The City of Heroes Search the words, save the world Contest - March 1st, 2010


Auralu

 

Posted

Quote:
Originally Posted by Orion_Star_EU View Post
I think it can be fixed. If a load of words relating to the topic (say, 15) were dumped in each time, and you only needed 10, and any words not intentionally there but still valid were counted, it'd be perfectly fine imo.
I think it was someone proclaiming that this was too easy and that it should be made harder that started sending this game into a downward spiral. While your suggestion isn't a bad idea, I don't think they'd go for it because it would make it too easy in some's opinion.


If somebody you're arguing with goes off the deep end, don't follow.

 

Posted

Quote:
Originally Posted by Zombie Man View Post
This is one of the worst run games. Ever. You think with all the legalese about participation and compliance with state and national laws there'd be a little more caution with running this a little more carefully.
I'd have to agree with this assessment. To be honest, I think that the winner has historically been a matter of random chance more than skill at finding words.

Each week, a puzzle typically has ten legitimate answers, along with three to five answers that happen to end up in the puzzle due to chance. There's a significant chance that you will end up guessing one of the incorrect answers, and if you do, you are irrevocably disqualified from trying again. If you point out that there are more than ten correct answers in the puzzle, again, you are irrevocably disqualified. The thing is, in both cases, you have done nothing wrong. You have followed the rules to a tee, demonstrating that you have indeed found ten words that are being sought.

What I think is being misunderstood is the scale of just how daunting task that really is. Mathematically, if there are only eleven legitimate answers in the puzzle, the odds that you happen to pick the right one are 1 in 11C10, or 9.09%. If twelve legitimate answers are in the puzzle, then the odds of you picking the correct one shrink to 12C10, or just 1.52%.

Quote:
Originally Posted by Zombie Man View Post
Time to find a new game for Mondays, please. Or, let TonyV help you as he keeps offering.
Just to be clear, I can certainly write a generator that can forcibly avoid duplicates in the puzzle. However, there will still be the problem of answers that are legitimate, but that were unplanned.

I could include a second list of words to not put into the puzzle. Of course, this means that if a puzzle is wanted of, for example, badge names, then someone would have to input a complete list of badge names, then transfer ten of them out of the "do not include" column and put them into the "do include" column. I'm not sure if they'd want to go through that much trouble.

I rather agree with Zombie Man on this one, that a minimum word length of five or six could virtually eliminate legitimate words finding their way into the puzzle by chance. If a puzzle generator is being used, what is the difference between putting "Ge" in the puzzle and "ChoGe"? Not much.

I think that there definitely needs to be rules changes to be more community-friendly. Here is what I would suggest:
  • All correct answers will be at least five letters long.
  • The first puzzle submitted that contains ten correct answers--any ten correct answers, not just the ten that the puzzle author happened to pick--will be considered the winner.
  • Duplicate words are only considered one correct answer. So, for example, if "ChoGe" is a correct answer and you found it, but not in the place where the puzzle author placed it, it counts. If you point out that it's in the puzzle twice, it still counts, but the two duplicates count only as one legitimate answer.

I know that it's a bit deflating for you to post a puzzle just to have it solved five minutes later. But believe me, it's even more soul-sucking to us to post a correct answer and get excited because we think we've won something, just to be told that it's wrong, we can't submit a re-entry, and on top of that, we've just given away ten correct answers for everyone else to use to try to post a "correct" submission. As Zombie Man said, it's not fun, it's frustrating as hell.

Here's Tony's take on things. Costume codes are cheap. It costs you guys nothing to churn out more. If it takes people only five minutes to solve a puzzle, then so be it. They're barred from entering again anyway, so it's not like that same person will win week after week. Really, it's so easy to generate these puzzles that I might consider posting as many as one every weekday. The people who are cheating will get their costume codes in the first few weeks, be barred from entering again, and that will leave a fun little puzzle for everyone else. Yes, that means that over 200 costume codes will be given out each year. So what? It's not like it's impacting your revenue, it's still a small enough percentage of the player base to make it something special, and it will make us feel like it's not so impossible for us to get right that we don't even bother trying.


We've been saving Paragon City for eight and a half years. It's time to do it one more time.
(If you love this game as much as I do, please read that post.)

 

Posted

I agree that all answers should be at least 5 letters long. Also compound answers are not taboo. For example, if you're using Dr. Aeon as an answer, then DRAEON is acceptable but just AEON is not. That will also help reduce false positives, which is bad to have in a word search puzzle.

Also, the suggestion that the first 10 answers would be the 'winner' would also be reduced with a minimum of letters. Again, I point to the Dr. Aeon example. Also the answers would need to relate to the puzzle, which for the DRAEON example, a theme would be 'Arachnos figures'. SANDS would work for Arbiter Sands.

I know you're trying to make a 'fun' puzzle each Monday, but if the same issues rise up time and time again, it is no longer fun.


ATs to 50 - TA/A Def, Nrg/Nrg Blaster, EM/EA Brute, WS,ELM/ELA Stalker

 

Posted

Quote:
Originally Posted by Zombie Man View Post
Section titles can say 'For Fun', but it's not strictly 'for fun' it's for a prize, albeit a small one in the grand scheme of things.

The legalese and prohibitions against people from certain geographic regions are there for a reason. When you ran a contest for a prize, it's serious business from the government's point of view.

I won last week's, though maybe I wasn't supposed to because I pointed out duplicates. So, I have no horse in this race anymore.

Last week's had 11 valid answers (instead of 10) and 4 were duplicated. If anyone had a problem with it, Avatea cut off public discussion by asking people to PM her.

The week before was a complete disaster with only 7 correct answers. And Avatea didn't bother showing were the correct answers were (because they weren't in the puzzle at all).

And the supposition that Avatea's been having problems with this puzzle for weeks and Niv didn't know about it is in itself problematic on many levels.

For the first few weeks many of us offered friendly advice to fix this contest and it only gets worse. Avatea acknowledged it might have to be scrapped in favor of a different contest.

It just can't continue the way it is, which is *not* 'for fun.'

I haven't made any complaints at all about the other two weekly contests because there's no problems with them.
Who invited Negative Nancy to the fun side of the party...


 

Posted

Hey Everyone,

I want to apologize. I was not aware Avatea had changed the rules to ensure a winner due to problems with her forum game. Going by the new criteria set in place by Avatea, this weeks Ebil-o-FTL winner is: Dark Quill

Congratulations Dark Quill!

My apologies again to everyone!

This weeks word list was -

Igniter
Sapper
Conservator
Relay
Oracle
Forge
Worktable
Barrel
Balcony
Bridge


 

Posted

Can you please show us a completed puzzle with all the answers circled?
Also Modern has the same 6 Dark has so I am currious why Dark is the winner.


Virtue
--Blazing Tiger-- 50 Invulrn/Fire Tank
<<Virtues Tankiest Kitty>>
Try my Arcs: #4892 and #112548
@Blazing Tiger and @Aqua Fox

 

Posted

Had a few free mins. So here we go

Igniter (Iggniter)
Sapper (I couldn't even find the semblance of a misspelled Sapper)
Conservator
Relay
Oracle
Forge
Worktable
Barrel (BarreI? uppercase i)
Balcony (Ballcony)
Bridge


Virtue
--Blazing Tiger-- 50 Invulrn/Fire Tank
<<Virtues Tankiest Kitty>>
Try my Arcs: #4892 and #112548
@Blazing Tiger and @Aqua Fox

 

Posted

Quote:
Originally Posted by BlazingTiger View Post
Had a few free mins. So here we go

Igniter (Iggniter)
Sapper (I couldn't even find the semblance of a misspelled Sapper)
Conservator
Relay
Oracle
Forge
Worktable
Barrel (BarreI? uppercase i)
Balcony (Ballcony)
Bridge
Out of curiosity (and having a lot of free time right now), I decided to check if Sapper was somewhere in the puzzle. I tried looking around for double Ps, since that would probably be easiest way to identify the word. I can say without a doubt that there is no properly spelled Sapper in that puzzle. The closest I could find was Sap.