Working on a build for my Invuln/SS Tanker. Any suggestions?
Foot Stomp at 49 and single-slotted? Even with a Hami, that's close to criminal, Foot Stomp is the best attack in the set! Besides, slotting with Eradication, it provides some nice E/NE defense, which is the type you've currently got the least of. You really need to take it at 38 and at least 5 slot it.
The Hami-O's in TH, Weave and Maneuvers are doing nothing for you (In Tough Hide, literally nothing except adding a tenth of a percent of defense.) Those three slots can be used for Foot Stomp. Similarly, you can take the 5th Aegis slot out of RPD and Tough or the -KB BotZ out of CJ an SJ and use them for Foot Stomp. (Personally, I'd do both, especially because you don't need additional KB protection, but it's your influence.) I'd also put a slot in the attacks slotted with Kinetic Combat, if possible.
Here's your build with the changes I mentioned; I left the BotZ KB prot in SJ so you're still hitting the soft-cap for F/C. The numbers are close to yours, but E/NE defense is higher and Foot Stomp is well slotted:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(15)
Level 2: Resist Physical Damage -- Aegis-Psi/Status:50(A), Aegis-ResDam:50(5), Aegis-ResDam/EndRdx:50(7), Aegis-ResDam/EndRdx/Rchg:50(7)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(37), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(40), C'ngImp-Acc/Dmg/EndRdx:50(45)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(15), Dct'dW-Rchg:50(29), Dct'dW-EndRdx/Rchg:50(46), Dct'dW-Heal/Rchg:50(48)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(11), LkGmblr-Def/EndRdx:50(11), Zephyr-Travel:50(13), Zephyr-Travel/EndRdx:50(13)
Level 12: Taunt -- Taunt-I:50(A)
Level 14: Unyielding -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(17), RctvArm-ResDam/Rchg:40(37), RctvArm-ResDam/EndRdx/Rchg:40(40)
Level 16: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17), Zephyr-ResKB:50(34)
Level 18: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(19), LkGmblr-Def/EndRdx:50(19), HO:Enzym(21), HO:Enzym(21)
Level 20: Health -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(23), Mrcl-Heal/Rchg:40(23)
Level 22: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(25), P'Shift-EndMod/Acc:50(25)
Level 24: Knockout Blow -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(31), Mako-Dmg/Rchg:50(31), Mako-Acc/EndRdx/Rchg:50(31), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Dam%:50(34)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(27), LkGmblr-Def/Rchg:50(29)
Level 28: Rage -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(42), GSFC-ToHit/Rchg/EndRdx:50(42), GSFC-Rchg/EndRdx:50(43), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(43)
Level 30: Boxing -- HO:Nucle(A)
Level 32: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(33), Aegis-ResDam/Rchg:50(33), Aegis-ResDam/EndRdx/Rchg:50(33), S'fstPrt-ResDam/Def+:30(42)
Level 35: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx:50(36), LkGmblr-Def/EndRdx/Rchg:50(36)
Level 38: Foot Stomp -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Sciroc-Dmg/EndRdx:50(40), Sciroc-Acc/Dmg/EndRdx:50(45)
Level 41: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(45), LkGmblr-Def/EndRdx/Rchg:50(46), LkGmblr-Def:50(46)
Level 44: Conserve Power -- RechRdx-I:50(A)
Level 47: Physical Perfection -- Mrcl-Rcvry+:40(A), RgnTis-Regen+:30(48), Numna-Regen/Rcvry+:50(48), P'Shift-EndMod:50(50), P'Shift-EndMod/Acc:50(50), P'Shift-End%:50(50)
Level 49: Hurl -- HO:Nucle(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 14.3% Defense(Smashing)
- 14.3% Defense(Lethal)
- 12.1% Defense(Fire)
- 12.1% Defense(Cold)
- 14.9% Defense(Energy)
- 14.9% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 18.3% Defense(Ranged)
- 11.8% Defense(AoE)
- 1.8% Max End
- 27% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 42.5% Enhancement(RechargeTime)
- 15% FlySpeed
- 372.5 HP (19.9%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 11%
- MezResist(Terrorized) 2.2%
- 5% (0.08 End/sec) Recovery
- 50% (3.91 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 3% Resistance(Psionic)
- 25% RunSpeed
- 5% XPDebtProtection
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My Characters
Knight Court--A CoH Story Complete 2/3/2012
Hey!
I like the builds posted here and am also currently trying to re-work my lvl 50 Inv/SS tank: "TUXEDO LIKE A BOSS".
My power selections are close to the same as yours. However I didn't go with an EPP, and have resist elements and resist energies.
Also, I have Taunt 6-slotted with perfect zinger.
My S/L is ungodly with all of the Reactive Armors I have in place and the bonus in perfect zinger.
My main issues have to do with endurance and surviving those psychic clockwork and whatnot.
I guess I could go without R-Elements. Also, no manuevers on Tux. I don't seem to need the extra S/L.
However, I think I do wanna respec into an EPP and it seems like energy mastery is recommended. Conserve power and Physical perfection seem to be important, although I was toying with the idea of taking cold/ice mastery for the AoE's due to SS's lack of them.
Do we need to still take Dull Pain with Physical perfection? PP seems to take the place of DP in a way with the added bonus of the endurance recovery. Also, I only seem to need to pop Dull Pain when I'm experiencing psychic damage.
Also, I kinda modeled my build after this:
http://boards.cityofheroes.com/showthread.php?t=126983
Once again, my only issues are endurance in those long fights and defense against psionic.
Okay I can see what you were trying to do (soft-cap ALL typed defenses).
It worked.
But you're now WAY over-slotted on your defenses and resists and way underslotted on your attacks.
You aren't actually going to be able to defeat anything in a timely manner.
@Hyperstrike - That is true hyper, but with permanent rage, I am not too worried about damage output, Ill just have rage on all the time so a constant damage boost. And even then I am on a tanker I don't worry too much about my damage output on a tanker.
@finduilas - Very nice dude! I think I will adopt your build from here. I was not sure how exactly to slot up foot stomp, ty for pointing it out! On my initial build I forgot to grab foot stomp at all yes yes I know slap me. lol
But keeping Soft capped defences to all types and having it well slotted is definitely way more attractive then my build.
Thanks you guys! if there are any other suggestions you guys can come up with please do point them out I am all ways open to improvements.
Hey all,
- 5.5% DamageBuff(Smashing)
- 5.5% DamageBuff(Lethal)
- 5.5% DamageBuff(Fire)
- 5.5% DamageBuff(Cold)
- 5.5% DamageBuff(Energy)
- 5.5% DamageBuff(Negative)
- 5.5% DamageBuff(Toxic)
- 5.5% DamageBuff(Psionic)
- 14.3% Defense(Smashing)
- 14.3% Defense(Lethal)
- 16.8% Defense(Fire)
- 16.8% Defense(Cold)
- 11.8% Defense(Energy)
- 11.8% Defense(Negative)
- 3% Defense(Psionic)
- 10.5% Defense(Melee)
- 16.8% Defense(Ranged)
- 21.1% Defense(AoE)
- 27% Enhancement(Accuracy)
- 42.5% Enhancement(RechargeTime)
- 4% Enhancement(Heal)
- 15% FlySpeed
- 330.3 HP (17.6%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 3.3%
- MezResist(Immobilize) 11%
- MezResist(Terrorized) 2.2%
- 5% (0.08 End/sec) Recovery
- 50% (3.91 HP/sec) Regeneration
- 1.26% Resistance(Fire)
- 1.26% Resistance(Cold)
- 3% Resistance(Psionic)
- 25% RunSpeed
- 5% XPDebtProtection
Code:
Well, I am not willing to change anything too drastically in the build unless well it drastically improves my numbers over all lol. But if you guys have any suggestions for improving the numbers of my build, please do point them out! As you can tell, influence is not too big of an object for me, I am willing to take my time working on new builds.
So I have this Invulnerability / Super Strength Tanker sitting at 50 and I am about ready to start investing some influence to slot this guy up.
I have been working on my build for a while now, it is sitting pretty good right now, All types of damage have soft capped defenses. Smashing/Lethal resistance is hard capped. Rage is perma. and both Regen and Recovery are pretty good. Recharge is at 42.5% global without hasten which is pretty good for the tankers i've done.
Well, I will stop jabbering and get on with the build:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 2: Resist Physical Damage -- Aegis-Psi/Status(A), Aegis-ResDam(5), Aegis-ResDam/EndRdx(7), Aegis-ResDam/Rchg(7), Aegis-ResDam/EndRdx/Rchg(40)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 6: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(48)
Level 8: Hurdle -- Jump-I(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(11), Zephyr-Travel(13), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(15)
Level 12: Taunt -- Taunt-I(A)
Level 14: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(50), RctvArm-ResDam/Rchg(50), RctvArm-ResDam/EndRdx/Rchg(50)
Level 16: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17), Zephyr-ResKB(17)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), HO:Enzym(21), HO:Enzym(21)
Level 20: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(23), Mrcl-Heal/Rchg(23)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(25), P'Shift-EndMod/Acc(25)
Level 24: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/Rchg(29), HO:Membr(29)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 30: Boxing -- HO:Nucle(A)
Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33), Aegis-EndRdx/Rchg(33), Aegis-ResDam/EndRdx/Rchg(34), S'fstPrt-ResDam/Def+(42)
Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/Rchg(36), HO:Enzym(37)
Level 38: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/Rchg(39), HO:Enzym(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- RgnTis-Regen+(A), Mrcl-Rcvry+(45), Numna-Regen/Rcvry+(45), P'Shift-EndMod/Acc(45), P'Shift-EndMod(46), P'Shift-End%(46)
Level 47: Hurl -- HO:Nucle(A)
Level 49: Foot Stomp -- HO:Nucle(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
Thanks in advanced!
-daranable