Some Rain of Arrow Questions please...
Don't worry about Aim wearing off before RoA hits; your hit roll is determined the moment you click the attack button, not after the animation finishes. That's why sometimes you'll see someone with super strength hurl a boulder at someone who'd run around a corner, only for the boulder to change direction and go through the wall. The attack already determined that it was going to hit, and the laws of physics happily comply. Along that same vein, your +to hit and +dam will still be in effect by the time RoA finishes (besides which fact is, it lasts for 10 seconds. RoA animates in 3 seconds, so you're good)
If you plan on using RoA as part of your attack chain, i'd definitely look at some End Redux. True, the atatck doesn't drain all your end like most nukes, but 20 points is pretty heafty. Maintaining an attack chain after that is going to leave you pretty winded.
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
I wouldn't bother with endurance reduction in RoA. Using standard enhancements you'll only get it down to a 30 second recharge. Persoanlly i never bother with endurance reduction in any power I'll be using that infrequently.
Personally in an SO or common IO build I'd give it 3 recharge reduction and 3 damage enhancement. It's got a 1.6 base accuracy modifier so it's effectively got 2 accuracy SOs in it already.
Some people like to only stick a single recharge enhancer in there because that keeps it's recharge roughly the same as ED capped Aim (45 seconds). There is some validity to that approach but personally I prefer to have RoA up as often as possible and if Aim isn't up I just use a couple of red inspirations before casting.
Also, Aim lasts for 10seconds and the casting time of RoA is 4seconds so you've got a bit of flexibility and can get another attack or two off after RoA that will still benefit from Aim.
Don't worry about Aim wearing off before RoA hits; your hit roll is determined the moment you click the attack button, not after the animation finishes. That's why sometimes you'll see someone with super strength hurl a boulder at someone who'd run around a corner, only for the boulder to change direction and go through the wall. The attack already determined that it was going to hit, and the laws of physics happily comply. Along that same vein, your +to hit and +dam will still be in effect by the time RoA finishes (besides which fact is, it lasts for 10 seconds. RoA animates in 3 seconds, so you're good)
If you plan on using RoA as part of your attack chain, i'd definitely look at some End Redux. True, the attack doesn't drain all your end like most nukes, but 20 points is pretty heafty. Maintaining an attack chain after that is going to leave you pretty winded. |
It won't be a problem against most foes, cause most of them when they catch wind of your presence will go through their own ranged attacks, holding them in place. However, if they are running at you when you begin the animation and are out of the target zone at the end of the animation, you will not hit. It will not even check to hit.
I don't know if the psuedo pet inherits Aim because it was on when you began animating, however. Like EmperorSteele said though, the 10 second duration should be just fine for a 3 second power.
I would do 3 damage, 1 accuracy, 2 recharge reductions if I went with SOs or Common IOs. Frankenslotting some set pieces with end redux and accuracy might not be a bad idea though (focusing primarily on damage and recharge).
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
Rain of Arrows does NOT have an accuracy bonus. The accuracy bonus shown under real numbers does not apply to the pseudo-pet summoned by the power, just like how ice storm and fire rain do not really have an accuracy bonus. Slotting for accuracy would be a good idea, unless you plan on always using the power alongside aim and/or build up, in which case you wouldn't need any accuracy slotting.
Its a psuedo pet? oh wow, Didn't know that! That changes a few things. Still, if you open up with the power, you shouldn't have to worry about the dudes all running off within 4 seconds.
BTW, sorry for the double-post before!
-STEELE =)
Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)
Rain of Arrows does NOT have an accuracy bonus. The accuracy bonus shown under real numbers does not apply to the pseudo-pet summoned by the power, just like how ice storm and fire rain do not really have an accuracy bonus. Slotting for accuracy would be a good idea, unless you plan on always using the power alongside aim and/or build up, in which case you wouldn't need any accuracy slotting.
|
Rule number six of an empathy defender is NEVER underestimate a blaster's ability to die. I don't care if he has CM, Fort, both RAs, bubbles (both FF and Sonic), and is fighting next to a Storm defender with hurricane on. If there is a way to die in that situation, the blaster will find it.
I don't know if the psuedo pet inherits Aim because it was on when you began animating, however. Like EmperorSteele said though, the 10 second duration should be just fine for a 3 second power.
I would do 3 damage, 1 accuracy, 2 recharge reductions if I went with SOs or Common IOs. Frankenslotting some set pieces with end redux and accuracy might not be a bad idea though (focusing primarily on damage and recharge). |
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
"The danger is not that a particular class is unfit to govern. Every class is unfit to govern." Lord Acton
Madam Enigma's History
Hello all and happy Easter (if you happen to celebrate it)
My TA/A has reached level 38 and I'm VERY happy with RoA. I am very close to lvl 39 where I can finally get to slot it...but even out of the box, it's pretty impressive.
I have a few questions regarding it:
1. For an attack chain, what do you suggest?
Currently, I'm doing Disruption Arrow > Aim > RoA.
I realize I can also use EMP Arrow first to hold the baddies, but I figure that would be better used with my Oil Slick Arrow/Ignite.
2. RoA has quite an animation... if I hit Aim RIGHT before it, are the good effects of Aim not available to me by the time the RoA hits? (ie. am I wasting my time with Aim before the RoA?)
3. What do you suggest I slot RoA with? I'm thinking: 1 Acc/3 Rech Red/2 Damage. Should I scrap the ACC since I will be using Aim and sub it for another damage?
4. Any other advice for using RoA most effectively?
Thanks, in advance!
Satan trembles when he sees...
the weakest saint on his knees.
<----- Click there to learn how you can help!