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Posts
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Joined
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Thanks for the reply.
I love having dual travel powers, especially for the BotZ. Though I can't argue with swapping out for Phase in RV. I like to hang around Warburg a lot but I've considered going back to RV. -
Wow... I had not expected so much feedback so soon xD
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While navigating the forums, I have noticed Several Stickies spread and cluttered and all discombobulated throughout the various Parent Directories and Sub Forums, most of which are in regard to the same thing.
Example:
City of Heroes Forums > English > Play Help> Player Guides
There are roughly 15 stickies, most of which referencing Guides. Ok, good, we're on topic.
Guides Such as Camo_Fire's compiled list of binds, Zombie Man's Guide to Guides, and other's are very neat, informative and in General doing exactly what they should be.
However, there's a point where it all becomes confusing, space consuming Clutter.
I am proposing a forum cleanup, not to a point where it is a "Cleanse it with Fire!" crusade; but a general relevance and date cleanup.
There are stickies regarding i12, i13 etcetera. When we are well into issue 16, on our way to issue 17, Issue 18 (Going Rogue) and Issue 19 is already underway and somewhat implemented in issue 18 as far as the Incarnate system is concerned.
That is my two cents, anyways. -
Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Em Nin PvP: Level 50 Natural Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Energy Punch- (A) HamiO:Nucleolus Exposure
- (3) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
- (3) Absolute Amazement - Accuracy/Recharge: Level 50
- (5) Absolute Amazement - Endurance/Stun: Level 50
- (5) Absolute Amazement - Chance for ToHit Debuff: Level 50
- (21) Absolute Amazement - Stun/Recharge: Level 50
- (A) Luck of the Gambler - Defense: Level 41
- (36) Luck of the Gambler - Defense/Endurance: Level 41
- (40) Luck of the Gambler - Defense/Recharge: Level 41
- (48) Luck of the Gambler - Recharge Speed: Level 41
- (A) Luck of the Gambler - Defense/Endurance: Level 41
- (7) Luck of the Gambler - Defense/Recharge: Level 41
- (7) Luck of the Gambler - Defense: Level 41
- (11) Luck of the Gambler - Recharge Speed: Level 41
- (A) Luck of the Gambler - Defense/Endurance: Level 41
- (11) Luck of the Gambler - Defense/Recharge: Level 41
- (13) Luck of the Gambler - Defense: Level 41
- (13) Luck of the Gambler - Recharge Speed: Level 41
- (A) Touch of Death - Accuracy/Damage: Level 40
- (17) Touch of Death - Damage/Endurance: Level 40
- (17) Touch of Death - Damage/Recharge: Level 40
- (19) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (19) Touch of Death - Damage/Endurance/Recharge: Level 40
- (21) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Recharge Reduction IO: Level 40
- (9) Recharge Reduction IO: Level 40
- (9) Recharge Reduction IO: Level 40
- (A) Adjusted Targeting - To Hit Buff/Recharge: Level 41
- (43) Adjusted Targeting - Recharge: Level 41
- (43) Rectified Reticle - Increased Perception: Level 20
- (A) Jumping IO: Level 40
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 41
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 41
- (15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 41
- (A) Recharge Reduction IO: Level 40
- (A) Healing IO: Level 40
- (A) Performance Shifter - EndMod: Level 41
- (37) Performance Shifter - EndMod/Recharge: Level 41
- (37) Performance Shifter - EndMod/Accuracy: Level 41
- (39) Performance Shifter - EndMod/Accuracy/Recharge: Level 41
- (40) Performance Shifter - Chance for +End: Level 41
- (48) Performance Shifter - Accuracy/Recharge: Level 41
- (A) Touch of Death - Accuracy/Damage: Level 40
- (23) Touch of Death - Damage/Endurance: Level 40
- (23) Touch of Death - Damage/Recharge: Level 40
- (25) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (25) Touch of Death - Damage/Endurance/Recharge: Level 40
- (27) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Doctored Wounds - Heal/Endurance: Level 41
- (31) Doctored Wounds - Heal/Recharge: Level 41
- (34) Doctored Wounds - Heal/Endurance/Recharge: Level 41
- (34) Doctored Wounds - Heal: Level 41
- (36) Doctored Wounds - Recharge: Level 41
- (37) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Touch of Death - Accuracy/Damage: Level 40
- (27) Touch of Death - Damage/Endurance: Level 40
- (29) Touch of Death - Damage/Recharge: Level 40
- (29) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (31) Touch of Death - Damage/Endurance/Recharge: Level 40
- (31) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 41
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 41
- (48) Blessing of the Zephyr - Knockback Reduction (4 points): Level 41
- (A) Recharge Reduction IO: Level 40
- (A) Touch of Death - Accuracy/Damage: Level 40
- (33) Touch of Death - Damage/Endurance: Level 40
- (33) Touch of Death - Damage/Recharge: Level 40
- (33) Touch of Death - Accuracy/Damage/Endurance: Level 40
- (34) Touch of Death - Damage/Endurance/Recharge: Level 40
- (40) Touch of Death - Chance of Damage(Negative): Level 40
- (A) Luck of the Gambler - Defense/Endurance: Level 41
- (36) Luck of the Gambler - Recharge Speed: Level 41
- (50) Kismet - Accuracy +6%: Level 30
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 41
- (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 41
- (39) Blessing of the Zephyr - Knockback Reduction (4 points): Level 41
- (A) HamiO:Nucleolus Exposure
- (42) Decimation - Damage/Endurance: Level 40
- (42) Decimation - Damage/Recharge: Level 40
- (42) Decimation - Accuracy/Endurance/Recharge: Level 40
- (43) Decimation - Accuracy/Damage/Recharge: Level 40
- (50) Decimation - Accuracy/Damage: Level 40
- (A) Coercive Persuasion - Confused: Level 50
- (45) Coercive Persuasion - Confused/Recharge: Level 50
- (45) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
- (45) Coercive Persuasion - Accuracy/Recharge: Level 50
- (46) Coercive Persuasion - Confused/Endurance: Level 50
- (46) Coercive Persuasion - Contagious Confusion: Level 50
- (A) Recharge Reduction IO: Level 40
- (A) Luck of the Gambler - Defense/Recharge: Level 41
- (50) Luck of the Gambler - Recharge Speed: Level 41
Level 1: Brawl- (A) Empty
- (A) Unbounded Leap - +Stealth: Level 41
- (A) Empty
Level 4: Ninja Run
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Set Bonus Totals:- 18.5% DamageBuff(Smashing)
- 18.5% DamageBuff(Lethal)
- 18.5% DamageBuff(Fire)
- 18.5% DamageBuff(Cold)
- 18.5% DamageBuff(Energy)
- 18.5% DamageBuff(Negative)
- 18.5% DamageBuff(Toxic)
- 18.5% DamageBuff(Psionic)
- 10.5% Defense(Smashing)
- 10.5% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 10.2% Defense(Energy)
- 10.2% Defense(Negative)
- 3% Defense(Psionic)
- 18% Defense(Melee)
- 17.4% Defense(Ranged)
- 15.5% Defense(AoE)
- 2.25% Max End
- 4% Enhancement(Heal)
- 68.8% Enhancement(RechargeTime)
- 42% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 5% FlySpeed
- 149.1 HP (12.4%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -12)
- Knockup (Mag -12)
- MezResist(Held) 11%
- MezResist(Immobilize) 13.8%
- MezResist(Terrorized) 2.2%
- 20% Perception
- 10.5% (0.18 End/sec) Recovery
- 50% (2.51 HP/sec) Regeneration
- 3.78% Resistance(Fire)
- 3.78% Resistance(Cold)
- 5% RunSpeed
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Set Bonuses:
Absolute Amazement
(Energy Punch)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Hide)- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Ninja Reflexes)- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Danger Sense)- 10% (0.5 HP/sec) Regeneration
- 13.6 HP (1.13%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
(Assassin's Strike)- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Build Up)- 2% DamageBuff(All)
(Build Up)- 20% Perception
(Super Speed)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 22.6 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
(Bone Smasher)- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Kuji-In Sha)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Kuji-In Sha)- 3% Defense(All)
(Energy Transfer)- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Combat Jumping)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Total Focus)- MezResist(Immobilize) 2.75%
- 18.1 HP (1.5%) HitPoints
- 2.5% DamageBuff(All)
- MezResist(Held) 2.75%
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Stealth)- 10% (0.5 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Super Jump)- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
- 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
- Knockback Protection (Mag -4)
(Spirit Shark)- MezResist(Immobilize) 2.75%
- 13.6 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Blinding Powder)- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
- 5% Defense(Ranged), 2.5% Defense(Energy), 2.5% Defense(Negative)
(Kuji-In Retsu)- 10% (0.5 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
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