Problems with AE


Bubbawheat

 

Posted

I'm an old veteran when it comes to creating and publishing AE missions, however today I ran into some serious problems with my newest creation (which I just published today).

1. I inserted a boss into this mission, but when you play this mish the boss is nowhere to be found.

2. Whenever I run a team thru this mish, half the team ends up in limbo where there are no walls, no floors, no color (other than black) and no villains to fight. There's also no exit. I've run six teams thru this mish and it's happened with every team.

3. If you manage to defeat all the foes on them map, click on the one clickable item and free the one ally you STILL do not complete the mish and you end up standing around wondering what you're supposed to do next. There's nobody left to fight and nothing left to click!

Anybody have any idea what's going on here? Is there some new glitch in the AE system I should know about?


 

Posted

Quote:
Originally Posted by Diane Schlank View Post
I'm an old veteran when it comes to creating and publishing AE missions, however today I ran into some serious problems with my newest creation (which I just published today).

1. I inserted a boss into this mission, but when you play this mish the boss is nowhere to be found.

2. Whenever I run a team thru this mish, half the team ends up in limbo where there are no walls, no floors, no color (other than black) and no villains to fight. There's also no exit. I've run six teams thru this mish and it's happened with every team.

3. If you manage to defeat all the foes on them map, click on the one clickable item and free the one ally you STILL do not complete the mish and you end up standing around wondering what you're supposed to do next. There's nobody left to fight and nothing left to click!

Anybody have any idea what's going on here? Is there some new glitch in the AE system I should know about?
What map are you using? That will go a long way to people giving you advice.


 

Posted

Quote:
Originally Posted by LaserJesus View Post
What map are you using? That will go a long way to people giving you advice.
The map of the Midnighters Club.


 

Posted

Quote:
Originally Posted by Diane Schlank View Post
The map of the Midnighters Club.
Never seen that issue with teams spawning in outside of the map in AE before.

A follow up question, are any of your objectives set to spawn after another is completed?


 

Posted

Yes, I was using this map as well for something I was testing (Arc It's a mad mad mad mad tea party, don't remember the #) and the same thing happened. I zoned in fine, teammate #2 and 3 fell a long way and hit bottom, I had to tp friend them to bring them back. And teammate #4 was fine. I had maxed out boss details (5) enemy group was <empty> and had 1 floor collection object. I'm not sure if all the bosses spawned, since they were non-required, and ally.


 

Posted

Quote:
Originally Posted by Bubbawheat View Post
Yes, I was using this map as well for something I was testing (Arc It's a mad mad mad mad tea party, don't remember the #) and the same thing happened. I zoned in fine, teammate #2 and 3 fell a long way and hit bottom, I had to tp friend them to bring them back. And teammate #4 was fine. I had maxed out boss details (5) enemy group was <empty> and had 1 floor collection object. I'm not sure if all the bosses spawned, since they were non-required, and ally.
You know I now recall this map having that problem in the mission where it first appeared when it was added to the game.


 

Posted

Quote:
Originally Posted by LaserJesus View Post
Never seen that issue with teams spawning in outside of the map in AE before.

A follow up question, are any of your objectives set to spawn after another is completed?
Yes. Several battles are supposed to take place (Leprechauns vs Midnighters) after the boss is either wounded or dead.


 

Posted

Quote:
Originally Posted by Diane Schlank View Post
Yes. Several battles are supposed to take place (Leprechauns vs Midnighters) after the boss is either wounded or dead.
Sometimes when you have an objective created after another one is completed the enemies will spawn outside of the map. This doesn't happen on every map, but it sounds like the Midnighter Club is pretty buggy. If you have a defeat all objective and that happens, then the mission will be impossible to complete since the enemies are "in the mission" but outside of the map, so players can't actually defeat them.

From what it sounds like, this is a case of the map just being bugged. The only suggestion I can make is to remove the defeat all objective if you have it, or try and find another map to use.


 

Posted

I had this same problem on the small cargo ship maps: for some reason, chained boss spawns in the 'back' of the ships sometimes don't spawn at all.

I tried 2 ship maps so far, and got reports on both... this doesn't seem to be an isolated issue. I never had it happen during my tests (so I couldn't use the 'move to next objective' button to find out where exactly the boss was hiding); the other bosses + destroyable object are also chained and always spawned without issue. I moved the final boss to a 'middle' spawnpoint for now, so far so good! (?)


-- Z.


 

Posted

Quote:
Originally Posted by LaserJesus View Post
From what it sounds like, this is a case of the map just being bugged. The only suggestion I can make is to remove the defeat all objective if you have it, or try and find another map to use.
I had removed the "defeat all" objective the very first day. I thought that might help, but (sadly) it seems to not make any difference.

I agree the map may be bugged, but the Midnighter club is essential to the plot for this mission. If I place the mission on another map it screws with the storyline.


 

Posted

Quote:
Originally Posted by Zaphir View Post
I had this same problem on the small cargo ship maps: for some reason, chained boss spawns in the 'back' of the ships sometimes don't spawn at all.

I tried 2 ship maps so far, and got reports on both... this doesn't seem to be an isolated issue. I never had it happen during my tests (so I couldn't use the 'move to next objective' button to find out where exactly the boss was hiding); the other bosses + destroyable object are also chained and always spawned without issue. I moved the final boss to a 'middle' spawnpoint for now, so far so good! (?)


-- Z.
I appreciate the advice, however it doesn't seem to be helping.

I tried moving my boss to the middle. I also tried moving him to the front. I even tried putting him in the "any" position.

No matter what I do, he won't show up.