Fire/Kin/Psi Help!


Coh_Man

 

Posted

Hiya, I rolled all of em, Fire/Kin/Ice-Stone-Fire, but not Psi. I really want to roll a psi toon, i've heard and seen great things. But, I'm not really sure on the build. I've been having trouble getting high resistance, and a decent amount of recharge aswell, maybe even 15-20% defense if im lucky! If any of you can help, please do!


-This toon will be used for farming (Mainly)
-Criteria: I would like a travel power, SS/SJ either or, and i would like to pick up SB.


Thanks for all the help guys and gals!


@Mini-Kin
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Posted

Quote:
Originally Posted by Coh_Man View Post
Hiya, I rolled all of em, Fire/Kin/Ice-Stone-Fire, but not Psi. I really want to roll a psi toon, i've heard and seen great things. But, I'm not really sure on the build. I've been having trouble getting high resistance, and a decent amount of recharge aswell, maybe even 15-20% defense if im lucky! If any of you can help, please do!


-This toon will be used for farming (Mainly)
-Criteria: I would like a travel power, SS/SJ either or, and i would like to pick up SB.


Thanks for all the help guys and gals!
There are a lot of Fire/Kin threads and guides. I suggest you try out making a build with Mid's Hero Designer, post it here, and then let folks make suggestions. That will give people an idea of what you like and don't like.

My fire/kin uses the Stone APP set, but I really like the Psi set for my Fire/Rad -- the biggest benefit is that his toggles don't get turned off very often due to mez. Max Slot Indomidible Will for Recharge. Everything else is optional.


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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Why bother rolling yet another Fire/Kin/* farmer when you already have so many?
Fire/Kin/Stone is the best for farming (at least in most cases and for many play styles) because Rock Armor is the easiest way to softcap S/L defense and with capped defense your survivability will be more than twice as good as the survivability of a Fire/Kin/Psi with 70% resistance and 20ish% defense to S/L (this is roughly what you can get, give or a take 1%).
Besides, getting your resistance and defense up on a Fire/Kin/Psi will hurt your recharge.