Returning Thugs / Dark MM - Looking for Build Review and Suggestions


Capa_Devans

 

Posted

Greetings All!

I've been away about 1.5 years but recently returned to the game. I've got a 50 Thugs/Dark MM that I thoroughly enjoy, but I suspect he needs some changes as the game has evolved.

Here are a few notes I'd like to throw out there as part of a redo:

1) Love the AE content thus far, but would like more to do. A fair chunk of missions seem to have a level 20 cap, which really limits my powers. Working a pistol attack into this range would be nice, but may not be ideal.

2) I find myself soloing a fair amount, but not exclusively, so I'm looking for fun + resiliency. I'm sure some of my slotting my be archaic. Be gentle.

3) I've tried to be as accurate as I can w/ my IO's. The level may be slightly different, but the IO's themselves are correct.

4) This is my best guess as to power levels and when they were taken. Seems right from memory, but might not be 100% correct. The overall build is correct though.

5) I'd love to have a second pistol attack in the mix, but I don't know if it is possible. I know it isn't ideal, but I'm not a mix/max guy. Fun + resiliency.

6) Thanks in advance for your time, thoughts, etc!

Here we go (attempt 3... doing something odd with Mid's where I get color codes instead of forum formatting like this):

[color:#489AFF]Villain Plan by Mids' Villain Designer 1.621[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]

Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

Thugs Dark MM: Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1: Call Thugs BldM'dt-Acc(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Dmg(3), BldM'dt-Acc/Dmg/EndRdx(5), BldM'dt-Acc/Dmg(5)
Level 1: Twilight Grasp Acc-I(A), Acc-I(7), H'zdH-Heal/EndRdx(7), H'zdH-Heal/Rchg(9), H'zdH-Heal/EndRdx/Rchg(9), H'zdH-Heal(11)
Level 2: Tar Patch RechRdx-I(A), RechRdx-I(11), RechRdx-I(13)
Level 4: Darkest Night EndRdx-I(A), EndRdx-I(13), EndRdx-I(15), ToHitDeb-I(15)
Level 6: Equip Thugs EndRdx-I(A)
Level 8: Combat Jumping ULeap-Stlth(A)
Level 10: Swift Run-I(A)
Level 12: Call Enforcer DefBuff-I(A), DefBuff-I(17), DefBuff-I(17), BldM'dt-Acc(19), BldM'dt-Dmg(19), BldM'dt-Acc/Dmg(21)
Level 14: Super Jump Jump-I(A)
Level 16: Shadow Fall EndRdx-I(A), EndRdx-I(21), DefBuff-I(23), DefBuff-I(23), Krma-ResKB(25), S'fstPrt-ResKB(25)
Level 18: Health Heal-I(A)
Level 20: Stamina EndMod-I(A), EndMod-I(27), EndMod-I(27)
Level 22: Gang War RechRdx-I(A), RechRdx-I(29), RechRdx-I(29), EdctM'r-PetDef(31), SvgnRt-PetResDam(31), BldM'dt-Acc(31)
Level 24: Fearsome Stare Abys-Acc/Rchg(A), Abys-EndRdx/Fear(33), Abys-Acc/EndRdx(33), Abys-Fear/Rng(33), Abys-Acc/Fear/Rchg(34), Abys-Dam%(34)
Level 26: Call Bruiser Acc-I(A), Acc-I(34), Dmg-I(36), Dmg-I(36), Dmg-I(36)
Level 28: Petrifying Gaze Acc-I(A), Hold-I(37), Hold-I(37), RechRdx-I(37), G'Wdw-EndRdx/Hold(39)
Level 30: Hasten RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 32: Upgrade Equipment EndRdx-I(A)
Level 35: Empty Clips Acc-I(A), Posi-Dmg/Rchg(40), Posi-Dam%(40)
Level 38: Dark Servant Acc-I(A), Hold-I(40), Hold-I(42), Hold-I(42), RechRdx-I(42), RechRdx-I(43)
Level 41: Dark Embrace EndRdx-I(A), EndRdx-I(43), ResDam-I(43), ResDam-I(45), ResDam-I(45)
Level 44: Soul Tentacles Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Acc/EndRdx(46), Enf'dOp-Immob/Rng(46), Enf'dOp-Acc/Immob(46), Enf'dOp-Acc/Immob/Rchg(48)
Level 47: Soul Storm G'Wdw-Acc/Rchg(A), G'Wdw-EndRdx/Hold(48), G'Wdw-Acc/EndRdx(48), G'Wdw-Hold/Rng(50), G'Wdw-Dam%(50), G'Wdw-Acc/Hold/Rchg(50)
Level 49: Howling Twilight RechRdx-I(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Supremacy
Level 4: Ninja Run





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Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...

 

Posted

First of all you discovered you need to use the Titan boards format in the export selection from Mids.

I like to take Howling Twilight somewhere around level TEN on my /dark villain builds. You are not able to resurrect minions but the AUTOHIT low mag stun, slow, and regen debuff are there from the beginning - no teammates required.

I would four slot darkest night, I would even use 3 DOs for endurance to start with, but after the single origins are available, you should be able to get away with one end redux and 3 tohit debuffs.

Shadow fall is such a good power. I would suggest slotting for resistances before defense, and mostly because shadow fall provides psy attack damage resistance. The knockback protection in Shadow fall is nice.

Dark Servant needs more tohit debuff. He has one power that holds, and almost all his powers do to hit debuff.

I almost always 6 slot first tier pets, the second tier needs more damage. Bruiser is fine for generics.

Others are better at suggesting pet slotting. I tend to franken slot to maximize accuracy and damage.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

It's been while since I've played my Thugs/Dark heavily, but let me see what I can remember.

Call Thugs - You just need Acc and Damage. Three Hami-Os if you can afford 'em, could probably do 4 slots with two IO Acc and two IO Dam. I also put the +Def and +Res uniques in here in favor of a full set of the higher level Recharge Intensive Pets (the name escapes me right now, (something) Reinforcement, I think).

Twilight Grasp - 4 or 5 from Touch of the Nictus.

Tar Patch - two recharge.

Darkest Night - 4 from Dark Watcher's Despair

Empty Clips - 5x Posi, Ragnarock proc.

Enforcers - three Acc/Dam hami-os, two Tohit/Defense hami-os, Achilles Heel proc

Shadowfall - LotG global recharge, Kismet +6% tohit, Aegis Res/End, Aegis Status-effect resistance, Aegis Resistance, Karma KB protection... if I'm remembering that right.

Howling Twilight - recharge

Health - Numina's unique and Heal, Miracle unique and Heal

Stamina - 4 from Performance Shifter including the proc.

Fearsome Stare - full set of Glimpse of the Abyss

Petrifying Gaze - I ended up skipping this one but I might well reconsider if/when I get 'round to another respec. I'd love to have enough slots for a full set of Lockdown in there.

Bruiser - 3 Acc/Dam hami-os, Soulbound's chance for build-up, Force Feedback proc... I think a smashing damage proc as well.

Dark Servant - 2 recharge, 2 to-hit debuff, 2 Acc/Mez hami-os

From the patron pools I only took an armor which is mainly a mule for all three from Steadfast Protection. I took Maneuvers (4x LotG), Tactics (just 2 slots from Gaussian's as I recall), and Vengeance (LotG global recharge).

...

Not sure how helpful that really is, but perhaps it'll give you an idea.


 

Posted

Thanks to you both for your time!


Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...

 

Posted

I don't pretend to be the best player/number cruncher, but I love this girl to death.

Maybe you'll pick up a couple of ideas you hadn't thought of.

Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Capa Arizona: Level 50 Technology Mastermind
Primary Power Set: Thugs
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Call Thugs

  • (A) Blood Mandate - Accuracy
  • (3) Blood Mandate - Damage
  • (5) Blood Mandate - Accuracy/Damage/Endurance
  • (9) Blood Mandate - Accuracy/Damage
  • (11) Blood Mandate - Damage/Endurance
  • (11) Blood Mandate - Accuracy/Endurance
Level 1: Twilight Grasp
  • (A) Touch of the Nictus - Healing
  • (3) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (7) Touch of the Nictus - Accuracy/Healing
  • (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (46) Touch of the Nictus - Chance for Negative Energy Damage
Level 2: Tar Patch
  • (A) Recharge Reduction IO
  • (5) Recharge Reduction IO
Level 4: Darkest Night
  • (A) Endurance Reduction IO
  • (7) Cloud Senses - ToHit Debuff
  • (34) Cloud Senses - Accuracy/ToHitDebuff
  • (34) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (36) Cloud Senses - Chance for Negative Energy Damage
Level 6: Equip Thugs
  • (A) Endurance Reduction IO
Level 8: Swift
  • (A) Run Speed IO
Level 10: Howling Twilight
  • (A) Recharge Reduction IO
  • (19) Positron's Blast - Damage/Recharge
  • (21) Positron's Blast - Damage/Range
Level 12: Call Enforcer
  • (A) Blood Mandate - Accuracy
  • (13) Blood Mandate - Damage
  • (13) Blood Mandate - Accuracy/Damage/Endurance
  • (15) Blood Mandate - Accuracy/Damage
  • (17) Defense Buff IO
  • (19) Defense Buff IO
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (15) Numina's Convalescence - Heal
Level 16: Shadow Fall
  • (A) Endurance Reduction IO
  • (17) Steadfast Protection - Knockback Protection
  • (33) Steadfast Protection - Resistance/+Def 3%
  • (33) Steadfast Protection - Resistance/Endurance
  • (34) Impervious Skin - Status Resistance
Level 18: Teleport Foe
  • (A) Accuracy IO
  • (43) Accuracy IO
Level 20: Stamina
  • (A) Efficacy Adaptor - EndMod
  • (21) Efficacy Adaptor - EndMod/Recharge
  • (46) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (50) Efficacy Adaptor - EndMod/Endurance
Level 22: Fearsome Stare
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (23) Glimpse of the Abyss - Endurance/Fear
  • (23) Glimpse of the Abyss - Accuracy/Endurance
  • (25) Glimpse of the Abyss - Fear/Range
  • (43) Glimpse of the Abyss - Chance of Damage(Psionic)
Level 24: Gang War
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (25) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (37) Expedient Reinforcement - Endurance/Damage/Recharge
  • (37) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (37) Sovereign Right - Resistance Bonus
  • (43) Edict of the Master - Defense Bonus
Level 26: Call Bruiser
  • (A) Blood Mandate - Accuracy
  • (27) Blood Mandate - Damage
  • (27) Blood Mandate - Accuracy/Damage/Endurance
  • (29) Blood Mandate - Accuracy/Damage
  • (29) Blood Mandate - Damage/Endurance
  • (31) Blood Mandate - Accuracy/Endurance
Level 28: Teleport
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 30: Petrifying Gaze
  • (A) Ghost Widow's Embrace - Endurance/Hold
  • (31) Ghost Widow's Embrace - Hold/Range
  • (31) Ghost Widow's Embrace - Accuracy/Endurance
  • (33) Ghost Widow's Embrace - Chance of Damage(Psionic)
Level 32: Upgrade Equipment
  • (A) Endurance Reduction IO
Level 35: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (40) Recharge Reduction IO
Level 38: Dark Servant
  • (A) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (39) Dark Watcher's Despair - Chance for Recharge Slow
  • (39) Cloud Senses - ToHit Debuff
  • (40) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (40) Cloud Senses - Chance for Negative Energy Damage
Level 41: Web Envelope
  • (A) Enfeebled Operation - Accuracy/Recharge
  • (42) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (42) Enfeebled Operation - Accuracy/Endurance
  • (42) Enfeebled Operation - Accuracy/Immobilize
Level 44: Maneuvers
  • (A) Gift of the Ancients - Defense/Endurance
  • (45) Gift of the Ancients - Defense/Recharge
  • (45) Gift of the Ancients - Endurance/Recharge
  • (45) Gift of the Ancients - Defense/Endurance/Recharge
  • (46) Gift of the Ancients - Defense
Level 47: Tactics
  • (A) Adjusted Targeting - To Hit Buff
  • (48) Adjusted Targeting - To Hit Buff/Recharge
  • (48) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (48) Adjusted Targeting - Endurance/Recharge
  • (50) Adjusted Targeting - To Hit Buff/Endurance
  • (50) Adjusted Targeting - Recharge
Level 49: Assault
  • (A) Endurance Reduction IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Supremacy
Level 0: Ninja Run
------------
Set Bonus Totals:
  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 5% Defense
  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 12.4% Defense(Fire)
  • 12.4% Defense(Cold)
  • 8.31% Defense(Energy)
  • 8.31% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.25% Defense(Melee)
  • 13.6% Defense(Ranged)
  • 13.3% Defense(AoE)
  • 10.8% Max End
  • 2.75% Enhancement(Terrorized)
  • 3% Enhancement(Immobilize)
  • 5% Enhancement(Heal)
  • 27% Enhancement(Accuracy)
  • 23.8% Enhancement(RechargeTime)
  • 78.3 HP (9.75%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 22.5%
  • MezResist(Held) 24.7%
  • MezResist(Immobilize) 22.5%
  • MezResist(Sleep) 22.5%
  • MezResist(Stun) 27.5%
  • MezResist(Terrorized) 22.5%
  • 14.5% (0.24 End/sec) Recovery
  • 22% (0.74 HP/sec) Regeneration
  • 20% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 22.5% Resistance(Fire)
  • 20% Resistance(Cold)
  • 21.3% Resistance(Energy)
  • 23.1% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 20% Resistance(Psionic)
  • 5% RunSpeed
------------
Set Bonuses:
Blood Mandate
(Call Thugs)
  • 1.5% (0.03 End/sec) Recovery
  • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
  • MezResist(Stun) 1.65%
  • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Touch of the Nictus
(Twilight Grasp)
  • 15.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 2.25% Max End
Cloud Senses
(Darkest Night)
  • Status Resistance 2.5%
  • 2.25% Max End
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Howling Twilight)
  • 2.5% (0.04 End/sec) Recovery
Blood Mandate
(Call Enforcer)
  • 1.5% (0.03 End/sec) Recovery
  • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
  • MezResist(Stun) 1.65%
Numina's Convalescence
(Health)
  • 12% (0.4 HP/sec) Regeneration
Steadfast Protection
(Shadow Fall)
  • 1.5% (0.03 End/sec) Recovery
  • 12 HP (1.5%) HitPoints
  • Knockback Protection (Mag -4)
  • 3% Defense(All)
Impervious Skin
(Shadow Fall)
  • Status Resistance 7.5%
Efficacy Adaptor
(Stamina)
  • 9.04 HP (1.13%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
  • 10% (0.34 HP/sec) Regeneration
Glimpse of the Abyss
(Fearsome Stare)
  • 2.75% Enhancement(Terrorized)
  • 15.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Expedient Reinforcement
(Gang War)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% Resistance(All)
Sovereign Right
(Gang War)
  • 10% Resistance(All)
Edict of the Master
(Gang War)
  • 5% Defense
Blood Mandate
(Call Bruiser)
  • 1.5% (0.03 End/sec) Recovery
  • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
  • MezResist(Stun) 1.65%
  • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Blessing of the Zephyr
(Teleport)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Ghost Widow's Embrace
(Petrifying Gaze)
  • 5% RunSpeed
  • 15.1 HP (1.88%) HitPoints
  • 2.25% Max End
Dark Watcher's Despair
(Dark Servant)
  • 12 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Cloud Senses
(Dark Servant)
  • Status Resistance 2.5%
  • 2.25% Max End
Enfeebled Operation
(Web Envelope)
  • 3% Enhancement(Immobilize)
  • 1.88% Resistance(Negative)
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Gift of the Ancients
(Maneuvers)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
  • MezResist(Held) 2.2%
Adjusted Targeting
(Tactics)
  • 2% DamageBuff(All)
  • 1.26% Resistance(Energy,Negative)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • Status Resistance 7.5%



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|-------------------------------------------------------------------|





SAVE CoX info:
Titan Network efforts
Saving CoX events/FB info

 

Posted

So I'm back around to revisitng this (saw a squirrel). Here's my translation of what you said, Tzu.

Gaps/Notes:

  • Ended up w/ 3 extra slots. Dropped 2 into HT, and 1 into Tar Patch.
  • Slotting thoughts for Gang War? Currently 6 slotted but blank. 6 Slot Expedite Reinforcement perhaps?
  • Recommended Gaussaian IO's?

Thoughts?

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

The Hood Revisted: Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Call Thugs
  • (A) Damage Increase IO
  • (3) Damage Increase IO
  • (3) Accuracy IO
  • (5) Accuracy IO
  • (43) Sovereign Right - Resistance Bonus
  • (46) Edict of the Master - Defense Bonus
Level 1: Twilight Grasp
  • (A) Touch of the Nictus - Healing
  • (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (7) Touch of the Nictus - Accuracy/Healing
  • (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (9) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Tar Patch
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 4: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (11) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (13) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 6: Equip Thugs
  • (A) Endurance Reduction IO
Level 8: Swift
  • (A) Run Speed IO
Level 10: Howling Twilight
  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 12: Call Enforcer
  • (A) HamiO:Nucleolus Exposure
  • (13) HamiO:Nucleolus Exposure
  • (15) HamiO:Nucleolus Exposure
  • (15) HamiO:Cytoskeleton Exposure
  • (17) HamiO:Cytoskeleton Exposure
  • (17) Achilles' Heel - Chance for Res Debuff
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (31) Numina's Convalescence - Heal
  • (31) Miracle - +Recovery
  • (33) Miracle - Heal
Level 16: Shadow Fall
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Kismet - Accuracy +6%
  • (19) Aegis - Psionic/Status Resistance
  • (23) Aegis - Resistance/Endurance
  • (23) Aegis - Resistance
  • (25) Karma - Knockback Protection
Level 18: Gang War
  • (A) Empty
  • (37) Empty
  • (40) Empty
  • (42) Empty
  • (43) Empty
  • (43) Empty
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (25) Performance Shifter - EndMod/Accuracy
Level 22: Empty Clips
  • (A) Positron's Blast - Accuracy/Damage
  • (27) Positron's Blast - Damage/Endurance
  • (27) Positron's Blast - Damage/Recharge
  • (29) Positron's Blast - Damage/Range
  • (29) Positron's Blast - Accuracy/Damage/Endurance
  • (31) Ragnarok - Chance for Knockdown
Level 24: Fearsome Stare
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (36) Glimpse of the Abyss - Endurance/Fear
  • (36) Glimpse of the Abyss - Accuracy/Endurance
  • (36) Glimpse of the Abyss - Fear/Range
  • (37) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (37) Glimpse of the Abyss - Chance of Damage(Psionic)
Level 26: Call Bruiser
  • (A) HamiO:Nucleolus Exposure
  • (33) HamiO:Nucleolus Exposure
  • (33) HamiO:Nucleolus Exposure
  • (34) Soulbound Allegiance - Chance for Build Up
  • (34) Force Feedback - Chance for +Recharge
  • (34) Explosive Strike - Chance for Smashing Damage
Level 28: Combat Jumping
  • (A) Defense Buff IO
Level 30: Petrifying Gaze
  • (A) Lockdown - Accuracy/Hold
  • (46) Lockdown - Accuracy/Recharge
  • (46) Lockdown - Recharge/Hold
  • (48) Lockdown - Endurance/Recharge/Hold
  • (48) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (50) Lockdown - Chance for +2 Mag Hold
Level 32: Upgrade Equipment
  • (A) Endurance Reduction IO
Level 35: Super Jump
  • (A) Jumping IO
Level 38: Dark Servant
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) To Hit Debuff IO
  • (39) To Hit Debuff IO
  • (40) HamiO:Endoplasm Exposure
  • (40) HamiO:Endoplasm Exposure
Level 41: Dark Embrace
  • (A) Steadfast Protection - Resistance/Endurance
  • (42) Steadfast Protection - Resistance/+Def 3%
  • (42) Steadfast Protection - Knockback Protection
Level 44: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Defense
Level 47: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 2: Ninja Run
------------
Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 5% Defense
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 7.38% Defense(Fire)
  • 7.38% Defense(Cold)
  • 4.88% Defense(Energy)
  • 4.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 6.75% Defense(Ranged)
  • 7.06% Defense(AoE)
  • 2.25% Max End
  • 2.5% Enhancement(Held)
  • 2.75% Enhancement(Terrorized)
  • 40% Enhancement(RechargeTime)
  • 36% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 10% FlySpeed
  • 78.3 HP (9.75%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Held) 2.2%
  • 11.5% (0.19 End/sec) Recovery
  • 22% (0.74 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 11.6% Resistance(Fire)
  • 11.6% Resistance(Cold)
  • 10% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 16.1% Resistance(Psionic)
  • 15% RunSpeed
------------
Set Bonuses:
Sovereign Right
(Call Thugs)
  • 10% Resistance(All)
Edict of the Master
(Call Thugs)
  • 5% Defense
Touch of the Nictus
(Twilight Grasp)
  • 15.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 2.25% Max End
Dark Watcher's Despair
(Darkest Night)
  • 12 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.4 HP/sec) Regeneration
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Luck of the Gambler
(Shadow Fall)
  • 7.5% Enhancement(RechargeTime)
Aegis
(Shadow Fall)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 3% Resistance(Psionic)
Karma
(Shadow Fall)
  • Knockback Protection (Mag -4)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 15.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Positron's Blast
(Empty Clips)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Glimpse of the Abyss
(Fearsome Stare)
  • 2.75% Enhancement(Terrorized)
  • 15.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Resistance(Psionic)
Lockdown
(Petrifying Gaze)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Steadfast Protection
(Dark Embrace)
  • 1.5% (0.03 End/sec) Recovery
  • 12 HP (1.5%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Maneuvers)
  • 10% (0.34 HP/sec) Regeneration
  • 9.04 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Luck of the Gambler
(Vengeance)
  • 7.5% Enhancement(RechargeTime)



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|-------------------------------------------------------------------|
And as always, thanks!


Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...

 

Posted

Expedited Reinforcements for Gang War would work fine for the proc and the set bonuses.

I am sorry to point out that the Force Feedback proc in Bruiser is doing nothing for you since the +Recharge procs no longer work on pets, neither mastermind, controller, nor storm pets.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Looks good to me.

Thanks, Psylenz, I haven't been playing my MM all that much and that change had eluded me.


 

Posted

Thanks for the info. I went ahead and put a -Recharge Proc in HT to see how it looked. I've updated GW as well.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

The Hood Revisted: Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Call Thugs

  • (A) Damage Increase IO
  • (3) Damage Increase IO
  • (3) Accuracy IO
  • (5) Accuracy IO
  • (43) Sovereign Right - Resistance Bonus
  • (46) Edict of the Master - Defense Bonus
Level 1: Twilight Grasp
  • (A) Touch of the Nictus - Healing
  • (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (7) Touch of the Nictus - Accuracy/Healing
  • (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (9) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Tar Patch
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 4: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (11) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (13) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 6: Equip Thugs
  • (A) Endurance Reduction IO
Level 8: Swift
  • (A) Run Speed IO
Level 10: Howling Twilight
  • (A) Recharge Reduction IO
  • (34) Pacing of the Turtle - Chance of -Recharge
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 12: Call Enforcer
  • (A) HamiO:Nucleolus Exposure
  • (13) HamiO:Nucleolus Exposure
  • (15) HamiO:Nucleolus Exposure
  • (15) HamiO:Cytoskeleton Exposure
  • (17) HamiO:Cytoskeleton Exposure
  • (17) Achilles' Heel - Chance for Res Debuff
Level 14: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (31) Numina's Convalescence - Heal
  • (31) Miracle - +Recovery
  • (33) Miracle - Heal
Level 16: Shadow Fall
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Kismet - Accuracy +6%
  • (19) Aegis - Psionic/Status Resistance
  • (23) Aegis - Resistance/Endurance
  • (23) Aegis - Resistance
  • (25) Karma - Knockback Protection
Level 18: Gang War
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (37) Expedient Reinforcement - Accuracy/Damage
  • (40) Expedient Reinforcement - Damage/Endurance
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (43) Expedient Reinforcement - Endurance/Damage/Recharge
  • (43) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 20: Stamina
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (25) Performance Shifter - EndMod/Accuracy
Level 22: Empty Clips
  • (A) Positron's Blast - Accuracy/Damage
  • (27) Positron's Blast - Damage/Endurance
  • (27) Positron's Blast - Damage/Recharge
  • (29) Positron's Blast - Damage/Range
  • (29) Positron's Blast - Accuracy/Damage/Endurance
  • (31) Ragnarok - Chance for Knockdown
Level 24: Fearsome Stare
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (36) Glimpse of the Abyss - Endurance/Fear
  • (36) Glimpse of the Abyss - Accuracy/Endurance
  • (36) Glimpse of the Abyss - Fear/Range
  • (37) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (37) Glimpse of the Abyss - Chance of Damage(Psionic)
Level 26: Call Bruiser
  • (A) HamiO:Nucleolus Exposure
  • (33) HamiO:Nucleolus Exposure
  • (33) HamiO:Nucleolus Exposure
  • (34) Soulbound Allegiance - Chance for Build Up
  • (34) Explosive Strike - Chance for Smashing Damage
Level 28: Combat Jumping
  • (A) Defense Buff IO
Level 30: Petrifying Gaze
  • (A) Lockdown - Accuracy/Hold
  • (46) Lockdown - Accuracy/Recharge
  • (46) Lockdown - Recharge/Hold
  • (48) Lockdown - Endurance/Recharge/Hold
  • (48) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (50) Lockdown - Chance for +2 Mag Hold
Level 32: Upgrade Equipment
  • (A) Endurance Reduction IO
Level 35: Super Jump
  • (A) Jumping IO
Level 38: Dark Servant
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) To Hit Debuff IO
  • (39) To Hit Debuff IO
  • (40) HamiO:Endoplasm Exposure
  • (40) HamiO:Endoplasm Exposure
Level 41: Dark Embrace
  • (A) Steadfast Protection - Resistance/Endurance
  • (42) Steadfast Protection - Resistance/+Def 3%
  • (42) Steadfast Protection - Knockback Protection
Level 44: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Defense
Level 47: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 2: Ninja Run
------------
Set Bonus Totals:
  • 6% DamageBuff(Smashing)
  • 6% DamageBuff(Lethal)
  • 6% DamageBuff(Fire)
  • 6% DamageBuff(Cold)
  • 6% DamageBuff(Energy)
  • 6% DamageBuff(Negative)
  • 6% DamageBuff(Toxic)
  • 6% DamageBuff(Psionic)
  • 5% Defense
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 7.38% Defense(Fire)
  • 7.38% Defense(Cold)
  • 6.44% Defense(Energy)
  • 6.44% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Melee)
  • 9.88% Defense(Ranged)
  • 7.06% Defense(AoE)
  • 2.25% Max End
  • 46.3% Enhancement(RechargeTime)
  • 2.5% Enhancement(Held)
  • 2.75% Enhancement(Terrorized)
  • 36% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 10% FlySpeed
  • 78.3 HP (9.75%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -8)
  • Knockup (Mag -8)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 4.7%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 11.5% (0.19 End/sec) Recovery
  • 32% (1.07 HP/sec) Regeneration
  • 20% Resistance(Smashing)
  • 20% Resistance(Lethal)
  • 21.6% Resistance(Fire)
  • 21.6% Resistance(Cold)
  • 20% Resistance(Energy)
  • 20% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 26.1% Resistance(Psionic)
  • 15% RunSpeed
------------
Set Bonuses:
Sovereign Right
(Call Thugs)
  • 10% Resistance(All)
Edict of the Master
(Call Thugs)
  • 5% Defense
Touch of the Nictus
(Twilight Grasp)
  • 15.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(Heal)
  • 2.25% Max End
Dark Watcher's Despair
(Darkest Night)
  • 12 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 5% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.4 HP/sec) Regeneration
Miracle
(Health)
  • 2.5% (0.04 End/sec) Recovery
Luck of the Gambler
(Shadow Fall)
  • 7.5% Enhancement(RechargeTime)
Aegis
(Shadow Fall)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 3% Resistance(Psionic)
Karma
(Shadow Fall)
  • Knockback Protection (Mag -4)
Expedient Reinforcement
(Gang War)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.34 HP/sec) Regeneration
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 10% Resistance(All)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 15.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Positron's Blast
(Empty Clips)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Glimpse of the Abyss
(Fearsome Stare)
  • 2.75% Enhancement(Terrorized)
  • 15.1 HP (1.88%) HitPoints
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
  • 3.13% Resistance(Psionic)
Lockdown
(Petrifying Gaze)
  • 3% DamageBuff(All)
  • 2.5% Enhancement(Held)
  • MezResist(Held) 2.2%
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Steadfast Protection
(Dark Embrace)
  • 1.5% (0.03 End/sec) Recovery
  • 12 HP (1.5%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Luck of the Gambler
(Maneuvers)
  • 10% (0.34 HP/sec) Regeneration
  • 9.04 HP (1.13%) HitPoints
  • 9% Enhancement(Accuracy)
  • 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Tactics)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Luck of the Gambler
(Vengeance)
  • 7.5% Enhancement(RechargeTime)


Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...

 

Posted

So I've been running this update for a bit, all slotted except for a couple of the Recharges, and I'm digging it for the most part. Playstyle-wise, however, I find I *really* miss Soul Tentacles.

Post-i19, assuming inherent fitness looks anything like I think it should it my head, I could definitely see borrowing a slot from Tar Patch and two from HT to give me the ability to 4-slot Tentacles with Enfeebled Operations, or if I pull a slot from Thugs and slot with an HO instead, going with 5 slots of Gravitational Anchor for some additional cheap-recharge and immob.

Comments always are welcome.


Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...

 

Posted

I think the villain patron AoE immobilize powers are very useful on masterminds. I have many with either the tentacles or the Black Scorpion AoE immobilize. All your alts are receiving two freespecs with the inherent fitness change for your primary and alternate builds. If you have current freespecs or vet specs in hand you could test it out on the test server.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Since we're in i19 with Inherent Fitness and Incarnate abilities, I wanted to brush off The Hood. As I'd mentioned above, I really want to get my Immob back.

However, I'm running out of slots just moving stuff around, and I've got powers that are optional-but-underslotted (Tough/Weave). I'd like to get some slots on the immob, and I'm pretty much sold on the Musculature tree for Alpha. All IO's listed are currently slotted so I'm not out any cash currently.

Thoughts/feedback appreciated:

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

The Hood Revisted i19: Level 50 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Call Thugs

  • (A) Damage Increase IO
  • (3) Damage Increase IO
  • (3) Accuracy IO
  • (5) Accuracy IO
  • (43) Sovereign Right - Resistance Bonus
  • (46) Edict of the Master - Defense Bonus
Level 1: Twilight Grasp
  • (A) Touch of the Nictus - Healing
  • (5) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (7) Touch of the Nictus - Accuracy/Healing
  • (7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (9) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 2: Tar Patch
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 4: Darkest Night
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (11) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (11) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (13) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 6: Equip Thugs
  • (A) Endurance Reduction IO
Level 8: Combat Jumping
  • (A) Defense Buff IO
Level 10: Howling Twilight
  • (A) Recharge Reduction IO
  • (34) Pacing of the Turtle - Chance of -Recharge
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO
Level 12: Call Enforcer
  • (A) HamiO:Nucleolus Exposure
  • (13) HamiO:Nucleolus Exposure
  • (15) HamiO:Nucleolus Exposure
  • (15) HamiO:Cytoskeleton Exposure
  • (17) HamiO:Cytoskeleton Exposure
  • (17) Achilles' Heel - Chance for Res Debuff
Level 14: Super Jump
  • (A) Jumping IO
Level 16: Shadow Fall
  • (A) Luck of the Gambler - Recharge Speed
  • (19) Kismet - Accuracy +6%
  • (19) Aegis - Psionic/Status Resistance
  • (23) Aegis - Resistance/Endurance
  • (23) Aegis - Resistance
  • (25) Karma - Knockback Protection
Level 18: Gang War
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (37) Expedient Reinforcement - Accuracy/Damage
  • (40) Expedient Reinforcement - Damage/Endurance
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (43) Expedient Reinforcement - Endurance/Damage/Recharge
  • (43) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 20: Empty Clips
  • (A) Positron's Blast - Accuracy/Damage
  • (27) Positron's Blast - Damage/Endurance
  • (27) Positron's Blast - Damage/Recharge
  • (29) Positron's Blast - Damage/Range
  • (29) Positron's Blast - Accuracy/Damage/Endurance
  • (31) Ragnarok - Chance for Knockdown
Level 22: Maneuvers
  • (A) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Recharge
  • (45) Luck of the Gambler - Defense
  • (45) Luck of the Gambler - Recharge Speed
Level 24: Fearsome Stare
  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (36) Glimpse of the Abyss - Endurance/Fear
  • (36) Glimpse of the Abyss - Accuracy/Endurance
  • (36) Glimpse of the Abyss - Fear/Range
  • (37) Glimpse of the Abyss - Accuracy/Fear/Recharge
  • (37) Glimpse of the Abyss - Chance of Damage(Psionic)
Level 26: Call Bruiser
  • (A) HamiO:Nucleolus Exposure
  • (33) HamiO:Nucleolus Exposure
  • (33) HamiO:Nucleolus Exposure
  • (34) Soulbound Allegiance - Chance for Build Up
  • (34) Explosive Strike - Chance for Smashing Damage
Level 28: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 30: Petrifying Gaze
  • (A) Lockdown - Accuracy/Hold
  • (46) Lockdown - Accuracy/Recharge
  • (46) Lockdown - Recharge/Hold
  • (48) Lockdown - Endurance/Recharge/Hold
  • (48) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (50) Lockdown - Chance for +2 Mag Hold
Level 32: Upgrade Equipment
  • (A) Endurance Reduction IO
Level 35: Boxing
  • (A) Empty
Level 38: Dark Servant
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
  • (39) To Hit Debuff IO
  • (39) To Hit Debuff IO
  • (40) HamiO:Endoplasm Exposure
  • (40) HamiO:Endoplasm Exposure
Level 41: Dark Embrace
  • (A) Steadfast Protection - Resistance/Endurance
  • (42) Steadfast Protection - Resistance/+Def 3%
  • (42) Steadfast Protection - Knockback Protection
Level 44: Soul Tentacles
  • (A) Empty
Level 47: Tough
  • (A) Empty
Level 49: Weave
  • (A) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Supremacy
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - Heal
  • (31) Miracle - +Recovery
  • (31) Numina's Convalescence - Heal
  • (33) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - EndMod/Recharge
  • (21) Performance Shifter - EndMod/Accuracy
  • (25) Performance Shifter - Chance for +End


Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...