Optimal slotting for Divine Avalanche
I slot it with 5 crushing Impacts, all but the Damage/recharge. and the Luck of the Gambler +7.5% recharge speed. It might not be better but that is how I slot it.
Numbers
Acc 68.9%
Dam 97.49%
Def 15.94%
End 68.9%
Recharge 42.4%
One thing for you is change the LotG Def/Rech to just Def. It will up it to 38% def.(at lvl 50) The rechage goes down, but that is not a big thing to me because it still rechage fast, 2.1 sec(at lvl 50).
Three Cytoskeleton Exposures and three Nucleolus Exposures:
Acc: 94.9%
Dmg: 94.9%
End: 94.9%
Def: 56.0%
I can't think of any reasonable attack chain that requires recharge in Divine Avalanche but doesn't provide enough global recharge.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
I think that depends on your secondary. For example, willpower:
Pounding Slugfest Dam/Rech, Dam/End, Acc/Dam
Hecatomb Dam/Rech
2 Lysosomes (Acc/Def)
You get 86ish acc, 93ish dmg, capped def, 55% rech and 22% endred. For a /wp it's great because you get global set bonuses from the PSs: 1.25% nrg/neg defense bonuses and 8% regen.
LotG: +Recharge
LotG: Defense
Kinetic Combat: Accuracy/Damage
Kinetic Combat: Damage/Endurance
Kinetic Combat: Damage/Recharge
Kinetic Combat: Damage/Endurance/Recharge
Accuracy: 22.94%
Damage: 85.45%
Defense: 41.29%
Endurance: 41.29%
Recharge: 41.29%
+7.5% global recharge
+10% regen
+1.5% HP
+3.75% S/L, 1.88% M defense
I have 63% global +accuracy in the build so the low acc is not a problem.
Proud member of the Twilight Avengers
Shunya~DB/Electric Scrapper capable of 262 DPS pre Incarnate
Mindtrix~Ill/Cold Controller soloed Lusca pre Incarnate
Psyanara~Night Widow/Fortunata 300+ DPS w/ Reactive
I slot it with 5 crushing Impacts, all but the Damage/recharge. and the Luck of the Gambler +7.5% recharge speed. It might not be better but that is how I slot it.
Numbers Acc 68.9% Dam 97.49% Def 15.94% End 68.9% Recharge 42.4% |
Because it's so easy to get the enhancement values you need with DA, my primary concern for DA is generally the set bonuses. 5 piece CI + LotG +rech gives you 12.5, 7% acc, and 1.12% hp, and, while it would be numerically better for the power individually, I wouldn't dream of putting 5 piece Hecatomb in there because it will do a lot more in GC.
defense isn't really needed because of how stupidly easy it is to stack DA |
5%-10% extra defense is a substantial amount if you only single stack it. Also, if you have less than 15% global defense, you will still have to slot it to get soft cap with 2 stacks.
Proud member of the Twilight Avengers
Shunya~DB/Electric Scrapper capable of 262 DPS pre Incarnate
Mindtrix~Ill/Cold Controller soloed Lusca pre Incarnate
Psyanara~Night Widow/Fortunata 300+ DPS w/ Reactive
I disagree personally. DA is a pretty big hit to DPS so the less you have to cast it, the better.
5%-10% extra defense is a substantial amount if you only single stack it. Also, if you have less than 15% global defense, you will still have to slot it to get soft cap with 2 stacks. |
I'll have to try the Crushing Impacts. I might hold off on the LotG +Rech until after I find out if I like the setup or not. Those things are not getting any cheaper.
I can't do the Hami as the toon is only a 42 at the moment. Besides, I feel I'm not reaching my potential if I don't slot for bonuses.
The main reason I wouldn't go with the KC is I'm not building for S/L def, but S/L resist. I'm a /wp after all. And that reminds me, with the CIs I'm losing 1.2 on my E/N def. I'm not sure this matters so much as I'm spamming DA as if it's a joke.
And that brings me to the DPS issue. I'm not a number cruncher, but DA sucks as a damage dealer. My "attack chain," if you can call it one, is Something/DA/Something/DA/Something quick/Something quick/DA/etc. Those somethings are Dragon and Dragonfly, unless I'm surrounded [often] and it turns into Lotus and Steel. I never use GC, but have it slotted for -def and acc, as a prybar to get into a hard to reach def.
Not sure how easy it would be to get the CI at 45, but sometimes it's shockingly easy to get stuff not at 50.
Thanks much guys.
I'm late to the party, but I've always liked the 5 Crushing Impacts, 1 Luck of the Gambler global approach. I just haven't used it.
Both my Katana scrappers have a full Mako's Bite set in Divine Avalanche. It's just what made sense for those specific builds.
In any case, it's not an attack that I'd be likely to frankenslot. You probably don't need recharge. You may not need defense. So you mostly just want good damage and decent accuracy and endurance reduction. You can get that from sets.
So far as I know:
Best DPS double Divine Avalanche chain: DA>GC>GD>GC>DA>GC>SD>GC
Best DPS single Divine Avalanche chain: DA>GC>SD>GC>GD>GC>SD>GC
Best DPS no Divine Avalanche chain: GD>GC>SD>GC
Be sure to put an Achilles' Heel in Gambler's Cut. More information on required recharge and comparative DPS in this thread.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
And that brings me to the DPS issue. I'm not a number cruncher, but DA sucks as a damage dealer. My "attack chain," if you can call it one, is Something/DA/Something/DA/Something quick/Something quick/DA/etc. Those somethings are Dragon and Dragonfly, unless I'm surrounded [often] and it turns into Lotus and Steel. I never use GC, but have it slotted for -def and acc, as a prybar to get into a hard to reach def. |
Werner: I can see doing a Mako in DA if you had /SR, which I see in your sig that you do.
Re: GC
I've always just dismissed GC as a tier 1 poop. I'll get it some good slots and play with it some.
Thanks guys.
Remember, when you're comparing powers, tier isn't really important. Damage and animation time are substantially better determiners of effectiveness than tier. GC has an excellent DPA and works incredibly well with procs. It's for this same reason that Storm Kick is actually the best attack in MA.
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I'll always be a "Champion" at heart. My server away from home.
"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson

Well that's sorta unfair...most of everything in MA set is better than eagles claw. In my opinion anyways... <_<
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Personally, I think the devs should just increase the dam/rech/end on MA to 14 or 15 seconds (160-170 dam before adding in the 15% crit chance, 13-14 endurance). The DPA wouldn't be high enough to oust Storm Kick's awesomeness (66-70 DPA v. 97.7), but at least there would be a better reason to take EC. Of course, even better would be to just speed up the animation by a half second or so along with a dam/rech/end change so that the DPA is actually competitive with its level 1 power (81-87).
Well, I'm finding it fairly easy to pick up CI in the 41-45 range. Not a plentiful supply, but dirt cheap. I'd expect more from a set with such good bonuses.
I'm putting it in both GC [with the Heel proc] and DA with a generi-def filling the sixth for now.
In performance, the CI is marginally better than my frankenslotting, but in bonuses it's miles ahead.
Thanks guys.
So far as I know: Best DPS double Divine Avalanche chain: DA>GC>GD>GC>DA>GC>SD>GC Best DPS single Divine Avalanche chain: DA>GC>SD>GC>GD>GC>SD>GC Best DPS no Divine Avalanche chain: GD>GC>SD>GC Be sure to put an Achilles' Heel in Gambler's Cut. More information on required recharge and comparative DPS in this thread. |
So in that chain, when is it best to throw in BU? Right after DA and the first GC?
Wish there was a way to work in GD more often. Once you are repeating the chain, GD is only used every eighth attack.
I'm working on a Kat/ele build and should only need one DA up at a time. I'm guessing the single application chain is better dps then the double?
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So in that chain, when is it best to throw in BU? Right after DA and the first GC? |
I assumed that was the reason for the longer chain, the duration of DA. I kinda like the idea of getting two GDs in during BU, which would be worth dropping one GC for every time. Too bad I've had no luck getting the recharge down to 20 sec. 25 or 26 is best so far.
I think that depends on your secondary. For example, willpower:
Pounding Slugfest Dam/Rech, Dam/End, Acc/Dam Hecatomb Dam/Rech 2 Lysosomes (Acc/Def) You get 86ish acc, 93ish dmg, capped def, 55% rech and 22% endred. For a /wp it's great because you get global set bonuses from the PSs: 1.25% nrg/neg defense bonuses and 8% regen. |
It's a strange artifact of how the game sees certain power effects. Defense debuffs and defense buffs are considered to be the exact same effect except that one of them has a negative sign in front of it. Because of those, +def and -def are both enhanced by the exact same enhancement type. While it normally doesn't come into play because no powers in the game have -def while simultaneously having +def, it can come into play when you start slotting HOs because they can be put into any power wherein one of the enhancement values of the HO is effective. The defense debuff just kind of "bleeds through" to provide defense enhancement along with the acc.
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I'm surprised there isn't already a thread on this.
I like my katana/wp and want the best for it. I refuse to believe that I figured it out already. Here's what I've got:
LotG DE, DR [giving 10% Regen]
Hay AD
Slug AD, DE, DR [giving 8% Regen, 1.25% EN Def, 0.63% Ranged]
All total [since they are level 36, 29, 33, 30, 30, and 29, respectively] we get:
Acc 44%
Dam 86%
Def 27%
End 43%
Rech 45%
I'd like the def up, but when I try, it all goes to crap as I have too may slots taken up with the non-accuracy def set.
Bonuses are of secondary concern, but I am getting 18% regen and some good EN def here. [Going for ENFC def and S/L res, if that helps.]
I cast this on the waters and hope the Divine Avalanche slotting gods hear me.