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Posts
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Joined
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Psylenz, thanks for the input.
Okay here is my second attempt. Once again feel free to cut it down if it is not up to par.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Shiver-man: Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Psychic Blast
Power Pool: Concealment
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Transfusion- (A) Touch of the Nictus - Healing
- (3) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (3) Touch of the Nictus - Accuracy/Healing
- (5) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (5) Touch of the Nictus - Accuracy/Endurance/Recharge
- (7) Accuracy IO
- (A) Thunderstrike - Accuracy/Damage
- (13) Thunderstrike - Damage/Endurance
- (15) Thunderstrike - Accuracy/Damage/Recharge
- (19) Thunderstrike - Accuracy/Damage/Endurance
- (21) Thunderstrike - Damage/Endurance/Recharge
- (40) Thunderstrike - Damage/Recharge
- (A) Accuracy IO
- (7) Accuracy IO
- (13) Accuracy IO
- (A) Force Feedback - Chance for +Recharge
- (A) Pacing of the Turtle - Chance of -Recharge
- (9) Pacing of the Turtle - Endurance/Recharge/Slow
- (9) Pacing of the Turtle - Range/Slow
- (17) Pacing of the Turtle - Accuracy/Endurance
- (19) Pacing of the Turtle - Damage/Slow
- (45) Pacing of the Turtle - Accuracy/Slow
- (A) Kismet - Accuracy +6%
- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Endurance
- (11) Positron's Blast - Damage/Recharge
- (15) Positron's Blast - Damage/Range
- (17) Positron's Blast - Accuracy/Damage/Endurance
- (21) Positron's Blast - Chance of Damage(Energy)
- (A) Endurance Modification IO
- (A) Gift of the Ancients - Run Speed +7.5%
- (A) Resist Damage IO
- (A) Interrupt Reduction IO
- (A) Unbounded Leap - Endurance
- (25) Unbounded Leap - Jumping
- (25) Unbounded Leap - +Stealth
- (A) Recharge Reduction IO
- (23) Recharge Reduction IO
- (23) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (36) Luck of the Gambler - Defense/Endurance
- (37) Luck of the Gambler - Defense
- (A) Efficacy Adaptor - EndMod
- (27) Efficacy Adaptor - EndMod/Recharge
- (27) Efficacy Adaptor - EndMod/Accuracy/Recharge
- (29) Efficacy Adaptor - Accuracy/Recharge
- (31) Efficacy Adaptor - EndMod/Accuracy
- (31) Efficacy Adaptor - EndMod/Endurance
- (A) Force Feedback - Damage/Knockback
- (29) Force Feedback - Accuracy/Knockback
- (31) Force Feedback - Recharge/Knockback
- (34) Force Feedback - Recharge/Endurance
- (36) Force Feedback - Damage/Endurance/Knockback
- (36) Force Feedback - Chance for +Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Accuracy IO
- (33) Accuracy IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (34) Recharge Reduction IO
- (34) Range IO
- (A) Kinetic Crash - Damage/Knockback
- (43) Kinetic Crash - Accuracy/Knockback
- (46) Kinetic Crash - Recharge/Knockback
- (50) Kinetic Crash - Recharge/Endurance
- (50) Kinetic Crash - Damage/Endurance/Knockback
- (50) Kinetic Crash - Accuracy/Damage/Knockback
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Call of the Sandman - Accuracy/Recharge
- (42) Call of the Sandman - Endurance/Sleep
- (42) Call of the Sandman - Accuracy/Endurance
- (42) Call of the Sandman - Sleep/Range
- (43) Call of the Sandman - Accuracy/Sleep/Recharge
- (43) Call of the Sandman - Chance of Heal Self
- (A) Ghost Widow's Embrace - Accuracy/Hold/Recharge
- (45) Ghost Widow's Embrace - Accuracy/Recharge
- (45) Ghost Widow's Embrace - Accuracy/Endurance
- (46) Ghost Widow's Embrace - Endurance/Hold
- (46) Ghost Widow's Embrace - Hold/Range
- (A) Reactive Armor - Resistance/Endurance
- (48) Reactive Armor - Resistance/Recharge
- (48) Reactive Armor - Resistance
- (48) Reactive Armor - Resistance/Endurance/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 1: Brawl- (A) Empty
- (A) Run Speed IO
- (A) Empty
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Yeah the powers are Open for change, however if there is some alterations it would be nice to know why. Thanks!
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Okay, I put a build together, I am trying to max melee defense, when I look at the totals it seems wrong though. anyways feel free to tear the build apart.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Psychic Mastery
Hero Profile:
Level 1: Transfusion- (A) Doctored Wounds - Heal/Endurance
- (3) Doctored Wounds - Endurance/Recharge
- (3) Doctored Wounds - Heal/Recharge
- (5) Doctored Wounds - Heal/Endurance/Recharge
- (5) Doctored Wounds - Heal
- (7) Doctored Wounds - Recharge
- (A) Thunderstrike - Accuracy/Damage
- (7) Thunderstrike - Damage/Endurance
- (13) Thunderstrike - Damage/Recharge
- (13) Thunderstrike - Accuracy/Damage/Recharge
- (34) Thunderstrike - Accuracy/Damage/Endurance
- (36) Thunderstrike - Damage/Endurance/Recharge
- (A) Accuracy IO
- (46) Recharge Reduction IO
- (A) Knockback Distance IO
- (A) Tempered Readiness - Accuracy/Endurance
- (9) Tempered Readiness - Damage/Slow
- (9) Tempered Readiness - Accuracy/Slow
- (15) Tempered Readiness - Range/Slow
- (15) Tempered Readiness - Accuracy/Damage/Slow
- (17) Tempered Readiness - Endurance/Recharge/Slow
- (A) Recharge Reduction IO
- (11) Recharge Reduction IO
- (11) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (17) Luck of the Gambler - Defense/Recharge
- (19) Luck of the Gambler - Defense
- (19) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Steadfast Protection - Resistance/+Def 3%
- (A) Detonation - Accuracy/Damage
- (21) Detonation - Damage/Recharge
- (21) Detonation - Damage/Range
- (23) Detonation - Damage/Endurance/Range
- (23) Detonation - Damage/Endurance
- (34) Detonation - Accuracy/Damage/Endurance
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (A) Performance Shifter - EndMod
- (25) Performance Shifter - EndMod/Recharge
- (25) Performance Shifter - EndMod/Accuracy/Recharge
- (40) Performance Shifter - Accuracy/Recharge
- (40) Performance Shifter - Chance for +End
- (40) Performance Shifter - EndMod/Accuracy
- (A) Performance Shifter - Accuracy/Recharge
- (27) Performance Shifter - EndMod/Accuracy/Recharge
- (27) Performance Shifter - EndMod/Recharge
- (29) Performance Shifter - EndMod
- (29) Performance Shifter - EndMod/Accuracy
- (34) Performance Shifter - Chance for +End
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (A) Force Feedback - Damage/Knockback
- (31) Force Feedback - Accuracy/Knockback
- (31) Force Feedback - Recharge/Knockback
- (43) Force Feedback - Recharge/Endurance
- (43) Force Feedback - Damage/Endurance/Knockback
- (43) Force Feedback - Chance for +Recharge
- (A) Accuracy IO
- (33) Recharge Reduction IO
- (33) Recharge Reduction IO
- (A) Empty
- (A) Reactive Armor - Resistance
- (39) Reactive Armor - Resistance/Endurance/Recharge
- (39) Reactive Armor - Resistance/Endurance
- (39) Reactive Armor - Resistance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Lockdown - Accuracy/Hold
- (45) Lockdown - Accuracy/Recharge
- (45) Lockdown - Recharge/Hold
- (45) Lockdown - Endurance/Recharge/Hold
- (46) Lockdown - Accuracy/Endurance/Recharge/Hold
- (46) Lockdown - Chance for +2 Mag Hold
- (A) Lethargic Repose - Accuracy/Recharge
- (48) Lethargic Repose - Endurance/Sleep
- (48) Lethargic Repose - Accuracy/Sleep/Recharge
- (48) Lethargic Repose - Accuracy/Sleep
- (A) Reactive Armor - Resistance
- (50) Reactive Armor - Resistance/Recharge
- (50) Reactive Armor - Resistance/Endurance
- (50) Reactive Armor - Resistance/Endurance/Recharge
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Hey guys an gals,
I am a (relatively) new returner to City of Heroes. Much has changed since I have been gone, anyway I would like some advice/input for my kin/psy defender. I'm at a loss as to how I should slot it for PvE. IO's are foreign to me. -
Right on, Thanks for the quick reply, I'll go find out where I have to park myself for the recipe drop dayjob bonus and set my settings to something similar to yours.
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So I just hit 50 after not playing COH in a VERY long time. I made a Elec/SD and I would like a little input as to where I should farm up the kind of influence im going to need to fully IO this sucker. Any suggestions would be awesome!
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Hey guys,
I'm an old player returning to coh, and I was wondering if tanks are still the way to go for farming?
I have been looking at shield/elec or shield/fire.
If anyone could point me in the right direction I'd appreciate it. -
I recently made a Elec/Elec tank (lvl 20), from what i have seen so far its been pretty fun, I want to make one build for team tanking and one for soloing.
My question: Is slotting for end drain worth it? I'm thinking if slotting acc, taunt and end drain. I dont really care about damage, I just want to see if i can jump into a mob and have them oom before they can cast a spell.
Anyways thanks for your time -
Hey guys,
Thanks for all the great tips, I decided to go with the sonic/psy build so far its pretty fun (only at level 9 though)
One thing that still greatly confuses me since starting again is the (new?) IO Enhancements, is it worth it to make Tempest: Accuracy/Damage at level 15? or is there better ones then that? -
Hey thanks for the post, I'm pretty sure I'm going to go with sonic as my main, I like the fact that i can put a debuff on the enemy, and i haven't seen to many sonic blasters so far, just a lot of fire. I'm just very unsure of what will mesh well with sonic for my secondary, any suggestions?
So far I'm thinking mental or energy and after that im not sure
I like the control that i get with mental and that its a different dmg type.
I like energy because of the utility i get from power boost, boot range build up and conserve power
I see some melee attacks in there as well, is that like shooting yourself in the foot? -
To start off, my account has been inactive for over 3 years. I just reinstalled yesterday.
My main is a 50 psy/kin defender, for a long time i have wanted to make a blaster but never played it to long before going back to the other ATs.
Anyways as the title states I would like to have some input on a psy/mind build. I read up on the forums but there doesn't seem to be to much on this build.
I have read that it can suck at higher levels when mobs get resistance to psy dmg.
is this more for pvp? Also my secondary could be swapped out and im not opposed to swapping the primary for sonic or rad.
From what I understand blasters as long as they are teamed with a good tank should be all about face melting aoe and single target for pvp and soloing?
Comments will be greatly appreciated