damage stack


Amy_Amp

 

Posted

I have plenty of influ. I am having difficulty getting the concept of damage cap. I have a DB WP scrapper. An y suggestions on sets to get max damage cap?


 

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Originally Posted by FreedomFighter View Post
I have plenty of influ. I am having difficulty getting the concept of damage cap. I have a DB WP scrapper. An y suggestions on sets to get max damage cap?
Really, as my main scrapper is a DB/WP...I'd suggest going for survivability over hitting the max damage.

For ST, BF -> AV is good, and doesn't require alot of recharge to obtain.

BF -> AS -> SS -> AS -> Repeat (I beleive that's it) was the best to go for ST DPS.

ANd what's great about that, is SS adds a nice cone.

If you mean getting more AOE...BF -> Attack Vitals Combo -> Typhoons Edge is a good way to go too.

Personally, I don't care to use 1k Cuts. So I've started skipping over the Sweep Combo.


BrandX Future Staff Fighter
The BrandX Collection

 

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Technically speaking the damage cap for a scrapper is 500% which you aren't getting by yourself. I fully assume you really didn't mean the actual damage cap though.


 

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Originally Posted by Amy_Amp View Post
Technically speaking the damage cap for a scrapper is 500% which you aren't getting by yourself. I fully assume you really didn't mean the actual damage cap though.
500% damage or 400% +dam. Simply stating 500% damage is a bit vague because, while it's correct that you will be doing 5 times the base damage, many people forget that you're already providing 100% of that by simply using the power itself.


 

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Originally Posted by Umbral View Post
500% damage or 400% +dam. Simply stating 500% damage is a bit vague because, while it's correct that you will be doing 5 times the base damage, many people forget that you're already providing 100% of that by simply using the power itself.
Wouldn't that technically make it 595% of the base (unslotted) damage of the power?

100% would be the power itself.

The 95% would be damage slotting (you can get it to 100%, but it gimps other aspects of the power if you do)

The remaining 400% would be the possible damage boost you can attain. (probably not going to happen without a kin around)


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by ClawsandEffect View Post
Wouldn't that technically make it 595% of the base (unslotted) damage of the power?

100% would be the power itself.

The 95% would be damage slotting (you can get it to 100%, but it gimps other aspects of the power if you do)

The remaining 400% would be the possible damage boost you can attain. (probably not going to happen without a kin around)
Regular enhancement is not in a separate category. It's +dam like anything else. So no. My understanding, anyway.


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"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
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Originally Posted by Werner View Post
Regular enhancement is not in a separate category. It's +dam like anything else. So no. My understanding, anyway.
That's correct. Enhancements count against the +400%.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by UberGuy View Post
That's correct. Enhancements count against the +400%.
I monitor damage bonus in combat attributes on most of my toons. For scrappers, it turns light blue at 400 and doesn't go up anymore. with no buffs it's at 0. I never did any math or recorded damage of my attacks specifically to test this, but if enhancements count toward the 400% cap, then the combat attributes display is wrong.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

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Originally Posted by Shred_Monkey View Post
I monitor damage bonus in combat attributes on most of my toons. For scrappers, it turns light blue at 400 and doesn't go up anymore. with no buffs it's at 0. I never did any math or recorded damage of my attacks specifically to test this, but if enhancements count toward the 400% cap, then the combat attributes display is wrong.
Not necessarily wrong as such. 400% is the cap, but it would hardly turn blue just because one attack hit the cap and the rest didn't. That would be far more confusing. The display just monitors the character-wide buff.


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Posted

Quote:
Originally Posted by Shred_Monkey View Post
I monitor damage bonus in combat attributes on most of my toons. For scrappers, it turns light blue at 400 and doesn't go up anymore. with no buffs it's at 0. I never did any math or recorded damage of my attacks specifically to test this, but if enhancements count toward the 400% cap, then the combat attributes display is wrong.
That display is your character-wide damage bonus. Since enhancement levels vary by power, that display has no capability to meaningfully include it in the value it shows. Instead it indicates that the total global buff has met or exceeded the 400% cap. However, on any given power, you're at/over the cap when that number + your enhancement level is 400% or more.

To give another example where that number isn't clearly indicative of per-power caps, consider a Shield Defense Scrapper or Brute. They have buff caps over the 300% maximum of Shield Charge, which happens because Shield Charge is implemented as a pet.

The display isn't wrong, but it's not displaying what you thought it was. I'll concede that it's possibly misleading. There are other, possibly worse examples. Consider the "ToHit Bonus" attribute, which has a base value of 75%. That's terribly misleading. No one has a toHit bonus of 75%, and if we consider that your "Base ToHit", it's only valid against +0 foes with no +Defense.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by UberGuy View Post
That display is your character-wide damage bonus. Since enhancement levels vary by power, that display has no capability to meaningfully include it in the value it shows. Instead it indicates that the total global buff has met or exceeded the 400% cap. However, on any given power, you're at/over the cap when that number + your enhancement level is 400% or more.

To give another example where that number isn't clearly indicative of per-power caps, consider a Shield Defense Scrapper or Brute. They have buff caps over the 300% maximum of Shield Charge, which happens because Shield Charge is implemented as a pet.

The display isn't wrong, but it's not displaying what you thought it was. I'll concede that it's possibly misleading. There are other, possibly worse examples. Consider the "ToHit Bonus" attribute, which has a base value of 75%. That's terribly misleading. No one has a toHit bonus of 75%, and if we consider that your "Base ToHit", it's only valid against +0 foes with no +Defense.
i agree that the combat attributes window is misleading, even the tooltips when you hover over something is too vague to explain why its displaying what value the base means.

another thing that poeple get confused over even more is accuracy and tohit since they are relatively the same thing, but tohit is more important


 

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Originally Posted by Necrotech_Master View Post
another thing that poeple get confused over even more is accuracy and tohit since they are relatively the same thing, but tohit is more important
Tohit isn't more important. It's simply more powerful. When you're heavily debuffed, accuracy is actually more important because it increases your minimum chance to hit whereas tohit simply increases the base number that your accuracy modifies multiplicatively.