Em/Nin Build needs feedback. (i16)


Borris_Black

 

Posted

Villain Plan by Mids' Villain Designer 1.621
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Em Nin PvP: Level 50 Natural Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Energy Punch

  • (A) HamiO:Nucleolus Exposure
  • (3) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
  • (3) Absolute Amazement - Accuracy/Recharge: Level 50
  • (5) Absolute Amazement - Endurance/Stun: Level 50
  • (5) Absolute Amazement - Chance for ToHit Debuff: Level 50
  • (21) Absolute Amazement - Stun/Recharge: Level 50
Level 1: Hide
  • (A) Luck of the Gambler - Defense: Level 41
  • (36) Luck of the Gambler - Defense/Endurance: Level 41
  • (40) Luck of the Gambler - Defense/Recharge: Level 41
  • (48) Luck of the Gambler - Recharge Speed: Level 41
Level 2: Ninja Reflexes
  • (A) Luck of the Gambler - Defense/Endurance: Level 41
  • (7) Luck of the Gambler - Defense/Recharge: Level 41
  • (7) Luck of the Gambler - Defense: Level 41
  • (11) Luck of the Gambler - Recharge Speed: Level 41
Level 4: Danger Sense
  • (A) Luck of the Gambler - Defense/Endurance: Level 41
  • (11) Luck of the Gambler - Defense/Recharge: Level 41
  • (13) Luck of the Gambler - Defense: Level 41
  • (13) Luck of the Gambler - Recharge Speed: Level 41
Level 6: Assassin's Strike
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (17) Touch of Death - Damage/Endurance: Level 40
  • (17) Touch of Death - Damage/Recharge: Level 40
  • (19) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (19) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (21) Touch of Death - Chance of Damage(Negative): Level 40
Level 8: Hasten
  • (A) Recharge Reduction IO: Level 40
  • (9) Recharge Reduction IO: Level 40
  • (9) Recharge Reduction IO: Level 40
Level 10: Build Up
  • (A) Adjusted Targeting - To Hit Buff/Recharge: Level 41
  • (43) Adjusted Targeting - Recharge: Level 41
  • (43) Rectified Reticle - Increased Perception: Level 20
Level 12: Hurdle
  • (A) Jumping IO: Level 40
Level 14: Super Speed
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 41
  • (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 41
  • (15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 41
Level 16: Kuji-In Rin
  • (A) Recharge Reduction IO: Level 40
Level 18: Health
  • (A) Healing IO: Level 40
Level 20: Stamina
  • (A) Performance Shifter - EndMod: Level 41
  • (37) Performance Shifter - EndMod/Recharge: Level 41
  • (37) Performance Shifter - EndMod/Accuracy: Level 41
  • (39) Performance Shifter - EndMod/Accuracy/Recharge: Level 41
  • (40) Performance Shifter - Chance for +End: Level 41
  • (48) Performance Shifter - Accuracy/Recharge: Level 41
Level 22: Bone Smasher
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (23) Touch of Death - Damage/Endurance: Level 40
  • (23) Touch of Death - Damage/Recharge: Level 40
  • (25) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (25) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (27) Touch of Death - Chance of Damage(Negative): Level 40
Level 24: Kuji-In Sha
  • (A) Doctored Wounds - Heal/Endurance: Level 41
  • (31) Doctored Wounds - Heal/Recharge: Level 41
  • (34) Doctored Wounds - Heal/Endurance/Recharge: Level 41
  • (34) Doctored Wounds - Heal: Level 41
  • (36) Doctored Wounds - Recharge: Level 41
  • (37) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 26: Energy Transfer
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (27) Touch of Death - Damage/Endurance: Level 40
  • (29) Touch of Death - Damage/Recharge: Level 40
  • (29) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (31) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (31) Touch of Death - Chance of Damage(Negative): Level 40
Level 28: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 41
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 41
  • (48) Blessing of the Zephyr - Knockback Reduction (4 points): Level 41
Level 30: Placate
  • (A) Recharge Reduction IO: Level 40
Level 32: Total Focus
  • (A) Touch of Death - Accuracy/Damage: Level 40
  • (33) Touch of Death - Damage/Endurance: Level 40
  • (33) Touch of Death - Damage/Recharge: Level 40
  • (33) Touch of Death - Accuracy/Damage/Endurance: Level 40
  • (34) Touch of Death - Damage/Endurance/Recharge: Level 40
  • (40) Touch of Death - Chance of Damage(Negative): Level 40
Level 35: Stealth
  • (A) Luck of the Gambler - Defense/Endurance: Level 41
  • (36) Luck of the Gambler - Recharge Speed: Level 41
  • (50) Kismet - Accuracy +6%: Level 30
Level 38: Super Jump
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 41
  • (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 41
  • (39) Blessing of the Zephyr - Knockback Reduction (4 points): Level 41
Level 41: Spirit Shark
  • (A) HamiO:Nucleolus Exposure
  • (42) Decimation - Damage/Endurance: Level 40
  • (42) Decimation - Damage/Recharge: Level 40
  • (42) Decimation - Accuracy/Endurance/Recharge: Level 40
  • (43) Decimation - Accuracy/Damage/Recharge: Level 40
  • (50) Decimation - Accuracy/Damage: Level 40
Level 44: Blinding Powder
  • (A) Coercive Persuasion - Confused: Level 50
  • (45) Coercive Persuasion - Confused/Recharge: Level 50
  • (45) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
  • (45) Coercive Persuasion - Accuracy/Recharge: Level 50
  • (46) Coercive Persuasion - Confused/Endurance: Level 50
  • (46) Coercive Persuasion - Contagious Confusion: Level 50
Level 47: Hibernate
  • (A) Recharge Reduction IO: Level 40
Level 49: Kuji-In Retsu
  • (A) Luck of the Gambler - Defense/Recharge: Level 41
  • (50) Luck of the Gambler - Recharge Speed: Level 41
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth: Level 41
Level 2: Rest
  • (A) Empty
Level 1: Assassination
Level 4: Ninja Run
------------
Set Bonus Totals:
  • 18.5% DamageBuff(Smashing)
  • 18.5% DamageBuff(Lethal)
  • 18.5% DamageBuff(Fire)
  • 18.5% DamageBuff(Cold)
  • 18.5% DamageBuff(Energy)
  • 18.5% DamageBuff(Negative)
  • 18.5% DamageBuff(Toxic)
  • 18.5% DamageBuff(Psionic)
  • 10.5% Defense(Smashing)
  • 10.5% Defense(Lethal)
  • 9.25% Defense(Fire)
  • 9.25% Defense(Cold)
  • 10.2% Defense(Energy)
  • 10.2% Defense(Negative)
  • 3% Defense(Psionic)
  • 18% Defense(Melee)
  • 17.4% Defense(Ranged)
  • 15.5% Defense(AoE)
  • 2.25% Max End
  • 4% Enhancement(Heal)
  • 68.8% Enhancement(RechargeTime)
  • 42% Enhancement(Accuracy)
  • 4% Enhancement(Confused)
  • 5% FlySpeed
  • 149.1 HP (12.4%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Held) 11%
  • MezResist(Immobilize) 13.8%
  • MezResist(Terrorized) 2.2%
  • 20% Perception
  • 10.5% (0.18 End/sec) Recovery
  • 50% (2.51 HP/sec) Regeneration
  • 3.78% Resistance(Fire)
  • 3.78% Resistance(Cold)
  • 5% RunSpeed

------------
Set Bonuses:
Absolute Amazement
(Energy Punch)
  • 4% (0.07 End/sec) Recovery
  • 2.52% Resistance(Fire,Cold)
  • 15% Enhancement(Accuracy)
  • 10% Enhancement(RechargeTime)
Luck of the Gambler
(Hide)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Ninja Reflexes)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Danger Sense)
  • 10% (0.5 HP/sec) Regeneration
  • 13.6 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Touch of Death
(Assassin's Strike)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
Rectified Reticle
(Build Up)
  • 20% Perception
Blessing of the Zephyr
(Super Speed)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 22.6 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Touch of Death
(Bone Smasher)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Doctored Wounds
(Kuji-In Sha)
  • MezResist(Terrorized) 2.2%
  • 1.26% Resistance(Fire,Cold)
  • 4% Enhancement(Heal)
  • 5% Enhancement(RechargeTime)
Steadfast Protection
(Kuji-In Sha)
  • 3% Defense(All)
Touch of Death
(Energy Transfer)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Blessing of the Zephyr
(Combat Jumping)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)
Touch of Death
(Total Focus)
  • MezResist(Immobilize) 2.75%
  • 18.1 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Stealth)
  • 10% (0.5 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Jump)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • Knockback Protection (Mag -4)
Decimation
(Spirit Shark)
  • MezResist(Immobilize) 2.75%
  • 13.6 HP (1.13%) HitPoints
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Coercive Persuasion
(Blinding Powder)
  • 4% (0.07 End/sec) Recovery
  • 4% Enhancement(Confused)
  • 4% DamageBuff(All)
  • 10% Enhancement(RechargeTime)
  • 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
Luck of the Gambler
(Kuji-In Retsu)
  • 10% (0.5 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)




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Posted

Build seems good, I ran with dual travel powers for a long time then I swapped out sj and have never looked back. The build works well with both but I found I wanted a couple more powers such as phase because my build was always going to PVP in RV and when trying to pick of teams members I found an escape such as phase invaluable.


"if you ever get offered a burger from a clown and its not ronald mcdonald don�t eat it, I learnt that the hard way"

 

Posted

Thanks for the reply.
I love having dual travel powers, especially for the BotZ. Though I can't argue with swapping out for Phase in RV. I like to hang around Warburg a lot but I've considered going back to RV.


 

Posted

I went with mako sets instead of tod in melée attacks, better overall Stats and ranged defense, figured things would be shooting at me. For AS, I went 3 acc/dam ho's, and 3 procs. For spirit shark I used the ranged damage purple set.


 

Posted

Because your original post contained no information or questions, just a build, I am at a lost as to what kind of feedback you are asking for.

If it is for PvE, you are not soft capped.
Melee = 45.17%
Ranged = 38.67%
AoE = 38.67%

If it is for PvP, focus on getting +ranged defense and forget Melee and AoE, and then +dam.

Also, why the level 40 common IOs, just get level 50's. The benefit is minimal, but when you aren't using IOs for their bonuses, getting level 50's will give a few % points more enhancement.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.