What's the smallest mob in the game?


Clave_Dark_5

 

Posted

What's the smallest mob available, and is it smaller than minimum custom character size?

Smallest I can think of are redcap minions.


 

Posted

this is list i would rank (top is smallest)

  • clockwork gears
  • rikti monkeys
  • redcaps
  • fir bolg minions
after that almost every enemy uses the normal model (or larger) and this is not counting the flying enemies like northern lights, lanaruu, will o the wisp, ect


 

Posted

Awesome, thank you. Forgot about some of the underlings, cogs, and so forth!


 

Posted

Quote:
Originally Posted by Doc_Wormwood View Post
What's the smallest mob available, and is it smaller than minimum custom character size?

Smallest I can think of are redcap minions.
Interesting question. I needed an inconspicuous mob recently to serve as a dummy no-mobs "hostage", so that an actual encounter (a false rescue) would have the "victim" betray and attack immediately upon the surrounding spawn being defeated.

In case you're curious, you
  • Set up a Hostage Rescue event, set to Single, and make that a required event for mission completion. This will automatically be judged as complete when the players enter the mission.
  • Create your Ally or Escort event, using the mob you want to make betray and fight you immediately after "rescue"; and
  • Set the Ally/Escort rescue event for the Event of Betrayal being the Hostage Rescue. Since the Hostage Rescue always auto completes, the Betrayal will always take place.

The same technique can be used to spawn ambushes that attack the player immediately upon mission entry. That's something you may want to use with caution, but it makes a lot of narrative sense; too many bases are left unguarded.

Can clockwork gears be added directly as mobs? They might be the least conspicuous.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Quote:
Originally Posted by Heraclea View Post
Interesting question. I needed an inconspicuous mob recently to serve as a dummy no-mobs "hostage", so that an actual encounter (a false rescue) would have the "victim" betray and attack immediately upon the surrounding spawn being defeated.

In case you're curious, you
  • Set up a Hostage Rescue event, set to Single, and make that a required event for mission completion. This will automatically be judged as complete when the players enter the mission.
  • Create your Ally or Escort event, using the mob you want to make betray and fight you immediately after "rescue"; and
  • Set the Ally/Escort rescue event for the Event of Betrayal being the Hostage Rescue. Since the Hostage Rescue always auto completes, the Betrayal will always take place.

The same technique can be used to spawn ambushes that attack the player immediately upon mission entry.

Can clockwork gears be added directly as mobs? They might be the least conspicuous.
clockwork gears can be placed in their own custom mob if you want (i once experimented with that and made a map with ONLY clockwork gears on it, although because of their size, they were ridiculously hard to see on the map i used lol)


 

Posted

Can we USE the cogs? That would be amazing. If we can I never noticed them.


 

Posted

Quote:
Originally Posted by Oubliette View Post
Can we USE the cogs? That would be amazing. If we can I never noticed them.
Yes. Confirmed this yesterday; I used a cog as a single "hostage" used to trigger an automatic betrayal.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

I think you mean gears. Cogs are the minions, gears are underlings (and about half or 1/4 their size)


 

Posted

Quote:
Originally Posted by Doc_Wormwood View Post
I think you mean gears. Cogs are the minions, gears are underlings (and about half or 1/4 their size)
Quite right, I mis-spoke.


 

Posted

i tried making a whole map with just gears in it maybe 1-2 months after AE came out (was messing around with it lol), its HARD to fight those things on a map with dark background cause you cant hardly see them lol


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
i tried making a whole map with just gears in it maybe 1-2 months after AE came out (was messing around with it lol), its HARD to fight those things on a map with dark background cause you cant hardly see them lol
/macro TN target_enemy_near