The Earth Controller challenge


Ademia

 

Posted

Quote:
Originally Posted by Lynx_Nordique View Post
So? Earth has the advantage of having a resilient pet that does decent damage. It is not perma PA, but with the right techniques and tactics, Stonney can last quite a bit, if not all the fight while fighting an AV.

What makes the Earth challenge interesting, is that it requires the toon to be multitask. You have to :
1)Find a what to get the AV health regen stopped or overwhelmed and make sure the debuff doing so is applied almost all the time. In a matter of seconds you can screw up several minutes of fighting;
2)Add damage on your own, so you don't rely exclusively on Animated stone for damage;
3) Keep Stonney alive because he is getting most of the attention. Just that means: a) Healing the pet, b)minimizing the incoming damages;
4) Find a way to boost the damage output of the primary attacks.

To say, Earth damage is "at the bottom" is kinda depressing. But to take an Earth controller and go defeat some AVs alone, that very few toons can defeat on their own, is kinda fun and rewarding, even if you have to faceplant many times and invest in expensive IOs.

Just look a fire control. It might be doing lots of damage on a single target, but refreshing the Imps often enough is a challenge too, since AVs do murder them very fast. And some found ways to solve that problem and defeat AVs alone.
I haven't pulled out my Earth/Rad to go after AVs, and he's not really built that way. Mine is build as a team controller, where the damage is expected to come from the team -- I don't have any single target attacks other than Fossilize. But I bet I probably could work on a solo build by increasing number of attacks and his damage. With the upgrades to Rocky, he is now one of the better pets and certainly one of the most durable. With the right IO sets, you can buff his Resistance by 20% easily.

It wouldn't be too tough -- cast Rocky in range of the AV and stay near enough to him to be able to heal him and keep the Resist auras on him. Then cast the Rad debuffs and hit the AV with your attack chain, firing off LR whenever it comes up. Keep using Quicksand to help Rocky hit.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Quote:
Originally Posted by Local_Man View Post
I haven't pulled out my Earth/Rad to go after AVs, and he's not really built that way. Mine is build as a team controller, where the damage is expected to come from the team -- I don't have any single target attacks other than Fossilize. But I bet I probably could work on a solo build by increasing number of attacks and his damage. With the upgrades to Rocky, he is now one of the better pets and certainly one of the most durable. With the right IO sets, you can buff his Resistance by 20% easily.

It wouldn't be too tough -- cast Rocky in range of the AV and stay near enough to him to be able to heal him and keep the Resist auras on him. Then cast the Rad debuffs and hit the AV with your attack chain, firing off LR whenever it comes up. Keep using Quicksand to help Rocky hit.
Me neither, I don't have any other single target attack, other than fossilize and the veteran attacks. My build is pretty much a team friendly one (see the first post). The only things that stand out are that I have a good recharge speed without having hasten and a good recovery. I only went for a 10% damage resist extra for Stonney, so he can put out more damage and maybe recharge faster.

The plan you are laying out in the second paragraph was pretty close to the strategy I imagined at first. However, running both Rad toggles was too much for me in terms of end recovery, for a fight that last that long. Also, the long casting time of quicksand can blow the whole attack chain. For a Psi AV, like Mother Mayhem, it could be all right, but against smashing heavy AVs, like Neuron and Siege, it could lead to the pet and the toon demise.

Fossilize and Stone cages also debuff defense, so the pet will hit more anyway. Plus Stone cages, since many AV can be immobilize, help set up containment. A good source of damages is also VG, once you put one or two proc in it.

Eathquake can be cast fairly fast and can be made perma. But it felt for me like it only has a significative effect when coupled with an other to hit debuff, like RI.

Anyway, you can try it and let us know how it turns out. Your feedback would be appreciated, since you are an experienced Earth controller.


Pinnacle:
Lynx Nordique: lvl50 Claws/Regen Scrapper, Physique 101: lvl50 Kin/Nrg Defender
Freedom:
Feu Radieux: lvl50 Fire/Rad Controller, Rocheuse: lvl50 Earth/Rad controller, Madame Kyoto: lvl50 Katana/Regen scrapper, Hivernale: lvl50 Ice/Kin Controller, Leve du Jour: lvl50 Earth/Kin controller

 

Posted

Earth <3







No insps, no temps.


@False Fiction - Virtue / Defiant

Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]

 

Posted

A popular non-Ill controllers AV/GMs solo tactic is to take the aggro himself w/a high def build. As such, Stony getting 2-shotted by the GM should never come into play.

Your ST damage comes from your ST hold/immob slotted for damage and epics (and secondaries like Storm). Again, this doesn't apply to all powersets, but pretty much anyone should be able to put together a respectable ST attack chain. Fire & Ill have the easiest time of soloing AV/GMs, but any powerset should be able to do it.


An Offensive Guide to Ice Melee