Something I've been wanting to see for a while


Aggelakis

 

Posted

I've really been wanting a yank type power for a while. Something like "GET OVER HERE" for scorpion in mortal kombat. I don't think it'd be hard, I'd assume that they could do a knockback but from the reverse side that the hero/villain is on.

I also think it'd be nice for tankers or scrappers or other melee classes. Often times I'm playing a scrapper and the last guy starts running and I'm left sitting there thinking "Really? I gotta go chase this minion down now?"

Anyone else think this would be a nifty utility power for a new powerset to get sometime down the road?


 

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Originally Posted by Ice_Storm View Post
I've really been wanting a yank type power for a while. Something like "GET OVER HERE" for scorpion in mortal kombat. I don't think it'd be hard, I'd assume that they could do a knockback but from the reverse side that the hero/villain is on.

I also think it'd be nice for tankers or scrappers or other melee classes. Often times I'm playing a scrapper and the last guy starts running and I'm left sitting there thinking "Really? I gotta go chase this minion down now?"

Anyone else think this would be a nifty utility power for a new powerset to get sometime down the road?
The biggest problem with this that I can imagine is that, if you used the power in melee, you would yank the guy through and behind you. It's a delicate thing to balance. Personally, I think the TP Foe mechanism works better simply because you can place them outright rather than having to finagle with predicting knockback style travel distance.


 

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I've talked to Castle in the past about Attraction (reverse repel) effects, and he freely admitted it would be awesome and give him a lot of cool options (can you imagine the Plant pet if he dragged people into his maw instead of just rooted them and plinked them with thorns?).

Unfortunately it's something the system currently isn't capable of. He was distinct about that. Didn't say it wasn't capable or that they'd never work on it, just that it couldn't at present. And to be absolutely clear he never hinted they were planning to work on it either. I still have my hopes though.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

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Originally Posted by Lemur Lad View Post
I've talked to Castle in the past about Attraction (reverse repel) effects, and he freely admitted it would be awesome and give him a lot of cool options (can you imagine the Plant pet if he dragged people into his maw instead of just rooted them and plinked them with thorns?).

Unfortunately it's something the system currently isn't capable of. He was distinct about that. Didn't say it wasn't capable or that they'd never work on it, just that it couldn't at present. And to be absolutely clear he never hinted they were planning to work on it either. I still have my hopes though.
I recall Castle saying that it was possible to do reverse knockback because it was simply reversing the vector of the knockback effect, similar to how they created knockup by turning the vector 90*. I remember him stating that reversing Repel such that it would act as something more akin to Attraction wasn't as simple because Repel operates in a much more complex manner than knockback. I would similarly love to see a reverse Repel simply because it allows for so many interesting effects (imagine being able to create an effect that sucks targets in to a targeted location to compact them for AoEs; Singularity from Mass Effect, anyone?).


 

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Originally Posted by Umbral View Post
I would similarly love to see a reverse Repel simply because it allows for so many interesting effects (imagine being able to create an effect that sucks targets in to a targeted location to compact them for AoEs; Singularity from Mass Effect, anyone?).
I support that.


 

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That idea reminds me of Abyss from Soul Calibur 3. Man, that bag of bones could be nasty when he got on a roll...


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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Lemur Lad View Post
I've talked to Castle in the past about Attraction (reverse repel) effects, and he freely admitted it would be awesome and give him a lot of cool options (can you imagine the Plant pet if he dragged people into his maw instead of just rooted them and plinked them with thorns?).

Unfortunately it's something the system currently isn't capable of. He was distinct about that. Didn't say it wasn't capable or that they'd never work on it, just that it couldn't at present. And to be absolutely clear he never hinted they were planning to work on it either. I still have my hopes though.
Hm that's unfortunate. Maybe it'll be like powercustomization and one day they'll get around to it. Do any other games have this right now? Cause I know I personally think a big reason why we got power customization was cause the competition was getting it. Maybe if another game tries to implement this the devs will be forced to do it too


 

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Originally Posted by Ice_Storm View Post
Hm that's unfortunate. Maybe it'll be like powercustomization and one day they'll get around to it. Do any other games have this right now? Cause I know I personally think a big reason why we got power customization was cause the competition was getting it. Maybe if another game tries to implement this the devs will be forced to do it too
I know of a number that do something like this but you have to realize that there are outright engine limitations that no amount of recoding will fix. Some things can only be solved by creating an entirely new engine for the game to operate out of. I'm pretty sure that reverse Repel might be one of them.


 

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Quote:
Originally Posted by Lemur Lad View Post
I've talked to Castle in the past about Attraction (reverse repel) effects, and he freely admitted it would be awesome and give him a lot of cool options (can you imagine the Plant pet if he dragged people into his maw instead of just rooted them and plinked them with thorns?).

Unfortunately it's something the system currently isn't capable of. He was distinct about that. Didn't say it wasn't capable or that they'd never work on it, just that it couldn't at present. And to be absolutely clear he never hinted they were planning to work on it either. I still have my hopes though.

There are a few of us who've had similar conversations with Castle about this. Same answer though.


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Something else to think about is that, if something like this is put in, it'd likely be confined to brand new powers/power sets as I believe there's an unwritten rule that they will not change the very core aspects of a power unless it's absolutely needed?

That said, I'd love it if the Gravity pet Singularity pulled enemies towards it and did damage once they were inside, so to speak, or if the ST Scrapper Taunts had a reverse knockback/repel effect (You WILL fight me, even if I have to pull you here kicking and screaming!).


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Originally Posted by CBeet View Post
That said, I'd love it if the Gravity pet Singularity pulled enemies towards it and did damage once they were inside, so to speak
The doubt the Singy is going to get a substantial overhaul considering that he already has Repel on a toggle. I think that it's more likely that Singy might get an AoE attack that gives the target KB prot, applies the currently impossible Attraction, and then deals however much damage before catapulting the offending targets well away from it when the -KB ends.

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or if the ST Scrapper Taunts had a reverse knockback/repel effect (You WILL fight me, even if I have to pull you here kicking and screaming!).
Well, Scrapper Confront and Tanker Taunt already have a large -range penalty which forces the target to get close to you if they want to attack. That alone already does what you're asking for most targets.

Now, if there were a Spear set, I don't think it would be untoward for some kind of harpoon attack to be in the set (in addition to Confront) where you throw it at the target and then reel them back in for a short time with an attraction effect, but, if any set gets an attract, I would probably expect it to be in addition to Confront/Taunt and thematically appropriate for the attack or set.


 

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Originally Posted by Ice_Storm View Post
Hm that's unfortunate. Maybe it'll be like powercustomization and one day they'll get around to it. Do any other games have this right now? Cause I know I personally think a big reason why we got power customization was cause the competition was getting it. Maybe if another game tries to implement this the devs will be forced to do it too
Other games have it or things like it. However your logic in thinking we're getting Power Customization because other games did it is flawed. It's something they've been trying to do in one way or another since before CoV. Hell it's something our players have been begging for since launch.

The fact that it finally came around the same time as CO is a coincidence that has a lot more to do with the timing of the buyout and the increased development budget than anything that was happening in another game.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill