Electric/? Regen maybe?
Well, stalkers have relatively low hitpoints. That means their regen powers will be generally less effective than other AT's. Resistance sets are also a bit more dangerous.
If you're really against going with a defense set, from the ones you listed I would personally choose dark. It's got resistance, a smidge of defense, an excellent heal, and some utility powers to further increase your survivability. I think it's better with a stalker to have multiple layers of protection, because of the low hp. You might consider /nin; I know it's a defense set, but it also has a heal and some interesting tools like blinding powder and caltrops that make it very different from /sr.
The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]
If you're planning to use IOs, I'd definitely say /Regen.
If you get bonuses for capped HP, you could either slot Dull Pain as a big/slow heal or you can skip it. Adding resists via tough and some bonuses is also a good choice but probably not as good as stacking some defense vs either melee or smashing/lethal.
The kicker, tho, for the combo Elec/Regen is +rech bonuses. More rech makes both sets very strong (compared to /SR, /WP or /DA that receive little from it). Elec/Regen/Soul with lots of +rech means lots of Lightning Rod/Reconstruction/Instant Healing/Moment of Glory/Shadow Meld goodness.
I didn't even take /soul on my Elec/Regen (went Mu for concept) but it's still a beast...got about +30somthing% rech from IO bonuses and hasten and it's pretty good and getting better.
But don't be fooled, it's tough going early on. Sometimes I felt pretty useless when things dropped me before I could even hit reconstruction...it gets better tho.
If you're planning to use IOs, I'd definitely say /Regen.
If you get bonuses for capped HP, you could either slot Dull Pain as a big/slow heal or you can skip it. Adding resists via tough and some bonuses is also a good choice but probably not as good as stacking some defense vs either melee or smashing/lethal. The kicker, tho, for the combo Elec/Regen is +rech bonuses. More rech makes both sets very strong (compared to /SR, /WP or /DA that receive little from it). Elec/Regen/Soul with lots of +rech means lots of Lightning Rod/Reconstruction/Instant Healing/Moment of Glory/Shadow Meld goodness. I didn't even take /soul on my Elec/Regen (went Mu for concept) but it's still a beast...got about +30somthing% rech from IO bonuses and hasten and it's pretty good and getting better. But don't be fooled, it's tough going early on. Sometimes I felt pretty useless when things dropped me before I could even hit reconstruction...it gets better tho. |
Also thinking more about tough/weave than patron powers, but that's aways off and could easily change my mind on that.
Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/
Ambush: Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Villain Profile:
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Level 1: Havoc Punch Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15), Mako-Dam%(36)
Level 1: Hide DefBuff-I(A)
Level 2: Jacobs Ladder Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 4: Reconstruction Numna-Heal(A), Numna-Heal/EndRdx/Rchg(19), Numna-EndRdx/Rchg(40), Mrcl-Heal/Rchg(40), Mrcl-Heal/EndRdx/Rchg(40), Empty(43)
Level 6: Assassin's Shock C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/Rchg(9), C'ngImp-Dmg/EndRdx(11), C'ngImp-Acc/Dmg(13)
Level 8: Build Up RechRdx-I(A), RechRdx-I(9)
Level 10: Hasten RechRdx-I(A), RechRdx-I(11)
Level 12: Hurdle Jump-I(A)
Level 14: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Empty(46), Empty(50)
Level 16: Health Heal-I(A), Heal-I(17), Heal-I(17)
Level 18: Integration Mrcl-Heal(A), Mrcl-Heal/EndRdx(19), EndRdx-I(42)
Level 20: Stamina EndMod-I(A), P'Shift-End%(21), P'Shift-EndMod(21)
Level 22: Resilience ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(23), ResDam-I(23)
Level 24: Chain Induction Mako-Dmg/EndRdx(A), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Dam%(37), Mako-Acc/Dmg(42), Mako-Dmg/Rchg(42)
Level 26: Thunder Strike Oblit-%Dam(A), Oblit-Dmg(27), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 28: Fast Healing Heal-I(A), Heal-I(29), Heal-I(29)
Level 30: Placate RechRdx-I(A), RechRdx-I(31)
Level 32: Lightning Rod Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Dull Pain Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(36), Numna-Heal/EndRdx/Rchg(36), RechRdx-I(43)
Level 38: Instant Healing Numna-Heal(A), Numna-Heal/EndRdx/Rchg(39), Dct'dW-Heal/EndRdx/Rchg(39), Numna-EndRdx/Rchg(39)
Level 41: Boxing Empty(A)
Level 44: Tough Aegis-ResDam(A), Aegis-ResDam/EndRdx(45), Aegis-Psi/Status(45), ImpArm-ResDam/Rchg(45), S'fstPrt-ResDam/Def+(46), EndRdx-I(46)
Level 47: Weave LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), GftotA-Def/EndRdx(48), GftotA-Def(48)
Level 49: Moment of Glory RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Assassination
Having enough +rech for perma or near perma Dull Pain will mean you'll be at the HP cap (1606.4, the same as a defender/blaster/troller), this will improve your regen powers as well as adding to your survivability. I disliked tough/weave on my regen stalker, so swapped it out for shadowmeld, with the +global rech i have for my perma dull pain, it's up every 30secs or so. I really like it ^.^ 3 numina's in health and fasthealing will give you some +hp and regen for when DP is down if you decide not to try to get it perma
Even with all that +recharge that Stalker is still mighty squishy. I've started reworking the build to add in some defense and resistance. It's not unusual in my experience to have enough incoming damage to overwhelm my regen and heals once MoG wears off. The main problem to me is the low Stalker HP cap. Anyway it's been really surprising to me how low my survivability is on a +recharge IO Regen build compared to a defense-based Stalker.
I suspect a lot of my deaths have come during the Thunderstrike animation. In a set that's so reactive, being locked out of the ability to react for that long can be and is at times fatal.
So my suggestion would be to try to fit in some other form of mitigation into your build through IOs rather than focusing solely on +recharge. Get as much +recharge as you can, but find something else to stack onto your regen and heals, either resistance, defense, or both.
Definately going the IO route, but how much recharge are we talking about? My Mids planning build is looking at +20% without hasten, +90% with. IO sets are fine, but I don't think I will be getting any LotG +7.5s for this guy.
Also thinking more about tough/weave than patron powers, but that's aways off and could easily change my mind on that. |
Weave, unless you have +def bonuses/powers to stack with it, is useless on Regen. You'd need at least +20ish% defense to something to make a noticeable difference and for Regen, I'd suggest smashing/lethal defense.
Tough is nice but it provides a relatively low bonus even stacked with IOs and Resilience. If you have the power choices, definitely take it but it's up to you if it means skipping out on more AoE dmg (Ball Lightning is quite good stacked with all those other AoEs, I'll tell you) or better mitigation (Shadow Meld is good...very good).
I'm liking Elec/EA.
For theme and AOE-goodness reasons, I'd like to try an electric stalker. I already have a softcapped /SR stalker so I am not looking to go down the defense route again.
I have a /WP brute so I am kinda leaning against that.
That leaves: electric, dark armor and regen. I have plenty of "challenge" toons so that basically rules out dark armor.
Looking at synergy the /electric gives a +recharge, which could be nice to the longer recharging attackes or electric/.
Regen looks like it could be good for wading into large swaths of minions to deal my AOE goodness.
In terms of synergy what would be better?
In terms of fun what would be better?
BTW- mostly for solo & pve