Inv/SS tank
My tank is currently lvl 42 and so I figured I'd start planning my build out, I have at least half the enhancements in the build and 1-2b left I could spend. I don't really want to be spending all my cash on purples or pvp IOs so this is what I came Up with, I plan on upgrading it as and when I have the cash. Anyone tips are much appreciated
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I moved some slots and sets around and made this:
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Sanguine Anabasis.: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(3), ImpArm-ResPsi:40(15)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(3), KntkC'bat-Dmg/Rchg:35(15), HO:Nucle(29), KntkC'bat-Dmg/EndRdx/Rchg:35(31)
Level 2: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-EndRdx:40(5), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/EndRdx/Rchg:40(36), RctvArm-ResDam/Rchg:40(37)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(17), HO:Nucle(31), KntkC'bat-Dmg/EndRdx/Rchg:35(34)
Level 6: Dull Pain -- Mrcl-Heal/EndRdx/Rchg:30(A), Mrcl-EndRdx/Rchg:30(7), Mrcl-Heal:30(7), Numna-Heal:50(37), Numna-Heal/EndRdx/Rchg:50(37), Numna-EndRdx/Rchg:50(42)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(9), S'dpty-Def:40(9), S'dpty-Def/EndRdx:40(43)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(11), Mocking-Taunt/Rchg/Rng:50(11), Mocking-Acc/Rchg:50(46), Mocking-Taunt/Rng:50(46), Mocking-Rchg:50(50)
Level 12: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(13), RctvArm-ResDam/Rchg:40(13), RctvArm-ResDam/EndRdx/Rchg:40(34), S'fstPrt-ResKB:30(34)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(19), Numna-Heal/EndRdx:50(19), Mrcl-Rcvry+:40(45), Mrcl-Heal:40(45), RgnTis-Regen+:30(45)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(21), P'Shift-End%:50(21), EndMod-I:50(46)
Level 22: Knockout Blow -- C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(23), C'ngImp-Acc/Dmg/Rchg:50(23), Mako-Acc/Dmg/EndRdx/Rchg:50(40), Mako-Acc/EndRdx/Rchg:50(42), Mako-Acc/Dmg:50(42)
Level 24: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(25), S'dpty-Def:40(25), S'dpty-Def/EndRdx:40(43)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(27), S'dpty-Def:40(27), S'dpty-Def/EndRdx:40(43)
Level 28: Resist Energies -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(29)
Level 30: Resist Elements -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(31)
Level 32: Rage -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-Rchg:50(33), AdjTgt-EndRdx/Rchg:50(33), AdjTgt-ToHit/EndRdx/Rchg:50(33)
Level 35: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36)
Level 38: Foot Stomp -- Erad-Dmg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Erad-%Dam:30(39), Erad-Acc/Dmg/Rchg:30(39), Acc-I:50(40), HO:Nucle(40)
Level 41: Boxing -- Acc-I:50(A)
Level 44: Tough -- ImpArm-EndRdx/Rchg:40(A), ImpArm-ResDam/EndRdx:40(50), ImpArm-ResDam/EndRdx/Rchg:40(50)
Level 47: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48), S'dpty-Def:40(48), S'dpty-Def/EndRdx:40(48)
Level 49: Conserve Power -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
Yeah, I was trying to keep the defence as high as possible too so I had to lose out a bit on the offensive side of things, I will pretty much only be using it for TFs/Hami raids once it's up so figured def/res > damage, about to start a lgtf atm so haven't really had a good look, will have a proper look after. Thanks for the advice though
Well if its for hami get rid of taunt and replace it whirl wind to taunt with that instead get rid of unyielding set your brawl with a full set of hecatomb and 3 recharge in rest and u be fine. :P JK of course. its the latest joke going round justice.
Lucky you mentioned that was a joke, was about to respec the build completely around those parameters
I've had a look at the build you posted up and for the mostpart I like it, I've had a fiddle, dropping 3 slots from knockout blow and replacing the sets with nucleous exposures to keep the accuracy/damage fairly high and 1 slot from hasten allowing me to add the hamio to the early attacks and 2 slots to tough. Pretty close to the build you posted with softcap smash/lethal and 90% resistance to it also
Think I'll respec into it unless someone has further suggestions. Thanks for the advice Heraclea.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sanguine Anabasis.: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(15), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-EndRdx(34)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(31), HO:Nucle(50)
Level 2: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-EndRdx(5), RctvArm-ResDam/EndRdx(17), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam/Rchg(37)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(34), HO:Nucle(36)
Level 6: Dull Pain -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-EndRdx/Rchg(7), Mrcl-Heal(7), Numna-Heal(37), Numna-Heal/EndRdx/Rchg(37), Numna-EndRdx/Rchg(42)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(9), S'dpty-Def(9), S'dpty-Def/EndRdx(43)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(11), Mocking-Rchg(40), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(46)
Level 12: Unyielding -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(13), ImpArm-ResDam/EndRdx/Rchg(13)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), Mrcl-Rcvry+(45), Mrcl-Heal(45), RgnTis-Regen+(45)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-End%(21), EndMod-I(46)
Level 22: Knockout Blow -- HO:Nucle(A), HO:Nucle(23), HO:Nucle(23)
Level 24: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(25), S'dpty-Def(25), S'dpty-Def/EndRdx(43)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), S'dpty-Def(27), S'dpty-Def/EndRdx(43)
Level 28: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(29), ImpArm-ResDam/EndRdx/Rchg(29)
Level 30: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/EndRdx/Rchg(31)
Level 32: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-%Dam(39), Erad-Acc/Dmg/Rchg(39), Acc-I(40), HO:Nucle(40)
Level 41: Boxing -- Acc-I(A)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(50), ImpArm-ResDam/EndRdx(50)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), S'dpty-Def(48), S'dpty-Def/EndRdx(48)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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Hell, last time I went on a hami raid, it was all about perma-Rest and 6-slotted Brawl. How things change...
Will probably leave everything empty other than recharge bonuses, slap some purples in to try and get recharge time up a bit. 6 recharge SOs in brawl right?
I think you could swap some of your acc enhancing in your attacks for end reducing. Mostly because your Invuln and SS so not only do you get +tohit from Invincible but +tohit from Rage. I have less Acc and Tohit as my Invuln and I don't see a need for more. I do have a lower end costing build which I find very nice.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I always recommend respecing in leveling order so you'll have the powers you need if you exempt. In this case, that means delaying RPD until the 20s so you can take Invinc right at 18.
Other than that, the 5th Reactive Armor slots in RPD and TI are unneeded for end reduction and you can find a much better use for those slots than getting a .63% F/C bonus. If you really want an F/C bonus, 3-slot Aegis in one of the passives instead.
UY and Tough are underslotted for resistance, and Tough is underslotted for end reduction. Instead of wasting the Reactive Armor set in RPD, which doesn't need end red at all, I'd recommend 4-slotting both UY and Tough with RA, and putting at most 3 slots in RPD. Imperv Armor is fine, but Aegis would be better, IMO. And move the Steadfast +def to RPD, it doesn't need much slotting since you'll be close to the S/L resist cap with Tough fully slotted.
KoB and Foot Stomp are both underslotted for end reduction. (KoB could use more recharge, too, IMO.) If you want to stick with the Hami-Os in KoB add some recharge and end red from another set. In Foot Stomp, the Scirocco's Dervish Dam/End and Acc/Dam/End would be a better choice than your current slotting. You'd get 10% regen bonus too.
The +Recharge and Defense IOs are the most expensive LotG IOs, so why not use a full 4 slots instead, for the HP and Acc bonus. I'd suggest the Def/End and Def/End/Rchg since currently Invinc and Weave are underslotted for end reduction.
Also, if you need slots for something else, taking them from CJ is an option. CJ's base defense value is low, so those slots aren't getting you as much defense as the ones in your other def powers.
My Characters
Knight Court--A CoH Story Complete 2/3/2012
I recently finished leveling my Invul/SS to 50, and one think I've found to be really interesting is to slot the Gaussian's: chance for Build-up in Invincibility.
From what I can tell it checks against every enemy engaged in melee with you, which when Invincibility is moderately saturated, the result is a 30% - 40% chance of it firing. Not only does it seem to fire off more frequently, but it also fires off at times when the damage boost will actually be useful.
Just offering an alternative view. As I seem to think 6 slotted Rage for a mere 1.25% S/L, F/C, E/N is a bit questionable.
Story arcs:
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My tank is currently lvl 42 and so I figured I'd start planning my build out, I have at least half the enhancements in the build and 1-2b left I could spend. I don't really want to be spending all my cash on purples or pvp IOs so this is what I came Up with, I plan on upgrading it as and when I have the cash. Anyone tips are much appreciated
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sanguine Anabasis.: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Resist Physical Damage
- (A) Reactive Armor - Resistance
- (3) Reactive Armor - Resistance/Endurance
- (15) Reactive Armor - Resistance/Recharge
- (34) Reactive Armor - Resistance/Endurance/Recharge
- (34) Reactive Armor - Endurance
Level 1: Jab- (A) Kinetic Combat - Accuracy/Damage
- (3) Kinetic Combat - Damage/Endurance
- (15) Kinetic Combat - Damage/Recharge
- (31) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Temp Invulnerability- (A) Reactive Armor - Resistance
- (5) Reactive Armor - Endurance
- (17) Reactive Armor - Resistance/Endurance
- (36) Reactive Armor - Resistance/Endurance/Recharge
- (37) Reactive Armor - Resistance/Recharge
Level 4: Haymaker- (A) Kinetic Combat - Accuracy/Damage
- (5) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Recharge
- (34) Kinetic Combat - Damage/Endurance/Recharge
Level 6: Dull Pain- (A) Miracle - Heal/Endurance/Recharge
- (7) Miracle - Endurance/Recharge
- (7) Miracle - Heal
- (37) Numina's Convalescence - Heal
- (37) Numina's Convalescence - Heal/Endurance/Recharge
- (42) Numina's Convalescence - Endurance/Recharge
Level 8: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (9) Luck of the Gambler - Defense
- (9) Serendipity - Defense
- (43) Serendipity - Defense/Endurance
Level 10: Taunt- (A) Mocking Beratement - Taunt
- (11) Mocking Beratement - Taunt/Recharge
- (11) Mocking Beratement - Taunt/Recharge/Range
- (46) Mocking Beratement - Accuracy/Recharge
- (46) Mocking Beratement - Taunt/Range
- (50) Mocking Beratement - Recharge
Level 12: Unyielding- (A) Impervium Armor - Resistance
- (13) Impervium Armor - Resistance/Endurance
- (13) Impervium Armor - Resistance/Endurance/Recharge
Level 14: Super Jump- (A) Jumping IO
Level 16: Swift- (A) Run Speed IO
Level 18: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Numina's Convalescence - Heal
- (19) Numina's Convalescence - Heal/Endurance
- (45) Miracle - +Recovery
- (45) Miracle - Heal
- (45) Regenerative Tissue - +Regeneration
Level 20: Stamina- (A) Performance Shifter - EndMod
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - Chance for +End
- (46) Endurance Modification IO
Level 22: Knockout Blow- (A) Crushing Impact - Accuracy/Damage/Endurance
- (23) Crushing Impact - Damage/Endurance/Recharge
- (23) Crushing Impact - Accuracy/Damage/Recharge
- (40) Mako's Bite - Accuracy/Damage/Endurance/Recharge
- (42) Mako's Bite - Accuracy/Endurance/Recharge
- (42) Mako's Bite - Accuracy/Damage
Level 24: Invincibility- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense
- (25) Serendipity - Defense
- (43) Serendipity - Defense/Endurance
Level 26: Tough Hide- (A) Luck of the Gambler - Recharge Speed
- (27) Luck of the Gambler - Defense/Endurance
- (27) Serendipity - Defense
- (43) Serendipity - Defense/Endurance
Level 28: Resist Energies- (A) Impervium Armor - Resistance
- (29) Impervium Armor - Resistance/Endurance
- (29) Impervium Armor - Resistance/Endurance/Recharge
Level 30: Resist Elements- (A) Impervium Armor - Resistance
- (31) Impervium Armor - Resistance/Endurance
- (31) Impervium Armor - Resistance/Endurance/Recharge
Level 32: Rage- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (50) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 35: Hasten- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Recharge Reduction IO
Level 38: Foot Stomp- (A) Eradication - Damage
- (39) Eradication - Accuracy/Damage/Endurance/Recharge
- (39) Eradication - Chance for Energy Damage
- (39) Eradication - Accuracy/Damage/Recharge
- (40) Accuracy IO
- (40) HamiO:Nucleolus Exposure
Level 41: Boxing- (A) Accuracy IO
Level 44: Tough- (A) Steadfast Protection - Resistance/+Def 3%
Level 47: Weave- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense
- (48) Serendipity - Defense
- (48) Serendipity - Defense/Endurance
Level 49: Conserve Power- (A) Recharge Reduction IO
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Empty
Level 2: Rest- (A) Empty
Level 1: Gauntlet