Ranged Single Target PWN'r


Blue_Centurion

 

Posted

Lets here it, what is the best ranged ST setup. Lay it out with all 3 sets please.

I assume Ice will be most peoples primary choice. But I could be wrong.

I'll throw out a guess, haven't played this myself: Ice/Energy/Munitions

Also, if you can, please say why the synergy of the sets enhance the damage, strategy of staying at range and doing great ST damage.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Lets here it, what is the best ranged ST setup. Lay it out with all 3 sets please.

I assume Ice will be most peoples primary choice. But I could be wrong.

I'll throw out a guess, haven't played this myself: Ice/Energy/Munitions

Also, if you can, please say why the synergy of the sets enhance the damage, strategy of staying at range and doing great ST damage.
I'm not the most experienced blaster but I also would assume ice would be the most popular. I think sonic has some powerful ST attacks too though.


As for secondaries if you're talking about STAYING at range I'm not sure /energy would be the best. I'm playing and /energy blaster right now and although he does have high single target damage he doesn't have many great tools for staying at range besides power push.

I think /ice is generally considered one of the best for keeping stuff away from you because of shiver and ice patch.

I don't know jack squat about the ancilliary power pools


 

Posted

In terms of raw damage the most powerful single target primary is Fire, at least with a high recharge build. Blaze is the most powerful single target ranged attack in the game, with a DPA that is about 50% higher than any other attack from any other blast set. In addition, Fire Ball actually has higher DPA than many single target attacks. However, Fire Blast has no mitigation whatsoever so it can be fairly dangerous, especially against hard targets.

Ice is also very good single target damage, plus it has two holds and a lot of -recharge to help keep you safe. You lose a little damage over Fire but gain a whole lot more mitigation.

Sonic has fairly low damage, but the stacking -resist debuffs make it fairly powerful in a prolonged fight, and as a bonus those debuffs also boost the rest of the team's damage. It also has a huge cone Sleep that lets you safely take out targets one at a time.

Finally, Archery has decent damage plus a tier 3 blast with a full 80 foot range. If you like to stay well back from enemies Archery is a great choice since the other sets require getting closer to use their heaviest hitting attack.

As for secondaries, I'd suggest /Energy or possibly /Ice. /Energy has Boost Range, which is easy to make permanent and adds a fair amount of range. The melee attacks won't really help, but you get Build Up very early and Power Boost (good if you pick Ice) and Conserve Power if you need them. /Ice gives you Shiver and Ice Patch to help keep things away from you and add even more -recharge, plus yet another hold to stop enemies that do manage to get in melee range. If you don't mind giving up Build Up you can also go with /Devices to get caltrops for area denial, trip mines for extra damage, and stealth. It also has targeting drone for a to-hit boost, though I've never really had problems getting enough accuracy on a Blaster without it.

I find the best way to make a pure ranged Blaster is to take Fly or Hover and stay out of reach. You'll also want ranged defense from IOs. I have an Archery / Energy / Munitions Blaster that I really like... I went with around 29% ranged defense and 45% recharge rather than trying to softcap defense. He's still fairly survivable and the extra recharge really helps with my attack chain... though a more expensive build could do both. If I was going to make a pure single target ranged Blaster I'd probably go with Ice / Energy / Force and try to get as much ranged defense as possible while still getting around 50% recharge (which will let you use Ice Bolt -> Ice Blast -> Ice Bolt -> Bitter Ice Blast without gaps). Force will give you Force of Nature to help against tough bosses and EBs, plus Repulsion Field if you care for it (some people love it, some hate it). If you don't want to be a flier, go Ice / Ice / Force instead... you'll want Shiver and Ice Patch to keep enemies away. I personally would just fly and take Energy for the range boost and longer lasting holds though.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

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