Shiver_NA

Citizen
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  1. Shiver_NA

    Kin/psy

    Psylenz, thanks for the input.

    Okay here is my second attempt. Once again feel free to cut it down if it is not up to par.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Shiver-man: Level 50 Magic Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Psychic Blast
    Power Pool: Concealment
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Transfusion
    • (A) Touch of the Nictus - Healing
    • (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
    • (3) Touch of the Nictus - Accuracy/Healing
    • (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
    • (5) Touch of the Nictus - Accuracy/Endurance/Recharge
    • (7) Accuracy IO
    Level 1: Mental Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (13) Thunderstrike - Damage/Endurance
    • (15) Thunderstrike - Accuracy/Damage/Recharge
    • (19) Thunderstrike - Accuracy/Damage/Endurance
    • (21) Thunderstrike - Damage/Endurance/Recharge
    • (40) Thunderstrike - Damage/Recharge
    Level 2: Siphon Power
    • (A) Accuracy IO
    • (7) Accuracy IO
    • (13) Accuracy IO
    Level 4: Repel
    • (A) Force Feedback - Chance for +Recharge
    Level 6: Siphon Speed
    • (A) Pacing of the Turtle - Chance of -Recharge
    • (9) Pacing of the Turtle - Endurance/Recharge/Slow
    • (9) Pacing of the Turtle - Range/Slow
    • (17) Pacing of the Turtle - Accuracy/Endurance
    • (19) Pacing of the Turtle - Damage/Slow
    • (45) Pacing of the Turtle - Accuracy/Slow
    Level 8: Stealth
    • (A) Kismet - Accuracy +6%
    Level 10: Psychic Scream
    • (A) Positron's Blast - Accuracy/Damage
    • (11) Positron's Blast - Damage/Endurance
    • (11) Positron's Blast - Damage/Recharge
    • (15) Positron's Blast - Damage/Range
    • (17) Positron's Blast - Accuracy/Damage/Endurance
    • (21) Positron's Blast - Chance of Damage(Energy)
    Level 12: Speed Boost
    • (A) Endurance Modification IO
    Level 14: Invisibility
    • (A) Gift of the Ancients - Run Speed +7.5%
    Level 16: Increase Density
    • (A) Resist Damage IO
    Level 18: Recall Friend
    • (A) Interrupt Reduction IO
    Level 20: Inertial Reduction
    • (A) Unbounded Leap - Endurance
    • (25) Unbounded Leap - Jumping
    • (25) Unbounded Leap - +Stealth
    Level 22: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (36) Luck of the Gambler - Defense/Endurance
    • (37) Luck of the Gambler - Defense
    Level 26: Transference
    • (A) Efficacy Adaptor - EndMod
    • (27) Efficacy Adaptor - EndMod/Recharge
    • (27) Efficacy Adaptor - EndMod/Accuracy/Recharge
    • (29) Efficacy Adaptor - Accuracy/Recharge
    • (31) Efficacy Adaptor - EndMod/Accuracy
    • (31) Efficacy Adaptor - EndMod/Endurance
    Level 28: Psionic Tornado
    • (A) Force Feedback - Damage/Knockback
    • (29) Force Feedback - Accuracy/Knockback
    • (31) Force Feedback - Recharge/Knockback
    • (34) Force Feedback - Recharge/Endurance
    • (36) Force Feedback - Damage/Endurance/Knockback
    • (36) Force Feedback - Chance for +Recharge
    Level 30: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 32: Fulcrum Shift
    • (A) Accuracy IO
    • (33) Accuracy IO
    • (33) Recharge Reduction IO
    • (33) Recharge Reduction IO
    • (34) Recharge Reduction IO
    • (34) Range IO
    Level 35: Telekinetic Blast
    • (A) Kinetic Crash - Damage/Knockback
    • (43) Kinetic Crash - Accuracy/Knockback
    • (46) Kinetic Crash - Recharge/Knockback
    • (50) Kinetic Crash - Recharge/Endurance
    • (50) Kinetic Crash - Damage/Endurance/Knockback
    • (50) Kinetic Crash - Accuracy/Damage/Knockback
    Level 38: Psychic Wail
    • (A) Obliteration - Damage
    • (39) Obliteration - Accuracy/Recharge
    • (39) Obliteration - Damage/Recharge
    • (39) Obliteration - Accuracy/Damage/Recharge
    • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (40) Obliteration - Chance for Smashing Damage
    Level 41: Mass Hypnosis
    • (A) Call of the Sandman - Accuracy/Recharge
    • (42) Call of the Sandman - Endurance/Sleep
    • (42) Call of the Sandman - Accuracy/Endurance
    • (42) Call of the Sandman - Sleep/Range
    • (43) Call of the Sandman - Accuracy/Sleep/Recharge
    • (43) Call of the Sandman - Chance of Heal Self
    Level 44: Dominate
    • (A) Ghost Widow's Embrace - Accuracy/Hold/Recharge
    • (45) Ghost Widow's Embrace - Accuracy/Recharge
    • (45) Ghost Widow's Embrace - Accuracy/Endurance
    • (46) Ghost Widow's Embrace - Endurance/Hold
    • (46) Ghost Widow's Embrace - Hold/Range
    Level 47: Mind Over Body
    • (A) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Resistance/Recharge
    • (48) Reactive Armor - Resistance
    • (48) Reactive Armor - Resistance/Endurance/Recharge
    Level 49: Super Speed
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Run Speed IO
    Level 2: Rest
    • (A) Empty
    Level 1: Vigilance



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
  2. Shiver_NA

    Kin/psy

    Yeah the powers are Open for change, however if there is some alterations it would be nice to know why. Thanks!
  3. Shiver_NA

    Kin/psy

    Okay, I put a build together, I am trying to max melee defense, when I look at the totals it seems wrong though. anyways feel free to tear the build apart.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Psychic Blast
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Psychic Mastery

    Hero Profile:
    Level 1: Transfusion
    • (A) Doctored Wounds - Heal/Endurance
    • (3) Doctored Wounds - Endurance/Recharge
    • (3) Doctored Wounds - Heal/Recharge
    • (5) Doctored Wounds - Heal/Endurance/Recharge
    • (5) Doctored Wounds - Heal
    • (7) Doctored Wounds - Recharge
    Level 1: Mental Blast
    • (A) Thunderstrike - Accuracy/Damage
    • (7) Thunderstrike - Damage/Endurance
    • (13) Thunderstrike - Damage/Recharge
    • (13) Thunderstrike - Accuracy/Damage/Recharge
    • (34) Thunderstrike - Accuracy/Damage/Endurance
    • (36) Thunderstrike - Damage/Endurance/Recharge
    Level 2: Siphon Power
    • (A) Accuracy IO
    • (46) Recharge Reduction IO
    Level 4: Repel
    • (A) Knockback Distance IO
    Level 6: Siphon Speed
    • (A) Tempered Readiness - Accuracy/Endurance
    • (9) Tempered Readiness - Damage/Slow
    • (9) Tempered Readiness - Accuracy/Slow
    • (15) Tempered Readiness - Range/Slow
    • (15) Tempered Readiness - Accuracy/Damage/Slow
    • (17) Tempered Readiness - Endurance/Recharge/Slow
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 10: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Luck of the Gambler - Defense/Recharge
    • (19) Luck of the Gambler - Defense
    • (19) Luck of the Gambler - Defense/Endurance/Recharge
    Level 12: Speed Boost
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    Level 14: Increase Density
    • (A) Steadfast Protection - Resistance/+Def 3%
    Level 16: Psychic Scream
    • (A) Detonation - Accuracy/Damage
    • (21) Detonation - Damage/Recharge
    • (21) Detonation - Damage/Range
    • (23) Detonation - Damage/Endurance/Range
    • (23) Detonation - Damage/Endurance
    • (34) Detonation - Accuracy/Damage/Endurance
    Level 18: Inertial Reduction
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
    • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    Level 20: Swift
    • (A) Run Speed IO
    Level 22: Health
    • (A) Miracle - +Recovery
    Level 24: Stamina
    • (A) Performance Shifter - EndMod
    • (25) Performance Shifter - EndMod/Recharge
    • (25) Performance Shifter - EndMod/Accuracy/Recharge
    • (40) Performance Shifter - Accuracy/Recharge
    • (40) Performance Shifter - Chance for +End
    • (40) Performance Shifter - EndMod/Accuracy
    Level 26: Transference
    • (A) Performance Shifter - Accuracy/Recharge
    • (27) Performance Shifter - EndMod/Accuracy/Recharge
    • (27) Performance Shifter - EndMod/Recharge
    • (29) Performance Shifter - EndMod
    • (29) Performance Shifter - EndMod/Accuracy
    • (34) Performance Shifter - Chance for +End
    Level 28: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    Level 30: Psionic Tornado
    • (A) Force Feedback - Damage/Knockback
    • (31) Force Feedback - Accuracy/Knockback
    • (31) Force Feedback - Recharge/Knockback
    • (43) Force Feedback - Recharge/Endurance
    • (43) Force Feedback - Damage/Endurance/Knockback
    • (43) Force Feedback - Chance for +Recharge
    Level 32: Fulcrum Shift
    • (A) Accuracy IO
    • (33) Recharge Reduction IO
    • (33) Recharge Reduction IO
    Level 35: Boxing
    • (A) Empty
    Level 38: Tough
    • (A) Reactive Armor - Resistance
    • (39) Reactive Armor - Resistance/Endurance/Recharge
    • (39) Reactive Armor - Resistance/Endurance
    • (39) Reactive Armor - Resistance/Recharge
    Level 41: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    • (42) Luck of the Gambler - Defense/Endurance/Recharge
    Level 44: Dominate
    • (A) Lockdown - Accuracy/Hold
    • (45) Lockdown - Accuracy/Recharge
    • (45) Lockdown - Recharge/Hold
    • (45) Lockdown - Endurance/Recharge/Hold
    • (46) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (46) Lockdown - Chance for +2 Mag Hold
    Level 47: Mass Hypnosis
    • (A) Lethargic Repose - Accuracy/Recharge
    • (48) Lethargic Repose - Endurance/Sleep
    • (48) Lethargic Repose - Accuracy/Sleep/Recharge
    • (48) Lethargic Repose - Accuracy/Sleep
    Level 49: Mind Over Body
    • (A) Reactive Armor - Resistance
    • (50) Reactive Armor - Resistance/Recharge
    • (50) Reactive Armor - Resistance/Endurance
    • (50) Reactive Armor - Resistance/Endurance/Recharge
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Vigilance
  4. Shiver_NA

    Kin/psy

    Hey guys an gals,

    I am a (relatively) new returner to City of Heroes. Much has changed since I have been gone, anyway I would like some advice/input for my kin/psy defender. I'm at a loss as to how I should slot it for PvE. IO's are foreign to me.
  5. Right on, Thanks for the quick reply, I'll go find out where I have to park myself for the recipe drop dayjob bonus and set my settings to something similar to yours.
  6. So I just hit 50 after not playing COH in a VERY long time. I made a Elec/SD and I would like a little input as to where I should farm up the kind of influence im going to need to fully IO this sucker. Any suggestions would be awesome!
  7. Shiver_NA

    Farm build?

    Hey guys,

    I'm an old player returning to coh, and I was wondering if tanks are still the way to go for farming?

    I have been looking at shield/elec or shield/fire.

    If anyone could point me in the right direction I'd appreciate it.
  8. I recently made a Elec/Elec tank (lvl 20), from what i have seen so far its been pretty fun, I want to make one build for team tanking and one for soloing.

    My question: Is slotting for end drain worth it? I'm thinking if slotting acc, taunt and end drain. I dont really care about damage, I just want to see if i can jump into a mob and have them oom before they can cast a spell.

    Anyways thanks for your time
  9. Hey guys,

    Thanks for all the great tips, I decided to go with the sonic/psy build so far its pretty fun (only at level 9 though)

    One thing that still greatly confuses me since starting again is the (new?) IO Enhancements, is it worth it to make Tempest: Accuracy/Damage at level 15? or is there better ones then that?
  10. Hey thanks for the post, I'm pretty sure I'm going to go with sonic as my main, I like the fact that i can put a debuff on the enemy, and i haven't seen to many sonic blasters so far, just a lot of fire. I'm just very unsure of what will mesh well with sonic for my secondary, any suggestions?

    So far I'm thinking mental or energy and after that im not sure

    I like the control that i get with mental and that its a different dmg type.
    I like energy because of the utility i get from power boost, boot range build up and conserve power

    I see some melee attacks in there as well, is that like shooting yourself in the foot?
  11. To start off, my account has been inactive for over 3 years. I just reinstalled yesterday.

    My main is a 50 psy/kin defender, for a long time i have wanted to make a blaster but never played it to long before going back to the other ATs.
    Anyways as the title states I would like to have some input on a psy/mind build. I read up on the forums but there doesn't seem to be to much on this build.
    I have read that it can suck at higher levels when mobs get resistance to psy dmg.

    is this more for pvp? Also my secondary could be swapped out and im not opposed to swapping the primary for sonic or rad.

    From what I understand blasters as long as they are teamed with a good tank should be all about face melting aoe and single target for pvp and soloing?

    Comments will be greatly appreciated