MA/Shield Scrapper not showing alternate attack GFX


BigBurly

 

Posted

My freshly-rolled MA/Shield scrapper simply refused to show the punching attack graphics.

I had them individually selected in the costume shop originally. Only the kick graphics would display.

Then I went to Icon in Steel Canyon at level 4 to see if I did something wrong. I made sure the bright punch graphics were shown. Still only kick animations.

Finally I went back to Icon at level 5 (in Steel again), I chose for all of MA to show whatever punch animations they have available (I do know that thunder kick is kick-only, while you have a choice for storm kick and some of the other powers). Grrr... No good.

So is this a known issue with MA combined with Shield? Or is it an MA issue as a whole?


 

Posted

I had the same experience with my MA/SD scrapper. I believe it's specific to this particular pairing. When I had my scrapper attack an object without activating his shields, I noticed that he was using the punches I originally selected.

Don't understand why this happens. I'd prefer the punches with the shields, but it's not a deal-breaker for me with regard to the combo.


 

Posted

It isn't a dealbreaker for me either.

If an SD/SS tank or SS/SD brute can punch, why can't an MA/SD scrapper?

Goofy.


 

Posted

The same thing happens with the alternate punchs with SS/SD too. You can only use the original attacks, I don't know if it is a bug. There was a thread about it in the bug forum a while ago. I never saw what a Dev said so I don't really know. I can only hope it is a bug.

It is not a dealbreaker because I have both at 50 I would just like to mix it up some.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Thanks for the info. Stinks of bug to me.

Hopefully this gets addressed. I actually like the original SS attack animations better than the new one. MA is fine, but I really like the kicks mixed with punches like the new animations have.


 

Posted

It is a bug. If I remember correctly, BABs fixed it some time ago internally, it's just waiting to actually get to live. It was fixed in the dual pistols beta version of the game that was on the training room recently, so it should be fixed once that build goes to the live servers. Since they're planning to allow those who pre-order GR to use the pistols starting with this double XP weekend, I would imagine that training room build should go live this week.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Yup, known issue. BaBs fixed it, it just hasn't gone live yet.

And it's not an issue with MA, it's an issue with Shields. Super Strength has the same problem when you switch animations.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Great news! I am a happy camper then. I am glad it is being addressed.