Ice/Sonic. Yeah I dont know why.
+ recovery and +end if you're running dispersion, arctic air and disruption fields. Your choice of APP may be wise.
Also for most controllers +recharge is always nice.
@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff
Endurance is going to be the major issue. Sonic Resonance is like a hole you just pour your bblue bar into. The biggest synergy between Ice and Sonic is that your mezz protection lets you run Arctic Air without fear of getting mezzed, but your endurance is going to hate you. I generally consider Ice/Force Field a more workable combo if you're still open to switching and want something with a similar feel.
I. Love. This. Idea.
I love Ice Control and I love Sonic Resonance. They probably don't go together so well, but I still really love it.
I would take Chillbain over Frostbite, because the -kb on Frostbite is counter productive to Ice Patch, which in combination with Arctic Air is your best damage mitigation.
I'm preeetty sure you don't need Shiver and Arctic Air. Unless what you're fighting resists slows really well, Arctic Air and an attack should bottom out their recharge.
Statistically, over time a third EndMod in Stamina is better than the proc. I usually opt for 3 EndMods and then the proc.
What I think would work really well about this build is that Ice and Sonic are both very calm sets. I don't know how else to put that briefly, but because they are so toggle heavy, and sonic buffs and ice patch both come before the frenzy, you are really going to be free to spot hold, spot siphon, and spot clarity. If you switch to Chillbain you could also be catching any run aways. It might get kind of boring, though. You might consider using a second build (or having this as post-respec) and taking some power pool attack(s) (like, instead of Shiver) to give you some more to do until you become all tricked out. Maybe even Aid Other, but I find that doesn't work well with Arctic Air -- when you get hit becomes so random that it's hard to plan when to use Medicine.
I am a few bubbles away from hitting 50 on an Ice Control Controller or I'd seriously consider stealing your idea here.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
I dont see anything "Funny" about this combo.I think it would work very well at being a crowd controling god with Ice, and added Ownage for teams with added Resistance sheilding.Especially if theres someone else in the team giving out Ice Shields or Bubbles.Which is more common then ever seeing Sonic on a Defender or Controller.
Granite Teaming anyone?
I dont foresee a issue at all with this build being Endurance heavy.Then again.Im the kinda guy that slaps 1 End Redux in every offensive move on top of end redux in auras.So that issue is kinda mute for me.
On a slightly related story.I met another player that made a Mind/FF Controller, and by level 26 he was talking about buying a rename token because of the "Wimp Lo" name he gave the character no longer fit his build.He litterally said he made the Controller as a joke, but by no means did it perform like one.
Not only could he control nicely on a team, but he granted great Def% buffs for the team as well.Near Soft Cap numbers with his shield buffs and large bubble and he didnt have a single IO on him.
I wont disclose his name, because its agenst the rules of the Forums.I liked his build though.
However, I will disclose that I find it more then funny that people say something is more horrible then it really is.
Im not going to attack the OP, nore am I going to try to cause a stink.Ill just say that you lack the understanding of both of these sets if you seriously belive its a "Funny" mix.
After reading this post, im almost smacking my self in the head for not thinking of this mix before.I did have a Earth/Sonic build that I had fun with, however I lost interest because the Rock animations just dont apeal to me.The ice animations in this game however do catch my eye.
So ill make a Ice/Sonic build.It sounds like a heavy contender for Controllers.I like the Idea, and a Mage theme can easly be applied to it as well.Coloring Sonic blue-ish to match up with the Ice Primary would be pretty easy and cool as well.(pardon the pun)
So I thank you _Lith_ for bringing this combonation to my attention.Itll be a welcome addition to my account of powerful uncommon characters in CoX.
Ill play it between my new Rad/Ice Blaster and my new Spines/Invln Tanker...I mean Scrapper!
Other posters have said it, and I'll agree that +End is what you'll want the most. +recovery is nice, but don't go for it primarily, as +end will bring you a higher recovery anyway, as recovery works as a percentage of your total End.
I did an ice/rad. With just toggles, I had this end drain:
Arctic Air: 1.04end/sec
Radiation Infection: 0.52end/sec
Enervating Field: 1.04end/sec
_____________
Total 2.60end/sec.
(Unenhanced). Even enhanced, and skipping Choking Cloud, I was constantly sitting on an empty bar up to my late 30s/early 40s. When Accelerated Metabolism was running (+30% end recovery), I could still deplete my bar if I didn't play conservatively. This is before factoring in my APP armor toggle (I went ice, 0.33end/sec). And, since my 2 rad toggles are foe-targeted, there were bouts of time between fights when I only had one toggle running.
For comparison, here's the major toggles in ice/sonic:
Arctic Air: 1.04end/sec
Disruption Field: 1.04end/sec
Sonic Dispersion: 0.52end/sec
_______________
Total: 2.60end/sec
Which is the same as above. If you are planning to take the sonic repulsion (ally-targeted AoE KB power), that's another 1.04end/sec, plus some end drain for each target repelled. It's not an especially popular power, but that with the toggles above will be unsustainable I think (but anyway, I imagine you'd only be using the KB power when needed, not running it all the time)
For my /rad, I went heavy on the +end, and ended up somewhere around +20 end and some miscellaneous recovery buffing too. The Atlas Medallion and Portal Jockey are your friend Once I got my endurance max high enough, my end troubles were over.
End-heavy until the 40s, then when you get some slots in there, you have the power to balance it out.
KABOOM!
IMHO Ice Control and Sonic Resonance make a visually pretty combo. Especially if you customize the sonic ally shields to something other than orange. You can make a glistening, sparkly character, who looks like Winter itself, and things like Ice Slick and Sonic Dispersion allow you to spread the graphical joy over lots of terrain.
And you'll have multiple knockdowns (the top-tier Sonic power does knockdown, right? Never used it). That's always comical.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
This looks like an awesome combo for damage reduction/resistance. Sonic provides resistance, and Ice provides -recharge/slows, which effectively mean resistance (Bad guys attacking only 25% of the time = 75% resistance basically).
Neato.
So I put together a build for an Ice/Sonic cause I feel like it'll be funny. Yeah. Thats about it. Anyhow I could use some help with the build. I went on the cheaper side and mostly just went with a smörgåsbord of different bonuses with no real goal.
If you can think of a goal I should go for, let me know.
I also couldnt really decide on a APP, but I threw in power for now. Any other ideas would be helpful.
Thanks
Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/
Click this DataLink to open the build!
Yes pls: Level 50 Magic Controller
Primary Power Set: Ice Control
Secondary Power Set: Sonic Resonance
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Block of Ice -- G'Wdw-Acc/Hold/Rchg(A), G'Wdw-Dam%(3), G'Wdw-Acc/Rchg(7), NrncSD-Dam%(11), G'Wdw-Acc/EndRdx(19), GladNet-Dam%(34)
Level 1: Sonic Siphon -- Acc-I(A), Acc-I(5), RechRdx-I(21), RechRdx-I(36)
Level 2: Frostbite -- TotHntr-Dam%(A), TotHntr-Acc/Immob/Rchg(3), TotHntr-Acc/Rchg(11), TotHntr-Immob/Acc(17), ImpSwft-Dam%(19), Posi-Dam%(36)
Level 4: Sonic Barrier -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(5), ImpArm-ResDam/Rchg(43), ImpArm-ResDam/EndRdx/Rchg(43)
Level 6: Sonic Haven -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(7), ImpArm-ResDam/Rchg(36), ImpArm-ResDam/EndRdx/Rchg(43)
Level 8: Shiver -- P'ngTtl--Rchg%(A), TmpRdns-Acc/Dmg/Slow(9), TmpRdns-Acc/EndRdx(9), TmpRdns-Acc/Slow(13), TmpRdns-Dmg/Slow(42), TmpRdns-Rng/Slow(42)
Level 10: Hurdle -- Jump-I(A)
Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(13)
Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(15)
Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(17)
Level 18: Combat Jumping -- Krma-ResKB(A)
Level 20: Stamina -- P'Shift-EndMod/Acc(A), P'Shift-EndMod(21), P'Shift-End%(23)
Level 22: Sonic Dispersion -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(23), TtmC'tng-ResDam/Rchg(29), TtmC'tng-EndRdx(31), S'fstPrt-ResDam/EndRdx(31), S'fstPrt-ResKB(37)
Level 24: Arctic Air -- CoPers-Conf/EndRdx(A), CoPers-Conf%(25), CoPers-Conf/Rchg(25), CoPers-Acc/Conf/Rchg(29), CoPers-Acc/Rchg(31), P'ngTtl--Rchg%(37)
Level 26: Glacier -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(27), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Hold/Rchg(37), UbrkCons-Acc/Rchg(40)
Level 28: Super Jump -- Winter-ResSlow(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 32: Jack Frost -- C'Arms-EndRdx/Dmg/Rchg(A), C'Arms-Acc/Rchg(33), C'Arms-Acc/Dmg(33), C'Arms-Acc/Dmg/Rchg(33), BldM'dt-Acc/Dmg/EndRdx(34), BldM'dt-Dmg(34)
Level 35: Clarity -- RechRdx-I(A)
Level 38: Liquefy -- Achilles-ResDeb%(A), LdyGrey-DefDeb/Rchg(39), LdyGrey-DefDeb/Rchg/EndRdx(39), LdyGrey-DefDeb/EndRdx(39), LdyGrey-Rchg/EndRdx(40), UndDef-DefDeb/Rchg/EndRdx(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Temp Invulnerability -- TtmC'tng-EndRdx(A), TtmC'tng-ResDam/EndRdx(45), TtmC'tng-ResDam/Rchg(45), S'fstPrt-ResDam/EndRdx(45), S'fstPrt-ResKB(46)
Level 47: Energy Torrent -- Posi-Dam%(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(50), Posi-Acc/Dmg/EndRdx(50)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 0: Ninja Run