Claws/WP question
You can't HP cap a brute unless he's /stone or /invul, and even then I don't think you can cap him without gimping him. You can, however, have 3000 hp which is close enough (accomplished with perma Dull Pain/Earth's Embrace, accolades and set bonuses). You can get somewhat over 2600 hp with a /WP brute (and you should).
There are several things you can do with your /WP toon: slotting for regeneration, hp and defense, and you should do it all at the same time. Regeneration and hp are the same thing really, as the best way to increase your regeneration is to get more hp (since the amount of regenerated is based on the amount you have in the first place). Slotting for typed defense is better instead of positional, because you already have some typed defense to start with and typed defense bonuses come together with hp bonuses. Slotting for recharge is not as good an option as with some other secondaries since you don't have any clickies (still, 30% to 50% global recharge should be attained anyway).
I don't have any good claws/WP builds on hand at the moment, but for an example a WM/WP build I have has 35% S/L/F/C defense, 40% E/N defense, 50% S/L resistance, 2650 hp and regenerates 125 hp/s with 10 mobs in range of RttC. Oh, and he has 37.5% global recharge (but not Hasten).
Thanks Exx. I've spen the last couple days in my off time with my nose in mids. So far, this is the best I've come up with. Any other help is appreciated.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Villain Profile:
Level 1: Strike -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), F'dSmite-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(7), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), F'dSmite-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(17)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(19), RgnTis-Regen+(50)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(23)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), F'dSmite-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg/EndRdx/Rchg(29)
Level 10: Indomitable Will -- EndRdx-I(A)
Level 12: Mind Over Body -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(29), TtmC'tng-EndRdx/Rchg(31), TtmC'tng-ResDam/EndRdx/Rchg(31), TtmC'tng-ResDam(48), TtmC'tng-EndRdx(48)
Level 14: Swift -- Run-I(A)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(39), Numna-Heal/EndRdx/Rchg(39), Heal-I(40)
Level 18: Focus -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(36), Thundr-Acc/Dmg/Rchg(37), Thundr-Dmg/EndRdx(37), Dev'n-Acc/Dmg/Rchg(37), Dev'n-Acc/Dmg/EndRdx/Rchg(39)
Level 20: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/EndRdx(36), Efficacy-EndMod/Acc(46)
Level 22: Health -- Numna-Heal(A), Numna-Heal/EndRdx(34), Numna-EndRdx/Rchg(34), Heal-I(50)
Level 24: Stamina -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc(33), Efficacy-EndMod/EndRdx(34), Efficacy-EndMod(48)
Level 26: Boxing -- Empty(A)
Level 28: Heightened Senses -- S'dpty-EndRdx(A), S'dpty-Def(31), S'dpty-Def/EndRdx(33), S'dpty-Def/EndRdx/Rchg(33)
Level 30: Tough -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam(40), TtmC'tng-ResDam/EndRdx(40), TtmC'tng-ResDam/EndRdx/Rchg(42), S'fstPrt-ResDam/Def+(50)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(43), Det'tn-Acc/Dmg(43), Det'tn-Acc/Dmg/EndRdx(43)
Level 35: Weave -- S'dpty-EndRdx(A), S'dpty-Def(45), S'dpty-Def/EndRdx/Rchg(45), S'dpty-Def/EndRdx(45)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 41: Super Speed -- Winter-ResSlow(A)
Level 44: Combat Jumping -- DefBuff-I(A)
Level 47: Hurdle -- Jump-I(A)
Level 49: Resurgence -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
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Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?
Here's my Claws/WP brute, you might like this build a bit better than yours. Capped S/L and E/N defenses, same choices from the primary, but I took SoW instead of Resurgance as I like better survival options as opposed to death options (I don't die).
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Packmaster - Rikti Hunter: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Villain Profile:
Level 1: Swipe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(15), KntkC'bat-Knock%(39), KntkC'bat-Dmg/Rchg(39), P'ngS'Fest-Acc/Dmg(40), P'ngS'Fest-Dmg/Rchg(40)
Level 1: High Pain Tolerance -- Mrcl-Rcvry+(A), Mrcl-Heal(37), Heal-I(37)
Level 2: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(3), RctvArm-EndRdx(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(37)
Level 4: Fast Healing -- RgnTis-Regen+(A), Heal-I(5)
Level 6: Spin -- Erad-%Dam(A), Erad-Dmg/Rchg(7), Erad-Dmg(7), C'ngBlow-Acc/Rchg(15), C'ngBlow-Dmg/Rchg(36), C'ngBlow-Acc/Dmg(36)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), Rec'dRet-ToHit(11), Rec'dRet-ToHit/Rchg(13)
Level 10: Indomitable Will -- Ksmt-ToHit+(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), LkGmblr-Rchg+(42), LkGmblr-Def(43)
Level 14: Swift -- Run-I(A)
Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: Focus -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/Rchg(19), Thundr-Dmg/EndRdx/Rchg(19), Thundr-Acc/Dmg(23), Thundr-Dmg/EndRdx(23), Thundr-Acc/Dmg/EndRdx(36)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21)
Level 22: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(43), KntkC'bat-Knock%(43)
Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(34)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27)
Level 28: Heightened Senses -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(29), LkGmblr-Rchg+(29)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(33), Posi-Dam%(34), Zinger-Acc/Rchg(34)
Level 35: Health -- Heal-I(A), Heal-I(40)
Level 38: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39), P'Shift-EndMod/Acc(42)
Level 41: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45), C'ngImp-Acc/Dmg/Rchg(50), Achilles-ResDeb%(50)
Level 44: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 47: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(48), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48)
Level 49: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Knock%(46)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Fury
------------
Set Bonus Totals:
- 29.3% Defense(Smashing)
- 29.3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 18% Defense(Energy)
- 18% Defense(Negative)
- 3% Defense(Psionic)
- 16.1% Defense(Melee)
- 17.1% Defense(Ranged)
- 3% Defense(AoE)
- 1.8% Max End
- 36.3% Enhancement(RechargeTime)
- 16% Enhancement(Accuracy)
- 14% FlySpeed
- 219.3 HP (14.6%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- MezResist(Immobilize) 17.1%
- 8% (0.13 End/sec) Recovery
- 48% (3 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 14% RunSpeed
Set Bonuses:
Kinetic Combat
(Swipe)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Swipe)
- 8% (0.5 HP/sec) Regeneration
(High Pain Tolerance)
- 2.5% (0.04 End/sec) Recovery
(Mind Over Body)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Mind Over Body)
- 3% Defense(All)
(Spin)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Spin)
- 1% (0.02 End/sec) Recovery
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
(Follow Up)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Follow Up)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Combat Jumping)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Combat Jumping)
- 10% (0.63 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Focus)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
(Quick Recovery)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
(Kick)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Tough)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Weave)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Heightened Senses)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.63 HP/sec) Regeneration
- 16.9 HP (1.13%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Shockwave)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 28.1 HP (1.88%) HitPoints
(Slash)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Super Jump)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
(Strength of Will)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Tactics)
- 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
(Brawl)
- MezResist(Immobilize) 2.75%
- 22.5 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
So, after reading through a thread a couple posts down, I made my own claws/wp brute.
Talk about freakin fun!
After playing in mids I realized, I have never fully IO'd a WP toon out. My spines/wp scrapper just has generic IO's, and is more durable than some tanks.
What do you build for on wp? Can you cap hp on a brute with IO's? Go for positional defense?
Please be forrgiving me if I babbled, but I'm tired. I go night night now.
Willpower has more passive regen than Regen does. Who thought that was a good idea?
Can we get a fix for Energy Melee instead of more new sets?