Tune up feedback on a Dark/Dark


ClawsandEffect

 

Posted

With GR coming up in the not too distant future, I decided to tune up my fear-based DM/DA scraptroller for the new content. I’d like some feedback from you worthy folks. I did a little reading here on the Scrapper forum and changed a few things around to up my defense without having to spend too much time at the market.

I have a few goals in mind with this build:
1) Never worry about endurance, even in a long fight
2) Have all my attacks hit regularly
3) Being able to exemp without any huge issues
4) Have a respectable level of defense rolling

Right now defense should be running 24.9% S/L, 23% melee, and about 15.5 everywhere else at level 50. I do not plan on trying to softcap my defense or seriously try to PvP with this build. Solo and team PvE will do just fine.

Some of the levels of the enhancement slots are not right and will get fixed (e.g. No, I'm not waiting that long to slot up Siphon Life), I'm hoping more for a critique of the overall build.

Please let me know what you think and thanks in advance.




Hero Plan by Mids' Hero Designer 1.621

Hero Profile:
------------
Level 1: Smite C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Acc/Dmg/EndRdx(23), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 1: Dark Embrace EndRdx-I(A), ResDam-I(5), ResDam-I(5), ResDam-I(19), S'fstPrt-ResDam/Def+(48)
Level 2: Shadow Maul Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(31)
Level 4: Murky Cloud EndRdx-I(A), ResDam-I(11), ResDam-I(13), ResDam-I(29), S'fstPrt-ResKB(48)
Level 6: Shadow Punch KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(31)
Level 8: Combat Jumping Krma-ResKB(A)
Level 10: Obsidian Shield EndRdx-I(A), ResDam-I(11), ResDam-I(13), ResDam-I(27)
Level 12: Swift Run-I(A)
Level 14: Super Jump Winter-ResSlow(A)
Level 16: Dark Regeneration Theft-Acc/EndRdx/Rchg(A), Theft-Acc/EndRdx/Heal(17), Theft-+End%(17), Nictus-Acc/EndRdx/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(43), Numna-Heal/EndRdx/Rchg(43)
Level 18: Hurdle Jump-I(A)
Level 20: Stamina EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Siphon Life C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(45), C'ngImp-Dmg/Rchg(45), C'ngImp-Acc/Dmg/Rchg(46), C'ngImp-Acc/Dmg/EndRdx(50), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 24: Dark Consumption RechRdx-I(A), Efficacy-Acc/Rchg(25), Efficacy-EndMod/Acc/Rchg(25), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc(43)
Level 26: Soul Drain Oblit-Acc/Rchg(A), Sciroc-Acc/Rchg(40), Erad-Acc/Rchg(46), C'ngBlow-Acc/Rchg(46)
Level 28: Touch of Fear SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(29), SipInsght-Acc/Rchg(40), SipInsght-ToHitDeb/EndRdx/Rchg(40), SipInsght-Acc/EndRdx/Rchg(45)
Level 30: Cloak of Darkness LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/EndRdx(39)
Level 32: Midnight Grasp C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 35: Cloak of Fear Abys-Acc/EndRdx(A), Abys-EndRdx/Fear(36), N'mare-Acc/EndRdx(36), N'mare-EndRdx/Fear(36), SipInsght-Acc/EndRdx/Rchg(37), SipInsght-Acc/ToHitDeb(37)
Level 38: Boxing Acc-I(A)
Level 41: Tough EndRdx-I(A), ResDam-I(42), ResDam-I(42), ResDam-I(42)
Level 44: Conserve Power RechRdx-I(A)
Level 47: Physical Perfection EndMod-I(A), Heal-I(48)
Level 49: Weave EndRdx-I(A), DefBuff-I(50)
------------


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---
I've been told that sometimes my lucidity is frightening.
---
Your logic is no match for concentrated stupid. - Organica
---
Current MAs:
Stop the catgirl rampage! #66361

 

Posted

Two things.

1) You may find the DM/DA guide in my sig useful. It's overly comprehensive, but if you're familiar with DM/DA it should be obvious to you which sections to skip.

2) How attached are you to Touch of Fear? It's possible to build DM/DA with defense levels that essentially negate ToF value. If you're dead set on have ToF for concept reasons, that's understandable. If you're including ToF as a form of mitigation, you may want to reconsider.


Your build is OK but you do seem to be spending efforts some areas unnecessarily. These choice are coming at the expense of short coming other areas.

Specifically, you have 3 slots in Stamina where the third slot nets you a marginal gain (0.08 EPS).

Soul Drain is under slotted with ToF over slotted.

I would recommend you reconsider Death Shroud, it's potentially your best attack.

You have no IO sets in your resistance toggles. There are some really great choices for these. Impervium Armors if you wish to improve your endurance management. Agegis if you wish to improve your defense values.

You only have one -KB IO, something most DA enthusiasts find inadequate at higher levels. 2 is effective, 3 would be ideal. You can get these from Blessing of the Zephyr sets, which can also be a great source of additional defense bonuses.

EDIT: OOPPS, I see the 2nd -KB IO now. Zephyr suggestion still applies though.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Here is a sample build. All of my builds are designed to retain the bulk of their bonuses when exemplaring as far down as level 27.

The focus of this build is insane levels of endurance management. I no longer use this build personally as I felt the endurance management was over kill.


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

DM/DA -Max end: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Darkness Mastery

Hero Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Dark Embrace -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(7), ImpArm-ResDam/Rchg(7), ImpArm-ResDam/EndRdx/Rchg(9), S'fstPrt-ResDam/Def+(17)
Level 2: Shadow Maul -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(11), C'ngBlow-Dmg/Rchg(11), C'ngBlow-Acc/Rchg(13), Erad-Dmg(13), Erad-Acc/Dmg/EndRdx/Rchg(25)
Level 4: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(15), M'Strk-Acc/Dmg/EndRdx(15), M'Strk-Dmg/EndRdx/Rchg(17), Erad-Acc/Dmg/EndRdx/Rchg(21), Erad-Dmg(36)
Level 6: Swift -- Flight-I(A)
Level 8: Siphon Life -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(21)
Level 10: Obsidian Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(23), ImpArm-ResDam/Rchg(23), ImpArm-ResDam/EndRdx/Rchg(46)
Level 12: Combat Jumping -- Krma-ResKB(A)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Dark Regeneration -- Theft-Acc/EndRdx/Heal(A), Theft-Acc/EndRdx/Rchg(29), Theft-+End%(29), Nictus-Acc/EndRdx/Rchg(31), Numna-Heal/EndRdx/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(43)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33)
Level 20: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(50)
Level 22: Murky Cloud -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(33), ImpArm-ResDam/Rchg(34), ImpArm-ResDam/EndRdx/Rchg(34)
Level 24: Cloak of Darkness -- GftotA-Run+(A), GftotA-Def(25), GftotA-Def/EndRdx/Rchg(27), GftotA-Def/EndRdx(39)
Level 26: Soul Drain -- Oblit-Acc/Rchg(A), Erad-Acc/Rchg(27), C'ngBlow-Acc/Rchg(31), Sciroc-Acc/Rchg(50)
Level 28: Cloak of Fear -- Cloud-Acc/ToHitDeb(A), Cloud-Acc/Rchg(34), Cloud-Acc/EndRdx/Rchg(36), DampS-ToHitDeb/EndRdx(39), DampS-ToHitDeb/Rchg/EndRdx(39), DampS-Rchg/EndRdx(40)
Level 30: Shadow Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(46)
Level 32: Midnight Grasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(42), C'ngImp-Acc/Dmg/Rchg(42), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 35: Boxing -- Empty(A)
Level 38: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(40), ImpArm-ResDam/Rchg(40), ImpArm-ResDam/EndRdx/Rchg(42)
Level 41: Torrent -- SipInsght-%ToHit(A)
Level 44: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Dmg/EndRdx/Rchg(45), Thundr-Acc/Dmg/EndRdx(46)
Level 47: Weave -- GftotA-Run+(A), GftotA-Def(48), GftotA-Def/EndRdx(48), GftotA-Def/EndRdx/Rchg(48)
Level 49: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit



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SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Thanks for the feedback. Here is an upgraded second build:

Hero Plan by Mids' Hero Designer 1.621


Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(31)
Level 1: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(5), Aegis-EndRdx/Rchg(5), Aegis-ResDam/EndRdx/Rchg(19), Aegis-ResDam(48)
Level 2: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(31)
Level 4: Murky Cloud -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(11), ImpArm-ResDam/Rchg(13), ImpArm-ResDam/EndRdx/Rchg(29), S'fstPrt-ResDam/Def+(48)
Level 6: Combat Jumping -- Zephyr-ResKB(A), Zephyr-Travel(29)
Level 8: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(27), C'ngImp-Dmg/EndRdx/Rchg(31)
Level 10: Obsidian Shield -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(11), ImpArm-ResDam/Rchg(13), ImpArm-ResDam/EndRdx/Rchg(27)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(45)
Level 16: Dark Regeneration -- Theft-Acc/EndRdx/Rchg(A), Theft-Acc/EndRdx/Heal(17), Theft-+End%(17), Nictus-Acc/EndRdx/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(43), Numna-Heal/EndRdx/Rchg(43)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(45), M'Strk-Dmg/Rchg(45), M'Strk-Acc/EndRdx(46), M'Strk-Acc/Dmg/EndRdx(50), M'Strk-Dmg/EndRdx/Rchg(50)
Level 24: Dark Consumption -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(25), Sciroc-Dmg/Rchg(25), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(43)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(46)
Level 28: Super Speed -- Zephyr-ResKB(A)
Level 30: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/EndRdx(39)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Cloak of Fear -- Abys-Acc/EndRdx(A), Abys-EndRdx/Fear(36), N'mare-Acc/EndRdx(36), N'mare-EndRdx/Fear(36), SipInsght-Acc/EndRdx/Rchg(37), SipInsght-Acc/ToHitDeb(37)
Level 38: Boxing -- Acc-I(A)
Level 41: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam(42), ImpArm-ResDam/Rchg(42), ImpArm-ResDam/EndRdx/Rchg(42)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- EndMod-I(A), Heal-I(48)
Level 49: Weave -- HO:Enzym(A), HO:Enzym(50)
------------




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---
I've been told that sometimes my lucidity is frightening.
---
Your logic is no match for concentrated stupid. - Organica
---
Current MAs:
Stop the catgirl rampage! #66361

 

Posted

That's a considerable improvement IMHO. You may want to tweak it a bit, but what you have currently should perform quite well.

The tweaks I refer to could allow you to obtain better defense values to AoE and Ranged. CoF for example, could be slotted with a full set of Siphon Insight for AoE defense or a full set of Cloud Senses for Ranged defense. Both sets offer additional appealing bonuses. Yeah, yeah, I know you're concerned about accuracy in CoF. Keep in mind you have 36% global accuracy and you have Soul Drain up ever 60 seconds.

Another thing for you to consider. The levels of recovery you're dealing with will require you to rely on Dark Consumption less and less. Honestly, due to it's lengthy recharge, it'c can't function as an attack and since your don't really need it for endurance management; your build may be better off with out it. This sounds really counter intuitive to someone whose be playing DM/DA before the advent of IOs. If your hesitant, keep it but pay close attention to how often you use it. I dropped it from most of my DM/DA builds. The additional slots from DC could got to your travel powers, adding more AoE and or Ranged defense to your build.


SI Radio has many DJs and listeners whom hold City of Heroes close to their hearts. We will be supporting many efforts to keep CoH ALIVE!!

 

Posted

Neither of the builds I posted are all that hard on the blue bar, so I've already been toying with the idea of either dropping DC or moving slots out of it. Thanks again for giving them a look over.


---
I've been told that sometimes my lucidity is frightening.
---
Your logic is no match for concentrated stupid. - Organica
---
Current MAs:
Stop the catgirl rampage! #66361

 

Posted

Id imagine Conserve power and PP would carry you through.
+end accolades to increase your total amount of end, up your percentages of endurance recovery as well.


Quote:
Originally Posted by Shadow Ravenwolf View Post
My favorite combo is Faceplant/DebtCap with the TeamWipe Ancillary

Quote:
Originally Posted by Dispari View Post
Yeah, I like Blasters too.

 

Posted

At the risk of taking attention away from NightMission's build, I was wondering if you might take a look at mine. I just finished reading Desmodos' guide, and Dark/Dark seemed quite intriguing. I've given myself a bit of defense, and a lot of +Recovery and +Endurance. Even with my total lack of familiarity with the sets, he looks to be quite fun. My only regret is that I was not able to work in Hasten. Oh well. I suppose you cannot have everything!

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Thanatos: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Shadow Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(25)
Level 2: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 4: Death Shroud -- Erad-Dmg(A), Erad-Acc/Rchg(13), Erad-Dmg/Rchg(13), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(15), Erad-%Dam(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Siphon Life -- Theft-Heal(A), Theft-Heal/Rchg(17), Theft-Acc/Heal(19), Theft-Acc/EndRdx/Heal(19), Theft-Acc/EndRdx/Rchg(23), Theft-+End%(23)
Level 10: Obsidian Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam(29)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dark Regeneration -- Theft-Heal(A), Theft-Heal/Rchg(34), Theft-Acc/Heal(36), Theft-Acc/EndRdx/Heal(36), Theft-Acc/EndRdx/Rchg(36), Theft-+End%(37)
Level 18: Health -- RgnTis-Regen+(A), Panac-Heal(37), Panac-Heal/+End(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), EndMod-I(21)
Level 22: Murky Cloud -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31)
Level 24: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29), LkGmblr-Rchg+(31)
Level 26: Soul Drain -- Erad-Dmg(A), Erad-Acc/Rchg(42), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-%Dam(43)
Level 28: Cloak of Fear -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(46), Cloud-Acc/EndRdx/Rchg(46)
Level 30: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(40)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(40), LkGmblr-Rchg+(42)
Level 38: Touch of Fear -- EndRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(45), Mrcl-Rcvry+(45), Numna-Regen/Rcvry+(45), EndMod-I(46)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run



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Posted

Wow! I completely forgot about my knockback protection. Here is the modified build:

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Mortuus Incarnatus: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Shadow Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(25), S'fstPrt-ResKB(39), S'fstPrt-ResDam/Def+(50)
Level 2: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 4: Death Shroud -- Erad-Dmg(A), Erad-Acc/Rchg(13), Erad-Dmg/Rchg(13), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(15), Erad-%Dam(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Siphon Life -- Theft-Heal(A), Theft-Heal/Rchg(17), Theft-Acc/Heal(19), Theft-Acc/EndRdx/Heal(19), Theft-Acc/EndRdx/Rchg(23), Theft-+End%(23)
Level 10: Obsidian Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam(29), S'fstPrt-ResKB(39)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dark Regeneration -- Theft-Heal(A), Theft-Heal/Rchg(34), Theft-Acc/Heal(36), Theft-Acc/EndRdx/Heal(36), Theft-Acc/EndRdx/Rchg(36), Theft-+End%(37)
Level 18: Health -- RgnTis-Regen+(A), Panac-Heal(37), Panac-Heal/+End(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), EndMod-I(21)
Level 22: Murky Cloud -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31), S'fstPrt-ResKB(40)
Level 24: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29), LkGmblr-Rchg+(31)
Level 26: Soul Drain -- Erad-Dmg(A), Erad-Acc/Rchg(42), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(43), Erad-%Dam(43)
Level 28: Cloak of Fear -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(46), Cloud-Acc/EndRdx/Rchg(46)
Level 30: Dark Consumption -- EndMod-I(A), EndMod-I(39)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(40), LkGmblr-Rchg+(42)
Level 38: Touch of Fear -- EndRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(45), Mrcl-Rcvry+(45), Numna-Regen/Rcvry+(45), EndMod-I(46)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run



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| Copy & Paste this data into Mids' Hero Designer to view the build |
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P.S. I just realized that I inadvertently necroposted. My apologies.


 

Posted

why is that necessarily a bad thing. It's not like people don't ask the same things at different times, it may help someone else.

Now, I am the one that should be apologizing, by posting in a necro'd thread as a troll and all.


Dark Armor is like that kid you knew in school that didn't know when to shut up, and no matter how bad he got beaten down, he got right back up again and kept on talking.

 

Posted

Quote:
Originally Posted by _Deth_ View Post
why is that necessarily a bad thing. It's not like people don't ask the same things at different times, it may help someone else.

Now, I am the one that should be apologizing, by posting in a necro'd thread as a troll and all.
It's not THAT old, and it was revived by a relevant question rather than by someone reviving it just to revive an old thread. There's a difference.

In answer to the revival question:

Your build looks okay with a couple things I would DEFINITELY change.

You have the best self heal in the game in Dark Regeneration, so why are you slotting Siphon Life with a full set of Theft of Essence? You took your second most damaging attack and completely gimped it's damage output to make it a heal that PALES in comparison to Dark Regen. The only attack in Dark Melee that does more damage than Siphon Life is Midnight Grasp. Slot it as an ATTACK, the heal is just a nice bonus in it.

You slotted Death Shroud with a set that offers almost no end reduction at all, I swapped it for a full set of Multistrike instead, which gives you better end reduction and some more defense to melee and AoE. I get why you used Eradication, but I would not put that set or Obliteration in a toggle power because they are designed for quick recharge at the expense of end reduction, which makes them bad for toggle powers. With as end hungry as Dark Armor is, you really can't afford to give up end reduction in favor of recharge reduction that isn't going to be used in the first place. I get the set bonus consideration, but you should really think of what the power needs before you start thinking about what set bonuses you want. If you really want the Max End bonus from Eradication you can always frankenslot Death Shroud, pretty sure I did on my BS/DA.

I would also suggest not running Tactics and Assault full time, you'll find yourself sucking wind in a hurry if you do.

Here's my adjustments for you:

Hero Plan by Mids' Hero Designer 1.704
http://www.cohplanner.com/

Click this DataLink to open the build!

Mortuus Incarnatus: Level 29 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Shadow Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Dark Embrace -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(25), Aegis-ResDam(25), S'fstPrt-ResKB(39), S'fstPrt-ResDam/Def+(50)
Level 2: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(11)
Level 4: Death Shroud -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(13), M'Strk-Dmg/Rchg(13), M'Strk-Acc/EndRdx(15), M'Strk-Acc/Dmg/EndRdx(15), M'Strk-Dmg/EndRdx/Rchg(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(17), T'Death-Dmg/Rchg(19), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(23)
Level 10: Obsidian Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(27), Aegis-ResDam(29), S'fstPrt-ResKB(39)
Level 12: Swift -- Run-I(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Dark Regeneration -- Theft-Heal(A), Theft-Heal/Rchg(34), Theft-Acc/Heal(36), Theft-Acc/EndRdx/Heal(36), Theft-Acc/EndRdx/Rchg(36), Theft-+End%(37)
Level 18: Health -- RgnTis-Regen+(A), Panac-Heal(37), Panac-Heal/+End(37)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), EndMod-I(21)
Level 22: Murky Cloud -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(31), Aegis-ResDam(31), S'fstPrt-ResKB(40)
Level 24: Cloak of Darkness -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(27), LkGmblr-Def(29), LkGmblr-Rchg+(31)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 28: Cloak of Fear -- Cloud-ToHitDeb(A), Cloud-%Dam(39), Cloud-ToHitDeb/EndRdx/Rchg(45), Cloud-Acc/ToHitDeb(46), Cloud-Acc/EndRdx/Rchg(46), Cloud-Acc/Rchg(46)
Level 30: [Empty] -- EndMod-I(A)
Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(40), LkGmblr-Def(40), LkGmblr-Rchg+(42)
Level 38: Hasten -- RechRdx-I(A)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), Mrcl-Rcvry+(45), Numna-Regen/Rcvry+(45)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Assault -- EndRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Thank you for your suggestions, ClawsandEffect. I fear that I must admit my ignorance in that I assumed that the sets would offer essentially the same enhancement values and would only substantially differ in their bonuses - hence the choosing of Eradication over Multistrike. I notice that my Mids' numbers appear to be slightly higher in many regards with my first build. However, the addition of Hasten combined with the de-gimping of Siphon Life appear to make yours the better build. Once again, I thank you for your assistance.


 

Posted

I got this build off the forums a while back but can't remember who posted it originally. I also can't remember whether I modified it at all. I use it on my Dark/Dark scrapper at the moment though, and it's an amazing build. It rips through mobs and the end use is quite low.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

Click this DataLink to open the build!

Mortuus Incarnatus: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Shadow Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(3), T'Death-Acc/Dmg/EndRdx:40(5), T'Death-Dmg/EndRdx/Rchg:40(5), T'Death-Dam%:40(7)
Level 1: Dark Embrace -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx/Rchg:50(25), Aegis-ResDam:50(25), S'fstPrt-ResKB:30(39), S'fstPrt-ResDam/Def+:30(50)
Level 2: Smite -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(7), T'Death-Dmg/Rchg:40(9), T'Death-Acc/Dmg/EndRdx:40(9), T'Death-Dmg/EndRdx/Rchg:40(11), T'Death-Dam%:40(11)
Level 4: Death Shroud -- M'Strk-Acc/Dmg:30(A), M'Strk-Dmg/EndRdx:30(13), M'Strk-Dmg/Rchg:30(13), M'Strk-Acc/EndRdx:30(15), M'Strk-Acc/Dmg/EndRdx:30(15), M'Strk-Dmg/EndRdx/Rchg:30(17)
Level 6: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 8: Siphon Life -- T'Death-Acc/Dmg:30(A), T'Death-Dmg/EndRdx:30(17), T'Death-Dmg/Rchg:30(19), T'Death-Acc/Dmg/EndRdx:30(19), T'Death-Dmg/EndRdx/Rchg:30(23), T'Death-Dam%:30(23)
Level 10: Obsidian Shield -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx/Rchg:50(27), Aegis-ResDam:50(29), S'fstPrt-ResKB:30(39)
Level 12: Swift -- Run-I:50(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Dark Regeneration -- Theft-Heal:30(A), Theft-Heal/Rchg:30(34), Theft-Acc/Heal:30(36), Theft-Acc/EndRdx/Heal:30(36), Theft-Acc/EndRdx/Rchg:30(36), Theft-+End%:30(37)
Level 18: Health -- RgnTis-Regen+:30(A), Panac-Heal:50(37), Panac-Heal/+End:50(37)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-End%:50(21), EndMod-I:50(21)
Level 22: Murky Cloud -- Aegis-ResDam/EndRdx:50(A), Aegis-ResDam/EndRdx/Rchg:50(31), Aegis-ResDam:50(31), S'fstPrt-ResKB:30(40)
Level 24: Cloak of Darkness -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(27), LkGmblr-Def:50(29), LkGmblr-Rchg+:50(31)
Level 26: Soul Drain -- Oblit-Dmg:30(A), Oblit-Acc/Rchg:30(42), Oblit-Dmg/Rchg:30(42), Oblit-Acc/Dmg/Rchg:30(43), Oblit-Acc/Dmg/EndRdx/Rchg:30(43), Oblit-%Dam:30(43)
Level 28: Cloak of Fear -- Cloud-ToHitDeb:30(A), Cloud-%Dam:30(39), Cloud-ToHitDeb/EndRdx/Rchg:30(45), Cloud-Acc/ToHitDeb:30(46), Cloud-Acc/EndRdx/Rchg:30(46), Cloud-Acc/Rchg:30(46)
Level 30: [Empty] -- Empty(A)
Level 32: Midnight Grasp -- Mako-Acc/Dmg:40(A), Mako-Dmg/EndRdx:40(33), Mako-Dmg/Rchg:40(33), Mako-Acc/EndRdx/Rchg:40(33), Mako-Acc/Dmg/EndRdx/Rchg:40(34), Mako-Dam%:40(34)
Level 35: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(40), LkGmblr-Def:50(40), LkGmblr-Rchg+:50(42)
Level 38: Hasten -- RechRdx-I:50(A)
Level 41: Conserve Power -- RechRdx-I:50(A)
Level 44: Physical Perfection -- P'Shift-EndMod:50(A), Mrcl-Rcvry+:40(45), Numna-Regen/Rcvry+:50(45)
Level 47: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(48), GSFC-ToHit/Rchg/EndRdx:50(48), GSFC-Rchg/EndRdx:50(48), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 49: Assault -- EndRdx-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 6: Ninja Run
------------
Set Bonus Totals:

  • 19% DamageBuff(Smashing)
  • 19% DamageBuff(Lethal)
  • 19% DamageBuff(Fire)
  • 19% DamageBuff(Cold)
  • 19% DamageBuff(Energy)
  • 19% DamageBuff(Negative)
  • 19% DamageBuff(Toxic)
  • 19% DamageBuff(Psionic)
  • 12.7% Defense(Smashing)
  • 12.7% Defense(Lethal)
  • 14.6% Defense(Fire)
  • 14.6% Defense(Cold)
  • 8% Defense(Energy)
  • 8% Defense(Negative)
  • 3% Defense(Psionic)
  • 22.4% Defense(Melee)
  • 13% Defense(Ranged)
  • 12.1% Defense(AoE)
  • 4.05% Max End
  • 5% Enhancement(Heal)
  • 33.8% Enhancement(RechargeTime)
  • 27% Enhancement(Accuracy)
  • 15% FlySpeed
  • 135.5 HP (10.1%) HitPoints
  • 15% JumpHeight
  • 15% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 14.1%
  • MezResist(Immobilize) 14.1%
  • MezResist(Sleep) 4.15%
  • MezResist(Stun) 6.35%
  • MezResist(Terrorized) 2.5%
  • 6.5% (0.11 End/sec) Recovery
  • 30% (1.68 HP/sec) Regeneration
  • 1.58% Resistance(Smashing) (in PvP)
  • 1.58% Resistance(Lethal) (in PvP)
  • 0.95% Resistance(Fire)
  • 0.95% Resistance(Cold)
  • 3.75% Resistance(Negative)
  • 30% RunSpeed



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Contact me in-game: @CheeseSlicer

 

Posted

Dude, you posted MY build instead of the one you meant to.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I just remembered I modified the build I posted, so that it's soft capped to Melee, and the other stuff like Regen and Recovery are slightly higher. I'll just post the data chunk to save space.

Code:
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|



Contact me in-game: @CheeseSlicer