Base Builders Community List
Quote:
I'd LOVE to see a DEV designated to bases. Have seen little to no development in Base system since release.
I am building a list of things that our community would like to see improved in base design and construction. This could range from room/plot prices to issues with stacking or new creative units you would like to see. I have researched previous posts but would rather have it under one branch where we the community can hold a candid discussion.
I intend to compile this information and bring it to the attention of a developer who will be designated to bases. Feel free to PM me if you feel uncomfortable posting here. Being the base representative, I can promise that our concerns will be addressed because I too am a base builder and want some closure. I will be following this thread regularly. |
#1 problem - base storage - add TF SG can complete to upgrade salvage storage units (either more units per larger base plot or more items per units (tesseract style).
#2 problem - new items add rest of CoT, Carnie, Freakshow etc 3D items to base editor. Missions should NOT be cooler than our bases.
3# problem - I been complaining for 2+ years that force field, and other security devices not displaying properly in my base - but always too busy to fix.
Founder of The Obsidian Oath as Briarthorne
My first response to this is:
1. Everything that is in any mission map should be available in bases.
2. Increased storage including recipe storage.
3. Icon and WW/BM vendors.
Liberty Server
Active Character: Canadian Firestorm
Fire/Rad Controller Level 50
Developer interest/response.