Cap for influence/infamy? wuh?
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Because that's so much simpler than using an unsigned datatype or switching to a 64-bit datatype[/sarcasm]
they could use an array of numbers making the limit much bigger.
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While technically possible (for example, Java has a "BigInteger" class which has no size limit beyond "your computer's RAM"), making a change like that to the existing code (and database! don't forget that we like to have the same amount of inf when we long on as we did when we logged off!) is a far larger ordeal that utilizing the sign bit or upgrading the address space.
http://www.fimfiction.net/story/36641/My-Little-Exalt
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For you 2B might be hard to get, possibly, especially if you don't have any level 50s. For people who play on 50s regularly, it's really not hard at all.
Getting 2billion is hard enough unless you play the market or constantly farm +4*8. I personally don't like either of those things and am struggeling with money on my lvl 23 villain as it is, because of salvage prices for common IO's.
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This last double XP weekend, for reasons that are not clear to me, was triple inf weekend. That's right, if you weren't getting XP you got 3x the inf for a mob. (I log chat, which captures reward messages. I checked. It wasn't exactly 3x, but across minions, LTs, bosses and missions, it was a little over 3x on some and a little lower on others.) Level 50s don't get XP, they only get inf. So all weekend, level 50s, who already make the most money around, were basically making 3x that already top-tier inf per reward.
I played a 50 all weekend. I made 300M inf just in kills. This was a DB/Regen Scrapper, so not some high-end farmer build.
Let's back out the 3x inf for DXP weekend. That's still 100M over a weekend. How many weekends worth of play time is it going to take me to hit 2B inf just in kills? 2B/100M = 20. So 20 weekends. Of course, I don't just play on weekends. And probably more importantly, that's assuming I have to defeat stuff as my only way to make that money. It doesn't include any money I might make selling things on the market. There are things you can get from merits that sell 100-200M. Purples can net even more.
Sure, if it's still true that most players don't have level 50 characters, and/or most players don't play level 50 characters most of the time, then most players probably don't have 2B inf. But the conditions that allow you to whip up 2B inf aren't actually hard to attain, even if not everyone takes advantage of them. I play my level 50s a lot, and most of them have 2B inf.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The question is, do you WANT to stay that way? Or do you want to be filthy stinking rich? Much like in real life, it comes down to the effort you put into it.
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
So, the arguement being that, because some people who can spend a lot of time just grinding 50s can get up to 2billion, by that reasoning everyone can?
Sorry, I'm not buying it. The only time, through casual play, that I've seen anything over 100million is first because a friend was incredibly generous (helped they were the sort of person who *does* have all day to run TFs, etc) and the second because I got two and thus far my only purple drops in one mission, one of them being one of the blast ones (Not sure which one now)
Minority Capability! = Majority capability
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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While I don't think I'd qualify as a "casual player", I do often play casually. Just before I started working purples into my MM's build (my first lv50), she had around 300M, and that's including my expenditures getting almost all of the IO crafting badges.
The only time, through casual play, that I've seen anything over 100million is first because a friend was incredibly generous (helped they were the sort of person who *does* have all day to run TFs, etc) and the second because I got two and thus far my only purple drops in one mission
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In the real world, they say "The secret to becoming a millionaire is not spending everything when you've reached 100,000." The same applies to becoming a billionaire: Don't spend all the stuff you've got when you've hit 100,000,000.
http://www.fimfiction.net/story/36641/My-Little-Exalt
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I'd consider myself a casual player, especially when leveling my first 50. I went back to him recently to add some IO sets in and found there was around 400 mill inf sitting there. In the course of his career I mostly sold recipies and salvage to the stores and slotted DO and SO's. I was unaware of how the market worked and too lazy to work it out.
So, the arguement being that, because some people who can spend a lot of time just grinding 50s can get up to 2billion, by that reasoning everyone can?
Sorry, I'm not buying it. The only time, through casual play, that I've seen anything over 100million is first because a friend was incredibly generous (helped they were the sort of person who *does* have all day to run TFs, etc) and the second because I got two and thus far my only purple drops in one mission, one of them being one of the blast ones (Not sure which one now) Minority Capability! = Majority capability |
On my second 50 (I only have the 2 so far) I sold at the market and have a him almost fully slotted with IO sets and have a few million to spare that I am wasting on getting the crafting badges. (which will be easier once I can post myself recipies)
It's NOT that hard really to get Inf in this game.
You're mistaking capability and conditionality.
It's easy to make enough inf to hit the cap. The reality is, not everyone is hitting the conditions that make it likely.
It's easy to get to 50 and to play there. Not everyone does it. There are reasons besides it being hard that people don't do it, many of which have to do with playstyle preferences.
Are they (edit: people who play at 50) the minority? Probably. Does that make it not a problem for that minority? No. Is it a big problem? Not in my opinion.
It's easy to make enough inf to hit the cap. The reality is, not everyone is hitting the conditions that make it likely.
It's easy to get to 50 and to play there. Not everyone does it. There are reasons besides it being hard that people don't do it, many of which have to do with playstyle preferences.
Are they (edit: people who play at 50) the minority? Probably. Does that make it not a problem for that minority? No. Is it a big problem? Not in my opinion.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
The same dev who did that (Horatio, I think), said that they don't have any way to automate the system. The automated system used during Issue 9 beta no longer exists, it was a server that has since been repurposed for numerous reasons since then.
@Roderick