (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (15) Pounding Slugfest - Accuracy/Damage: Level 30
  • (15) Pounding Slugfest - Damage/Recharge: Level 30
Level 4: Dull Pain
  • (A) Doctored Wounds - Heal: Level 50
  • (17) Doctored Wounds - Recharge: Level 50
  • (17) Doctored Wounds - Endurance/Recharge: Level 50
  • (19) Doctored Wounds - Heal/Recharge: Level 50
  • (19) Doctored Wounds - Heal/Endurance/Recharge: Level 50
Level 6: Temp Invulnerability
  • (A) Reactive Armor - Resistance: Level 40
  • (21) Reactive Armor - Resistance/Endurance: Level 40
  • (21) Reactive Armor - Resistance/Recharge: Level 40
  • (23) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (29) Impervium Armor - Psionic Resistance: Level 40
Level 8: Incinerate
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (23) Kinetic Combat - Damage/Endurance: Level 35
  • (25) Kinetic Combat - Damage/Recharge: Level 35
  • (25) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (27) Pounding Slugfest - Accuracy/Damage: Level 30
  • (27) Pounding Slugfest - Damage/Recharge: Level 30
Level 10: Swift
  • (A) Run Speed IO: Level 50
Level 12: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed: Level 50
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (29) Miracle - +Recovery: Level 40
  • (31) Numina's Convalescence - Heal: Level 50
  • (39) Miracle - Heal: Level 40
Level 16: Unyielding
  • (A) Aegis - Resistance: Level 50
  • (31) Aegis - Resistance/Endurance: Level 50
  • (31) Aegis - Resistance/Recharge: Level 50
Level 18: Super Jump
  • (A) Jumping IO: Level 50
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End: Level 50
  • (33) Performance Shifter - EndMod: Level 50
  • (33) Performance Shifter - EndMod/Recharge: Level 50
  • (33) Performance Shifter - EndMod/Accuracy: Level 50
Level 22: Boxing
  • (A) Accuracy IO: Level 50
Level 24: Tough
  • (A) Reactive Armor - Resistance: Level 40
  • (34) Reactive Armor - Resistance/Endurance: Level 40
  • (34) Reactive Armor - Resistance/Recharge: Level 40
  • (34) Reactive Armor - Resistance/Endurance/Recharge: Level 40
  • (43) Impervium Armor - Psionic Resistance: Level 40
Level 26: Fire Sword Circle
  • (A) Scirocco's Dervish - Accuracy/Damage: Level 50
  • (36) Scirocco's Dervish - Damage/Endurance: Level 50
  • (36) Scirocco's Dervish - Damage/Recharge: Level 50
  • (36) Scirocco's Dervish - Accuracy/Recharge: Level 50
  • (37) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
  • (37) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
Level 28: Invincibility
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (37) Luck of the Gambler - Defense: Level 50
  • (39) Luck of the Gambler - Defense/Endurance: Level 50
Level 30: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (39) Recharge Reduction IO: Level 50
  • (40) Recharge Reduction IO: Level 50
Level 32: Greater Fire Sword
  • (A) Kinetic Combat - Accuracy/Damage: Level 35
  • (40) Kinetic Combat - Damage/Endurance: Level 35
  • (40) Kinetic Combat - Damage/Recharge: Level 35
  • (42) Kinetic Combat - Damage/Endurance/Recharge: Level 35
  • (42) Pounding Slugfest - Accuracy/Damage: Level 30
  • (42) Pounding Slugfest - Damage/Recharge: Level 30
Level 35: Tough Hide
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (43) Luck of the Gambler - Defense: Level 50
  • (43) Luck of the Gambler - Defense/Endurance: Level 50
Level 38: Build Up
  • (A) Recharge Reduction IO: Level 50
Level 41: Weave
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (45) Luck of the Gambler - Defense: Level 50
  • (45) Luck of the Gambler - Defense/Endurance: Level 50
Level 44: Gloom
  • (A) Thunderstrike - Accuracy/Damage: Level 50
  • (45) Thunderstrike - Damage/Endurance/Recharge: Level 50
  • (46) Thunderstrike - Damage/Endurance: Level 50
  • (46) Thunderstrike - Damage/Recharge: Level 50
  • (46) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (48) Thunderstrike - Accuracy/Damage/Endurance: Level 50
Level 47: Taunt
  • (A) Mocking Beratement - Taunt: Level 50
  • (48) Mocking Beratement - Taunt/Recharge: Level 50
  • (48) Mocking Beratement - Recharge: Level 50
  • (50) Mocking Beratement - Taunt/Recharge/Range: Level 50
  • (50) Mocking Beratement - Accuracy/Recharge: Level 50
  • (50) Mocking Beratement - Taunt/Range: Level 50
Level 49: Resist Energies
  • (A) Aegis - Psionic/Status Resistance: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Fury
Level 1: Single Shot

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Posted

With respect to invulnerability in general, I think it is supposed to excel in s/l resists in particular. I don't think the set is designed to be as great in resists across the damage spectrum, however.

I could be wrong, however.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

your defeating the whole purpose of Invincibility. On your build you would have 55 s/l def with 10 enemies around you, a lil over kill. Try to be at 45 S/l def with 10 guys around u. Becuz your wasting slots and gimping your end recov, your acc sucks and your Slots on BU are a joke, its not even barely helping to hit BU, slot that with 6 Gaussains.
And really if you dont have 10 guys around you, Invul isnt going to come close to dying so you dont need to be softcapped with 1 guy around you. Seriously!

Your end drain is terrible. i have a ss/invul with .64 drain and 3.97 end recov and its still a bit end heavy when im constantly fighting and clicking powers.

Another thing, i took off 8 slots of your pounding sluggfist and Added 1 to health with the +regen proc and got more regen than your 8 slots combined!!!!!

So now u got 7 more slots to use! Put 5 on BU and start slotting for end recov and try to hit s/l resist at 72
Also dont slot Gloom for ranged, just slot for s/l def, its impossible to get positional def as well and frankly not needed. id slot gloom with 5 set decimation
You dont need the LOTG def/end on tough hide..its an auto power.and the 16 health isnt big enough to waste a slot on. Id get the t9 and use Demonic aura for the crash and dull pain to keep ya alive, Ive survived PVP and ITF on the towers using that method. And your a god for 3 mins.
Also, id drop weave/cj and get Aid self. IMHO its way better for Invul and its still possible to softcap s/l def with 10 guys around u. 4 slot Numinas and 2 interupts, which also add (6%) to your heals, my DP heals for 1349 and aid self heals for 633.
Aid self IMO is better than the def cuz 1. it lowers your end drain considerably and 2. Is there as back up while DP is rech. Only prob i have with invul is Rikti, which is why i have a elm/ela.
Id get resist elements and i used 3 sets of aegis for the fire/cold def, currently my ss/invul isnt softcapped s/l/fire/cold is at 35 but i dont hardly ever die

Hope this helps