SS/WP Brute Frankenslot Help


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Posted

Alright, so I'm an SS WP Brute... So far I've stuck to common IOs.

But I'm curious about how Frankenslotting works. I'm not a numbers guy or anything...

This is my current build. I'd like some help making a relatively cheap build. I don't really need it -fast-. (I'm planning on doing this all on an alt build) But I'd like it better if it wasn't full of 100 Mil IOs. ((...Alright. I -might- grind for Luck of the Gambler. I dunno))

Any ideas?:

[color:#489AFF]Villain Plan by Mids' Villain Designer 1.621[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]

[color:#B1C9F5]Click this DataLink to open the build![/color]

[color:#489AFF]NightErrant:[/color][color:#B3CAF7] Level 50 Magic Brute[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Super Strength[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Willpower[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Flight[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Speed[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Mu Mastery[/color]

[color:#489AFF]Villain Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Punch[/color]

  • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (3) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (3) [color:#8BAFF1]Accuracy[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (5) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (5) [color:#8BAFF1]Damage Increase[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (7) [color:#8BAFF1]Damage Increase[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]High Pain Tolerance[/color]
  • (A) [color:#8BAFF1]Resist Damage[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (7) [color:#8BAFF1]Resist Damage[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (9) [color:#8BAFF1]Resist Damage[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (9) [color:#8BAFF1]Healing[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (11) [color:#8BAFF1]Healing[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (11) [color:#8BAFF1]Healing[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Haymaker[/color]
  • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (13) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (13) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (15) [color:#8BAFF1]Accuracy[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (15) [color:#8BAFF1]Damage Increase[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (17) [color:#8BAFF1]Damage Increase[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Fast Healing[/color]
  • (A) [color:#8BAFF1]Healing[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (17) [color:#8BAFF1]Healing[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (19) [color:#8BAFF1]Healing[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Air Superiority[/color]
  • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (19) [color:#8BAFF1]Damage Increase[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (21) [color:#8BAFF1]Damage Increase[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (21) [color:#8BAFF1]Damage Increase[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (23) [color:#8BAFF1]Accuracy[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Knockout Blow[/color]
  • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (23) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (25) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (25) [color:#8BAFF1]Damage Increase[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (27) [color:#8BAFF1]Damage Increase[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (27) [color:#8BAFF1]Accuracy[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Indomitable Will[/color]
  • (A) [color:#8BAFF1]Defense Buff[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (29) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (29) [color:#8BAFF1]Defense Buff[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (31) [color:#8BAFF1]Defense Buff[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Hasten[/color]
  • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (31) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (31) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Fly[/color]
  • (A) [color:#8BAFF1]Flight Speed[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (46) [color:#8BAFF1]Flight Speed[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Rise to the Challenge[/color]
  • (A) [color:#8BAFF1]Healing[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (33) [color:#8BAFF1]Healing[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (33) [color:#8BAFF1]Healing[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (33) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (34) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Rage[/color]
  • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (34) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (34) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Quick Recovery[/color]
  • (A) [color:#8BAFF1]Endurance Modification[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (36) [color:#8BAFF1]Endurance Modification[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (36) [color:#8BAFF1]Endurance Modification[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Swift[/color]
  • (A) [color:#8BAFF1]Run Speed[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Health[/color]
  • (A) [color:#8BAFF1]Healing[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (36) [color:#8BAFF1]Healing[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (37) [color:#8BAFF1]Healing[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Stamina[/color]
  • (A) [color:#8BAFF1]Endurance Modification[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (37) [color:#8BAFF1]Endurance Modification[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (37) [color:#8BAFF1]Endurance Modification[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Heightened Senses[/color]
  • (A) [color:#8BAFF1]Defense Buff[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (39) [color:#8BAFF1]Defense Buff[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (39) [color:#8BAFF1]Defense Buff[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (39) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (40) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Mind Over Body[/color]
  • (A) [color:#8BAFF1]Resist Damage[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (40) [color:#8BAFF1]Resist Damage[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (40) [color:#8BAFF1]Resist Damage[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (42) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (42) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Foot Stomp[/color]
  • (A) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (42) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (43) [color:#8BAFF1]Recharge Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (43) [color:#8BAFF1]Damage Increase[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (43) [color:#8BAFF1]Damage Increase[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (45) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Resurgence[/color]
  • (A) [color:#8BAFF1]Endurance Modification[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Strength of Will[/color]
  • (A) [color:#8BAFF1]Resist Damage[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Boxing[/color]
  • (A) [color:#8BAFF1]Accuracy[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Tough[/color]
  • (A) [color:#8BAFF1]Resist Damage[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (45) [color:#8BAFF1]Resist Damage[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (45) [color:#8BAFF1]Resist Damage[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (46) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (46) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Weave[/color]
  • (A) [color:#8BAFF1]Defense Buff[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (48) [color:#8BAFF1]Defense Buff[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (48) [color:#8BAFF1]Defense Buff[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (48) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (50) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Mu Lightning[/color]
  • (A) [color:#8BAFF1]Endurance Reduction[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (50) [color:#8BAFF1]Accuracy[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
  • (50) [color:#8BAFF1]Damage Increase[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#489AFF]------------[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color]
  • (A) [color:#5EAEFF]Empty[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color]
  • (A) [color:#8BAFF1]Run Speed[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color]
  • (A) [color:#8BAFF1]Endurance Modification[/color][color:#8BAFF1] IO[/color][color:#8BAFF1]: Level 50[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Fury[/color]
[color:#4FA7FF]Level 0:[/color] [color:#B3CAF7]Ninja Run[/color]



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Posted

Quote:
Originally Posted by NightErrant View Post
Alright, so I'm an SS WP Brute... So far I've stuck to common IOs.

But I'm curious about how Frankenslotting works. I'm not a numbers guy or anything...

This is my current build. I'd like some help making a relatively cheap build. I don't really need it -fast-. (I'm planning on doing this all on an alt build) But I'd like it better if it wasn't full of 100 Mil IOs. ((...Alright. I -might- grind for Luck of the Gambler. I dunno))

Any ideas?
The idea behind frankenslotting is that set IOs can enhance multiple attributes at the same time. By mixing and matching different IO sets, they can enhance more than SO or generic IO for a given number of slots. Another reason for frankenslotting is that some recipes are expensive, you can avoid them by picking a similar recipe from another cheaper set. By frankenslotting, you give up some of the set bonus. There are various degrees of frankenslotting, for example you can choose to frankenslot partially and keep some of your desired set bonus. As such, there are no specific rules on frankenslotting. Apart from the build being cheap, you don't give any other preference. I guess you probably just want us to make you some builds and see how they look.

The build I made below should be pretty cheap with very few rare IO sets. The underlying theme of the build is to increase recharge such that you can double stack rage longer, and raise your hp whenever possible. Your power choice is kept, I moved a couple slots around. I think this is not much of a boost in survival, but adding some more smashing and a reasonable improvement to QoL.

Villain Plan by Mids' Villain Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

NightErrant: Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Punch -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg(5), C'ngImp-Dmg/EndRdx(5), Zinger-Dam%(7)
Level 1: High Pain Tolerance -- ResDam-I(A), ResDam-I(7), ResDam-I(9), Heal-I(9), Heal-I(11), Heal-I(11)
Level 2: Haymaker -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Acc/Dmg(15), C'ngImp-Dmg/EndRdx(15), Zinger-Dam%(17)
Level 4: Fast Healing -- Heal-I(A), Heal-I(17), Heal-I(19)
Level 6: Air Superiority -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg(21), C'ngImp-Dmg/EndRdx(23), Mako-Dam%(42)
Level 8: Knockout Blow -- C'ngImp-Dmg/Rchg(A), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(25), C'ngImp-Dmg/EndRdx(27), F'dSmite-Acc/EndRdx/Rchg(27)
Level 10: Indomitable Will -- S'dpty-Def(A), S'dpty-Def/EndRdx(29), S'dpty-Def/EndRdx/Rchg(29), S'dpty-Def/Rchg(31)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 14: Fly -- Flight-I(A), Flight-I(46)
Level 16: Rise to the Challenge -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(33), Heal-I(33), Heal-I(33), Dct'dW-Heal/EndRdx(34)
Level 18: Rage -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(36), EndMod-I(36)
Level 22: Swift -- Run-I(A)
Level 24: Health -- Heal-I(A), Heal-I(36), Heal-I(37)
Level 26: Stamina -- EndMod-I(A), EndMod-I(37), EndMod-I(37)
Level 28: Heightened Senses -- S'dpty-Def(A), S'dpty-Def/EndRdx(39), S'dpty-Def/EndRdx/Rchg(39), S'dpty-Def/Rchg(39)
Level 30: Mind Over Body -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(40), TtmC'tng-EndRdx(40), RctvArm-ResDam/EndRdx(42)
Level 32: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Rchg(43), Sciroc-Dmg/EndRdx(43), Sciroc-Acc/Dmg/EndRdx(45)
Level 35: Resurgence -- EndMod-I(A)
Level 38: Strength of Will -- ResDam-I(A), ResDam-I(40)
Level 41: Boxing -- Acc-I(A)
Level 44: Mu Lightning -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(45), Ruin-Acc/Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(46), Thundr-Acc/Dmg/EndRdx(46)
Level 47: Tough -- TtmC'tng-ResDam(A), TtmC'tng-EndRdx(48), TtmC'tng-ResDam/EndRdx(48), RctvArm-ResDam/EndRdx(48)
Level 49: Weave -- S'dpty-Def(A), S'dpty-Def/EndRdx(50), S'dpty-Def/EndRdx/Rchg(50), S'dpty-Def/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- EndMod-I(A)
Level 1: Fury
Level 0: Ninja Run


 

Posted

That Build does look -very- good. I'll look into it on tomorrow to see how it fits together. I've actually been experimenting with Frankenslotting on my Corruptor, so I have a much better idea of how it works. Though, as a result I'll have to set this project on hold for a little while while I raise the funds again.

Thank you for actually taking the time to post by the way.


 

Posted

Twilight, I don't understand why you slotted Mind Over Body and Tough the way you did. The additional benefit you get from all that end reduction is minimal, and it leaves them short of the ED cap for resistance. Those two toggles aren't any more costly than the defense toggles that you've slotted more normally. I'd 4-slot them with Reactive Armor, but if those are too expensive, 4 TCs aren't too bad.

I'd also take Mind Over Body much sooner, in the teens or early 20s at the latest, pushing back the Fitness Pool a couple of levels if necessary.

To the OP: even if you're not trying to maximize defense, I think the Steadfast +Def is worth getting for any character with some defense.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

...That would make sense, actually.

This toon is already 50, so I should respec to pick up Mind Over Body a lot sooner that I did while I was leveling. I want as much of my defensive powers up as possible no matter what I'm doing. (And I run a lot of AE Arcs for RP Reasons).


 

Posted

Quote:
Originally Posted by Finduilas View Post
Twilight, I don't understand why you slotted Mind Over Body and Tough the way you did. The additional benefit you get from all that end reduction is minimal, and it leaves them short of the ED cap for resistance. Those two toggles aren't any more costly than the defense toggles that you've slotted more normally. I'd 4-slot them with Reactive Armor, but if those are too expensive, 4 TCs aren't too bad.
For both powers together, the resistance is only lowered by less than 1% in terms of absolute value, although it looks larger than that when you look at the percentage. If you want to hit the ED cap, it's ok just to put a generic resistance IO for the fourth slot of both powers. I think the fourth bonus for Titanium coating is not really useful, so I want to put something else there.

It is not a bad idea to use Reactive Armor for the resistance toggles, and add a steadfast +3% def somewhere in the build. I'll leave it to the OP to tweak the build. If the OP wants higher defense, I think it's more effective to have a more focused build on defense than just a couple defense bonus.


 

Posted

Quote:
Originally Posted by Twilight_Snow View Post
For both powers together, the resistance is only lowered by less than 1% in terms of absolute value, although it looks larger than that when you look at the percentage. If you want to hit the ED cap, it's ok just to put a generic resistance IO for the fourth slot of both powers. I think the fourth bonus for Titanium coating is not really useful, so I want to put something else there.
Yes, I know it doesn't affect the overall amount of defense very much, but this slotting struck me as particuarly odd since the end reduction value was so high and the resistance value didn't even reach the ED cut-off. Normally when I see a power slightly underslotted like that it's because the player is trying to save slots.

Quote:
It is not a bad idea to use Reactive Armor for the resistance toggles, and add a steadfast +3% def somewhere in the build. I'll leave it to the OP to tweak the build. If the OP wants higher defense, I think it's more effective to have a more focused build on defense than just a couple defense bonus.
I do agree that small amounts of defense are generally not very useful. But WP is a kind of an odd duck since the set values for E/NE/F/C defense values are pretty significant, enough to build on, IMO. So the Steadfast will help with that, but won't be particularly helpful in adding S/L defense since the starting value is so much smaller.


My Characters

Knight Court--A CoH Story Complete 2/3/2012