Adding Civilians to a Mission
Alright, I had this idea for an AE mission the other day. There's some important person that has had a hit put out on him and it's up to the player to thwart the assassination attempt. What I want to do though is have the player investigate the map to try and figure out who and where the assassin is in a sea of Paragon civilians. So, I was wondering, is there a way to make a map with just a bunch of pedestrian type characters that don't attack the player while they investigate?
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"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
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What I would have suggested before the last patch is a map filled with 'ally' set 'single' and 'noncombat.'
Unfortunately, now, that would pretty much reduce Xp to 0.
Hm... But wouldn't that make it so that the civillians would follow you around as you approached them?
Just set the allies all to 'wander.'
This does mean they'll sit there until you happen by, but this might work for you. You could set up an initial animation, an animation that happens when you get near, and then, after a bit, they'll just walk around.
Hm... But wouldn't that make it so that the civillians would follow you around as you approached them?
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I would suggest using patrols and "boss" details set to allied. They will do their thing and ignore you, although they will attack and be attacked by any enemies that approach them.
Creating a custom group out of stock critters with a "civilian" look (Family, Midnighters, Scrapyarders) that max out well below the minimum level of the mission will result in a mission full of grey-cons that should ignore you until you attack them. That would probably be better suited for villains though, and it sounds like your arc is heroic.
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I've also included patrols of 'allies' and set them roaming around maps (the first mission of "Too Clever By Half" works that way), and there are LOTS of them, so the map is almost full of wanderers to navigate through.
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Alright, I had this idea for an AE mission the other day. There's some important person that has had a hit put out on him and it's up to the player to thwart the assassination attempt. What I want to do though is have the player investigate the map to try and figure out who and where the assassin is in a sea of Paragon civilians. So, I was wondering, is there a way to make a map with just a bunch of pedestrian type characters that don't attack the player while they investigate?