Shield/Mace Build?


cybermitheral

 

Posted

With 1 recharge IO and the bonus from hecatomb it will have a downtime of around 10-11 seconds so it won't overlap at low levels, you could use lower level luck of the gambler procs to help with that though. It would be 142 seconds recharge so 22 seconds over without the IO bonus in active defence or 109 seconds with it. If you plan on exemplaring for low level TFs I would advise getting the level 25 enhancements as the recharge is the same and I think that's the lowest they are availible although I'm not 100% sure on that. Will likely be tough to get them though. Good luck with it


 

Posted

Quote:
Originally Posted by WingedLion View Post
I have been running active defence with one rechange in it since level 10 with 1 recharge and it is only down for 5-10seconds without any IO's yet.
That's 5-10 secs I wouldn't want to live with. Mostly because it's those 5-10 that I will notice most as it will annoy me, then under -rechg conditions I will be annoyed further. Impotence is crap for anyone. With 1 lvl 15 IO rechg and Hasten you could be alright at low levels (when leveling up) but it does mean taking hasten sooner than people have in the builds above.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Not to hijack the thread or anything, but I was wondering what exactly a shield/mace tanker's ultimate purpose is...what their focus should be. Like, if you picked SD and WM then your strengths are ________. I haven't been having the most fun leveling mine (other than whenever Shield Charge is up), so I'm trying to gain some perspective on the play style this set should be focusing on.


 

Posted

/Axe and /WM are very similar. Here is a SD/Axe build that I am proposing with no Purps or PvP sets.
It reaches ~5% over Softcap with 0 team mates in range of Phalanx and ~15% above S/C with 3 team mates in range.
It also reaches over 3000 HP.
Has no Travel Power apart from Ninja Run and Combat Jumping (mutually exclusive).
Endurance is not an issue with 1.1/s used and 3.93/s recovery.



Hero Plan by Mids' Hero Designer 1.707
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MithralWarrior_2a: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Deflection -- GftotA-Def/EndRdx(A), GftotA-Def(3), GftotA-Def/Rchg(3), GftotA-Run+(7), ResDam-I(50)
Level 1: Beheader -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(13), T'Death-Dmg/EndRdx(19), T'Death-Dmg/Rchg(34), T'Death-Dam%(37)
Level 2: True Grit -- Numna-Heal(A), Numna-Regen/Rcvry+(7), Numna-Heal/Rchg(11), Mrcl-Heal(25), Mrcl-Heal/EndRdx(46), Mrcl-Rcvry+(48)
Level 4: Gash -- Mako-Acc/Dmg(A), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(13), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(34), Mako-Dam%(37)
Level 6: Active Defense -- RechRdx-I(A)
Level 8: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def/Rchg(9), LkGmblr-Rchg+(11)
Level 10: Against All Odds -- EndRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Health -- RgnTis-Heal/EndRdx(A), RgnTis-Heal/Rchg(15), RgnTis-Regen+(15)
Level 16: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(17), GSFC-Rchg/EndRdx(17), GSFC-ToHit/Rchg/EndRdx(31), GSFC-ToHit/EndRdx(45), GSFC-Build%(46)
Level 18: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(45)
Level 22: Swoop -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx/Rchg(34), F'dSmite-Acc/EndRdx/Rchg(40)
Level 24: Combat Jumping -- Ksmt-ToHit+(A), Ksmt-Def/EndRdx(46)
Level 26: Shield Charge -- Oblit-Acc/Rchg(A), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Dmg/Rchg(31), Oblit-Dmg(33), Oblit-%Dam(43)
Level 28: Whirling Axe -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(29), Erad-Acc/Dmg/EndRdx/Rchg(29), Erad-Dmg/Rchg(31), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dmg/EndRdx(43)
Level 30: Boxing -- P'ngS'Fest-Acc/Dmg(A)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(33), S'fstPrt-ResDam/EndRdx(33), EndRdx-I(50)
Level 35: Cleave -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(36), Sciroc-Dmg/EndRdx(36), Sciroc-Acc/Rchg(36), Sciroc-Dmg/Rchg(37), Erad-Acc/Dmg/EndRdx/Rchg(40)
Level 38: Pendulum -- Sciroc-Acc/Dmg(A), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(45)
Level 41: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Def/Rchg(42), LkGmblr-Rchg+(42), EndRdx-I(50)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(48), P'Shift-EndMod/Acc(48)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- IntRdx-I(A)
Level 1: Gauntlet
Level 6: Ninja Run



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