Em/Nin Build needs feedback. (i16)
Build seems good, I ran with dual travel powers for a long time then I swapped out sj and have never looked back. The build works well with both but I found I wanted a couple more powers such as phase because my build was always going to PVP in RV and when trying to pick of teams members I found an escape such as phase invaluable.
"if you ever get offered a burger from a clown and its not ronald mcdonald don�t eat it, I learnt that the hard way"
Thanks for the reply.
I love having dual travel powers, especially for the BotZ. Though I can't argue with swapping out for Phase in RV. I like to hang around Warburg a lot but I've considered going back to RV.
I went with mako sets instead of tod in melée attacks, better overall Stats and ranged defense, figured things would be shooting at me. For AS, I went 3 acc/dam ho's, and 3 procs. For spirit shark I used the ranged damage purple set.
Because your original post contained no information or questions, just a build, I am at a lost as to what kind of feedback you are asking for.
If it is for PvE, you are not soft capped.
Melee = 45.17%
Ranged = 38.67%
AoE = 38.67%
If it is for PvP, focus on getting +ranged defense and forget Melee and AoE, and then +dam.
Also, why the level 40 common IOs, just get level 50's. The benefit is minimal, but when you aren't using IOs for their bonuses, getting level 50's will give a few % points more enhancement.
Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
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Em Nin PvP: Level 50 Natural Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Energy Punch
- (A) HamiO:Nucleolus Exposure
- (3) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
- (3) Absolute Amazement - Accuracy/Recharge: Level 50
- (5) Absolute Amazement - Endurance/Stun: Level 50
- (5) Absolute Amazement - Chance for ToHit Debuff: Level 50
- (21) Absolute Amazement - Stun/Recharge: Level 50
Level 1: Hide- (A) Luck of the Gambler - Defense: Level 41
- (36) Luck of the Gambler - Defense/Endurance: Level 41
- (40) Luck of the Gambler - Defense/Recharge: Level 41
- (48) Luck of the Gambler - Recharge Speed: Level 41
Level 2: Ninja Reflexes- (A) Luck of the Gambler - Defense/Endurance: Level 41
- (7) Luck of the Gambler - Defense/Recharge: Level 41
- (7) Luck of the Gambler - Defense: Level 41
- (11) Luck of the Gambler - Recharge Speed: Level 41
Level 4: Danger Sense- (A) Luck of the Gambler - Defense/Endurance: Level 41
- (11) Luck of the Gambler - Defense/Recharge: Level 41
- (13) Luck of the Gambler - Defense: Level 41
- (13) Luck of the Gambler - Recharge Speed: Level 41
Level 6: Assassin's Strike- (A) Touch of Death - Accuracy/Damage: Level 40
- (17) Touch of Death - Damage/Endurance: Level 40
- (17) Touch of Death - Damage/Recharge: Level 40
- (19) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (19) Touch of Death - Damage/Endurance/Recharge: Level 40
- (21) Touch of Death - Chance of Damage(Negative): Level 40
Level 8: Hasten- (A) Recharge Reduction IO: Level 40
- (9) Recharge Reduction IO: Level 40
- (9) Recharge Reduction IO: Level 40
Level 10: Build Up- (A) Adjusted Targeting - To Hit Buff/Recharge: Level 41
- (43) Adjusted Targeting - Recharge: Level 41
- (43) Rectified Reticle - Increased Perception: Level 20
Level 12: Hurdle- (A) Jumping IO: Level 40
Level 14: Super Speed- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 41
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 41
- (15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 41
Level 16: Kuji-In Rin- (A) Recharge Reduction IO: Level 40
Level 18: Health- (A) Healing IO: Level 40
Level 20: Stamina- (A) Performance Shifter - EndMod: Level 41
- (37) Performance Shifter - EndMod/Recharge: Level 41
- (37) Performance Shifter - EndMod/Accuracy: Level 41
- (39) Performance Shifter - EndMod/Accuracy/Recharge: Level 41
- (40) Performance Shifter - Chance for +End: Level 41
- (48) Performance Shifter - Accuracy/Recharge: Level 41
Level 22: Bone Smasher- (A) Touch of Death - Accuracy/Damage: Level 40
- (23) Touch of Death - Damage/Endurance: Level 40
- (23) Touch of Death - Damage/Recharge: Level 40
- (25) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (25) Touch of Death - Damage/Endurance/Recharge: Level 40
- (27) Touch of Death - Chance of Damage(Negative): Level 40
Level 24: Kuji-In Sha- (A) Doctored Wounds - Heal/Endurance: Level 41
- (31) Doctored Wounds - Heal/Recharge: Level 41
- (34) Doctored Wounds - Heal/Endurance/Recharge: Level 41
- (34) Doctored Wounds - Heal: Level 41
- (36) Doctored Wounds - Recharge: Level 41
- (37) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 26: Energy Transfer- (A) Touch of Death - Accuracy/Damage: Level 40
- (27) Touch of Death - Damage/Endurance: Level 40
- (29) Touch of Death - Damage/Recharge: Level 40
- (29) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (31) Touch of Death - Damage/Endurance/Recharge: Level 40
- (31) Touch of Death - Chance of Damage(Negative): Level 40
Level 28: Combat Jumping- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 41
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 41
- (48) Blessing of the Zephyr - Knockback Reduction (4 points): Level 41
Level 30: Placate- (A) Recharge Reduction IO: Level 40
Level 32: Total Focus- (A) Touch of Death - Accuracy/Damage: Level 40
- (33) Touch of Death - Damage/Endurance: Level 40
- (33) Touch of Death - Damage/Recharge: Level 40
- (33) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (34) Touch of Death - Damage/Endurance/Recharge: Level 40
- (40) Touch of Death - Chance of Damage(Negative): Level 40
Level 35: Stealth- (A) Luck of the Gambler - Defense/Endurance: Level 41
- (36) Luck of the Gambler - Recharge Speed: Level 41
- (50) Kismet - Accuracy +6%: Level 30
Level 38: Super Jump- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 41
- (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 41
- (39) Blessing of the Zephyr - Knockback Reduction (4 points): Level 41
Level 41: Spirit Shark- (A) HamiO:Nucleolus Exposure
- (42) Decimation - Damage/Endurance: Level 40
- (42) Decimation - Damage/Recharge: Level 40
- (42) Decimation - Accuracy/Endurance/Recharge: Level 40
- (43) Decimation - Accuracy/Damage/Recharge: Level 40
- (50) Decimation - Accuracy/Damage: Level 40
Level 44: Blinding Powder- (A) Coercive Persuasion - Confused: Level 50
- (45) Coercive Persuasion - Confused/Recharge: Level 50
- (45) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
- (45) Coercive Persuasion - Accuracy/Recharge: Level 50
- (46) Coercive Persuasion - Confused/Endurance: Level 50
- (46) Coercive Persuasion - Contagious Confusion: Level 50
Level 47: Hibernate- (A) Recharge Reduction IO: Level 40
Level 49: Kuji-In Retsu- (A) Luck of the Gambler - Defense/Recharge: Level 41
- (50) Luck of the Gambler - Recharge Speed: Level 41
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Unbounded Leap - +Stealth: Level 41
Level 2: Rest- (A) Empty
Level 1: AssassinationLevel 4: Ninja Run
------------
Set Bonus Totals:
------------
Set Bonuses:
Absolute Amazement
(Energy Punch)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Luck of the Gambler(Hide)
- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Ninja Reflexes)
- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Danger Sense)
- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Touch of Death(Assassin's Strike)
- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Adjusted Targeting(Build Up)
- 2% DamageBuff(All)
Rectified Reticle(Build Up)
- 20% Perception
Blessing of the Zephyr(Super Speed)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
Performance Shifter(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Touch of Death(Bone Smasher)
- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Doctored Wounds(Kuji-In Sha)
- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
Steadfast Protection(Kuji-In Sha)
- 3% Defense(All)
Touch of Death(Energy Transfer)
- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Blessing of the Zephyr(Combat Jumping)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
Touch of Death(Total Focus)
- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler(Stealth)
- 10% (0.5 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr(Super Jump)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
Decimation(Spirit Shark)
- MezResist(Immobilize) 2.75%
- 13.6 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Coercive Persuasion(Blinding Powder)
- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Luck of the Gambler(Kuji-In Retsu)