Pimped out Elec/Elec


JamMasterJMS

 

Posted

Having not played a tank in a LONG time (pre burn-nerf), I decided to roll up an Electric/Electric on a whim because I'd never played the powers, and I'm absolutely loving it. The look and feel of the powers is fantastic, and Electric Armor is much better than I thought it would be. This is definitely a toon I could play for a long time. I threw together a pimped out build to have something as a long term goal out there, and I'd love to hear from some of those with experience here about anything I might be missing.

A few idiosyncratic things about my build that I'm unlikely to change: No hasten, no travel power, no taunt (I mostly solo), no APPs and every attack power - I look the look and feel of all of them too much! I'm may tweak sets and slotting however. I'm going for survivability with high melee defense and solid regen, and decent overall HP, recharge and damage. Thanks in advance for replies.

Oh, btw, the levels I'm taking stuff at is also a bit different than what's listed here, though the end plan is the same.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

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Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Electrical Melee
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping

Hero Profile:
Level 1: Charged Armor

  • (A) Titanium Coating - Resistance/Endurance
  • (15) Titanium Coating - Resistance/Recharge
  • (23) Titanium Coating - Endurance/Recharge
  • (36) Titanium Coating - Resistance
  • (37) Titanium Coating - Endurance
  • (37) Titanium Coating - Resistance/Endurance/Recharge
Level 1: Charged Brawl
  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (9) Touch of Death - Damage/Recharge
  • (11) Touch of Death - Accuracy/Damage/Endurance
  • (36) Touch of Death - Damage/Endurance/Recharge
  • (36) Touch of Death - Chance of Damage(Negative)
Level 2: Havoc Punch
  • (A) Touch of Death - Accuracy/Damage
  • (3) Touch of Death - Damage/Endurance
  • (7) Touch of Death - Damage/Recharge
  • (11) Touch of Death - Accuracy/Damage/Endurance
  • (34) Touch of Death - Damage/Endurance/Recharge
  • (34) Touch of Death - Chance of Damage(Negative)
Level 4: Jacobs Ladder
  • (A) Obliteration - Damage
  • (5) Obliteration - Accuracy/Recharge
  • (5) Obliteration - Damage/Recharge
  • (7) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (9) Obliteration - Accuracy/Damage/Recharge
  • (34) Obliteration - Chance for Smashing Damage
Level 6: Conductive Shield
  • (A) Titanium Coating - Resistance/Endurance
  • (15) Titanium Coating - Resistance/Recharge
  • (23) Titanium Coating - Resistance
  • (42) Titanium Coating - Endurance/Recharge
  • (42) Titanium Coating - Endurance
  • (43) Titanium Coating - Resistance/Endurance/Recharge
Level 8: Hurdle
  • (A) Jumping IO
Level 10: Grounded
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 12: Energize
  • (A) Numina's Convalescence - Heal
  • (13) Numina's Convalescence - Heal/Recharge
  • (13) Doctored Wounds - Recharge
  • (39) Numina's Convalescence - Heal/Endurance/Recharge
Level 14: Health
  • (A) Numina's Convalescence - Heal
  • (40) Numina's Convalescence - +Regeneration/+Recovery
  • (40) Regenerative Tissue - +Regeneration
  • (42) Healing IO
Level 16: Thunder Strike
  • (A) Obliteration - Damage
  • (17) Obliteration - Accuracy/Recharge
  • (17) Obliteration - Damage/Recharge
  • (19) Obliteration - Accuracy/Damage/Recharge
  • (19) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (33) Obliteration - Chance for Smashing Damage
Level 18: Lightning Reflexes
  • (A) Run Speed IO
Level 20: Stamina
  • (A) Endurance Modification IO
  • (21) Endurance Modification IO
  • (21) Endurance Modification IO
Level 22: Static Shield
  • (A) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Endurance/Recharge
  • (25) Aegis - Resistance
Level 24: Build Up
  • (A) Adjusted Targeting - Recharge
  • (39) Adjusted Targeting - Endurance/Recharge
Level 26: Power Sink
  • (A) Efficacy Adaptor - EndMod
  • (27) Efficacy Adaptor - EndMod/Recharge
  • (27) Recharge Reduction IO
  • (37) Performance Shifter - EndMod/Recharge
Level 28: Chain Induction
  • (A) Hecatomb - Damage
  • (29) Hecatomb - Damage/Recharge
  • (29) Hecatomb - Accuracy/Damage/Recharge
  • (31) Hecatomb - Accuracy/Recharge
  • (31) Hecatomb - Chance of Damage(Negative)
Level 30: Lightning Field
  • (A) Armageddon - Damage
  • (31) Armageddon - Damage/Recharge
  • (33) Armageddon - Damage/Endurance
  • (33) Armageddon - Accuracy/Recharge
  • (40) Armageddon - Accuracy/Damage/Recharge
Level 32: Power Surge
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 35: Boxing
  • (A) Accuracy IO
Level 38: Lightning Rod
  • (A) Obliteration - Damage
  • (43) Obliteration - Accuracy/Recharge
  • (43) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (45) Obliteration - Chance for Smashing Damage
  • (45) Obliteration - Damage/Recharge
  • (45) Obliteration - Accuracy/Damage/Recharge
Level 41: Tough
  • (A) Titanium Coating - Resistance/Endurance
  • (46) Titanium Coating - Resistance
  • (46) Titanium Coating - Resistance/Recharge
  • (46) Titanium Coating - Endurance/Recharge
  • (48) Titanium Coating - Resistance/Endurance/Recharge
  • (48) Titanium Coating - Endurance
Level 44: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense/Endurance/Recharge
Level 47: Swift
  • (A) Run Speed IO
Level 49: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet



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Posted

Well, here's my two cents:

It's an unusual build, but would likely rock hard just as written.

A few tweaks I'd suggest:

Take the three six-sets of Titanium Coating and swap them for three five-sets of Reactive Armor. This gets you three slots.

Either put in plain recharge for Build Up (you want it every time Lightning Rod/Thunder Strike are up for big alphas). Or, Put in two Rectified Reticles to reclaim a smidge of melee defense, which you won't really need.

Drop Power Surge. A pimped-out ride like this guy won't need it, and the crash is beastly. This gets you a power choice and another slot.

I know you said you wanted all the attack powers, but do you REALLY want Jacob's Ladder? The cast time is long. I feel a teaming tanker should not be stuck in long animations all the time, and Elec Melee is rotten with the things. But keep it if ya likes it.

I'd recommend taking hasten where Power Surge lived, and popping in two slots for recharge. Now you REALLY won't need all your attacks unless you wanna watch them. Plus your Energize gets faster, your Power Sink gets faster, your Build Up and Lightning Rod gets faster, it is very sweet.

Add a slot to Stamina, move the Performance Shifter proc there, and set in four Performance Shifters.

Add the last saved slot to lightning field and put in six Obliterations.

Move the five Armageddon's to Lightning Rod. Swap out the Damage Armageddon for the damage proc, and add a Perfect Zinger damage proc as a cherry in the sixth slot.

Mmmmm, cherry.

With hasten, and in teams, you'll find your attack chain consisting mostly of Lightning Rod, Thunder Strike, and the odd taunt. Watch while the team mops up the leftovers, move to next spawn. Tons of knockdown, and with Lightning Rod set up with a fire damage and a psionic damage proc, it'll be glorious damage even though you won't be firing things all that often. Heck, adding the proc to lightning field will help a ton, too.

Shake well, see how you like it.


 

Posted

Ya, id have to make the argument for hasten as well. Id swap out swift at 49 for it.


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