Kin/psy


Garent

 

Posted

Hey guys an gals,

I am a (relatively) new returner to City of Heroes. Much has changed since I have been gone, anyway I would like some advice/input for my kin/psy defender. I'm at a loss as to how I should slot it for PvE. IO's are foreign to me.


 

Posted

Well, what are you trying to accomplish? Could you post your build from Mids so that we know what you have?


 

Posted

Okay, I put a build together, I am trying to max melee defense, when I look at the totals it seems wrong though. anyways feel free to tear the build apart.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Transfusion

  • (A) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Endurance/Recharge
  • (3) Doctored Wounds - Heal/Recharge
  • (5) Doctored Wounds - Heal/Endurance/Recharge
  • (5) Doctored Wounds - Heal
  • (7) Doctored Wounds - Recharge
Level 1: Mental Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (13) Thunderstrike - Damage/Recharge
  • (13) Thunderstrike - Accuracy/Damage/Recharge
  • (34) Thunderstrike - Accuracy/Damage/Endurance
  • (36) Thunderstrike - Damage/Endurance/Recharge
Level 2: Siphon Power
  • (A) Accuracy IO
  • (46) Recharge Reduction IO
Level 4: Repel
  • (A) Knockback Distance IO
Level 6: Siphon Speed
  • (A) Tempered Readiness - Accuracy/Endurance
  • (9) Tempered Readiness - Damage/Slow
  • (9) Tempered Readiness - Accuracy/Slow
  • (15) Tempered Readiness - Range/Slow
  • (15) Tempered Readiness - Accuracy/Damage/Slow
  • (17) Tempered Readiness - Endurance/Recharge/Slow
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 10: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (17) Luck of the Gambler - Defense/Recharge
  • (19) Luck of the Gambler - Defense
  • (19) Luck of the Gambler - Defense/Endurance/Recharge
Level 12: Speed Boost
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 14: Increase Density
  • (A) Steadfast Protection - Resistance/+Def 3%
Level 16: Psychic Scream
  • (A) Detonation - Accuracy/Damage
  • (21) Detonation - Damage/Recharge
  • (21) Detonation - Damage/Range
  • (23) Detonation - Damage/Endurance/Range
  • (23) Detonation - Damage/Endurance
  • (34) Detonation - Accuracy/Damage/Endurance
Level 18: Inertial Reduction
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
Level 20: Swift
  • (A) Run Speed IO
Level 22: Health
  • (A) Miracle - +Recovery
Level 24: Stamina
  • (A) Performance Shifter - EndMod
  • (25) Performance Shifter - EndMod/Recharge
  • (25) Performance Shifter - EndMod/Accuracy/Recharge
  • (40) Performance Shifter - Accuracy/Recharge
  • (40) Performance Shifter - Chance for +End
  • (40) Performance Shifter - EndMod/Accuracy
Level 26: Transference
  • (A) Performance Shifter - Accuracy/Recharge
  • (27) Performance Shifter - EndMod/Accuracy/Recharge
  • (27) Performance Shifter - EndMod/Recharge
  • (29) Performance Shifter - EndMod
  • (29) Performance Shifter - EndMod/Accuracy
  • (34) Performance Shifter - Chance for +End
Level 28: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
Level 30: Psionic Tornado
  • (A) Force Feedback - Damage/Knockback
  • (31) Force Feedback - Accuracy/Knockback
  • (31) Force Feedback - Recharge/Knockback
  • (43) Force Feedback - Recharge/Endurance
  • (43) Force Feedback - Damage/Endurance/Knockback
  • (43) Force Feedback - Chance for +Recharge
Level 32: Fulcrum Shift
  • (A) Accuracy IO
  • (33) Recharge Reduction IO
  • (33) Recharge Reduction IO
Level 35: Boxing
  • (A) Empty
Level 38: Tough
  • (A) Reactive Armor - Resistance
  • (39) Reactive Armor - Resistance/Endurance/Recharge
  • (39) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance/Recharge
Level 41: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Dominate
  • (A) Lockdown - Accuracy/Hold
  • (45) Lockdown - Accuracy/Recharge
  • (45) Lockdown - Recharge/Hold
  • (45) Lockdown - Endurance/Recharge/Hold
  • (46) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (46) Lockdown - Chance for +2 Mag Hold
Level 47: Mass Hypnosis
  • (A) Lethargic Repose - Accuracy/Recharge
  • (48) Lethargic Repose - Endurance/Sleep
  • (48) Lethargic Repose - Accuracy/Sleep/Recharge
  • (48) Lethargic Repose - Accuracy/Sleep
Level 49: Mind Over Body
  • (A) Reactive Armor - Resistance
  • (50) Reactive Armor - Resistance/Recharge
  • (50) Reactive Armor - Resistance/Endurance
  • (50) Reactive Armor - Resistance/Endurance/Recharge
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Vigilance


 

Posted

Are the power choices open for change?


 

Posted

Yeah the powers are Open for change, however if there is some alterations it would be nice to know why. Thanks!


 

Posted

Kinetics have these aspects for success:

Recharge
Accuracy
Surviving the Alpha Strike
Desired team powers outside kinetics primary

With resolution to the first two, I don't think a kinetic needs fitness (especially six slotted stamina)
Accuracy cannot be resolved using an Aim power since psychic blast has no aim. I would highly suggest tactics.
Surviving the alpha strike-your solution seems to be the fighting pool. I can't say how successful that would be. My kinetic went the stealth route. Pop a Run/stealth IO in sprint, you might find it advantageous.
Since you don't have the Aim for added accuracy, leadership falls in your lap for extra team buffs. This isn't shabby.

Your siphon power and fulcrum shift are woefully underslotted in my opinion. 66% accuracy buff, 66% recharge in both would be minimal in my estimation.

I don't like putting IO enhancements in powers for which that feature can't be used - your case damage in siphon speed. Kinetics is tight, and I would tighten that up.

I do like mass hypnosis, so much I would take it as soon as available, level 41.

Kinetics is fun, and I hope you don't feel like I completely violated your concept.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Psylenz, thanks for the input.

Okay here is my second attempt. Once again feel free to cut it down if it is not up to par.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Shiver-man: Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Psychic Blast
Power Pool: Concealment
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Transfusion

  • (A) Touch of the Nictus - Healing
  • (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (3) Touch of the Nictus - Accuracy/Healing
  • (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (5) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (7) Accuracy IO
Level 1: Mental Blast
  • (A) Thunderstrike - Accuracy/Damage
  • (13) Thunderstrike - Damage/Endurance
  • (15) Thunderstrike - Accuracy/Damage/Recharge
  • (19) Thunderstrike - Accuracy/Damage/Endurance
  • (21) Thunderstrike - Damage/Endurance/Recharge
  • (40) Thunderstrike - Damage/Recharge
Level 2: Siphon Power
  • (A) Accuracy IO
  • (7) Accuracy IO
  • (13) Accuracy IO
Level 4: Repel
  • (A) Force Feedback - Chance for +Recharge
Level 6: Siphon Speed
  • (A) Pacing of the Turtle - Chance of -Recharge
  • (9) Pacing of the Turtle - Endurance/Recharge/Slow
  • (9) Pacing of the Turtle - Range/Slow
  • (17) Pacing of the Turtle - Accuracy/Endurance
  • (19) Pacing of the Turtle - Damage/Slow
  • (45) Pacing of the Turtle - Accuracy/Slow
Level 8: Stealth
  • (A) Kismet - Accuracy +6%
Level 10: Psychic Scream
  • (A) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Damage/Endurance
  • (11) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Damage/Range
  • (17) Positron's Blast - Accuracy/Damage/Endurance
  • (21) Positron's Blast - Chance of Damage(Energy)
Level 12: Speed Boost
  • (A) Endurance Modification IO
Level 14: Invisibility
  • (A) Gift of the Ancients - Run Speed +7.5%
Level 16: Increase Density
  • (A) Resist Damage IO
Level 18: Recall Friend
  • (A) Interrupt Reduction IO
Level 20: Inertial Reduction
  • (A) Unbounded Leap - Endurance
  • (25) Unbounded Leap - Jumping
  • (25) Unbounded Leap - +Stealth
Level 22: Hasten
  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (23) Recharge Reduction IO
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense
Level 26: Transference
  • (A) Efficacy Adaptor - EndMod
  • (27) Efficacy Adaptor - EndMod/Recharge
  • (27) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (29) Efficacy Adaptor - Accuracy/Recharge
  • (31) Efficacy Adaptor - EndMod/Accuracy
  • (31) Efficacy Adaptor - EndMod/Endurance
Level 28: Psionic Tornado
  • (A) Force Feedback - Damage/Knockback
  • (29) Force Feedback - Accuracy/Knockback
  • (31) Force Feedback - Recharge/Knockback
  • (34) Force Feedback - Recharge/Endurance
  • (36) Force Feedback - Damage/Endurance/Knockback
  • (36) Force Feedback - Chance for +Recharge
Level 30: Tactics
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
Level 32: Fulcrum Shift
  • (A) Accuracy IO
  • (33) Accuracy IO
  • (33) Recharge Reduction IO
  • (33) Recharge Reduction IO
  • (34) Recharge Reduction IO
  • (34) Range IO
Level 35: Telekinetic Blast
  • (A) Kinetic Crash - Damage/Knockback
  • (43) Kinetic Crash - Accuracy/Knockback
  • (46) Kinetic Crash - Recharge/Knockback
  • (50) Kinetic Crash - Recharge/Endurance
  • (50) Kinetic Crash - Damage/Endurance/Knockback
  • (50) Kinetic Crash - Accuracy/Damage/Knockback
Level 38: Psychic Wail
  • (A) Obliteration - Damage
  • (39) Obliteration - Accuracy/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (40) Obliteration - Chance for Smashing Damage
Level 41: Mass Hypnosis
  • (A) Call of the Sandman - Accuracy/Recharge
  • (42) Call of the Sandman - Endurance/Sleep
  • (42) Call of the Sandman - Accuracy/Endurance
  • (42) Call of the Sandman - Sleep/Range
  • (43) Call of the Sandman - Accuracy/Sleep/Recharge
  • (43) Call of the Sandman - Chance of Heal Self
Level 44: Dominate
  • (A) Ghost Widow's Embrace - Accuracy/Hold/Recharge
  • (45) Ghost Widow's Embrace - Accuracy/Recharge
  • (45) Ghost Widow's Embrace - Accuracy/Endurance
  • (46) Ghost Widow's Embrace - Endurance/Hold
  • (46) Ghost Widow's Embrace - Hold/Range
Level 47: Mind Over Body
  • (A) Reactive Armor - Resistance/Endurance
  • (48) Reactive Armor - Resistance/Recharge
  • (48) Reactive Armor - Resistance
  • (48) Reactive Armor - Resistance/Endurance/Recharge
Level 49: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Empty
Level 1: Vigilance



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Posted

This is what I came up with. I made sure to keep the same pool powers since I could tell you were going for the stealth+recall friend combo in order to help with missions and TFs. I THINK that the two powers that I took out that you had were repel and invisibility. I took out repel since it's difficult to use and its high end cost will be difficult to manage in a build with no stamina. Invisibility was something you definitely don't need though. The stealth power combined with a +stealth IO in sprint or inertial reduction will put you at the stealth cap for defenders, so there's no need to get any stealth beyond that.

I tried to go for a cheaper build since you said you recently came back and I'm not sure how much cash you have to throw at this. If you had the money, luck of the gambler would be much better in maneuvers and obliteration would be better in psychic wail.

melee: 7.4%
ranged: 13%
area: 19.9%
recharge: 25%



Hero Plan by Mids' Hero Designer 1.621
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Concealment
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Transfusion -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Acc/Heal(27), Numna-Heal/Rchg(34), Numna-Heal/EndRdx/Rchg(34), Numna-Heal/EndRdx(34)
Level 1: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(15), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(27)
Level 2: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9)
Level 4: Siphon Power -- Acc-I(A), RechRdx-I(5), RechRdx-I(5)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Stealth -- DefBuff-I(A)
Level 10: Psychic Scream -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(11), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(13), Posi-Dam%(13)
Level 12: Speed Boost -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(42), P'Shift-EndMod/Acc/Rchg(42), P'Shift-Acc/Rchg(42), P'Shift-EndMod/Acc(43), P'Shift-End%(50)
Level 14: Recall Friend -- Range-I(A)
Level 16: Telekinetic Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(17), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(19), Thundr-Acc/Dmg/EndRdx(19), Thundr-Dmg/EndRdx/Rchg(25)
Level 18: Inertial Reduction -- Jump-I(A)
Level 20: Will Domination -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(23), Thundr-Dmg/EndRdx/Rchg(25)
Level 22: Siphon Speed -- Acc-I(A)
Level 24: Increase Density -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/Rchg(36), Aegis-EndRdx/Rchg(36), Aegis-ResDam/EndRdx/Rchg(37), S'fstPrt-ResKB(37)
Level 26: Transference -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod/Acc/Rchg(48), P'Shift-Acc/Rchg(50), P'Shift-EndMod/Acc(50)
Level 28: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(29), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(33)
Level 30: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(31), RedFtn-Def/EndRdx/Rchg(31)
Level 32: Fulcrum Shift -- Acc-I(A), RechRdx-I(33), RechRdx-I(33)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/EndRdx(39), GSFC-Build%(40)
Level 38: Psychic Wail -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/Rchg(40), M'Strk-Dmg/EndRdx(40), M'Strk-Acc/EndRdx(43), M'Strk-Acc/Dmg/EndRdx(43), M'Strk-Dmg/EndRdx/Rchg(46)
Level 41: Mass Hypnosis -- Acc-I(A)
Level 44: Mind Over Body -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam/Rchg(45), Aegis-Psi/Status(46), S'fstPrt-ResDam/Def+(46)
Level 47: Vengeance -- LkGmblr-Def/Rchg(A), RedFtn-Def/Rchg(48), S'dpty-Def/Rchg(48)
Level 49: Super Speed -- Run-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run



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