Noooooooo!
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It's a fantastical short story, lighten up
I know it so totally isn't the point, but my inner biologist is yelling, the humans are okay? When there are no animals? Don't you know what an ecology is?
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Also, IIRC from Gaiman's comments in Smoke & Mirrors, he wrote it at the request of PETA (though he wears a leather jacket and loves steak).
http://www.fimfiction.net/story/36641/My-Little-Exalt
The "Rescue Jake Emmet" radio mission always ends badly.
@Golden Girl
City of Heroes comics and artwork
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Yeah, the scale was a bit extreme, I admit, but after the hundredth "Oh, by the way, you win, bad guys (or good guys) gone, nobody else hurt, didn't even scratch the paint in the halls," there's no... excitement, I suppose, or development - going to the next point -
Bill, what the hell, man? You're better than this. Why would you of all people use a sliding scale argument THAT obvious. There is a WORLD of difference between having the confidence that a story won't end on a downer ending and having no story at all. No-one said you have to have everything given to you. You have to fight for your right to party, as it were. But that fight has to amount to something. And, what's more, you can't compare a cliffhanger ending with a downer ending. They're just not the same thing.
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As far as anime goes, even though important characters have the tendency to get cut in half a lot of the time, the story itself tends to have a clear, obvious resolution at the end. Well, unless it decides to pull an Evangelion ending and I realise I just spent 64*20 minutes wasting my time and I do my best not to punch my expensive stuff. Like I said - I'm not against drama, or even tragedy in my fiction. Hell, that's what makes fiction so good. I just want an ending that makes the whole experience worth it, and a downer ending just is not this. |
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And again - are you seriously suggesting that some movies (let's go with movies) have to end in downer endings so the audience won't know what to expect? Because that's not how it works. When people go to watch a movie, they expect a decent ending that provides closure, and when they don't get it, they storm out. |
Now, should every - or even most - stories have this sort of ending? No, obviously not. That, in its own way, is as wearing as "Oh, don't worry about it, everyone but the bad guy comes out fine in the end" gets boring.
re: Dragonball/DBZ - Cut out all the time someone's floating in midair, glowing and screaming "aaaaaaAAAAAAAAAAAAAAHHHHHHHH" getting an attack ready, and you'd finish the series in a week.
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I have never seen a story that ended on a downer ending that was actually good to read, watch or play. Ending a game on a downer ending and never releasing a sequel to fix it is just as bad as releasing a game that ends on a cliffhanger and never producing a sequel at all. And Soul Reaver slipped by the latter on the skin of its teeth. |
Now, is it *rare* to have it as an ending, versus a cliffhanger (again, Empire Strikes Back?) Sure. I'd say it's probably much, much harder to write (write well, that is) than "Bad guy gone, hero gets girl/guy/whatever, everyone lives happily ever after." But that doesn't mean it should be excluded as an ending, or failure for the reason of a story should be avoided or be reason for calling that story "bad." Failure doesn't even have to be complete failure - "We won the war!" is shiny-happy-a bit naiive. "We won the war - now what about the orphans, wounded, all we need to rebuild" strikes a more realistic chord.
Speaking of off-balance endings and Neil Gaiman, We Can Get Them for you Wholesale.
http://www.fimfiction.net/story/36641/My-Little-Exalt
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There's a MA arc with a premise similar to what you're suggesting. It's not so much that you fail; it's more an oversight in cause-effect relationships. If you really get into that story, it will break your heart.
Now I just need to remember the name / ID of the arc . . . .
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