AE suggestion - mob promotion.


Bitt_Player

 

Posted

Yet Another Skary Suggests Something Nobody Would Use Thread, this time, in AE flavor!

In short? Let us increase the rank of stock mobs. Maybe, just sometime, your arc needs a bit more oomph in the end boss but you don't want to resort to a custom. Or that group you're making could use a boss but the mobs you're copying don't exist at that rank. Promote it! Can you say EB level Nictus Dwarf, for story? Can you say boss Sapper, for "I hate you, player"?

Note: Promoted mobs should give rewards better than non-promoted but worse than a native. I think halfway between their rank and the next one is a good point, regardless of how far they were promoted.


What shall claim a Sky Kings' Ransom?

PPD & Resistance Epic Archetypes

 

Posted

/Signed

I wanted to use an Assault Bot as a second to last boss in one of my arcs, but he was stuck conning at pet level, which meant I had to go and build an EB that, while tough, wasn't really what I had in mind for the story.

This and the lack of ability to set the levels for mobs (1-15, 35-45, that sort of thing) is something that still bugs me.


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Posted

Quote:
Originally Posted by SkarmoryThePG View Post
boss Sapper
I'd punch my screen so hard the arc writer's nose would break.

But really, I like this idea. I'm not sure about the mechanical aspects of implementing it, but I can it see happening. I mean, we can make Bosses scale down with difficulty settings, so maybe it could work the other way, too.


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